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Dinotropia
posted in thread Deck Drilldown - Redlings on 2017-03-22 10:00:00-07:00
Jeff Hoogland is in with a Ruby hot Dreadling brew:

hextcg.com/deck-drilldown-redlings/

Discuss~


Dinotropia
posted in thread Hexploration – Oh the Horror! on 2017-03-21 10:00:00-07:00
Ali Aintrazi breaks down his top 8 experience:

hextcg.com/hexploration-oh-the-horror/

Discuss!


Dinotropia
posted in thread Fly Swatting Preperations on 2017-03-20 12:00:07-07:00
We have a quick fix before our bug-hunting tournament this afternoon:

hextcg.com/fly-swatting-preperations/


Dinotropia
posted in thread Fly Swatting on 2017-03-18 10:28:25-07:00
We are doing something nice for those who help us with this testing. The testing must occur during normal business hours at a time when our engineers are prepared for it. as they will be actively running and monitoring these events.


HEXCoryJones
posted in thread Friday Update! 3.17.17 on 2017-03-17 16:35:05-07:00
Happy St. Patrick's day!! don't forget to check out one of the best leprechaun based things of all time...



big update this week!
I appreciated the Winter Moon shout out by our CCS champion Urshulgi, its always fun to learn a bit more about our HEX players and his excitement really makes the whole thing extra special. the meta was interesting, clearly there wasn't a ton of time between the launch of Scars of War and the tournament, it really challenged the deck builders to crack the meta quick, I think we has just started to see what SOW will mean in terms of constructed decks. I'm currently tinkering with a conscript deck I came up with (see attachment) ...not done but getting there

Also LOVING draft with SOW it totally reignited my passion for draft, I really like 6-6-5 (I'm sort of missing it for it the weekend as we do 6-6-6)

we mentioned the tournament improvements, this is a HUGE deal for us a real focus for the engineering team, part of the publishing move was setting up our own resources and that came with some hurdles, we are overcoming them and will be on track to launch the HEX CLASH with (I hope) zero bugs very soon... I am looking forward to a weekly limited format event, I think its just the sort of thing HEX really needs.

next up was the first COLLECTOR deck! I have to say finally seeing an animated CARD in play is pretty fucking awesome, I am surprised by how much I love it, certainly we will have to do more of this in the future, but I promise we will be careful not to OVER do it. I want to insure that some of our collectibles are paced in a way that makes you feel like you can follow along. We have a pretty good idea for the next Collector deck and we may mix up what comes with it...

I wont sway your sleeve vote BUT picking anything other than the Gallant Spearcliff is unthinkable!!!

we have the next Platinum Plunder coming up so you can get a second shot at the real prize... NINTH place and Salty Sam sleeve! its funny we had a HUGE discussion about the sleeve and the general consensus (not me) was players would be unhappy about a 9th place only prize but it seems like everyone got the joke and enjoyed the idea... (thankfully)

and finally we did the launch weekend again... I felt like the on again off again launch and all the tech problems left some people unable to play when they had the time set aside and I didn't want anyone to feel left out, plus more 6-6-6 is fun (although I may actually like 6-6-5 better), plus you HAVE to get your Llama Herders... as much as I like that scruffy dude, I'm SUPER happy to play with his more attractive counterpart... (seriously I made a deck around the Llama Herder and my excitement doubled when I realized I could use the AA version, I may be a bit nutty about card art)

hope you all have a great weekend and enjoyed the Friday update (see you in draft!)

love, Cory

here is a code...

67LCDULEM7KMWAMN9PJYQR6P7


Dinotropia
posted in thread Fly Swatting on 2017-03-17 14:40:33-07:00
Come join us for some bug swatting and a cool prize:

hextcg.com/fly-swatting/

Discuss~


Dinotropia
posted in thread Friday Update - Cry of the Phoenix on 2017-03-17 10:00:00-07:00
Welcome to a round up of the week! We have a new patch, tournament updates, interviews with our Cosmic Crown winner, and more!

hextcg.com/friday-update-cry-of-the-phoenix/

Discuss!


Dinotropia
posted in thread PinnedSeason 2017 Season 4 Sleeve Poll on 2017-03-17 10:00:00-07:00
Hey everyone!

We are continuing to get sleeves prepped for the long, but oh so rewarding animating process! Thank you so much for all your votes on the 2017 Season 3 Sleeves. To stay ahead of the curve, we are going to ask you to do it again! Here's what you have voted for so far:














We are putting up the 2017 Season 4 Ladder Sleeves to a community vote.

Here are your two options:




This poll will only run for a limited time, so make sure to let us know which you prefer by Friday March 24th!


Dinotropia
posted in thread Patch Notes v1.0.5.039 on 2017-03-17 01:05:04-07:00
Our patchnotes are now up!

hextcg.com/patch-notes-v1-0-5-039/

Discuss~


Dinotropia
posted in thread Patchnotes 1.0.5.039 Announcement on 2017-03-16 17:29:38-07:00
The servers will be coming offline today for maintenance and the installation of a new update:

https://www.hextcg.com/patch-v1-0-5-039-announcement/


HEXPureforce
posted in thread Gaining rank in ladder on 2017-03-16 10:34:06-07:00
Hey all,

Appreciate everyone's concerns here. We're looking into it, and I'll report back next week with what we find.

~Corey Burkhart


Dinotropia
posted in thread Support of other languages on 2017-03-16 10:07:47-07:00
We are working on getting systems in place that should improve that process.


Dinotropia
posted in thread My Hexcellent Adventure - CCS Preparations on 2017-03-16 10:00:00-07:00
Chris VanMeter looks at building a Cosmic Crown worthy deck:

hextcg.com/my-hexcellent-adventure-ccs-preparations/

Discuss!


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 - Top 8 on 2017-03-15 11:41:30-07:00
Here are the decklists from our top 8 most cosmic contenders!

https://www.hextcg.com/cosmic-crown-sho…7-season-1-top-8/

Discuss~


HEXSirSleepy
posted in thread Is there a new URL for images? on 2017-03-15 11:05:04-07:00
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Florin wrote:

Thanks for the reply dBug, that URL doesn't seem to work when I try I get nothing

hextcg.com/wp-content/themes/hex/images/autocard/Burn.jpg
You need to switch .jpg to .png for it to work.

hextcg.com/wp-content/themes/hex/images/autocard/Burn.png


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-14 17:10:19-07:00
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Transience wrote:

Does illusory form's sacrifice ability trigger When you play this, ... abilities or is 'put into play' a different mechanic than 'play'?
You put the card back into play. Therefore, this will not trigger When you play this, powers.
This is confusing because both Playing a card is the same as the zone you put the card into Play. We've considered, initially, naming the In Play zone. Our back end name for years has been the WarZone but i'm unsure why we didn't make that the forward facing name, it's just the name under the hood. Even Chris Woods, who has been here since day 1, doesn't know why we didn't name In Play the warzone.

TL;DR
Putting something into play, is not playing the card. Thus, you won't trigger When you play, trigger events.


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Timlagor wrote:

Pre-SoW: how does Dark heart decide whether the start of turn dreadlings have come into play early enough to be sacrificed?
Tricky but solid question.

The way triggers work is “Time-Stamp” order. This is a fancy way of saying, the oldest power on the board triggers first, and is added to the chain first. Therefore, the oldest card on the board, is the last thing to resolve.

Thus, the common question is Bloodspinner Zorath and Dark Heart of Nulzann, which order should I use my champion power or play my Dark Heart to sacrifice the Dreadling each turn.

If we follow the time-stamps, what we want is the Dread Banner to resolve first. Therefore, it needs to have the earlier time-stamp of the two. Therefore, we should play our Dark Heart of Nulzann first, and then use our champion power second. This will cause the triggers to be:

1) Dark Heart of Nulzann triggers - Sacrifice a troop.
2) Dread Banner triggers - Summon a Dreadling.

Thus, when we resolve the chain, the chain resolves backwards. Thus, the order of resolution is:

1) Dread Banner triggers - Summon a Dreadling.
2) Dark Heart of Nulzann triggers - Sacrifice a troop.

TL;DR

Play your Dark Heart before you use your champion power to make a Dread Banner! Otherwise, get Dark Heart into play then play a card like Dread Botanist to protector your cards from its power of eating non-socketed cards.


HEXahedron
posted in thread Support response time? on 2017-03-14 16:37:43-07:00
Hey Funktion,

Your ticket hasn't been lost. Support just got a much-higher-than expected volume of tickets during the first couple of weeks while we were still getting all of our tools in working order. We've been playing catch-up since then. I'll get to your ticket soon.


HEXahedron
posted in thread Scars of War Steam Bundle on 2017-03-14 13:35:26-07:00
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Foxhold wrote:

Interesting. So, you guys are acknowledging Steam, which is good, and so this begs the question once again of whether or not Steam account linking will be re-enabled. I want this DLC; I will however not be purchasing it since I'm not allowed to use it on my account.

