Orange Tracker (now with 100% less GameForge)


My In Game Name is 'Dylan'. If you like this page, the service it provides and are so inclined, feel free to take a look at my want list and throw me a card or two. If you don't have any of those, throw some Gold my way (or Plat, if you have any extra). If you want posts from the old Cryptozoic forums, they're archived here for posterity. If you want posts from the GameForge forums, they're archiged here for posterity. And if you want the latest and greatest from the current forums, enjoy . . .


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Dinotropia
posted in thread Friday Update - Capital Column on 2018-12-14 10:05:00-08:00
Welcome to a round up of the week. Merry Melee Corinth vs Corinth returns and more:

hextcg.com/friday-update-capital-column/


Dinotropia
posted in thread Cant log in on 2018-12-11 09:08:33-08:00
Can you please PM me your output log?


Dinotropia
posted in thread Cant log in on 2018-12-10 09:43:28-08:00
Hey Jikky,

We had the engineers poke around the log in servers for a bit. Could you please try again and let me know if you can get in?


Dinotropia
posted in thread Friday Update - Sprocket Socket on 2018-12-07 10:05:00-08:00
Welcome to a round up of the week. Merry Melee ROIDS returns and more:

hextcg.com/friday-update-sprocket-socket/


Dinotropia
posted in thread Can I buy often the same deck in Shop? on 2018-12-06 22:20:30-08:00
Yes, I believe this is possible. It has been a while since I worked with the PS4 client, but the Store Limit is there to prevent people from accidentally buying the deck multiple times at once. You may still make several purchases to buy the same deck as many times as you like.


Dinotropia
posted in thread Hot to retrieve old account? on 2018-12-05 11:30:14-08:00
Hey Tortino,

I have sent you a PM.


Dinotropia
posted in thread Friday Update - Touch of Beyond on 2018-11-30 10:05:00-08:00
Welcome to a round up of the week. Merry Melee Portal Kombat returns and more:

hextcg.com/friday-update-touch-of-beyond/


Dinotropia
posted in thread Friday Update - Dingle Dongle on 2018-11-23 10:05:00-08:00
Welcome to a round up of the week. Merry Melee Dingleton returns and more:

hextcg.com/friday-update-dingle-dongle/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 5 - The Winners on 2018-11-20 10:05:00-08:00
Our fifth Cosmic Crown Showdown of 2018 played out over this past weekend. We now know who can claim the title of this season's Cosmic Crown Champion. Read on for a snappy recap:

hextcg.com/cosmic-crown-showdown-2018-season-5-the-winners/


Dinotropia
posted in thread Friday Update - A Draconic Month on 2018-11-16 10:05:00-08:00
Welcome to a round up of the week. The CCS is this weekend, Merry Melee Epic Spell Warz returns, and more:

hextcg.com/friday-update-a-draconic-month/


Dinotropia
posted in thread Friday Update - Perfect 10 on 2018-11-09 10:05:00-08:00
Welcome to a round up of the week. Merry Melee Perfect 10 arrives and more:

hextcg.com/friday-update-perfect-10/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 5 - Top 128 on 2018-11-06 10:05:00-08:00
Congratulations to each of the top 64 Limited and Constructed players during the Season 5 of the HEX: Shards of Fate 2018 Ladder!

hextcg.com/cosmic-crown-showdown-2018-season-5-top-128/


Dinotropia
posted in thread Friday Update - Fired Up on 2018-11-02 10:21:41-07:00
class=userAvatarImage

Wolzarg wrote:

@Dinotropia Is it intended that the gold tier reward is still AA sir pies because currently only the platinum reward is jouncing carnage.
Hmmm... that's sirpiezing. Let me talk to the team. Is this just a visual error or did you get Sir Pies as a reward for that rank as well?


Dinotropia
posted in thread Friday Update - Sweet Stuff on 2018-11-02 10:05:00-07:00
Welcome to a round up of the week. Merry Melee 4Play returns and more:

hextcg.com/friday-update-sweet-stuff/


Dinotropia
posted in thread Overdue Tournament Prizes on 2018-10-31 10:52:40-07:00
Hey Etruia (and anyone else waiting on Tournament prizes), your messages have not been going into the void. The team continues to monitor the situation and has regular conversations on where we are and how we can get you the these payouts. I don't have an ETA for you right now, but I know we are committed to paying out any prizes which have been won in the past. Thanks for your continued patience.


Dinotropia
posted in thread Patch Notes 1.1.0.082 on 2018-10-29 23:05:00-07:00
We applied a quick patch to put some new items into the game. Here are patch notes for this latest round of updates:

hextcg.com/patch-notes-1-1-0-082/


Dinotropia
posted in thread Update Patch v.1.1.0.082 Announcement on 2018-10-29 17:01:06-07:00
The servers will be coming offline tonight (10/29/18) for maintenance and the installation of additional fixes:

hextcg.com/update-patch-v-1-1-0-082-announcement/


Dinotropia
posted in thread Friday Update - Fired Up on 2018-10-26 10:05:00-07:00
Welcome to a round up of the week. Merry Melee Corinth vs Corinth returns and more:

hextcg.com/friday-update-fired-up/


Dinotropia
posted in thread Friday Update - That's Our Jam on 2018-10-19 10:05:00-07:00
Welcome to a round up of the week. Merry Melee ROIDS returns and more:

hextcg.com/friday-update-thats-our-jam/


Dinotropia
posted in thread Friday Update - Arms Race on 2018-10-12 10:05:00-07:00
Welcome to a round up of the week. Merry Melee Portal Kombat returns and more:

hextcg.com/friday-update-arms-race/


Dinotropia
posted in thread Friday Update - Dingle Berry on 2018-10-05 10:05:00-07:00
Welcome to a round up of the week. Merry Melee Dingleton returns and more:

hextcg.com/friday-update-dingle-berry/


Dinotropia
posted in thread Weekend Door Prizes September 29-September 30 on 2018-10-02 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-september-29-september-30/


Dinotropia
posted in thread Friday Update - Etch a Sketch on 2018-09-28 10:05:00-07:00
Welcome to a round up of the week. Merry Melee Epic Spell Warz returns and more:

hextcg.com/friday-update-etch-a-sketch/


Dinotropia
posted in thread Weekend Door Prizes September 22-September 23 on 2018-09-25 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-september-22-september-23/


Dinotropia
posted in thread Friday Update - Hot Stuff on 2018-09-21 10:05:00-07:00
Welcome to a round up of the week. Merry Melee 4Play returns and more:

hextcg.com/friday-update-hot-stuff/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 4 - The Winners on 2018-09-18 10:10:00-07:00
What a rush! Our forth Cosmic Crown Showdown of 2018 played out over this past weekend. We now know who can claim the title of this season's Cosmic Crown Champion. Read on for a snappy recap:

hextcg.com/cosmic-crown-showdown-2018-season-4-the-winners/


Dinotropia
posted in thread Weekend Door Prizes September 15-September 16 on 2018-09-18 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-september-15-september-16/


Dinotropia
posted in thread Friday Update - Star Struck on 2018-09-14 10:05:00-07:00
Welcome to a round up of the week. The CCS is this weekend, Merry Melee Corinth returns, and more:

hextcg.com/friday-update-star-struck/


Dinotropia
posted in thread Weekend Door Prizes September 8-September 9 on 2018-09-11 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-september-8-september-9/


Dinotropia
posted in thread Friday Update - Beep Boop on 2018-09-07 10:05:00-07:00
Welcome to a round up of the week. We have a list of our qualifying players from our last Ladder Season, Merry Melee ROID returns, and more:

hextcg.com/friday-update-beep-boop/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 4 - Top 128 on 2018-09-07 10:05:00-07:00
Congratulations to each of the top 64 Limited and Constructed players during the Season 4 of the HEX: Shards of Fate 2018 Ladder!

hextcg.com/cosmic-crown-showdown-2018-season-4-top-128/


Dinotropia
posted in thread Weekend Door Prizes September 1-September 2 on 2018-09-04 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-september-1-september-2/


Dinotropia
posted in thread Friday Update - Cake is Good on 2018-08-31 10:05:00-07:00
Welcome to a round up of the week. We have new Ladder Cosmetics on the way, Merry Melee Portal Kombat returns, and more:

hextcg.com/friday-update-cake-is-good/


Dinotropia
posted in thread Patch Notes 1.1.0.065 on 2018-08-28 23:05:00-07:00
We applied a quick patch to put some new items into the game. Here are patch notes for this latest round of updates:

hextcg.com/patch-notes-1-1-0-065/


Dinotropia
posted in thread Weekend Door Prizes August 25-August 26 on 2018-08-28 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-august-25-august-26/


Dinotropia
posted in thread Update Patch v.1.1.0.065 Announcement on 2018-08-27 16:36:39-07:00
The servers will be coming offline tomorrow (8/28/18) for maintenance and the installation of additional fixes:

hextcg.com/update-patch-v-1-1-0-0625-announcement/


Dinotropia
posted in thread Friday Update - Dingle Dance on 2018-08-24 10:05:00-07:00
Welcome to a round up of the week. We have our VIP tournaments, Merry Melee Dingleton returns, and more:

hextcg.com/friday-update-dingle-dance/


Dinotropia
posted in thread Weekend Door Prizes August 18-August 19 on 2018-08-21 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-august-18-august-19/


Dinotropia
posted in thread Friday Update - Flame On on 2018-08-17 10:05:00-07:00
Welcome to a round up of the week. Merry Melee EPIC SPELL WARZ returns and more:

hextcg.com/friday-update-flame-on/


Dinotropia
posted in thread Weekend Door Prizes August 11-August 12 on 2018-08-14 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-august-11-august-12/


Dinotropia
posted in thread Friday Update - 4Play on 2018-08-10 10:05:00-07:00
Welcome to a round up of the week. Our 8-8-7 Flashback Drafts run for one more week, we reveal our new 4Play Merry Melee mode, and more:

hextcg.com/friday-update-4play/


Dinotropia
posted in thread Weekend Door Prizes August 4-August 5 on 2018-08-07 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-august-4-august-5/


Dinotropia
posted in thread Friday Update - Bigfoot Blues on 2018-08-03 10:05:00-07:00
Welcome to a round up of the week. Our 8-8-7 Flashback Drafts begin, we reveal our new sleeve for Merry Melee Corinth vs Corinth, and more:

hextcg.com/friday-update-bigfoot-blues/


Dinotropia
posted in thread MM will no longer be returning to HEX on 2018-08-01 11:09:49-07:00
We're sorry this is taking longer that anticipated. We are committed to making sure everyone receives the award from the events they won and are tracking everyone's information so they'll get their awards.