So...pretty please? :)
That's something we'd like to offer again Foxhold, but it's not possible right now. We'll make an announcement about it if/when we are able to link existing Hex accounts to Steam.


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:33:07-07:00
It may take a while to appear in the steam client, but if you use the link in the article it should take you to the right place. Please let me know if that is not the case!


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:21:50-07:00
Should be! Try refreshing the page? I am looking at it right now.


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:00:00-07:00
Our Scars of War Steam Bundle is now live!

hextcg.com/scars-of-war-steam-bundle/


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-14 02:34:48-07:00
The event will be 666. The 566 entries on the first release weekend were a compromise to the dreadlings that had infiltrated our system. Now that we have squashed our fair share, the event can be run as intended and at a time where our international players can attend.


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-13 17:40:04-07:00
Yes - With the exception of the days it is being run on, we are doing a duplicate release weekend event and so it will follow all the tournament formats of the previous event.


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-13 11:05:29-07:00
The event should match the details listed here: hextcg.com/scars-of-war-release-celebration/


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 – The Winners on 2017-03-13 10:00:00-07:00
Here are the winners of the 2017 Season 1 Cosmic Crown Showdown:

hextcg.com/cosmic-crown-showdown-2017-season-1-the-winners/

Congratulations to our top players!


Dinotropia
posted in thread Fully Equipped - Hawkor’s Same-Day Delivery Service on 2017-03-13 12:00:00-07:00
Nicosharp delivers a 1st class mercenary brew right to your doorstep:

hextcg.com/fully-equipped-hawkors-same-day-delivery-service/

Discuss~


NOBLELixil
posted in thread Top 15 players in CCS on 2017-03-11 16:38:14-08:00
Hello everyone,

since we have some issues and players can't see their rankings. Jaggerind was kind enough to take screenshoot of top 15 players.



You can see official news for top 8 players here Cosmic Crown Showdown Season 1 2017 - Day 1 Results


Dinotropia
posted in thread Cosmic Crown Showdown Season 1 2017 - Day 1 Results on 2017-03-11 16:37:35-08:00
Here are the results from Day 1 of the Cosmic Crown Showdown:

hextcg.com/cosmic-crown-showdo…son-1-2017-day-1-results/

Congratulations once again to our winners! Good luck tomorrow~


HEXahedron
posted in thread Still unable to link existing Hex account to Steam on 2017-03-10 18:20:15-08:00
If you have not previously had your Hex account linked to a Steam account, then it is not currently possible to link those accounts. This is an option we hope to allow in the future, but for now it is unavailable.


HEXahedron
posted in thread Patcher stuck in loop downloading same file on 2017-03-10 16:29:18-08:00
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Timlagor wrote:

Still logging in but that seems to have worked!
Thanks!


EDIT: Spoke too soon. Got through patching and get a tiny pupup: Fatal Error missing 'app.info' in Data folder
Hitting ok on that closes it and nothing is left active. -I never reach the splash screen
See if Repair Install helps


HEXahedron
posted in thread Patcher stuck in loop downloading same file on 2017-03-10 16:13:36-08:00
We just made a change that may have fixed this. Can you try closing out and reopening your patcher?


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-10 15:33:57-08:00
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Thoom wrote:

I don't know if this is appropriate to the thread or answerable, but I'm very curious. Now that print runs are dead, what constraints are put on the contents of a pack? I'm assuming at least 1 card of every shard, but anything else?

And are the rareless packs generated for evo generated as normal packs and then have their rare removed, or can/do they follow different rules?
Currently the only rules for the packs are 1 card of every shard + 1 Rare, 4 uncommons, and 12 commons. Evo follows the same rules, except the rare is evaporated into the void, never to return!

We have been toying with other ideas. There was a period of time where one of the coins in each pack. We're toyed with some other ideas as well. We're still experimenting. We might try out different adaptations depending on the different environments we're in and if the format asks for more rules.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-10 14:43:38-08:00
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Amostephil wrote:

With the changes for Random creation the Pesky Pippit isnt any random more at the moment, because there is only one Squirrel in Standard (7/7 skygaurd + major socket).
Any idea for improvements here or will our little pippit now be much more powerful tahn before SoW?
*SPOILERS*

Don't worry, this is being addressed in the future :D. The number of Squirrels in Standard will fluctuate over time, but Pesky Pippit will have some new friends to find in the coming sets!

Just think if we didn't put a Squirrel into the set XD!

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Incindium wrote:

Ancestral Ambush conscripts a troop that blocks another troop. However in a game I played it was allowed to block an unblockable troop. Is this working correctly and if so will you explain why it was allowed to block a troop that was suppposed to be unblockable.
This is a fun question.

So Unblockable prevents a player from declaring a troop they control as a blocker on this troop. However, Ancestral Ambush forgoes that and forces your troop to block the targetted troop. Therefore, the Ancestral Ambush can get around the Unblockable Keyword because the troop is not declaring a block, but instead being forced to block by the effect of the Ancestral Ambush.


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Bootlace wrote:

-Why are Academy of Cerulea and Arachnomicon Unique? Unique in troops has been used only for named troops, is there any established pattern for applying Unique to artifacts or constants?

-What's the reason that socketed cards that created socketed cards don't auto socket cards of the same gem? Is it balance/fun/intuitiveness/consistency?

-With EVO gaining popularity and Sealed now becoming the most important competitive limited format due to Hex Clash, how much has the design of the sets revolved around EVO/sealed formats instead of purely draft of the earlier sets from a limited standpoint.

Kudos btw on the new set, probably the best limited environment since Set 1.
Academy of Cerulea and Arachnomicon are unique for flavor reasons. I think if we could go back, we'd want to make each of the major cities/monuments we print unique. They help tell the story and get the feel of Entrath out there. These weren't done for power level concerns. The pattern is mostly going to be conducted on that Lore based merit, for example, Major cities, alluded to artifacts, major statues, weapons, etc. These will be unique, but generic things outside of that will remain under the 4-of rule.

The reason they don't socket with the same gem is to add a slight bit of variance in experiences. Some examples would be if Cryptcurse Knight or Aspect of the Squirrel continually made the same gem, the experience could get frustrating. The diversity of experiences helps prevent any gem from becoming too much while also broadening the horizons for what's possible. Seeing more of what's out there continues to open up the possibilities for what's to come both for deckbuilders and ourselves. Thus, seeing more of what's possible is the experience we'd rather see than encouraging more of the same.

EVO is something we test a fair amount more than when the system was designed. When it was first implemented, it was really clear we didn't put any testing of what Armies of Myth and Primal Dawn would play like with EVO sealed. We did some initial testing of it with Shattered Destiny, but never balanced cards around it. The focus of our testing up until that point was always draft, constructed, sealed, casual constructed, and PvE.

Now that Evo has become one of the more popular formats, we've definitely put more times towards it. Most of our initial play tests are done in terms of EVO sealed. Rares matter less than finding cool synergies between common and uncommon pairs or trios. Finding which champions pair well. We've learned a fair amount from EVO tests. Once the entire set is in client, we're testing each of the formats throughout the weeks/months of DEV time we have on the set while concurrently designing the other sets existing in the same chapters, and standard environment (This includes things like paying attention to gem designs, rotations, etc).

Thanks you, it means a lot, we really put a lot of work into the limited environment. I know I personally have been enjoying it a lot, and it's really inspiring to hear everyone in the community telling us about the drafts/sealed decks and the decks they've built. We're really hoping to keep up the great work and see if we can continue to one up ourselves in the many sets to come!


HEXahedron
posted in thread [PVE] Deck restrictions not enforced in case of non-standard resources on 2017-03-10 14:29:37-08:00
Resources are specifically exempted from shard grid restrictions. Sin'glar has a special deck-building restriction that effects non-Standard resources.


Dinotropia
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-10 10:54:12-08:00


Dinotropia
posted in thread "Cheapest Only" Auction option is doing weird things. on 2017-03-10 10:40:53-08:00


Dinotropia
posted in thread Patchnotes v1.0.5.031 on 2017-03-10 10:27:42-08:00
It is! Steam should have a bunch of updates, including the ones from earlier this week :)


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-10 10:00:00-08:00
Welcome to a round up of the week! We have client improvements, a bonus Release Weekend, and more!

hextcg.com/friday-update-catch-and-release/

Discuss~


Dinotropia
posted in thread Patchnotes v1.0.5.031 on 2017-03-10 10:00:00-08:00
We applied some updates today. Here are some of the latest fixes:

hextcg.com/friday-update-catch-and-release/#patchnotes

Discuss~


Dinotropia
posted in thread Primordial Knowledge – Scars of War Pre-CCS Meta on 2017-03-10 12:00:00-08:00
Varranis breaks down some decks to watch for this weekend:

hextcg.com/primordial-knowledge-scars-of-war-pre-ccs-meta/

Discuss~


Dinotropia
posted in thread Patch 1.0.5.031 Announcement on 2017-03-09 18:24:34-08:00
Our servers will come down briefly tomorrow for a quick update:

hextcg.com/patch-1-0-5-031-announcement/


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 18:22:39-08:00
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BirthingPodder wrote:

Not a Scars of War specific question, but a Scrounge one, since that seems to be a major topic.