Dinotropia
posted in thread Weekend Door Prizes July 28-July 29 on 2018-07-31 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-july-28-july-29/


Dinotropia
posted in thread Friday Update - Batty Bots on 2018-07-27 10:05:00-07:00
Welcome to a round up of the week. Our 5-6-6 Flashback Drafts continue, we reveal our new sleeve for Merry Melee ROID, and more:

hextcg.com/friday-update-batty-bots/


Dinotropia
posted in thread Flashback draft is so amazing.......... on 2018-07-27 01:07:13-07:00
@Thanatose We released a fix to prevent Lazgar's from dropping in future pools the other day. If you are still stuck, please submit a ticket to support. They should be able to get you unstuck if you drew a Lazgar's before the fix.

While we originally announced that this event would use classic gems, a few technical issues prevented that from happening this time around. The 5-6-6 event will use Standard legal gems for its duration, though we are on the issue and hope to have it fixed for our 7-8-8 event.


Dinotropia
posted in thread Weekend Door Prizes July 21-July 22 on 2018-07-24 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-july-21-july-22/


Dinotropia
posted in thread Friday Update - Twinkle Twinkle on 2018-07-20 10:05:00-07:00
Welcome to a round up of the week. Flashback Drafts start today, Merry Melee sleeve rotations start soon, and more:

hextcg.com/friday-update-twinkle-twinkle/


Dinotropia
posted in thread Can't login to PS4 since patch on 2018-07-20 09:54:54-07:00
Thanks for the reports everyone! The login issues with the PS4 should now be fixed. Please let us know if you are still having trouble.


Dinotropia
posted in thread Currency Update - Patch Notes 1.1.0.062 on 2018-07-19 23:05:00-07:00
We applied a quick patch to put some new items into the game. Here are patch notes for this latest round of updates:

hextcg.com/currency-update-patch-notes-1-1-0-062/


Dinotropia
posted in thread Update Patch v.1.1.0.062 Announcement on 2018-07-19 10:36:34-07:00
The servers will be coming offline tonight (7/19/18) for maintenance and the installation of additional fixes and gameplay improvements:

hextcg.com/update-patch-v-1-1-0-062-announcement/


Dinotropia
posted in thread Weekend Door Prizes July 14-July 15 on 2018-07-17 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-july-14-july-15/


Dinotropia
posted in thread Dino Watch on 2018-07-16 16:58:28-07:00
Hey guys,

No need for the conspiracy theories. I am still here, fighting the good fight. I still support HEX as much as I did when I first started streaming.

I realize tensions are high as we wait for more news, but as Cory mentioned in his last letter, sometimes there are constraints on what can be shared. We are doing what we can with the resources we have.

I know that this won't convince those who have already made up their minds, but we are doing everything we can to continue building this game that we all love.

My best advice to anyone who still finds joy in the game is to play. We have more modes and more accessibility than arguably any time in HEX's history. Enjoy what is there, and we will continue to improve.


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 3 - The Winners on 2018-07-16 09:53:04-07:00
What a rush! Our third Cosmic Crown Showdown of 2018 played out over this past weekend. We now know who can claim the title of this season's Cosmic Crown Champion. Read on for a snappy recap:

hextcg.com/cosmic-crown-showdown-2018-season-3-the-winners/


Dinotropia
posted in thread Friday Update - The Flash on 2018-07-13 10:05:00-07:00
Welcome to a round up of the week. We have our Cosmic Crown Showdown, are announcing our upcoming Flashback schedule, and more:

hextcg.com/friday-update-the-flash/


Dinotropia
posted in thread Lore Locked - Angels and Demons on 2018-07-12 10:05:00-07:00
SeriousBsnsGames brings us a devilishly interesting new look at HEX lore:

hextcg.com/lore-locked-angels-and-demons/


Dinotropia
posted in thread Weekend Door Prizes July 7-July 8 on 2018-07-10 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-july-7-july-8/


Dinotropia
posted in thread Friday Update - A Few Words on 2018-07-06 10:05:00-07:00
Welcome to a round up of the week. We have our upcoming a change in the FSWS schedule, some words from Cory, and more:

hextcg.com/friday-update-a-few-words/


Dinotropia
posted in thread Weekend Door Prizes June 30-July 1 on 2018-07-03 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-june-30-july-1/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 3 - Top 128 on 2018-07-03 12:05:00-07:00
Congratulations to each of the top 64 Limited and Constructed players during the Season 3 of the HEX: Shards of Fate 2018 Ladder!

hextcg.com/cosmic-crown-showdown-2018-season-3-top-128/


Dinotropia
posted in thread Friday Update - At A Glance on 2018-06-29 10:05:00-07:00
Welcome to a round up of the week. We have our upcoming ladder rotation, Cosmic Crown Showdown, and more:

hextcg.com/friday-update-at-a-glance/


Dinotropia
posted in thread Weekend Door Prizes June 23-24 on 2018-06-26 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-june-23-24/


Dinotropia
posted in thread Friday Update - Riddle Me This on 2018-06-22 10:05:00-07:00
Welcome to a round up of the week. We have our latest Merry Melee rotation, Questmas 2018, and more:

hextcg.com/friday-update-riddle-me-this/


Dinotropia
posted in thread Questmas 2018 on 2018-06-20 15:23:29-07:00
class=userAvatarImage

Greyhaven wrote:

class=userAvatarImage

Transience wrote:

... it's getting more and more annoying by the day to see ever other fucking thread being cluttered with these posts. I don't care for them and they have been singing the exact same tune for several weeks now.
This is on topic. We're all playing llama llama emu! in honor of Questmas.
The rules: Go into each thread and post some drama llama stuff. Eventually HXE will respond, which we'll call Emu. That ends the round by consolidating all of the llamas to a single thread/pen for a while.

I don't care for the shotgun approach either. I care for the same old tune needing to be carried on for several weeks even less. That's why I'm playing. All HXE needs to do is drop in with an Emu! and we can get back onto waiting again.
Emu.

Also, I would not do this. Spamming threads is a good way to either get them closed or receive a ban. More detailed responses will come when we are ready. Trying to provoke anything further by violating our ToC and Forum Rules and Guidelines will just limit your own ability to engage further.


Dinotropia
posted in thread Questmas 2018 on 2018-06-20 10:05:00-07:00
Questmas, Entrath's foxy festival for fun-loving friends fast approaches!

hextcg.com/questmas-2018/


Dinotropia
posted in thread Weekend Door Prizes June 16-17 on 2018-06-19 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-june-16-17/


Dinotropia
posted in thread Friday Update - ROIDS on 2018-06-15 10:05:00-07:00
Welcome to a round up of the week. We have our latest Merry Melee rotation and more:

hextcg.com/friday-update-roids/


Dinotropia
posted in thread Weekend Door Prizes June 9-10 on 2018-06-12 10:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-june-9-10/


Dinotropia
posted in thread Friday Update - Portal Kombat on 2018-06-08 10:05:00-07:00
Welcome to a round up of the week. We have Portal Kombat, our It's Your Card poll, and more:

hextcg.com/friday-update-portal-kombat/


Dinotropia
posted in thread Constant loss of connection to the server on 2018-06-07 16:16:32-07:00
@CoachFliperon I am really sorry to hear that you keep having trouble. Disconnects are some of the more difficult things to troubleshoot as they can be caused by any number of things down the chain. The next time this happens to you, can you please PM me here on the forums with your client log? I will pass that along to engineering and see if they can spot anything.


Dinotropia
posted in thread Weekend Door Prizes June 2-3 on 2018-06-05 14:05:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-june-2-3/


Dinotropia
posted in thread Happy 5th Birthday, HEX! on 2018-06-05 10:05:00-07:00
Today we have a special message from Cory to celebrate HEX’s fifth birthday!

hextcg.com/happy-5th-birthday-hex/


Dinotropia
posted in thread Gauntlet Update - Patch Notes 1.1.0.060 on 2018-06-04 22:00:00-07:00
We applied a quick patch to introduce Immortal Gauntlets to the game. Here are patch notes for this latest round of updates:

hextcg.com/gauntlet-update-patch-notes-1-1-0-060/


Dinotropia
posted in thread Immortal Gauntlet Patch Announcement on 2018-06-04 13:08:25-07:00
The servers will be coming offline tonight (6/4/18) for maintenance and the installation of additional fixes and gameplay improvements:

hextcg.com/immortal-gauntlet-patch-announcement/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-06-04 11:31:53-07:00
Hey all!

As Fred mentioned, I was on vacation for two weeks there. I was actually moving closer to work and building a whole TON of furniture, so it was one of those do a bunch of other work vacations. My new place is pretty sick, though!

Anyhow, I updated the Linux client. So sorry it took so long; when I headed out we didn't have plans to patch the client for the next few weeks to my knowledge so I thought I could get away with all of it.

Chris Woods


Dinotropia
posted in thread PinnedDoombringer Q&A Thread on 2018-06-01 10:27:03-07:00
@Assassin Interesting find!

I spoke with QA and they let me know that this interaction is indeed a bug. Resources should not have costs associated with them. What is probably happening is that the scope of Frostmare's text is not bound correctly and so it is parsing things it should not (like resources).


Dinotropia
posted in thread Friday Update - Thriller Night on 2018-06-01 10:05:00-07:00
Welcome to a round up of the week. We have the HEX Primal Immortal Championship, a new Merry Melee mode, and more:

hextcg.com/friday-update-thriller-night/


HEXSirSleepy
posted in thread Pinned[Siege] Pappy Jasper's Prize Patrol & Puzzle Badges on 2018-05-31 17:04:02-07:00
class=userAvatarImage

Blackwood wrote:



Now that @HEXSirSleepy is a confirmed Grinch after the dev stream yesterday, I did want to note for anyone who watched or participated then that usually Pappy shows up a lot earlier than that--and the earlier decks are generally intentionally designed with the mindset of 'manageable by suboptimal challenger decks, with optional difficulty when you take on Puzzle Badge challenges.' For posterity and fun, I also wanted to share a screen grab from a replay demonstration how silly things can get once the Presents start flying with Pappy in the final match:
Hey now! That was totally @HEXRysu, not me! I love the Night of Bells and was looking forward to seeing Pappy Jasper, until mean ol' Ryan had to crush everyone's dreams with his angry Sabretooth.

Thanks for running such a fun siege and event, Blackwood. I really enjoyed playing it, despite Ryan's eagerness to beat down at the end! :D


HEXRysu
posted in thread PinnedIt's Your Card - Cost, Attack and Defense on 2018-05-31 11:52:20-07:00
.
















Hey gang,

We're back with one of the last few polls for It's Your Card. We've come a long way since we've started this, but we finally have a name for your card...

The Brown Fox Tactician!

Big thanks to everyone who voted and a special thank you to Thrawn for coming up with the name for the card!

So here's where we're at:



I've gone ahead and added our troop traits, since the scene we have painted for this card is basically the leader of the Brown Fox Scouts. Since this original Brown Fox Scouts were Coyotle Rangers it only makes sense that their leader is of the same type, and I'm not sure how rewarding it would be for you guys to take a few weeks for that to win. Feel free to correct me in the comments below if you think that this is out of flavor, but I think this is something we can all agree on.

So now we get to the part that's a little more development focused than design, but I feel that since it's the card of the people you guys should have a say in the final stats of this card. So, now we have to decide on what the final cost and stats we put on this. Of course, development can be one of the trickier things to hit, but we've come to a variety of numbers to choose from. Clearly this is a power that is better the earlier in the game you can play it, so we had to balance that with the cost, which is why the lowest cost of the options took the largest hit to stats, and why the five cost version is probably burlier than we'd normally make the average Coyotle.

This poll will end on June 13th, then we'll have nearly the final version of our new Brown Fox.

See you guys next time!

Cheers!


Dinotropia
posted in thread Weekend Door Prizes (May 26-27) on 2018-05-29 10:00:00-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-may-26-27/


Dinotropia
posted in thread Signature Moves - Refuel Rampage on 2018-05-28 10:00:00-07:00
Snake brings us the inside scoop on his Refuel Rampage Signature Deck:

hextcg.com/signature-moves-refuel-rampage/


NOBLERoostasaur
posted in thread Easy guy's. It's just the Hex girls. on 2018-05-28 12:59:30-07:00
So I was watching TV and this came on.


HEXCoryJones
posted in thread Friday Update Update! 5.25.18 on 2018-05-25 15:05:45-07:00
Hey Everyone Happy Friday!

Thought I would jump in here. I mean with a thread called CORY WATCH, how could I not!? ...I think Nero Jinous is watching a bit to closely... I may need an adult

So before we get to the update, let me clear something up. We closed a thread about artist payments the other day and we let you know I would be addressing it. That was actually I miscommunication on our side (I was out of the office). We are addressing it with the artist, not the players. Sorry for the confusion. I will address this briefly as it has been brought up… we are a small company and self-publishing is challenging. Unexpected costs can disrupt carefully managed cash flow and create problems. We have fixed the problem and the artist issue has been addressed.

That said, I want to make it clear—these boards are for discussing the game, community, and gameplay. They are not for discussing the backend business of HEX. I’m sorry if that rubs you the wrong way, but there are reasons we need to make this distinction. Occasionally, we discuss that stuff in posts that HEX starts, and at those times we are inviting you to discuss those issues with us, but this is something we will initiate. I know the natural response of a TCG gamer… “but whatabaout…” “well can we….” No. There is no rules lawyering here. We will, at our discretion, delete threads that are not about HEX the game and the constructive building of the game and its community.

As to the Update!

Immortal Gauntlet!
This has been in the works for some time. We wanted to make sure our current partner (Hex Primal) was part of the plan so as not to disenfranchise them. Sometimes this stuff takes a bit longer as we try and manage it with everyone’s needs in mind.

I am super excited for this. I love playing Immortal, and I love all the crazy decks you guys bring to the format! Plus, I am really happy with the AA cards. The War Machinist looks better with Extended Art though…

Merry Melee!!

I think I am liking this one a bit more than “Who’s The Boss.” Don’t get me wrong, playing those crazy decks was hilarious… but the shear RNG madness of this is just so much fun. It’s just about the wackiest formant we have ever had. It is really fun figuring out the flow of RNG formats. It’s clear this is very different from Corinth, and each one brings such an interesting take on the game. I am super happy we put this stuff in. It’s exciting to use our HUGE database of cards used in such a different and fun way. I also need to thank the community for this format suggestion. I got it directly off the forum… so yes, we listen!

Siege Sack update…

We will continue to tune the Siege experience. I told you when it first came out that this was a lump of clay we would keep molding until it was right. I warned you this would be a long process, and that it will only get better in small ways until it’s just right. BUT, I don’t want to give up on the concept. We think it has huge potential and we will keep at it. In the meantime, I hope you are enjoying the rewards. I think the new resources are super cool.

We have some great tournaments coming as always, and the VIP cards look sweet (Emsee is another one that is a bit better extended)

Also, the shout out to Blackwood for the Pappy Jasper event… amazing! I love it. Thank you very much Blackwood.

-Cory


Dinotropia
posted in thread Friday Update - Zak Attack on 2018-05-25 10:05:00-07:00
Should be up in a moment. There is a minute or two delay when scheduling to the site sometimes.


Dinotropia
posted in thread Friday Update - Zak Attack on 2018-05-25 10:00:00-07:00
Welcome to a round up of the week. We have upcoming Immortal Gauntlets, a new Merry Melee mode, and more:

hextcg.com/friday-update-zak-attack/


Dinotropia
posted in thread GDPR (General Data Protection Regulation), Hex are you aligned with the new regulations on 2018-05-24 16:20:32-07:00
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NeroJinous wrote:

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Dinotropia wrote:

We are actively working to comply with GDPR. You can view our updated privacy policy here. Additionally, an email with information on those changes should be going out to our users shortly.
can we get that cory response yet while yall at it? He is already late.
There are a few things that need to be resolved before Cory can make a statement. We will be holding off until then.


Dinotropia
posted in thread "If you would like to review your account settings, click here." on 2018-05-24 16:11:59-07:00
If you are having trouble accessing the email links for some reason, you can find them here:

Privacy Policy

Account Login

Edit - Ninja'd


Dinotropia
posted in thread GDPR (General Data Protection Regulation), Hex are you aligned with the new regulations on 2018-05-24 15:51:09-07:00
We are actively working to comply with GDPR. You can view our updated privacy policy here. Additionally, an email with information on those changes should be going out to our users shortly.


Dinotropia
posted in thread Weekend Door Prizes (May 19-20) on 2018-05-24 09:53:44-07:00
Some of you were favored in battle last weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-may-19-20/


Dinotropia
posted in thread Siege Currency Update on 2018-05-23 20:00:39-07:00
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Fred wrote:

The math seems wrong. It's 1 sack per 1000 gold, is that is?


But then again, I'm not good with numbers.
Did you restart your client? Sacks will display improperly if you haven't applied the patch.


Dinotropia
posted in thread Siege Currency Update on 2018-05-23 19:57:22-07:00
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CoSVII wrote:

Well I guess there is still approximately 5 hours in a Hex Ent “Day” so we could hold out till then for Dino’s promised Cory response.
There are a few things that need to be resolved before Cory can make a statement. We will be holding off until then.


HEXTrevorFenn
posted in thread PvE: Te'talca / Brutal Commander Selection Issue on 2018-05-23 11:16:04-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Armor from Bulwark of Faith is permanent on 2018-05-23 11:08:55-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Siege Currency Update on 2018-05-23 10:49:02-07:00
We will be updating our Siege Sack system this evening. Read on for further details:

hextcg.com/siege-currency-update/


Dinotropia
posted in thread What Designer Came Up With Siege? on 2018-05-22 10:30:16-07:00
If you want to give polite feedback about the game, this is the place. If you want to discuss the merits of various modes with fellow players in a constructive manner, we have your back. In general, we give you guys a lot of rope here on the forums.

However, I have seen a lot of disrespect towards others recently, on both sides of the fence. This is unacceptable. Be polite, follow our Forum Rules and Guidelines, and treat each other well, or you will lose the privilege of posting.

Thread is closed.


HEXTrevorFenn
posted in thread AI Locks Up Playing Runic Yeti or Not on 2018-05-21 11:29:37-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Demented Whispers on 2018-05-21 11:18:18-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Cant mute the new shards on 2018-05-21 10:47:02-07:00
Thank you for reporting this issue. We are currently looking into this matter.


HEXTrevorFenn
posted in thread Molten Coin doesnt work in Siege and Campaign on 2018-05-21 10:46:01-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Servant of Shathak Lists Deckbuilding Twice on 2018-05-21 10:33:07-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Auctions_Error_INVENTORY_IN_DECK with an equipment I have 16 copies of on 2018-05-21 10:06:10-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Deep Dive - Rowdy Sugar Rush on 2018-05-21 10:01:07-07:00
hexedhavoc brings us some sweet insights to his Sugar Rush Signature Deck!

hextcg.com/deep-dive-rowdy-sugar-rush/


Dinotropia
posted in thread can others log into hex right now? [steam; mac] on 2018-05-21 01:04:22-07:00
For those who have a similar issue, removing the api.ini file from the HEX folder was successful in this case. You may have similar success if you are using older connections to 3rd party sites.


Dinotropia
posted in thread Let's do some math and compare prices. on 2018-05-19 11:51:04-07:00
Arguments about the economy are fine. Baiting and harassing others is not. Thread is closed.


HEXRysu
posted in thread PinnedIt's Your Card - Name Voting! on 2018-05-18 11:20:54-07:00
Hey gang!

Sorry for the delay on this poll, I meant to put it up just after the stream this week, but with all the patch craziness it fell through the cracks.

Anyways, we're getting down to the final few votes for the It's Your Card competition. Last time we had you guys brainstorm some names for our card. As a reminder, here's what the card's ability will be and the art description:




--------------------------------------------
A female coyotle sits on the ground, scratching a battle plan into the ice of the frost ring's floor. Though seated, her posture commands respect and shows clear military discipline. Her leather armor is dyed white to signify her high rank. Around her neck, she has a necklace of small sapphire gems.

In a semi-circle around her, Brown Fox Scout lean in, studying the plan. Behind her stand two male coyotle, their backs to us. They have swords drawn and stand ready to defend their leader.
-------------------------------------------

You guys came up with a bunch of great names, but we trimmed those down to what we felt were the eight best names for you guys to vote on. We'll let you guys vote on which of these is your favorite, and since there's so many great ones, we'll give you each two votes.