In two separate instances, I saw a scrounge card get played when there were insufficient troops in the user's crypt to scrounge and one of their troops died in response. The player was given another opportunity to scrounge their card once additional troops were added to their crypt.

A) Is this behavior intentional and why or why not?
B) If the behavior is intentional, if a player had sufficient troops to scrounge in their crypt, chose not to, and another was added in response, would they also be given a second chance to scrounge their card?
No, this is not intentional.

The act of Scrounging a card is only meant to be at the point at which you play the card.

We'll look into this.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 18:06:18-08:00
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Eraia wrote:

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HEXPureforce wrote:

I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
Therefore, the smash Magus remains a 3/3 in the crypt if interrupted.
If a card were to be added that transformed a card on the chain into a random card...(I don't think such a thing exists right now... but if it were to be added) if you scrounged and then the card were transformed into a card with a different scrounge effect, would it gain the new scrounge effect then since the 'add scrounge power' flag is already triggered?
Sorry got pulled into other nonsense! Getting back into this.

The answer is no, unless it's the exact same power. Thus, if you have Smash Magus (Scrounge 2 = +3/+3) and (Scrounge 2 = +2/+2) Those are different powers.

The reason for this is Deathseeker has two scrounge powers. We need to know which one of the Scrounge Powers you paid for on resolution!


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Asimov wrote:

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Dinotropia wrote:

Hey everyone!

We are opening up a Q&A where you can ask your rules and related questions for our latest set. Our development and QA teams will be stopping by to answer your questions as they have time. Please limit yourself to on-topic questions. This thread is for rules clarifications, mechanics, and engine inquiries.

Have fun everyone!
Can I ask rules question not related to Scars of war? Or point me to which thread I should ask in? :P
Of course! Feel free to toss it here and we'd love to answer it! Plan is to keep this rolling tomorrow and we'll also do one pass on Monday to make sure we got all rules related questions. The focus is related to Scars, but we're here to help :D!



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Plotynus wrote:

So, I want to ask a simple question: Why Dingle transforms a troop but not revert it before?

No problem at all, it was fun to dingle a gambited troop and have 7 dinglers on opp's board, but I would like to know what's the idea behind this if possible.

Thanks :)
Honestly, was just not something we added to the card. It was considered during the design of the card, but felt it wasn't necessary. Revert and Transform is something that belongs to Sapphire's design space see cards like Transmogrifade and Polymorph: Dingler. Just a moving of the dials to keep the card at a common.

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Steric wrote:

Related to the other Scrounge questions: When a troop is given a Scrounge ability by Graven Geist and the Geist is killed while the troop is on the stack, does the troop still get the +2/+2, or since it has lost its scrounge ability, it does not get +2/+2 even though the scrounge cost was paid?
This is a bug. It will currently GET +2/+2 and it should not. If this is not already currently on the KI (Known Issues) I'll be sure to ping @HEXahedron and add it in. We have a fix in, but we're testing to make sure it fixes it and doesn't remove damage things elsewhere in the code. But we're aware of the issue.


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Asimov wrote:

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HEXPureforce wrote:

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Shinshire wrote:

text n stuff
I am super duper smart at chain stuff
Hey I have a NON SoW rules questions but you seem to really know your stuff so can you explain to me how this is supposed to work / if this is working correctly?
It is player A's turn. Player A casts Rotten Rancor, and chooses Elder of Lost Ages as the battle target. Battle resolves and Elder Dies. Then crocs ability to choose 2 targets to battle goes on the chain and has you choose targets, but the Elder of Lost ages is NOT back in play at this point, so Player A selects 2 of Player B's other troops. That battle resolves, both troops die and croc dies, THEN Elder of Lost Ages comes back into play.

Is that correct? I would have expected Elder to come back into play immediately after death so it could be selected as a target for Crocs battle, but that is not the case.

Walk me through it?
Alright, let's run through this.

Player A plays Rotten Rancor, and targets Player B's Elder of Lost Ages. (I'm assuming the target player A's Rotten Rancor is Crocosaur based on the wording).

Rotten Rancor Resolve - Croc is put from the crypt into play. Then the Croc Battles the Elder of lost ages.

Two Triggers occurs > and these wait to go to the chain.
Player A - Croc Deploy - Battle 2 target opposing troops.
Player B - Deathcry - Return Elder to play.

The first trigger, Crocosaur's deploy power, asks player A for targets. These targets must be defined before we can move the power to the chain. Thus, you must select among currently legal targets (Elder of Lost Ages is still in the crypt, and it's power waiting to go to the chain).

Therefore, the chain will then have Crocosaur's Power targeting the other two troops to battle. Then, Elder of Lost Ages's trigger goes onto the chain (Both player's autopass as this is an untargetted trigger).

The chain then resolves with:
1) Elder enters play from the crypt.
2) Crocosaur battles the two troops it targeted.

A little tricky, but hopefully this clears it up for you!


HEXSirSleepy
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 15:45:03-08:00
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Reeplay wrote:

How did you come to the decision to reprint the 5 cards you did and functionally reprint other cards such as withering gaze compared to withering touch? Were there any other contenders?
With the cards reprinted in Scars of War, we were looking for simple, important, effects that we felt were important to the Standard environment, but would be rotating out. Verdict of the Ancient Kings, Turbulence, and Reversion, all have uniquely significant effects that are executed in a very clean way, and were some of our earliest targets for reprints.

With Blood Bearer and Arena Regular, we felt these cards blended extremely well with the mechanics we were planning for Scars of War. Arena Regular has synergy with both the Ruby/Sapphire ‘charges matter’ themed cards and with the Scars of War champions (High Cleric Marzul and Therroz) who grant charges for playing in-faction troops. Blood Bearer is great with both Dreadlings and many of the Blood/Ruby sacrifice cards. Turbulence is a strong answer to many of the Diamond-centric flight decks (paired with either Blood or Sapphire), and Reversion can be a powerful counter to some Valor strategies. So, the inclusion of these reprinted cards should contribute positively to both the constructed and limited environments.

Another reason for including this cycle in Scars of War was to let everyone know that we do intend on reprinting cards going forward, now that we have introduced the Immortal format. If there had been no reprinted cards in the set, it may have sent the wrong message that old cards would never be returning. This cycle clearly sets a precedent that old cards may return in future sets when they appropriately fill a needed role.

To your last question, we considered a short list of other cards initially, but after play-testing we felt that these were the best candidates for exact reprints in Scars of War.
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Reeplay wrote:

Was there any extra discussion about changing turbulence from an uncommon to a common?
When deciding which cards to reprint, we came to a point where had decided that the reprints should be a cycle of cards in each shard at common rarity. We also believed that Turbulence was the card we most wanted to reprint for Wild. We felt that moving it common was a better solution than breaking the common cycle to include a single uncommon.

The higher volume of Turbulence in limited pools allows players a greater opportunity to find solid answers to Flight troops, without being so powerful as to prevent Flight deck strategies from being successful.

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Greyhaven wrote:

Did a priority stop get eliminated between Declare Attack and Declare Block? I seem to remember always having the opportunity to respond to an opponent attacking me before declaring blockers, but now (since one of the very recent patches) it immediately skips to Declare Blockers once the opponent swings. There is still a priority phase between Declare Blockers and Assign Combat Damage, so it isn't much of an issue for most combat tricks, but I feel like troops are more susceptible to When this becomes blocked... triggers now.
Due to focus-feedback from new players, we did make some changes to the game’s default phase stops. We removed priority stops from three specific phases:
  • On the opponent’s first main phase, before combat
  • On your own declare attackers phase, before the opponent declares blockers
  • On the opponent’s declare attackers phase, before you declare blockers
These changes were intended to reduce the number of default stops that a new player would experience, where there were frequently no interactions taking place. In our focus testing, players responded positively to the flow of the game with these particular stops eliminated. These default stops are always able to be overridden in the Manage Phase Stops window.

However, there were a few problems with the way these changes were implemented. First, this change failed to make it into the latest patch notes. This was an unfortunate omission, as this change should have been communicated clearly to everyone.

Second, this change was only meant to affect new accounts, but instead seems to have affected a much larger group of players. If you are currently experiencing this issue, we would ask that you go into your phase stops and click the Accept button to override the defaults with your current settings. (You can access the Manage Phase Stops settings by clicking the gear icon on the phase stop wheel, while in a game.)

I hope this clears up any of the confusion that you and others have been experiencing. We will try to be better about communicating this kind of change in the future.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 14:30:08-08:00
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Fred wrote:

Explain the following interaction for me please:

  1. Opponent has Walking Calamity in play
  2. I have Bride of the Damned in play with 5+ Blood threshold
  3. I kill Walking Calamity


In what order do all the on death triggers occur? Does the Bride snatch the Calamity from the grave before it gets put back into the deck? If not, can the Bride snatch it from the deck to put it into play under my control?