Congratulations to Thrawn, Martypunker, Zeero, MrBlei, Vylokx, JakishaFU, Harbinger and AuraWarrior for getting your submissions to this stage and thank you to everyone who participated last time.

See you guys in two weeks!


Dinotropia
posted in thread Friday Update - Who's The Boss on 2018-05-18 10:52:09-07:00
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Artic wrote:

Yeah I missed that, next time could you put it in the patch notes or its own post?
We informed everyone in the original announcement that it would be coming down when we patched new Merry Melee modes in:

HexTCG wrote:

These new modes are just around the corner, but until they launch we have decided not to leave you hanging. We will be bringing the Corinth vs Corinth queues back (starting today at 10am Pacific) until the next Merry Melee format can be patched in. As a reminder, here is how Corinth vs Corinth works:


Dinotropia
posted in thread Friday Update - Who's The Boss on 2018-05-18 10:31:56-07:00
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Artic wrote:

Was it announced anywhere that Corinth was ending today? I don't see it anywhere and I missed the chance to finish a run.
I am sorry you didn't get a chance to finish your run :(

We announced it in our Patch Update, on the Wednesday Dev Stream, and via Nobles in game.


Dinotropia
posted in thread Why did I decide to no more spend money on Hex (jumping the shark thread) on 2018-05-18 10:28:52-07:00
Feel free to discuss the merits of the Signature Decks in a new thread, but personal attacks will not be tolerated. Be polite and constructive and follow our Forum Rules and Guidelines.


HEXTrevorFenn
posted in thread Twilight Eclipse equipment Timescale breakers aren't working. on 2018-05-18 10:17:06-07:00
Thank you for reporting this issue. We are currently tracking this.


HEXTrevorFenn
posted in thread AA Glimmerfox and Shardcall granting Siege Shards on 2018-05-18 10:14:39-07:00
Thank you for reporting this issue. I have informed engineering of this issue.


Dinotropia
posted in thread Friday Update - Who's The Boss on 2018-05-18 10:00:00-07:00
Welcome to a round up of the week. We have our latest patch, new Signature Decks, Who's the Boss, and more:

hextcg.com/friday-update-whos-the-boss/


Dinotropia
posted in thread Lore Locked - Merry Myths on 2018-05-17 10:00:00-07:00
MSB joins us once again for another Lore Locked! This time, he is making merry with a triple siege brew:

hextcg.com/lore-locked-merry-myths/


Dinotropia
posted in thread Signature Decks Return on 2018-05-16 08:01:03-07:00
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StorrowN wrote:

First off, I mean no disrespect to Havoc for my post. However:

Why not let Ali make the Sugar Rush deck? He writes for the main site, and has championed the deck since day 1. I would feel kind of let down if I were him. Just a thought.

It would have been so much better to let Havoc build a deck around Seeker, as that's the last card off the top of my head that has sky-high prices from DoW block.

Anyhow, these decks are fabulous and I am really excited for this new direction we are headed in.

Thank the whole team for me.
The answer to that has two parts. First, we didn't give each deck creator an archetype. They got guidelines to work with, but they were otherwise free to create within the constraints we gave them. Second, while the deck Havoc made shares the Sugar Rush name (and we called out Ali's contribution within the article itself for that very reason), the main similarity between the two decks lies in the Rowdy Piper & Sugar Rush combo. The rest of the deck is quite different if you look at it and focuses more on beat downs rather than infinite turn shenanigans.

Glad you like the decks!


Dinotropia
posted in thread Shamrock Collector's Deck Available Now! on 2018-05-16 07:41:06-07:00
We are excited to introduce the Shamrock Collector's Deck to the in-game store!

hextcg.com/shamrock-collectors-deck-available-now/


Dinotropia
posted in thread Signature Decks Return on 2018-05-16 07:24:25-07:00
We are thrilled to announce Constructed ready Signature Decks have returned! Get them in-store now:

hextcg.com/signature-decks-return/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-05-15 23:49:37-07:00
This is up to date with the currency patch


Dinotropia
posted in thread Currency Update - Patch Notes 1.1.0.057 on 2018-05-15 23:40:15-07:00
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omoreindakitchen wrote:

Will bonus stars for 2:0 games on the ladder also be removed with this patch?
Or will this change be activated with the next ladder reset?
That is correct. The ladder changes detailed in McGinty's article are also going live with this patch.


Dinotropia
posted in thread Currency Update - Patch Notes 1.1.0.057 on 2018-05-15 23:12:05-07:00
Our Currency Patch is in process! Here are notes for this latest round of updates.

hextcg.com/currency-update-patch-notes-1-1-0-057/


Dinotropia
posted in thread Currency Patch 1.1.0.057 Announcement on 2018-05-15 14:24:30-07:00
Yes, both currencies are being introduced with this patch.


Dinotropia
posted in thread Currency Patch 1.1.0.057 Announcement on 2018-05-15 14:15:51-07:00
The servers will be coming offline tonight (5/15/18) for maintenance and the installation of additional fixes and gameplay improvements:

hextcg.com/currency-patch-1-1-0-057-announcement/


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 2 - The Winners on 2018-05-15 10:00:00-07:00
Our $5,000 Cosmic Crown Showdown reached a rousing finish last weekend. Let's take a look at the winners:

hextcg.com/cosmic-crown-showdown-2018-season-2-the-winners/

Congratulations to everyone who went the distance!


Dinotropia
posted in thread Weekend Door Prizes (May 12-13) on 2018-05-15 12:03:12-07:00
Some of you were favored in battle this weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-may-12-13/


HEXSirSleepy
posted in thread Friday Update - Minty Fresh on 2018-05-11 16:37:20-07:00
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Wolzarg wrote:

Can we have confirmation that the bonus star for 2-0 still remains it matters a lot since if it doesn't you just made the grind longer?
Thanks for asking this. We noticed that there was a section of the ladder update article that was unclear. Here is some additional info clarifying the changes to ‘bonus stars’ on the ladder:

With the next patch, we will be removing the bonus star awarded for having a flawless match (winning both games, 2-0). This bonus encouraged players to use fast aggressive/combo decks that don’t rely on their reserves in the same way that more controlling decks might, so we’ve eliminated this unnecessary component of the system.

The bonus star earned for winning consecutive ladder matches will remain in place. This streak bonus helps good players with strong decks to ascend more quickly from the bottom ranks of the ladder, creating more balanced matches for everyone. Also, by lining this up with the bonus streak that awards Cosmic players additional Cosmic Coins for winning consecutive matches, it makes the entire system easier to understand.

I've reached out to Dino about making sure these details are clear in the original post as well. Thanks again for the questions!


HEXRysu
posted in thread Friday Update - Minty Fresh on 2018-05-11 15:32:18-07:00
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Thoom wrote:

Yeah, Who's The Boss? isn't that interesting, because it's a solved problem.

It's Angela.

Angela is the boss.
You speak like a man who underestimates Mona.


Dinotropia
posted in thread Friday Update - Minty Fresh on 2018-05-11 10:12:50-07:00
That was a typo. We have nothing to announce regarding that feature at this time.


Dinotropia
posted in thread Friday Update - Minty Fresh on 2018-05-11 10:00:00-07:00
Welcome to a round up of the week. We have our Cosmic Coin reveal, changes to the Battlegrounds, a Merry Melee mode teaser, and more:

hextcg.com/friday-update-minty-fresh/


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HEXSirSleepy wrote:

We noticed that there was a section of the ladder update article that was unclear. Here is some additional info clarifying the changes to ‘bonus stars’ on the ladder:

With the next patch, we will be removing the bonus star awarded for having a flawless match (winning both games, 2-0). This bonus encouraged players to use fast aggressive/combo decks that don’t rely on their reserves in the same way that more controlling decks might, so we’ve eliminated this unnecessary component of the system.

The bonus star earned for winning consecutive ladder matches will remain in place. This streak bonus helps good players with strong decks to ascend more quickly from the bottom ranks of the ladder, creating more balanced matches for everyone. It also lines up with the bonus streak that awards Cosmic players additional Cosmic Coins for winning consecutive matches, so it makes the entire system easier to understand.


Dinotropia
posted in thread Introducing Cosmic Coins and Siege Sacks on 2018-05-10 14:18:02-07:00
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Blackwood wrote:

Are cosmic coins tradable?
Cosmic Coins and Siege Sacks are not tradable.


Dinotropia
posted in thread Introducing Cosmic Coins and Siege Sacks on 2018-05-10 14:07:00-07:00
Ryan Sutherland joins us to talk about our upcoming currency systems:

hextcg.com/introducing-cosmic-coins-and-siege-sacks/


HEXTrevorFenn
posted in thread X Values are less than 2? on 2018-05-09 17:55:40-07:00
We have added this bug to the known issues list. Thank you for reporting.


HEXTrevorFenn
posted in thread Blaze of Glory can't target cards with the minor sapphire socket gem even when the cost is greater than 2 bug or not ? on 2018-05-09 17:54:50-07:00
We have added this bug to the known issues list. Thank you for reporting.


Dinotropia
posted in thread Weekend Door Prizes (May 5-6) on 2018-05-09 09:59:48-07:00
Some of you were favored in battle this weekend and walked away with thousands in platinum and exclusive cosmetics. Others were favored by Kismet. Here are the door prizes from our latest events:

hextcg.com/weekend-door-prizes-may-5-6/


Dinotropia
posted in thread Corinth Continues on 2018-05-08 10:45:55-07:00
Eager Dingler Hoedown is being renamed Dingleton. OP has been updated to reflect those changes.

@Mach we will be notifying players both on our website and in game when the Corinth queue will end. The new Merry Melee modes will require a patch to implement, so there should be adequate warning for everyone.


Dinotropia
posted in thread Give us a Roadmap for 2018 on 2018-05-08 10:05:15-07:00
We have a bunch of articles detailing our latest improvements in the works. Expect to see more soon. For now, a few names of some new Merry Melee modes can be found here:

hextcg.com/corinth-continues/


Dinotropia
posted in thread Corinth Continues on 2018-05-08 09:57:39-07:00
The Corinth vs Corinth Merry Melee queue returns!

hextcg.com/corinth-continues/


Dinotropia
posted in thread Watch/Ban List Updates 5/07/18 on 2018-05-07 10:00:00-07:00
Hey, everyone! This is Jared Saramago, here with the latest updates to the Watch and Ban List for May 2018. Let’s dive right into what’s changing:

hextcg.com/watch-ban-list-updates-5-07-18/


Dinotropia
posted in thread Draft Queue Stagnating Again on 2018-05-04 10:34:48-07:00
It looks like we might need a reminder to treat each other well. No insults, no derailing threads with personal attacks.

Thanks everyone


Dinotropia
posted in thread Friday Update - Crowning Achievements on 2018-05-04 10:00:00-07:00
Welcome to a round up of the week. We have some spoilers for our upcoming patch, the new Bash & Clash start this weekend, and more:

hextcg.com/friday-update-crowning-achievements/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-05-03 17:43:36-07:00
Updated the build to fix the resource art missing from the package and a problem with client API messages for collections for people with ultra-large collections.


HEXCoryJones
posted in thread Ideas for Merry Melee formats on 2018-05-03 16:08:01-07:00
love these ideas... you will see some fun stuff coming up :)

...let me put it this way I am having Zakiir's Frenzy animated as we speak...

:)


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 2 - Top 128 on 2018-05-02 17:51:24-07:00
We have cross-referenced the two lists, and these additional players have qualified based on the differences between them:

TrueDuelist
martypunker

These players qualify in addition to the already announced players as we want to be as fair as possible to all parties given the confusion surrounding this season's ladder reset.

The website has been updated accordingly. Best of luck to you in the CCS!


Chris
posted in thread Cosmic Crown Showdown 2018 Season 2 - Top 128 on 2018-05-02 16:59:31-07:00
Hey all;

I have all the logs for ratings changes and can just do a big rework using those to figure out exactly what was on server at any given time. I'm going through that now and then I'll hand it off. No worries about us not having exact data on it or anything, just have to tape it all together.

Sorry about the whole mess. When we made the ladder we made entries for a whole bunch for it to manually roll to the next one and then said now we'll certainly not forget to put more ladders in once we get to the last one! Sadly, the latter happened later to the ladder, so I'm lathering the latter ladder for later on today.

Should be clean and shiny in a bit. Apologizes for the wait.

Chris Woods


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 2 - Top 128 on 2018-05-02 15:24:40-07:00
Hey all - Thanks for bringing this to our attention. I will follow up with the team and keep you informed.


Dinotropia
posted in thread PinnedDoombringer Q&A Thread on 2018-05-02 14:51:46-07:00
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BirthingPodder wrote:

Then why can I play a consult the talons when I only have 1 resource remaining? By your logic, the game should check and see that I cannot cast consult the talons in that situation and I should not even be given the opportunity to try to cast it.

I understand there is a difference here, but in my mind at least there isn't a fundamental difference between trying to play an uncastable 7 cost consult and trying to play an uncastastable 3 cost treacherous search. Whatever part of the game that prevents you from choosing 3 for X should also prevent you from trying to play mobilize cards with cost higher than your available number of temporary resources, which would completely defeat the purpose of the mechanic.
I have brought your example to the team and they agree that there shouldn't be a difference. There currently *is* a difference because of how our x costs work, but we will be marking this down as a bug and investigating possible fixes for consistency.


HEXRysu
posted in thread It's Your Card - Name that Card! on 2018-05-02 14:31:49-07:00
Hey Gang!

Welcome to the next week of It's Your Card! Last week we had you guys vote for an artist and Jeremy Chong won the vote. While we get the art description together for Jeremy, you guys will be making a few of the last decisions for this card. This week is super important, the name of your card!

As a reminder here's what the card's doing:



And here's the art description that we'll be using:

--------------------------------------------
A female coyotle sits on the ground, scratching a battle plan into the ice of the frost ring's floor. Though seated, her posture commands respect and shows clear military discipline. Her leather armor is dyed white to signify her high rank. Around her neck, she has a necklace of small sapphire gems.

In a semi-circle around her, Brown Fox Scout lean in, studying the plan. Behind her stand two male coyotle, their backs to us. They have swords drawn and stand ready to defend their leader.
-------------------------------------------

So over the next two weeks, you guys can submit your naming ideas in this thread and two weeks from now we'll come back with a poll to find the best name for this card.

Good luck everyone!


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 2 - Top 128 on 2018-05-02 14:00:00-07:00
Congratulations to each of the top 64 Limited and Constructed players during the Season 2 of the HEX: Shards of Fate 2018 Ladder!

hextcg.com/cosmic-crown-showdown-2018-season-2-top-128/


Dinotropia
posted in thread Deep Dive - Multi Madness on 2018-05-02 10:00:00-07:00
Havoc brings us another Deep Dive into high-stakes sealed:

hextcg.com/deep-dive-multi-madness/


Dinotropia
posted in thread Weekend $1,000 results (April 28 - April 29) on 2018-05-01 10:00:00-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-april-28/

hextcg.com/hex-bash-results-april-29/

Congratulations once again!


HEXTrevorFenn
posted in thread Continuing problems with Mac version on 2018-04-30 15:50:58-07:00
Anyone who is experiencing this issue should submit a support ticket with an attached copy of the player.log located in /Users/<username>/Library/Logs/Unity/Player.log
This would be very much appreciated.


HEXTrevorFenn
posted in thread Artic Naiad and Arctic Flower Equipment on 2018-04-30 13:51:36-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread PinnedDoombringer Q&A Thread on 2018-04-30 11:36:40-07:00
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Biz wrote:

are we supposed to be able to increase the X in a X-cost spell (eg. treacherous search) if it gets mobilize?

the UI seems to restrict the X value for mobilize effects, but not for cost reduction effects
After talking with R&D, I can confirm that this is working correctly. Basically, Mobilize triggers after you declare a cost for X. This means that while you can reduce how much you spend, you can't go over like you can with a static cost reduction effect. Lets examine this in more detail using the following scenario:

You have 5 resources open. You are playing Treacherous Search. The Treacherous Search has Mobilize from Cosmic Calling.

First, you declare your cost for Treacherous Search (max 5, as you have only 5 resources open). Then Mobilize triggers, offering to reduce that cost. If you exhaust a troop, you only spend 3 resources to get an X=5 effect. Note in this scenario that, while you can get a discount (X=5 for 3 resources), you can't go over your maximum resources.

This is different from a -cost effect which applies during the declare a cost for x part of this sequence. For example, a cost -2 effect would allow you to declare 7 for the Treacherous Search instead of your usual max of 5. This is because unlike Mobilize, the -cost isn't a discount applied after the fact. It is part of the cost declaration process itself.

I hope that clears things up a bit!


HEXTrevorFenn
posted in thread Copies and Randomly Generated Versions of Subterranean Spy Do Not Reveal Opponent's Hand on 2018-04-30 11:00:39-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Game Freezes when I play the Corinth charge power. on 2018-04-30 10:39:35-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Corinth Power is not copied by Lorenzo the Wyrmsinger on 2018-04-30 10:30:52-07:00
Thank you for reporting this issue. Engineering has been informed.


NOBLERoostasaur
posted in thread Merry Melee - Champion power bug on 2018-04-28 11:36:58-07:00
ALT+F4 on a PC.

Command-Q on a Mac.


NOBLERoostasaur
posted in thread Game Freezes when I play the Corinth charge power. on 2018-04-28 11:31:49-07:00
From what I've heard from player's it does seem to be caused by rapid/multiple clicking on the button while activating Corinth's charge power.


NOBLERoostasaur
posted in thread Corinth Power is not copied by Lorenzo the Wyrmsinger on 2018-04-28 11:28:08-07:00
Have it logged that her charge power is not being copied while Lorenzo is in play. Appreciate the heads-up Slayer.


NOBLELixil
posted in thread Friday Update - Building Blocks on 2018-04-27 19:06:10-07:00
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Vroengard wrote:

@Dekroma I wasn't trolling or anything with that post you quote. I really mean it. It's the surest way for money to pour into Hex, unless Cory wins the national lottery.

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Dekroma wrote:

but first the game has to grow in a major way
It can't grow by driving away top end players. This is a huge turn to a casual model.
I remember once upon a time, Hex was supposed to become an E-Sport.


Also, something interesting

The HEX team- wrote:

Finally, for those anxiously waiting for upcoming HEX features, we want to stress that the Shards Deckbuilder has not taken anything away from those projects.
and then

Starting today, NOBLELixil will be moving over to help out our friends at 80Arcade full time.
So, since the second quote obviously contradicts the first one, discrediting it completely, I wonder what else the totally unrelated, totally not gonna take our resources Shards the Deckbuilder received from HXE.
Nothing is taken away from Hex. I do appreciate that you put me on the same level as the developers but... I'm not them. I made this choice and it should prove the fact that no resources have been taken by 80, you guys did get a Noble after all. <3

@Plotynus It's not same company.

Since I'm already posting here and it's tots unrelated. Congratulations Gabby, I hope you will enjoy this position as much as I did. ^^


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-04-27 17:49:03-07:00
Put up a version without the debugging stuff. Grab it if the big annoying red box telling you something minor went wrong is ticking you off.

Chris Woods


Dinotropia
posted in thread Friday Update - Building Blocks on 2018-04-27 11:35:59-07:00
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Portensio wrote:

Also still don’t know if that cost for sealed really is 1800 plat vs 1500 before
I responded in here earlier, but it may have gotten buried. There is no change in entry cost from the previous tournaments. The 1800 plat was a typo. Entry will still be 1500 plat or 300 entry fee + pack equivalent.


Dinotropia
posted in thread Friday Update - Building Blocks on 2018-04-27 10:40:28-07:00
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Thrawn wrote:

HEX TCG wrote:

Note that the Bash and Clash this weekend, as well as the Cosmic Crown Showdown on May 12th-13th, will still payout in cash.
Does that mean this weekend's tournaments will also be in the old format?
The article does not explicitly state that these tournaments will be shorter until there is no longer cash prizes - but that is my assumption on your meaning.

Also, the article only lists plat as a price option for the Clash... so we can no longer use pre-paid packs? That's going to drive my participation WAY DOWN in that tournament. I purchased packs in good faith up front with the assumptions I could open as I saw fit over time in Clash, Evo, or draft. I already have packs - I'd rather not be forced to buy more. Given the prize payout change, I expected to see some kind of a price increase... but dang.

That is correct - this weekend will be in the old format. It doesn't switch over until May 5th.

Also, there is no change to the entry fees. It is 1500 plat or 300 Platinum entry fee + pack equivalent.


HEXTrevorFenn
posted in thread Fissuresmith doesn't destroy a random attacking creature anymore on 2018-04-27 10:36:25-07:00
This issue should be fixed at this time.