And if the 10 damage to opposing troops is still on the chain while Calamity is back in play under my control, are opposing troops now my opponent's troops, or does the Calamity deal 10 to itself because it is now opposing to where it was when it died (so then it dies again and now deals 10 damage to opposing troops)?
So this is a fun one. And one we've actually done a fair amount of looking into on the rules side. There's a couple of bugs here's we have some fixes for that we're testing out, and should have in client in a future patch.

We have a few things going on here, I'll try to break this down as best as possible, and loop in Thoom's question as well later on!

The intended result is the following:
Triggers Resolve in Reverse Time-Stamp order, and depend on who's the turn player and who is the non-turn player (Turn player adds their triggers to the chain first, and the non-turn player adds theirs second. Even for untargetted triggers, these still use the chain, but they're not seen on the chain, as both player's autopass on them, and they don't require added input from the players for their triggers to resolve). Therefore, it'll depend on which powers existed first, in this case, on the troops in question.


Example:
(The 'simple' case)
Player A = Walking Calamity Player
Player B = Bride of the Damned Player.

It's Player A's turn.

Player A has a Walking Calamity in play.
Player B has a Bride of the Damned in play.

If player B plays Kill on Walking Calamity, what happens?!

Answer:
Triggers are as follows:
Turn player's triggers:
Triggers are added in the order they're added to the card. Thus:

Trigger map:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

Thus, when these move to the chain, and the untargetted triggers on the chain are as follows:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

These resolve in the opposite order:

Resolution:
(3) Player B gains control of Walking Calamity
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.

ISSUE:
There's an issue with the timing on triggers in some cases. The first of these ALWAYS trigger AFTER other triggers, and therefore should resolve BEFORE other triggers. These are pre-event triggers (They care about some state, or something before their trigger would happen). These are being cleaned up, and we should have a fix for this in an updated build:

When something is inspired by something.
When something is sacrificed
When something dies
Deathcry -


Therefore, we would expect to see this resolve as:
Resolution:
(3) Player B gains control of Walking Calamity
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.
-----Note, there would be secondary triggers caused by this, but we'll ignore that for now ----
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)


However, because of the second issue I eluded to we have the following:

When a player has multiple triggers trigger off of the same event, if the opposing champion also has triggers triggering off of that same event, the triggers can become warped.

Thus, you will see some errors where Turn player's triggers go to the chain (except the first trigger to trigger) then all non-turn player's triggers go to the chain, then the remaining trigger goes on the chain.

Thus, in the case of the Calamity, we see:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

And instead get:
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.
(3) Player B gains control of Walking Calamity
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)

In the case of when it's the Bride of the damned player's turn (Player B):

Expected trigger order:
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(3) Enter Crypt - Put me into my controller's deck. (From Calamity)

Expected Resolution Order
(3) Enter Crypt - Put me into my controller's deck. (From Calamity into Player A's deck)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned) Steals the Calamity from Champion A's deck.

Actual Result:
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(CAUSES A SECONDARY TRIGGER FROM KILLING THE CALAMITY ON CHAMPION B's SIDE)!!!
(2b) Calamity Deals 10 to the opposing champion.
(2c) Calamity Enters champion B's deck
(3) Calamity Enters Champion A's deck.

This is a bug we're aware of, and have a fix in for both of these and are just testing them to make sure they didn't break anything else!

To the Rage question...

Rage functions somewhat differently than a normal Trigger. It functions as a trigger in that, it happens a specific time in the game (When the troop that has Rage X attacks) But it is handled by a Game Rule. Thus, the game rule triggers, and the card itself doesn't trigger. Because Rage is a Keyword, and not a trigger.

We do this because we want keywords to be presented at the top of the cards. We also group up all instances of Rage, as to not overload the card. Thus, it doesn't have a time stamp itself to the card that follows other triggers, but obeys the trigger type of game rules. Game rules for a player are always handled last, and therefore resolve first in terms of triggers. Rage is the only Game rule currently that triggers. It was made this way to specifically functions with cards like Quash Ridge Tuskar and Surging Wildfire as it would be very unintuitive if you weren't someone really rule inclined to be concerned why your card wasn't getting buffed or wasn't dealing extra damage.

Great questions!!


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 11:06:01-08:00
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Shinshire wrote:

why does Dingle counters Scrounge (since Scrounge is literally a buff applied to the card in all other interactions, that's super unintuitive)?

How Scrounge functions is as -
Pay cost - This gets this power.

The getting of the power, however, doesn't apply until the card resolves. Thus, it's more of:

Pay Cost - This gets this power as it resolves.

Therefore, here's how interrupts work in each of the following scenarios -

1)
I Play Haunting Cry voiding the cards necessary for the scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Haunting Cry doesn't have the added line of text: Draw a card. Lose 1 health.)
Then, if the card resolves all powers of it will fire off.
Power 1 - Draw a card. Lose 1 health.
Power 2 - Add Draw a card. Lose 1 health. to the Haunting Cry.
Power 3 - The added Draw a card. Lose 1 health.

This function of adding a power during resolution and resolving that effect is something added for scrounge.
If the Haunting Cry is interrupted, we'd interrupt the following:
Power 1 - Draw a card. Lose 1 health.
Power 2 - Add Draw a card. Lose 1 health. to the Haunting Cry.

Because all powers of a card are interrupted through the intrrupted effect, the Haunting Cry never gets it's power added to it.


2)
I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
Therefore, the smash Magus remains a 3/3 in the crypt if interrupted.


EDIT REASON:
Didn't cover the case of Dingle XD, which is another corner case!

In the case of Dingle - Why it fails, is that the added power is no longer there to resolve.

It's not a pure Interrupt in the sense. But here's the gist for Dingle.

The Dingle transforms the troop from card template A to card template B. In this case, let's say Smash Magus to a Dingler. The Smash Magus no longer has the power of Scrounge 2: +3/+3 When in it's Dingler form. Therefore, as it resolves, it doesn't add the modifier +3[ATK]/+3[DEF] to itself. While you paid the Scrounge cost, there's no power there telling you what you receive any longer, therefore, no added benefits are given to the Dingler.

A more proper way to explain the above would be -

I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Run Scrounge Output on Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Run Scrounge Output on Smash Magus

Therefore, because there's no more Scrounge Power on the Dingler, it doesn't get the Scrounge Output from the originally played card.


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SakuyaIzayoi wrote:

ashwood transmuter is restricted to only creating commons. This helped to reduce the swingy possibilities the card could create. Is there a reason that conscript wasnt limited in a similar manner?
This is more of a development question, but I'll address it vaguely. We did play with it, but there were some cards that minimized the different outcomes they had. Thus, you could predict the type of card that you could get from the random outcome. Rather than the card feeling random it felt predictable, and much less fun. Conscript is already fairly complex, and we felt we didn't need to add more wrinkles to it. (We toyed with some ideas of only going 1 rarity above. We toyed with some ideas of % chances on different rarities). We didn't want to do these as we felt it would be more complexity we'd need to place on the players rather than making it truly random.

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Timlagor wrote:

What does ardent race mean?
(pretty sure I can answer this but a lot of people still seem confused)
An Ardent race is any of the following -
A Coyotle
An Elf
A Human
or An Orc.

AND has the Ardent tag. Therefore, something like the Birdeaucrat is an Ardent Troop, but is not an Ardent Race. Similarly, Lazgar Chul is fighting for the Ardent since her escape from Xentoth, but she's a Vennen, and therefore is not an Ardent race. (She is however an Ardent troop though, and would be pumped by an effect like Ardent Courage.)


Dinotropia
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 10:00:00-08:00
Hey everyone!

We are opening up a Q&A where you can ask your rules and related questions for our latest set. Our development and QA teams will be stopping by to answer your questions as they have time. Please limit yourself to on-topic questions. This thread is for rules clarifications, mechanics, and engine inquiries.

Have fun everyone!


Dinotropia
posted in thread Battleboard from 1k clash tourney on 2017-03-09 09:26:04-08:00
Sleeves and battleboards are an account flag. They are applied once to your account and don't exist as independent, tradable items. If you are awesome or lucky enough to get these items twice, you will instead get to enjoy all the other prizes you likely won (like cash monies!).


Dinotropia
posted in thread Deck Drilldown - Bombus Valor on 2017-03-08 10:00:00-08:00
Jeff Hoogland shares a decklist he thinks will make quite the buzz:

hextcg.com/deck-drilldown-bombus-valor/

Discuss~


HEXahedron
posted in thread Login problem on 2017-03-08 12:57:11-08:00
Hello,

Sorry about that. An error with our new support tools was causing your ticket to be repeatedly sent to the back of the queue. I have responded to your ticket directly. Closing thread.