Dinotropia
posted in thread Friday Update - Building Blocks on 2018-04-27 10:00:00-07:00
Welcome to a round up of the week. The new Merry Melee is live, we have Bash and Clash updates, and more:

hextcg.com/friday-update-building-blocks/


HEXTrevorFenn
posted in thread Cannot login since patch on 2018-04-27 03:14:06-07:00
Servers should be up at this time.


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-04-27 00:23:33-07:00
This is up to date with the 048 patch


Dinotropia
posted in thread Doombringer Update - Patch Notes 1.1.0.049 on 2018-04-26 23:00:00-07:00
We applied a quick patch to address a few ongoing issues and put some new items into the game. Here are patch notes for this latest round of updates.

hextcg.com/doombringer-update-patch-notes-1-1-0-049/


NOBLERoostasaur
posted in thread Birthday Stream! on 2018-04-26 21:10:10-07:00
Happy Birthday Stream HYPE!


HEXRysu
posted in thread Doombringer Champion and Bug Update on 2018-04-26 15:12:36-07:00
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SlayerStronghold wrote:

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HEXRysu wrote:

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nqumyf wrote:

Little thing I noticed:
In the Article it says Markuls Charge cost went up, but the picture shows it at 2, so going down by 1
This was an error that should be updated shortly. He should cost 4. Sorry for the confusion.
well, back to 2 boons instead. that one is also fine for the blood diamond deck...
... Darien WILL cost 5, right? not 4? it's cost increase was not mentioned in the text ...
That's correct, Darien will cost 5.


Dinotropia
posted in thread Update Patch 1.1.0.049 Announcement on 2018-04-26 14:48:20-07:00
Aye, was running around and that particular wording passed unnoticed.

I english gud :(

Thanks for the poke!


HEXRysu
posted in thread Doombringer Champion and Bug Update on 2018-04-26 14:26:19-07:00
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nqumyf wrote:

Little thing I noticed:
In the Article it says Markuls Charge cost went up, but the picture shows it at 2, so going down by 1
This was an error that should be updated shortly. He should cost 4. Sorry for the confusion.


Dinotropia
posted in thread Update Patch 1.1.0.049 Announcement on 2018-04-26 14:00:00-07:00
The servers will be coming offline tonight (4/26/18) for maintenance and the installation of additional fixes and gameplay improvements.

hextcg.com/update-patch-1-1-0-049-announcement/


Dinotropia
posted in thread Doombringer Champion and Bug Update on 2018-04-26 13:10:52-07:00
With our next patch we will be adjusting some of the champions for draft as well as making a few tweaks to help bring some new archetypes to our constructed format. Read on for more details!

hextcg.com/doombringer-champion-and-bug-update/


Dinotropia
posted in thread Merry Melee - Corinth on 2018-04-24 13:40:48-07:00
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Eraia wrote:

One question though:

What happens to entries still ongoing when the event ends?
Active gauntlets for this event will be closed when the event expires.

Edit - You will be paid out based on your current record


Dinotropia
posted in thread Merry Melee - Corinth on 2018-04-24 13:28:14-07:00
Greetings Hexers! Today we would like to introduce a new event series we are calling the Merry Melee.

hextcg.com/merry-melee-corinth/


HEXTrevorFenn
posted in thread Uncanny Performer Doesn't count as an Elf on 2018-04-24 10:12:00-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Weekend $1,000 results (April 21 - April 22) on 2018-04-24 10:00:35-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-april-21/

hextcg.com/hex-clash-results-april-22/

Congratulations once again!


Dinotropia
posted in thread A Discussion About Bugs on 2018-04-23 18:01:26-07:00
Today we'd like to address the issue of bugs and tournaments in HEX:

hextcg.com/a-discussion-about-bugs/


HEXTrevorFenn
posted in thread Sylvan Storm Slippers templating on 2018-04-23 10:07:38-07:00
Thank you for reporting this issue. We are currently tracking this and is listed on the known issues.


Dinotropia
posted in thread Mac patcher won't download newest patch. on 2018-04-20 18:11:30-07:00
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Gwaelan wrote:

since i can't answer in the appropriate thread (how to get a log file), I'll ask here:
Where do we find the log files on a osx machine?
Logs should live in the Hex_Data folder where you installed HEX. If you do a search for the file output_log.txt you should find it.


Dinotropia
posted in thread Mac patcher won't download newest patch. on 2018-04-20 10:07:22-07:00
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Gwaelan wrote:

really? my launcher still doesn't launch. message: HEX wurde unerwartet beendet (Hex was quit unexpectedly)
If you PM me a log, I can pass it to the QA guys and we'll have a look.


Dinotropia
posted in thread The Eyes of the Heart Collector's Deck Available Now! on 2018-04-20 10:00:00-07:00
We are excited to introduce the Eyes of the Heart Collector's Deck to the in-game store!

hextcg.com/the-eyes-of-the-hea…ctors-deck-available-now/


Dinotropia
posted in thread Friday Update - In Tune on 2018-04-20 10:00:00-07:00
Welcome to a round up of the week. We have a new Collector's Deck, the upcoming Immortal Championship, and more:

hextcg.com/friday-update-in-tune/

Enjoy!


Dinotropia
posted in thread My First Deck - 0 Threads - 0 Posts on 2018-04-20 12:48:46-07:00
Name and description updated to be more inviting :)


Dinotropia
posted in thread Mac patcher won't download newest patch. on 2018-04-19 13:00:21-07:00
Hey guys, we did another pass on the Mac patcher and we think we've fixed the issue. Please keep posting your experiences here (successes or no) so we can confirm everything is working as it should.

Thanks!


HEXTrevorFenn
posted in thread Darien of Light not considered as Mage on 2018-04-19 11:01:05-07:00
Thank you for reporting this issue. We are currently tracking this.


HEXTrevorFenn
posted in thread Primatic Gems and Conscript on 2018-04-19 10:56:54-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXRysu
posted in thread It's Your Card - Pick the Artist! on 2018-04-18 14:40:23-07:00
.












Hey gang!

Welcome back to It's Your Card, where we're building a card to go into the next set of Hex with the help of the community. As a reminder, here's the card we're working with:



Over the past two weeks the community has been voting on the thematic for this card, which will also serve as an art description. After several polls of the past have been neck and neck races, this week we got a clear winner with Thrawn's theme:

A female coyotle sits on the ground, scratching a battle plan into the ice of the frost ring's floor. Though seated, her posture commands respect and shows clear military discipline. Her leather armor is dyed white to signify her high rank. Around her neck, she has a necklace of small sapphire gems.

In a semi-circle around her, Brown Fox Scout lean in, studying the plan. Behind her stand two male coyotle, their backs to us. They have swords drawn and stand ready to defend their leader.

Thanks to everyone who participated in the voting over the past month. This week we are having you guys decide which artist we should go with. Our Art Director, Tyler James has picked out three new artists to Hex that he thinks will be able to execute on this piece. Below I have a link to their portfolios so that everyone can look through their styles and you guys can choose who you think would bring our Coyotle to life the best:

First up we have Jeremy Chong:

artstation.com/mixppl

Our second artist is Horace Hsu

artstation.com/hozure/albums/777470

And last but certainly not least is Francis Tneh

artstation.com/sktneh

I've looked through these portfolios and these are all some fantastic artists that I'm excited to see come into our game.

This poll will be up for the next two weeks, when we'll send off for sketches from the artist you guys choose.

I'll see you guys next time!


Dinotropia
posted in thread I've been gone for about a year, and after checking in, I'm a bit disappointed. on 2018-04-18 13:42:43-07:00
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Cernz wrote:

in b4 thread gets moved into the hidden negative thread land :S
We encourage feedback of all kinds. Threads are only removed when they violate our policies. In this case you are alluding to, we had a bunch of similar threads posted over a short period which used inflammatory language to bait our users, thereby violating our spam and trolling clauses.

If you are implying that we vanish stuff indiscriminately or don't allow for users to speak their mind, I think a casual exploration of these forums would serve as a fine counter argument.

Be polite, follow our community guidelines and terms, and there will be no problem.


Dinotropia
posted in thread PinnedRolling Fixes on 2018-04-18 13:03:25-07:00
V. 1.1.0.038

  • Fixed an issue that prevented rewards from displaying from Frost Ring Arena if spacebar is pressed
  • Fixed an issue with art displayed on revealed cards that cannot be selected
  • Show Prismatic filter now resets correctly
  • Fixed an issue with cards in hand displaying over choice prompts
  • Fissuresmith now works correctly
  • Reese the Crustcrawler now works correctly


Dinotropia
posted in thread Weekend $1,000 results (April 14 - April 15) on 2018-04-18 10:45:50-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-april-14/

hextcg.com/hex-bash-results-april-15/

Congratulations once again!


HEXTrevorFenn
posted in thread Upgraded Obliteron Kor Not Showing As Upgraded on 2018-04-17 11:46:06-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Trinklet Cafe Nether not working on 2018-04-17 11:03:52-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Dread Demise on 2018-04-17 12:07:11-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Dread Demise not giving attack bonus!!! on 2018-04-17 12:07:44-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Friday Update - Abundantly Awesome on 2018-04-13 10:00:00-07:00
Welcome to a round up of the week. We have the results of the Collectors AA Poll, our Feast of Abundance begins, and more:

hextcg.com/friday-update-abundantly-awesome/

Enjoy!


HEXTrevorFenn
posted in thread Ready Phase toggle on 2018-04-12 10:42:51-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-04-11 10:34:40-07:00
Fixed an issue that caused passive abilities granted by champions and terrain effects that modify things in play to fail
  • Life gain and lose is now correctly prevented while on a boat
  • Well-Fed Pet ability of the Vennen Ranger now works correctly
  • Chained Goliath's ability that prevents him from playing cards now works correctly
  • Infected Bite ability from Killipede encounter now works correctly


Dinotropia
posted in thread Weekend $1,000 results (April 7 - April 8) on 2018-04-11 09:47:23-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-april-7/

hextcg.com/hex-clash-results-april-8/

Congratulations once again!


Dinotropia
posted in thread Tournament Integrity – Bash 4/7/18 on 2018-04-10 10:44:11-07:00
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Utremeld wrote:

How is anyone supposed to know if its a bug or if its intended...
Best practice is to review our Known Issues thread. While there were some problems this time around which prevented a timely update of this list, we update this regularly with the current bugs.


HEXTrevorFenn
posted in thread [PVE] Life loss and life gain occurs while playing as boat on 2018-04-10 10:32:39-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Hex Bash 04/07/18 Major Diamond of Battalion Thread on 2018-04-10 10:03:17-07:00
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Ossuary wrote:

Incidentally, moving this thread discussing transparency and communication off the main page and into a subforum that's visited FAR less frequently than General Discussion doesn't exactly help the image of poor visibility / community relations. :P

Sweeping under the rug much?

I have included a section of the OP for you. The relevant parts are bolded and underlined.

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NeroJinous wrote:

This thread is to discussion the most recent hex bash and the bug with the major diamond gem.

This is not a speculation thread. It is more of a feedback thread. Please leave comments along the lines of how the bug was handled, the speed it was handled, and the level of communication with players.

There is no cover up. While we love BroomBot, the rug has not been swept. Here is our official response to the weekend incident.

Here at HEX we work tirelessly to bring you the best TCG we can. Sometimes, because we are human, we mess up. However, as a company and as individuals, we have always been open and transparent with our users whenever we are able. We fully intend to continue to do so.


Dinotropia
posted in thread Tournament Integrity – Bash 4/7/18 on 2018-04-10 10:00:00-07:00
Greetings Hexers. Today we would like to talk about the Bash this past Saturday (4/7/18):

hextcg.com/tournament-integrity-bash-4-7-18/


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-04-09 22:59:32-07:00
  • Fixed an issue with the Major Diamond Gem of Battalion incorrectly working from Actions


HEXCoryJones
posted in thread Friday Update - Eats Springs Shoots and Leaves on 2018-04-06 16:40:09-07:00
no update to the update this week...

BUT, that feast stuff looks great (I promise the Grapes look better in-game, seems a little low rez on the site)
also the beast is a bit scary, cheating his high numbers around sacrifice effects could be good...

have a great weekend
-cory


HEXSirSleepy
posted in thread Account Leveling Rewards Update on 2018-04-06 16:22:18-07:00
Hey everyone,

It’s been a busy day here, but I wanted to chime in on this ongoing conversation.
First, I appreciate all the impassioned yet focused feedback on this topic. As you can probably tell from these conversations, it was difficult to find a simple implementation that would result in everyone being totally happy. We chose the method we did because we believed it had the fewest negative impacts across all ranges of players, while not being a heavy burden on our resources – the more time we fuss with old systems like this the less time we have for designing, developing, and improving other important features.

One small detail that may not have been super apparent, based on some of the comments I’ve read, is that the amount of experience required to reach the next level-up becomes a steady value around level 40. (We don’t use an exponential XP curve for account levels, which is common in many other games.) The amount of XP to level will even out fairly quickly after the first 25 levels, then it becomes perfectly flat after 40. This trend will continue past level 100. So, getting to level 200 will not be tremendously more difficult than it is to ascend the first 100 levels and you should be getting rewards at a very similar pace.

With all of that said, please keep the civil discourse going. We will be listening to your reactions, both now and as the updates go live, and will be thinking about what the best course is for future updates to the system. Thanks!


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-04-06 15:08:08-07:00
I probably kicked off the linux build locally before starting the build script on the build server, so the version is lower by one. It doesn't really mean anything other then tracking down problems, but I'm positive that build has the right code in it.


Dinotropia
posted in thread Fuze on Playstation crashes app on 2018-04-06 11:53:19-07:00
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[PSN]BuckLacy wrote:

Thank you very much. It worked before the new patch. I play a lot of draft and I was waiting for a reply to continue my session, I kinda drafted around being able to fuze some cards. I wonder if there can be a hotfix or if we have to wait for the next patch. :(
This issue will be hotfixed shortly.


Dinotropia
posted in thread Doombringer Update - Patch Notes 1.1.0.035 on 2018-04-06 10:07:49-07:00
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Portensio wrote:

Indeed, once you choose prismatic only cards, and then remove it, you can't see anything but prismatic cards UNLESS you have no filter, then all cards reappear. Hopefully this is fixed.
This is a bug. It will be fixed in our next patch.


Dinotropia
posted in thread Friday Update - Eats Springs Shoots and Leaves on 2018-04-06 10:00:00-07:00
Welcome to a round up of the week. We have leveling rewards info, a look at this year's Feast of Abundance, and more:

hextcg.com/friday-update-eats-springs-shoots-and-leaves/

Enjoy!


Dinotropia
posted in thread Feast of Abundance 2018 on 2018-04-06 10:00:00-07:00
As spring crawls out from underneath winter's heavy blanket, hungry eyes turn towards the Feast of Abundance...

hextcg.com/feast-of-abundance-2018/


Dinotropia
posted in thread Account Leveling Rewards Update on 2018-04-06 10:00:00-07:00
Today we’ve got some news to share about the future of Account Leveling rewards. Let’s dive right into the details!

hextcg.com/account-leveling-rewards-update/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-04-05 16:32:35-07:00
I put a new build out there for 1.1.0.035 when we patched last night and forgot to mention; update if you haven't already.


HEXTrevorFenn
posted in thread Wrath Of Kha cardtext missing bullet icons on 2018-04-05 15:41:06-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Can't back out of targeted effects on 2018-04-05 15:35:55-07:00
This issue is now fixed.


HEXTrevorFenn
posted in thread Mysteres de l'angoisse Still Bugged w/ Card Draw on 2018-04-05 15:17:04-07:00
Thank you for reporting. This issue should be fixed now.


HEXTrevorFenn
posted in thread Replipopper bugged after update on 2018-04-05 15:04:52-07:00
Thank you for reporting this issue. This issue should now be fixed.


HEXTrevorFenn
posted in thread [BUG]Palm of Granite on 2018-04-05 14:50:17-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Nyla not counting as a Mage? on 2018-04-05 14:18:24-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Advanced Filters not completely visible at low resolutions on 2018-04-05 11:26:19-07:00
Thank you for reporting this. Engineering has been informed.


Dinotropia
posted in thread Doombringer Update - Patch Notes 1.1.0.035 on 2018-04-05 11:14:35-07:00
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Portensio wrote:

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Firellius wrote:

What new items were added though?
No one answered this questions. Can someone let me know?
Sorry, I can see how that is an ambiguous phrase. No new cards or equipment were added with this patch. However, UI items were added / improved. That is what was meant by put some new items in


HEXTrevorFenn
posted in thread [Bug] Frenetic Doppelganger & Ranger's pet ability on 2018-04-05 12:43:17-07:00
Thank you for reporting these issues. Engineering has been informed.


Dinotropia
posted in thread Doombringer Update - Patch Notes 1.1.0.035 on 2018-04-04 23:00:00-07:00
We applied a quick patch to address a few ongoing issues and put some new items into the game. Here are patch notes for this latest round of updates.

hextcg.com/doombringer-update-patch-notes-1-1-0-035/


Dinotropia
posted in thread Update Patch 1.1.0.035 Announcement on 2018-04-04 16:12:49-07:00
The servers will be coming offline tonight (4/04/18) for maintenance and the installation of additional fixes and gameplay improvements.

hextcg.com/update-patch-1-1-0-035-announcement/


HEXRysu
posted in thread It's Your Card - Thematic Voting! on 2018-04-04 14:26:58-07:00
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Hey gang!

Over the last two weeks we had a great round of submissions for thematics for the card we've been building. Yesterday, our team came together and voted on our favorites, to get us to a Top 8 for everyone to vote on. These thematics will serve as an art description for us to hand off to an artist in the future and will allow us to get the theme of what's going on with your card. As a reminder, here's the card we're currently working with:



Here are the top thematics that we got from the community over the past two weeks:



Airtron
A wolf spirit that guides coyotle throughout the lands. Art would have the spirit wolf as the focus, at the night with a full moon, starry sky, and some brown fox scouts hidden away in the background following the spirit wolf guide. Lore wise, the wolf would be guiding the brown fox scouts to help end the threat of the enders.
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Angmar
Inside a brightly lit, large tent. The cartographer is busy at work; seated at a desk piled with maps and various scraps of paper - letters, hand drawn pictures, etc. Behind the cartographer is one large map of the hyperborean mountains. Small pieces of paper have been tacked to it. Some show updates to the landscape from when the map was first made. Others show markings indicating known Ender attacks (crossed swords? explosion? any symbol that could be generally understood as an attack). The Frost Ring Arena is clearly visible toward the center of the map. A Brown Fox Scout is turning in their latest report but does not have the attention of the cartographer.
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Brynhildr
A coyotle kneels against the ground with her eyes closed and her ear to the dirt. She is listening intently for something that only she can hear. She is wearing furs, heavier boots, and other clothing which show she is dressed for chillier weather. Some distance behind the Tundra Whisperer, we see a pair of Brown Fox Scout. One is pointing towards the horizon where we can see the Icy Hyperborean Mountains. In the sky above the mountain range we see dark storm clouds with a hint of what could be a Portal forming. It is difficult to tell at this distance.
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Obsidian
The concept is a Faerie that bonds with the earth, and makes Brown Fox Scouts out of it. With the sprite's magic touch, the dirt sculptures come to life.

Art would be a two-foot tall faerie walking around their dirt sculpture of a Brown Fox Scout, which is magically transitioning from brown dirt to a colored and lifelike Brown Fox Scout. Foreground in EA could have tools of the sprite used to paint and sculpt the dirt.
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Refugee
The image is focused on a Coyotle female heavily draped with furs and silks. Her elaborate jewlery begins at the neck coming together near her breastbone culminating in a significant gemstone as a focus. Her arms are outstretched to her side with the silks and furs flowing downward to almost reach the snow at her feet. From beneath the silks and furs emerge two Coyotle scouts charging forward. The scouts should be dressed primarily in white furs or clothing meant to blend into the snowy landscape. The majority of the image should focus on the main female coyotle with the scouts also being prominent, but to a lesser extent. What background is visible should feature snow predominantly.
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SlayerStronghold
A coyotle sitting with crossed legs in front of us, her middle off center. Her eyes are closed. the paw closer to the center touches a large Crystal ball to her side. The Crystal ball is showing a brown fox scout. An incense burner is in front of her, the ground invisible because of the heavy smoke. She is holding Bluegrass ( Howling Plains Bluegrass) in her other paw. Behind her is a map with several markings, pins and lines of thread. Only a third of the map is visible.
The upper part of the card expands uppon extension.
The map is labled Hyperborean Mountains. A note is pinned to the Map, it shows the middle part of the exalted reward sleeve. A black spiral is shown in the middle of the map.
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Thrawn
A female coyotle sits on the ground, scratching a battle plan into the ice of the frost ring's floor. Though seated, her posture commands respect and shows clear military discipline. Her leather armor is dyed white to signify her high rank. Around her neck, she has a necklace of small sapphire gems.