HEXPureforce
posted in thread Daylight Savings Time this weekend on 2017-03-07 17:01:11-08:00
Went through and adapted this myself, thanks Fred for bringing this up.

The Start time for the Cosmic Crown Showdown is always 9am PT. Therefore, when Daylight’s Saving time occurs this weekend for those that observe it, they’ll move forward an hour. (Here in PST, we go to PDT and move from 2AM to 3AM)

The times on the 5-Shards tournaments should only be effected on the Sunday one. Thus, the start times should be as follows:

Cosmic Crown Showdown Stage 1 –
Saturday 9am PT (0900)
Saturday 5PM UTC (1700)

Cosmic Crown Showdown Stage 2 –
Sunday 9am PT (0900)
Sunday 4PM UTC (1600)

Five Shards Weekly Series (Saturday Series #1)
Saturday 4PM PT (1600)
Sunday midnight UTC (0000)

Five Shards Weekly Series (Sunday Series #2)
Sunday 7AM PT (700)
Sunday 2PM UTC (1400)

Let me know if these look off to you (I'll correct them in the post if you find errors). We should have all these corrected on our end for the tournaments this weekend. But I did go ahead and make sure that people that will be in place to correct and fires are aware of the DST change that could cause some issues.

Thanks,

~Corey Burkhart


HEXCoryJones
posted in thread Terms of Service PSA on 2017-03-06 16:29:52-08:00
I want to be clear... I have ZERO tolerance for this, any outside group trying to exploit our players and damage our game will be stopped, any players taking advantage of our generous systems will be BANNED. Cheating in our game not only damages the game it damages the collections of your fellow player, this is intolerable.


Dinotropia
posted in thread Terms of Service PSA on 2017-03-06 15:57:58-08:00
Hey everyone, we have an important reminder about our Terms of Service and how it relates to the sale of currency:

hextcg.com/terms-of-service-psa/


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-06 15:44:50-08:00
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Sethanon wrote:

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Ossuary wrote:

Dino I'm not clear on that part either, but I think the primary concern was that the 3rd win is giving old set instead of new set. Don't 2nd set limited tournaments traditionally stick to all new packs for the payouts beyond the first input pack (or at most 1 pack of the old to replace the one put in)? This structure is effectively giving an old set pack as a prize payout, and reducing the total number of new set packs being generated by evo.
Precisely what Ossuary wrote Dino, I just included the rareless packs for the results to be more accurate (it would be 1:1 ratio without them) and PS was to clarify for anyone who was not remembering what was the payout because it is release celebration (like me). I'm not even saying it is concern, it is just a change and it would be interesting to know what caused it.
After speaking with design, I can confirm that the intended payout for EVO is the most recent set. The current implementation awarding an old pack will be fixed.


HEXahedron
posted in thread Ruby's Favor + Heart of Fire interaction on 2017-03-06 14:51:44-08:00
Good find! Thanks!

I'll add that one to the known issues.


Dinotropia
posted in thread Scars of War Release Celebration on 2017-03-06 09:24:57-08:00
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Silvanos wrote:

@Dinotropia Did this get extended until Tuesday because of the delay? The calendar shows it ending at 10 am on Tuesday for me.
Yes, we extended the event by a day because of our earlier technical issues.


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-06 09:21:01-08:00
I'm sorry, maybe I am not reading your post correctly. It seems that you are saying the Evolving Sealed Gauntlet is currently giving out 1 rareless from Herofall and 2 rareless from Scars of War currently. Then, in your post-script, you say that this was the same as before the release celebration (1 rareless Herofall and 2 rareless Scars of War). This is consistent with my understanding of the way things should be - 1 pack of the older set and 2 of the more recent set are in the rareless pool.

What is the change you would like me to track down?


NOBLERoostasaur
posted in thread AH is showing copies owned again! on 2017-03-05 10:29:50-08:00
Cheapest only' should be de-activated as well for players using the HEX Client, will be doing the same for Steam users on Monday.


NOBLERoostasaur
posted in thread Odd phase passing issues? on 2017-03-05 09:57:59-08:00
Some players are reporting odd passing phases or they aren't able to respond during some combat phases. If you're are experiencing this issue, in the middle of your time clock is a gear icon, hit that and restore settings to default. Should resolve these issues for you.


NOBLERoostasaur
posted in thread DRAFT Queue Warning! on 2017-03-05 09:21:30-08:00
Some players are reporting signing up for a draft, and while still on the queue screen the Draft count goes to 0 seemingly launched.

If this happens please wait 5 minutes, there seems to be some delay with getting pulled into draft. Once fired your draft will start as normal, nothing missed.


Dinotropia
posted in thread Release Event not Live? on 2017-03-04 09:28:45-08:00
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Rhoadies wrote:

are they going to change the evo entry fee to actually match the release celebration announcement? I need my set 5 packs to stay set 5, I stockpiled set 6 for this weekend.

Seems a little disingenuous to create multiple updates and references to updates and then do something different in the client...
A quick comment on the release celebration pack issue: there was a problem getting the release celebration event live. We decided that it was better to have a 665 tournament (that played like a 666 tournament) than to delay the event further.


Dinotropia
posted in thread The bad joke of celebration event pack entree on 2017-03-04 09:26:30-08:00
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Memory wrote:

The fact that we have to use Herofall packs for 6/6/6 makes no sense at all to me and is punitive to all the players who stocked up on Scars packs.
A quick comment on the release celebration pack issue: there was a problem getting the release celebration event live. We decided that it was better to have a 665 tournament (that played like a 666 tournament) than to delay the event further.


NOBLELixil
posted in thread Scars of War Sleeve on 2017-03-04 12:06:53-08:00
It's not available yet.


NOBLELixil
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-03 23:23:02-08:00
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Ertzi wrote:

Patch notes say the AH does not default to Cheapest Only, but it still does for me. Anyone else have this issue? As soon as I leave the AH even for a second, the tab is back on when I return.
Just a question in case you didn't do it. But did you patch?


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 20:18:55-08:00
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Archspire wrote:

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Reeplay wrote:

While it's great the event is live and also extended to make up for the delay this has left me in an awkward spot. I've used up all my set 5 packs in the last few days expecting to be using only set 6 packs for the weekend. To find I still need set 5 packs to enter has left me kind of stuck on my plans. Are there any plans to get the entry fee fixed?
Where was this announced? I checked the main webpage and in-game and I've seen nothing. I hope it's true otherwise I'm completely screwed after the issues tonight.

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Dinotropia wrote:

From Twitter:

Tournaments are unlocked and the release celebration is live! Entry will appear as 665, but the play format is still 666.

We are also extending the celebration by one day to account for the downtime.


Dinotropia
posted in thread Patchnotes v1.0.5.024 on 2017-03-03 20:00:00-08:00
We applied some updates today. Here are some of the latest fixes:

hextcg.com/patch-notes-v1-0-5-024/

Discuss~


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 16:49:41-08:00
From Twitter:

Tournaments are unlocked and the release celebration is live! Entry will appear as 665, but the play format is still 666.

We are also extending the celebration by one day to account for the downtime.


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 15:43:35-08:00
We have been messaging out live updates on our Twitter regarding the release events. Currently, we are locking tournaments for 1 hour so we can introduce an update to the game which should resolve the issue.


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-03 13:01:34-08:00
Hey guys. This change snuck into the patch, but after confirming with our engineers I can verify that this is an intended change. Our design documents have entry at 1 of each pack or up to 500 platinum as the entry fee. Here is the original post on Evolving Sealed Gauntlets so you can check it out for yourselves, but it was never intended that the entry be fluid. The ability to enter into an EVO with any combination of packs is a bug that we are correcting.

Design wants to add that this is an important fix because converting one pack to another puts downward pressure on the most recent set. It can devalue cards as supply increases and can run the risk of damaging the value of player's collections. As such, this change is important for the economy of the game as well.


Dinotropia
posted in thread Scars of War Release Celebration on 2017-03-03 10:38:02-08:00
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Gwaelan wrote:

isn't the event scheduled to begin half an hour ago? No sign of it ingame...
Our engineers are currently getting them set up. We will message out when they are live.


Dinotropia
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-03 10:18:35-08:00
To give everyone an update, this has been on our high priorities list. The word is that we hope to have a fix today.


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 - Top 128 on 2017-03-03 10:00:00-08:00
Here are the top players from the 2017 Ladder Season #1:

hextcg.com/cosmic-crown-showdown-2017-season-1-top-128/

Congratulations once again to all our winners!


Dinotropia
posted in thread Friday Update - Scars and Stars on 2017-03-03 10:00:00-08:00
Welcome to a round up of the week! We released our Scars of War patch, started a brand-new ladder season, and are gearing up for the next Cosmic Crown Showdown:

hextcg.com/friday-update-scars-and-stars/

Discuss~


Dinotropia
posted in thread Hex Clash start this week-end ? on 2017-03-03 12:43:13-08:00
We will message out the Clash start so nobody reading our news/social media will miss it.


HEXahedron
posted in thread Dingle cancels Scrounge effects that grant Deploy on 2017-03-02 15:40:50-08:00
Scrounge is an additional cost that adds text to a card as it resolves. If you interrupt, transform, or remove a card from the chain before it resolves, then the Scrounge power does not take effect and no text or buffs are added to the card.


HEXCoryJones
posted in thread Set 6 Launch on 2017-03-01 16:59:42-08:00
Hello everyone!
I wanted to thank you for joining us as we launch Scars or War...

clearly there have been some hiccups, and the vast majority of the technical issues are related to the recent switch to self-publishing
I want to assure you this is a one time transition hurdle and we don't expect this kind of thing to happen with sets 7 and onward

as matter of fact the set 5 launch was pretty seamless and I expect we will be back to that shortly (as always new has a learning curve but we are pretty good at this point in terms of getting up to speed)
so I apologize for the bumps in the road with translations, loading speed and the other issues, it should all be solved relatively soon so hang on :)

love, cory


Dinotropia
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-03-01 16:52:00-08:00
Update: Due to the recent transfer of data from gameforge, the previous season's ladder results were incorrect. We have engineers working on getting the correct results. This doesn't affect the current season's ladder rankings.


HEXCoryJones
posted in thread New gold sink - Kismet Pack on 2017-03-01 16:34:55-08:00
clearly the gold price on these packs is not going to change
BUT... we are watching this as a gold sink and will potential change the price of Kismet's Reserve packs for future sets

we want it to be a successful gold sink that also feels good...


HEXahedron
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-01 16:02:34-08:00
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GobBluth wrote:

no official mention of this
It is, and has been, in our known issues list. It is being looked into as a high priority issue. There are no plans currently to disable to auction house because of it.

Also the effect of the bug is not that it shows the most expensive item instead. More expensive? Yes. Most expensive? Only in some cases.


HEXahedron
posted in thread A tear shed for our fallen comrade on 2017-03-01 14:17:33-08:00
Hey everyone,

It's my bad that this wasn't included in the patch notes.

We changed our internal bug tracking software while we were making the switch to self publishing, and we lost a lot of data on closed issues when we made the change. We use closed issues to track changes made to the game for the purposes of writing patch notes, but for any change prior to the transition we had to rely on our memories unless it was a check-in from engineering. Since this was a data change, it wasn't recorded in our check-ins.

This is something I knew about, but had forgotten when it came time to put together the patch notes.

Sorry about that.


Dinotropia
posted in thread Hexploration - Preparing for War on 2017-03-01 14:00:00-08:00
Ali Aintrazi shows us what to expect with the Immortal rotation:

hextcg.com/hexploration-preparing-for-war/

Discuss!


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-03-01 12:09:55-08:00
OK we just started looking into the post patch rankings. Working on them now. Will report here any feedback or information I receive.


Dinotropia
posted in thread 2017 Ladder Season 2 on 2017-02-28 10:00:00-08:00
Our first ladder season of the year ends today. Let's see what Season 2 has in store!

hextcg.com/2017-ladder-season-2/

Discuss~


NOBLELixil
posted in thread New € conversion rate on 2017-02-27 18:47:52-08:00
Can you guys stick to the topic please :)


Dinotropia
posted in thread Scars of War Patch Announcement on 2017-02-27 14:00:00-08:00
On Tuesday, the servers will be coming offline for maintenance and the installation of a new update.

hextcg.com/scars-of-war-patch-announcement/

Discuss~


Dinotropia
posted in thread Scars of War Release Celebration on 2017-02-27 10:34:49-08:00
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Galliard wrote:

Is that random rare for 1 win in Draft going to be permanent?
This is a change that is coming soon - some dreadlings nom'd our communication cables and this change won't actually appear in the Scars of War patch. Instead it will be targeted for the following patch instead. Sorry for the confusion!


Dinotropia
posted in thread Set 6 and Cosmic Crown Showdown. on 2017-02-27 10:10:50-08:00
We will not be providing qualified players with a temporary playset for the upcoming cosmic crown showdown.


Dinotropia
posted in thread Scars of War Full Spoiler List on 2017-02-27 10:00:00-08:00
Scarred but not broken, we prepare for war once more. Here are all the weapons you have to master:

hextcg.com/scars-of-war-full-spoiler-list/

Discuss!


Dinotropia
posted in thread Scars of War Release Celebration on 2017-02-27 10:00:00-08:00
Scars of War releases this Tuesday. Here's how we're going to celebrate!

hextcg.com/scars-of-war-release-celebration/

Discuss~


Dinotropia
posted in thread Main website feedback on 2017-02-27 12:40:07-08:00
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Casus wrote:

Hello,

Agreed with @Halko for the forum link.
@Dinotropia is it possible to change the new Calendar tab in website and have the following link: forums.hextcg.com/calendar/
I guess it's due to I'm in FR website version (I don't managed to change into EN version the website as it depends of my location I suppose), so I've instead this link forums.hextcg.com/fr/calendar/ (which is broken in the forum)
I would admit all languages except EN have this issue, and we should have the same board link for all and not the /language into the link.
I will have to look into this further. The link *IS* forums.hextcg.com/calendar/ on the main site. I think there may be some hanky panky going on with the localization / region settings.


Dinotropia
posted in thread Main website feedback on 2017-02-27 12:38:47-08:00
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Halko wrote:

I have two things myself.

We need a link to hextcg.com/store/ at the top of the main site ASAP.

The main forum link should direct to forums.hextcg.com/index.php?board-list/ instead of forums.hextcg.com/ for ease of access.
The store link is under the HEX category of the main site HEX -> HEXSTORE


Dinotropia
posted in thread two two factor authentication issue on 2017-02-26 23:13:46-08:00
There are no extra features on our website currently. The only purpose logging onto the hextcg.com site serves is enabling or disabling two-factor authentication to protect your account, or to change your password. Everything else is handled through the client (buying platinum, etc). If you can log into the forums and into the game, you should be set.


Dinotropia
posted in thread Fan site resourses transition on 2017-02-24 23:25:32-08:00
You can find most of the set images posted on our media section under the Fansite Kit section.


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 22:27:58-08:00
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Katkilla wrote:

Is the Herofall card from the clash tournament an AAA or is it just the sleeve that's animated?
The Clash Herofall reward is an AA card, not an AAA card.


NOBLEReverter
posted in thread Scars of War Spoiler!! on 2017-02-24 21:48:22-08:00
Someone must have reverted their Spacebook account.


HEXRysu
posted in thread Scars of War Spoiler!! on 2017-02-24 17:47:48-08:00
Hey guys!

I gave my friend Hex Hexington a new card from Scars of War to spoil, and they decided to post it to their Myspace.

Here's a link to their myspace:

myspace.com/hexington

Check under Photos.

Cheers

:)


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 13:13:06-08:00
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Neverness wrote:

Can you clarify if Gorn has double blood threshold, as the champion image shows single blood.
He is single threshold. The correct line is: Gorn of the Hell Pits - Has been increased to 4 charges and health reduced to 21.


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:14:57-08:00
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Draconix wrote:

Is the new music going to
Display Spoiler
nothing here ,tricked you!

lets just say it will have more of a 1KB vibe to it...


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:13:58-08:00
NO... everyone in house NEEDS to know your playing HEX... and be happy for you :)


HEXCoryJones
posted in thread Cory, Thank You on 2017-02-24 11:02:21-08:00
thanks for the thread Schild!
and we are discussing it on our side :)


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:00:58-08:00
ya, sorry about the volume issue... we will fix it
also, we are re-doing the music :)
I had something else in mind... you'll see


Dinotropia
posted in thread Primordial Knowledge – Scars of War Combo Brews on 2017-02-24 11:00:00-08:00
Varranis takes Mad Progenitist's flavor text to heart:

hextcg.com/primordial-knowledge-scars-of-war-combo-brews/

Discuss~


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 10:56:00-08:00
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Showsni wrote:

I assume the 21 health Gorn in the article is just a mistake, since they didn't mention changing his health total?
That was an oversight on our part. The 21 health change is intended. Here is what Corey Burkhart has to say:

Corey Burkhart wrote:

In addition, we adjusted Gorn's health total. The aggressively focused champions are usually the ones that we like having lower health totals. This creates a tradeoff for their aggression, the balance being that they are easier to kill themselves. Therefore, in selecting a more aggressively focused champion like Gorn, you should be taking on some risk in gaining a powerful effect like Rage 1. However, Gorn had an average health total of 23 in the format, which was a little bit too high when granting Rage 1. In addition to adjusting his charge cost, we've reduced his health by two.


Dinotropia
posted in thread PinnedHEX User Ranks on 2017-02-24 10:36:23-08:00
Hey all,

Just a reminder/ clarification: The HEX Veteran tag is for players who were members of the original Cryptozoic forums before the change over to Gameforge forums. It is a little something nice for those who have been with us through think and thin. To be eligible for a tag, I need to see either:

  1. A link to the gameforge forums that shows you have a veteran tag there
  2. A link to the cryptozoic forums with your old account

Thanks everyone!


Dinotropia
posted in thread All the Help I can Get on 2017-02-24 10:24:24-08:00
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Amostephil wrote:

sorry, i tried to post a deck with the new cool deck theme, but that didnt function and now i cant use that again in this thread and cant edit my post oO
something went wrong i think.
@Dinotropia we need help here^^
I will look into lack of editing privileges (that is weird), but the decklist looks mostly okay. I think your main problem is that Ninja Training is one of the cards which we don't yet have in the system so it is displaying as blank.

Can you edit other posts?


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2017-02-24 10:18:45-08:00
Part 7:

Q: Why are races bound to specific shards? Why no Sapphire orcs, Wild humans, Diamond elves or Ruby coyotles?

A: A lot of the reasoning for this is for thematics. Sapphire has certain characteristics that crcs do not have. Sapphire is the most cerebral of the shards, whereas the crcs are far more savage. Wild is a very nature loving shard, while the humans we have seen so far are generally all about building giant castles and sticking to rules, etc. Now these rules are not hard and fast across each of these races, but it’s important that you create the rule before you make the exceptions. Lazgar Chul, was the first of these kinds of exceptions, but it’s those exceptions that prove the rule. When you see a Ruby coyotle or Diamond shin’hare, it will be an important moment for story.

TLDR: Each race’s shards are thematically tied to those races, but there are always individuals that are outliers amongst their own race, such as Lazgar Chul. –Ryan Sutherland

Q: Why are there no other cards like The Triumvirate, where you combine cards to something new?

A: For some mechanics, I think it’s important to let something unique keep its uniqueness for a while. Much of what Shards of Fate did was show all of the different things we can and someday will do. There’s also some downside that by spending two cards to make one card you are opening yourself to get 2 for 1’d by your opponent which makes cards like these less appealing to a large number of players. I think you’ll see cards like these in the future, but only after we’ve found the right thematic for them.

TLDR: You’ll see them when the time is right. –Ryan Sutherland

Q: What are the thoughts on a PvP format where card equipment and/or PvE cards can be used against one another?

A: This was something I envisioned when I started interning for HEX over 4 years ago now. I think it sounds exceptionally awesome, and I’d want to give it a special weekend or two to let it play out sometime. As far as a long-term healthy format, I think it would be lacking. Equipments are designed somewhat in a vacuum trying to give a new taste or twist to many of the cards you already enjoy in HEX. They’re not designed in the sense where we’re building tons of decks with these and battling them against other equipped decks.

I fear this format would be widely imbalanced and we’d have to re-design, nerf, and buff equipment for the health of this format if it was something that existed forever. Even though PvE cards and Equipment are content we could change, it’s seldom a decision we make lightly. We’re always concerned about the monetary decisions that people have made with their possessions, but we still want to do what’s best for the game.

In short, I expect we’ll do this at some point in time, but I don’t think it’s something that would exist forever unless it’s a huge hit and we’re willing to change the format aggressively with nerfing and buffing cards, equipment, mercenaries, and classes. –Corey Burkhart


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2017-02-24 10:17:44-08:00
Part 6:

Q: What is the atmosphere in the office like on a day to day basis? Is communication pretty open (rowdy, creative thought, ideas are blurted out to the group and you toss them around) or structured (focus driven, maximum efficiency, lot less free discussion)?

A: R&D is without much doubt the loudest department in the building. We will often yell ideas and jokes at each other, and often it’s hard to decipher which is which. We work in an open office so conversation is very open. If I need to concentrate, it’ll involve headphones and Spotify. That said, all someone has to do is wave at me to get my attention for my opinion on something.

Everyone in our department has domain over their portion of the game, so the structure of the day is going to be pretty freeform for most of us depending on what we need to get done. When we have an actual topic to discuss we will schedule a meeting, although lately many of those have been outside as opposed to in a meeting room. If you need to talk to someone in another department, we have chat programs for that or you just walk over to them and discuss it face to face.


TLDR: Rowdy, but everyone has their job and gets it done. –Ryan Sutherland

Q: What are your plans for improving the collection manager? Letting us quickly switch between PVP and Arena cards is nice, but decks don't get saved in that category so my Decklist is still pages long. How about visually grouping decks in folders by pvp/pve validity and shards included (standard resources or cards played, preferably the first)?

It is not normally our policy to talk about future features, but I will say that we are aware of our UI needs. The collection UI is one of the most complex screens of any TCG because of all the masters it needs to serve. It needs to be easy for new players but also smart enough to help a veteran player find the perfect card for their deck. It needs to communicate legality, format restrictions, and handle searching through large collections smoothly. Not to mention, in HEX specifically we have equipment and campaign considerations which extra screens and thousands of additional items to display cleanly. This is an area we have a close eye on, and are always looking to improve. -Nathan Revere

Q: Being as specific as you'd like, what is the reprint policy for HEX. To give specific questions which would be helpful to know, do you favor functional reprints over actual reprints? Would you prefer to print a new 4 cost board wipe in Blood instead of just reprinting Extinction for example and why?

A: We will make reprints as necessary, but until we have a larger backlog of cards, I don’t think we’ll see a ton of those kinds of cards. I prefer actual reprints to functional reprints, but I like cards that play with current mechanics more than I like actual reprints. That’s not a blanket statement though. I personally like to have “Clean” versions of basic cards, like Nature Reigns and Reversion available in a format. Of course, often sets will have new mechanics that need to meet a certain threshold so we will print a card like Rust and Ruin instead.

When it comes to sweepers, I think that’s a little different. I certainly would rather print a new 4 cost board wipe that wipes in a slightly different manner or a 5 cost board wipe with a clear upside. Having sweepers that are contextual make for a more interesting experience than having nothing but Extinction. Having cards like Heat Wave, Mass Polymorph Dingler, Lazgar’s Vengeance, Horrors of War and Clash of Steel seeing play in a format is more interesting because it makes for matchups that are more dynamic than if we had a bunch of Extinctions. Is this me condemning Extinction and saying it will never be back? No, of course not, but I like the look of formats with diverse, yet still effective, mass removal effects as opposed to one sweeper that is clearly better than others. That said, when we decide Extinction should come back, I’d be surprised if we didn’t use Extinction itself as opposed to some other name. It’s much nicer to see an old friend return rather than some kind of impostor.

TLDR: We’ll lean toward actual reprints unless they don’t make sense for some kind of story reason. –Ryan Sutherland

Q: What is it like working with a developer & publisher that are in two very different time zones?

A: It can be a challenge working across the ocean, but we have regular conference calls to make sure we are all working in sync. It is certainly sometimes a challenge, but the upside is that we have access to a passionate team who works to make HEX awesome every day. -Nathan Revere

Q: Why are there only 5 shards? Are there plans to have more of them?

A: Great question. I wasn’t here when the game was originally conceived, but from what I remember from conversations about the original game being created, all of the different mechanics were hard pressed to support six different shards without a good amount of bleed. Also, even though we are named HEX, there’s certainly a beauty to the number 5. Not to get into weird Numerology or anything, but I also think there are certain numbers that have a certain mystique like 3, 5, 7, 10 and 12.

At this point, it would be even more difficult to create definition for a sixth shard because we’ve kind of set in stone what each of the shards do and tried pretty hard to not leave any unexplored space. I don’t think it would be very likely for us to add it.

TLDR: Too difficult to create back then, too difficult to add now. Somewhere in the middle I spouted some nonsense about weird number religion. –Ryan Sutherland


NOBLERoostasaur
posted in thread AH Cheapest issues on 2017-02-24 09:25:36-08:00
Some users are reporting issues with the Auction House and the information displayed while the cheapest box is selected. You may want to unselect the cheapest only box in the meantime if it is an issue.


HEXWiggly
posted in thread Updating stand alone client on 2017-02-24 07:37:54-08:00
If you want to message me the ouput log from the patcher it should tell me what file you're spinning on. The log file is in <install folder>\\HexPatch_Data\\output_log.txt.


HEXWiggly
posted in thread Can no longer log in through Steam on 2017-02-23 19:13:09-08:00
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Excrutio wrote:

Same, I would get INVALID_ACCOUNT using my original e-mail. I tried to log in to the website and it told me to log in to the client and convert to a Hex Account. Went back to steam and gave it a new e-mail address and password and all is well. Steam account automatically linked to it correctly.
If you want help a bit more, you could reset your original login here en.hex.gameforge.com/passwordreset.html. If the email is correct you should get a reset link, then you can set the password. If you login to the client with your email, pass, it should give you some error if this truly was the account that was also linked to the steam account. If not then they are 2 separate accounts.


HEXSirSleepy
posted in thread New Set 6 Spoiler Thread on 2017-02-23 17:56:31-08:00
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Lawton wrote:


  • Copy Cat - revealed
  • Jurassic Spark - revealed
  • Friar Tusk -revealed
  • Cryptomaniac - not known yet
  • Escape Goat - revealed
  • Commander P.R.O.M.P.T. - revealed
  • Birdeaucrat - revealed as the name of a token
  • Chark Mart - revealed


Just wanted to let you know that Cryptomaniac had a name change late in development. That card was renamed to Deathseeker.
We did this to avoid creating confusion between Cryptomaniac and Cryptcurse Knight, which were both rare blood cards with similar sounding names and similar stats.

Cryptomaniac is a cool name though, so there is always the possibility that we bring it back in a future set... but I wouldn't look for it in Scars of War.


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-02-23 16:51:33-08:00
We've started updating the ladder ranks the process is not completed as of yet however.


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-02-23 08:55:55-08:00
We'll be investigating this issue today.


HEXWiggly
posted in thread Can no longer log in through Steam on 2017-02-22 23:47:57-08:00
I'll try to out-line the various transition states.

Game Account State1 - auth by user/pass
Game Account State2 - auth by user/pass, and linked to steam
Game Account State3 - auth linked to steam

So if you had an account in any of the 3 states prior to transition, it is itself a unique account. So when we go to transition:

State1 - download patcher login user/pass -> get old gameforge id -> re-cache credentials, mark as transitioned, clear gameforge linkage

State2 -
possible senario #1
step 1 - transition via user/pass -> ask migrate -> check gameforge id -> re-cache creds, mark as transitioned, clear gameforge linkage
step 2 - login via steam -> see gameforge steam linkage -> ask migrate -> get gameforge id, can't find it, lookup already transitioned account, link to that.

senario #2
step 1 - connect via steam -> ask migrate -> check gameforge id -> detect we have no user/pass show create user/pass dialog
senarios -> user enters user/pass from old linkage, lookup is preformed, if same gameforge id -> link account
else its a different gameforge id, its a different account no merging supported.
user enters user/pass but maybe forgot the password, you get account exists error (you need your correct gameforge user/pass)
user enters new user/pass -> make sure its really new (check gameforge, check hex) then cache that set it on the account, this old gameforge ID now has this user/pass auth (along with steam auth), the original gameforge user/pass is no longer valid, because this is now set for the migrated account.

step 2
option1 - user logins in the normal client with old gameforge/user pass, can't find this in hex's auth, check gameforge, check hex again on the id returned, notice its already transitioned, get invalid_account error, you didn't use the new user pass set in step1.

option2 - user login in the normal client uses new user/pass, you're in

State 3 - (user only had steam linkage)
step1 -> connect via steam -> ask migrate -> check gameforge -> detected we have no valid user/pass show create user/pass dialog
user must end new unique email/pass all steam accounts require email pass now. (allows SSO on forums).


So if you had a unique Steam account and a unique Normal auth account, these accounts are still separate accounts, we can't merge the data its not supported.

Probably the biggest hiccup here is, you have normal and steam auth on your account, but you've been using steam so long you forgot your normal auth, now you can't link. In that case you would need to reset your password with gameforge's system (so you knew what it was) then enter the credentials in the create account popup. The link to reset your pass with gameforge; I'm working on seeing where that might be, but as of right now I'm not sure if there is one. Or you could pick a new email and live with that as your normal email/pass auth. If you do pick a new email, there is no recovery of your old email. At some point when gameforge is no longer checked for migration you could recover it at that point (once we add in change email functionality).


HEXahedron
posted in thread Random Artifacts Created by dwarves in pve from their passive master artificer have no gems socketed in them on 2017-02-22 22:17:35-08:00
Interesting. I'll see what Magician thinks about trying to get class gems added to the random table if you have the talent. Might be a good option to workaround that issue if it's annoying a player.

Thanks Isengard!


HEXahedron
posted in thread Random Artifacts Created by dwarves in pve from their passive master artificer have no gems socketed in them on 2017-02-22 21:50:27-08:00
Random gems on created cards will only create gems that match your current thresholds. Since you don't have any thresholds at the start of the game, there wouldn't be any valid gems.

Out of curiosity, do you have the class gems talent? I can't remember if those are included on the random gem table or not, but this would be a good way to determine it, since they're thresholdless.


HEXahedron
posted in thread Missing AA Buccaneer Sleeve on 2017-02-22 20:48:47-08:00
Already looking into it, but it's good to know that this is happening to multiple people.

Question for anyone reading this: does anyone still see their Buccaneer sleeves?


HEXahedron
posted in thread Can no longer log in through Steam on 2017-02-22 20:18:21-08:00
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Sinzar wrote:

Still having the same problem. I can login with standalone client, but Steam client only gives me Invalid_Account error when trying to login through the create account screen.
As long as your steam account was previously linked, and you've logged in via the standalone, typing any sort of new account info into the sign-in should link you back to your account without changing anything. It will only block you if the address is already being used of an account. Just make sure the new e-mail you use is something you have access to in case something goes wrong.
(If your normal e-mail is address@email.com I recommend using address+1@email.com for the new account. I think most e-mail domains allow this as a trick to have multiple addresses for a single account. Gmail does at least.)


HEXahedron
posted in thread is Captain's Parrot obtainable in client yet? on 2017-02-22 19:26:56-08:00
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Isengard wrote:

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HEXahedron wrote:

Just a quick update, since we weren't actually expecting the loot fix to happen until the Scars of War patch, and it somehow snuck into today's patch. (Let me know if you see any other loot updates)

With the Scars of War patch, Captain's Parrot will be updated to be 2-cost in order to keep it on a more balanced power level with other PvE cards.
did anything else get fixed? like wrath of zakiir?
I highly doubt any card functionality bug fixes would have snuck in. Stay tuned for Scars of War!


HEXahedron
posted in thread Can no longer log in through Steam on 2017-02-22 19:10:32-08:00
Just input your current account info as though you were creating a new account and you'll be connected (I know this isn't intuitive, I apologize).

Alternatively, if you've already verified the account through the standalone client, then even if you create a new account while logging into steam, it will still connect you to a previously linked account with no changes to your account information.


HEXahedron
posted in thread is Captain's Parrot obtainable in client yet? on 2017-02-22 19:01:11-08:00
Just a quick update, since we weren't actually expecting the loot fix to happen until the Scars of War patch, and it somehow snuck into today's patch. (Let me know if you see any other loot updates)

With the Scars of War patch, Captain's Parrot will be updated to be 2-cost in order to keep it on a more balanced power level with other PvE cards.


HEXahedron
posted in thread Can't log in on 2017-02-22 13:03:53-08:00
We're still undergoing maintenance. The server is closed for the time being.


HEXahedron
posted in thread PinnedKnown Issues on 2017-02-20 14:55:53-08:00
Gameplay
  • Some cards with multiple effects still resolve if all of their targets become invalid


PvP Cards

Coralcove Witch
  • Witch's Protection does not create a priority window for the opponent
Fifth Book of D’harsis
  • Fifth Book of D’harsis’s payment power does not ask for a target and automatically targets the opponent
Grave Nibbler
  • Inconsistently being buffed by effects like Soul Armaments, Command Tower, etc.
Ruby's Favor
  • Ruby's Favor does not trigger Heart of Fire when damage to opposing champion is chosen
Ruthless Intimidator
  • Crush the Underworld does not create a priority window for the opponent
Rustongue Lasher
  • Corrosive Spit does not create a priority window for the opponent

PvE Cards and Equipment

Ghostblade Duelist
  • AA Ghostblade Duelist is unaffected by Leather Dueler's Duds equipment
VB1311
  • Propagation Helm equipment does not properly modify VB1311's Deploy power


Campaign

Rewards
  • Fortune buffs from Gaal Camps do not currently display while in an encounter
Talents
  • Eye of a Sniper has the incorrect prerequisites

User Interface
  • Resolve button incorrectly displays over certain windows
  • There is no way to tell which card in a crypt is being targeted by an action or power on the chain
  • Many tunneling troops incorrectly have their card names in their text boxes
Auction House
  • Cheapest Only button is no longer visible in the auction house
Campaign
  • The mercenary Upgrade button can remain visible in the mercenary selection window after the mercenary has been upgraded
Inventory Stash
  • Some stash items are missing their set icon
  • Chests are missing their set icons
Pack Opening
  • Scars of War packs do not display their set icon
Rewards
  • Rewards pop-up for Hex Primal Immortal Queue victory does not display (rewards are granted properly)
  • Tooltips showing collection information are missing on cards in the rewards window

AI Bugs

Eternal Drifter card
  • The AI can use an Eternal Drifter with Bunjitsu's charge power without sacrificing any troops


NOBLELixil
posted in thread Let's count to 10,000! on 2017-02-20 12:08:53-08:00
Well about time to start spamy threads <.< so I guess you all know how this goes

just post a number till we reach 10,000
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