In a semi-circle around her, Brown Fox Scout lean in, studying the plan. Behind her stand two male coyotle, their backs to us. They have swords drawn and stand ready to defend their leader.
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Yoyogod
The image is focused on a female Coyotle who is dressed in clothes that are of the same cut as the standard Brown Fox Scout card, but are much more garishly colored. She is hoisting a tankard and is partying hard with Brosi-Buk and various other members of the Merry Caravan.
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We'll see you guys in two weeks to find out the winner!

Cheers!


HEXRysu
posted in thread It's Your Card - Thematic Submissions! on 2018-04-03 17:50:16-07:00
I''m locking the thread so that we can look through here. We'll post a poll tomorrow!

Thanks for everyone's submissions!


HEXTrevorFenn
posted in thread Cards losing a post rebirth boons, after dying on 2018-04-03 14:38:38-07:00
Thank you for reporting this issue. This should be fixed at this time.


HEXTrevorFenn
posted in thread Mysteres de l'angoisse is bugged, does not give draw when used on zeddek's judgement on 2018-04-03 14:35:44-07:00
We are currently tracking this issue.


HEXTrevorFenn
posted in thread Discombombulate creating Lazgar's Vengeance on 2018-04-03 14:33:29-07:00
Thank you for reporting this issue. This should be fixed at this time.


HEXTrevorFenn
posted in thread Lunar Resonance and prismatic cards on 2018-04-03 14:31:08-07:00
Thank you for reporting this issue. This should now be fixed.


Dinotropia
posted in thread Weekend $1,000 results (March 31 - April 1) on 2018-04-03 10:57:16-07:00
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Ramundi wrote:

Could I respectfully use this as an opportunity to request that my title be changed from 'Dingler' to 'Merry Maple'? :D
This thread has details regarding specific forum titles:

HEX User Ranks

If you qualify, post your info and your request in that thread and I will get you taken care of.


Dinotropia
posted in thread Weekend $1,000 results (March 31 - April 1) on 2018-04-03 10:01:40-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-march-31/

hextcg.com/hex-bash-results-april-1/

Congratulations once again!


Dinotropia
posted in thread Watch/Ban List Updates 4/02/18 on 2018-04-02 16:11:51-07:00
I am going to leave this here for emphasis as people seem to be worrying excessively about the cards we put on this list:

Corey wrote:

I’ll cover each of these in detail below, but I want to reiterate that, while these cards may be some of the cards currently defining the metagame, they’re not all problems. We’re just trying to give players the information we track regarding impactful and influential cards. It doesn’t mean that these cards are all bad for the health of the game, nor that they will be banned. Rather, it lets you know that we’re aware of how they’re currently being used. Come May, it’s possible some of these cards will be removed from this list as the meta shifts.
Underlined for clarity :)


Dinotropia
posted in thread Watch/Ban List Updates 4/02/18 on 2018-04-02 14:44:20-07:00
Corey Burkhart joins us for our monthly Ban/Watch List update:

hextcg.com/watch-ban-list-updates-4-02-18/


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-04-02 12:45:44-07:00
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Biz wrote:

iljun's parade with major diamond of battalion makes two 4/4s

if that isn't a bug, why does it work like that?
Good question Biz,

From my testing, I learned that this socketed power as the parsed ability looks like it is affecting your troops in play when played. Thus, it's doing a Troops you control get +1[ATK]/+1[DEF]. As the second power of the card, after the Iljuni are created. Thus, what we end with is 2 4/4s instead of two 3/3s.

This is not intended. Let me see how we can get this cleaned up, as this power on an action shouldn't have any effect. The way the power is written condition wise, for an action, makes it appear as though it should be active to the engine, however the templating of Have should overwrite this to being a continuous power (sometimes referred to as cloud effects, effects that affect a whole zone(s) for things). I'm assuming that this templating has never occurred on another action like this, and this is how this got missed. To me, it's not intended rules wise, but we'll look into getting this one fixed up, as the action should never reach the warzone for this power to turn online, and thus, it shouldn't be giving your troops +1[ATK]/+1[DEF] as a gets power, which is basically what it looks like it is doing right now.

Good Find Biz!

EDIT:
Because this bug is currently out in the wild, we please ask that you do not use this bug in your matches. Doing so can get you into trouble as we work to fix it.


NOBLELixil
posted in thread Replipopper bugged after update on 2018-04-01 20:29:04-07:00
Merged threads.


Dinotropia
posted in thread Eye Spy on 2018-04-01 10:00:00-07:00
We are pleased to announce our new Magic Eye Battleboard!

hextcg.com/eye-spy/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-03-30 18:00:07-07:00
There's a new build out for 1.1.0.030


HEXCoryJones
posted in thread Friday Update Update! 3.30.18 on 2018-03-30 15:18:00-07:00
Friday has come once again, and with THIS very special Friday... no not special... but lets say GOOD Friday, we must take moment to remember the anniversary of the death of someone special the REASON WE CALL IT GOOD FRIDAY!! James Cagney... famous film gangster and owner of the largest collection of erotic car decals ever assembled (in the 1930's they called them Sicky Stickies) , little known fact... he actually clawed his way out of the grave three days after dying but the catholic church had him immediately re-buried as they felt this might infringe on their shtick...

DANG we gonna get to updating the update here any minute, but first I want to say thank you to everyone that made the launch and patch of this latest set so damn great. Overall it was pretty smooth and after this patch we have most the kinks worked out (I am sure there will still be a few bugs, but hopefully we will have those squashed soon)

the big news of the update / patch was the change to boons, Corey talks about it HERE so check it out if you get the time. I think its a good change and serves the intent of what we are trying to accomplish in the digital space, no reason not to optimize these systems to create as many feel good moments as possible.

We also talked about the next COSMIC CROWN SHOWDOWN!!! I am very excited to see what decks shake out of the new set and what changes to the meta we see over the next several weeks. Did Doombringer make the best decks better? or did it create some entirely new and viable tier one brews? I really like the Sugar Rush deck that Ali showed off... HERE IT IS ...SO MUCH FUN (love it when my favorite thematic cards are also powerful and see play)

If you are one of the lucky collector tier Kickstarter people be sure to go vote for the next cards... MAN that tier was value! who knew...

and next we we have the first chance for the BETA testers to actually start playing Shards, I feel pretty confident you will love it... I have been playing the heck out of it and its super addictive. Not all the game modes are in yet, but the basic game is so much fun.

finally, I wanted to let you know the next element on our road map is: Rewards!
yes we are working on rewards for both Cosmic Crown and Siege... now we will continue our regular updates and feature additions in terms of bugs and small quality of life stuff (like getting re-posting into siege), but the next big feature will be Cosmic Crowns and Siege Sacks as earn-able rewards that let you buy some special stuff in game (including something BRAND NEW). in a couple of weeks I can tell you more about it and of course we will do feature updates to give you the deep dive... but let me just say we have a target of rolling this out in 45 days... with any luck ;)

Hope that gets you excited!

short update but very sweet...
love you all and talk to you again soon


HEXCoryJones
posted in thread No Easter event? on 2018-03-30 13:46:48-07:00
in HEX lore Jesus didn't die so no re-birth myth...

Jesus runs a convenience store on a lonely peek in the hyperborean mountains

our Spring holiday is more about reproduction...


Dinotropia
posted in thread No Easter event? on 2018-03-30 10:21:23-07:00
The Feast of Abundance event is on its way. Expect to hear more next week.


HEXSelali
posted in thread Can't back out of targeted effects on 2018-03-30 10:06:03-07:00
Thanks for reporting this. Engineering has been informed.


Dinotropia
posted in thread Friday Update - Up and at 'Em on 2018-03-30 10:00:00-07:00
Welcome to a round up of the week. We have our Doombringer update patch, our upcoming Cosmic Crown Showdown date, and more:

hextcg.com/friday-update-up-and-at-em/


HEXSelali
posted in thread Can't view the rewards from FRA runs on 2018-03-30 09:58:26-07:00
Thanks for reporting this. I have let engineering know.


HEXSelali
posted in thread Void troop reappear on board after being voided on 2018-03-30 09:57:14-07:00
Thanks for reporting this. I have let the engineering team know.


HEXSelali
posted in thread Malevolence doesn't work. on 2018-03-30 09:18:01-07:00
Thanks for reporting this issue. I have let engineering know.


HEXSelali
posted in thread Missing equipment in deckbuilder on 2018-03-30 09:06:12-07:00
We had some issues with the servers after the patch this morning, relogging and running repair install on your game should clear up any of the things missing from your collection. Please try those two things and if that doesnt fix the problem, feel free to post in here again. I will be monitoring the forums this morning for any lingering problems.


HEXSelali
posted in thread Fusion not working for me on 2018-03-30 08:45:32-07:00
We had some issues with the servers after the patch this morning, relogging and running repair install on your game should clear up any of the problems that you are having with Fusion. If you do both of these and are still having problems, please put another post in this thread. Thanks!


HEXSelali
posted in thread Can't equip mercs anymore after new patch/maintenance on 2018-03-30 08:43:53-07:00
We had some issues with the servers after the patch this morning, relogging and running repair install on your game should clear up any of the things missing from your collection. Please try those two things and if that doesnt fix the problem, feel free to post in here again. I will be monitoring the forums this morning for any lingering problems.


Chris
posted in thread Doombringer Update Patch Announcement on 2018-03-30 02:33:26-07:00
Sorry, we ran into a last minute problem with Count Dragomar that delayed stuff. That card, lemme tell ya.


Dinotropia
posted in thread Doombringer Update - Patch Notes 1.1.0.030 on 2018-03-29 23:00:00-07:00
We applied a quick patch to address a few ongoing issues and put some new items into the game. Here are patch notes for this latest round of updates:

hextcg.com/doombringer-update-patch-notes-1-1-0-030/


Chris
posted in thread May CCS Date? on 2018-03-29 15:29:13-07:00
May 12th + 13th. We'll put it in tomorrows update.

Chris Woods


Dinotropia
posted in thread Burning Ire Bug? on 2018-03-29 10:15:49-07:00
Fixes for this issue are incoming shortly.


Dinotropia
posted in thread Ire's issue on 2018-03-29 10:15:49-07:00
Fixes for this issue are incoming shortly.


Dinotropia
posted in thread Rules Update - Boons on 2018-03-28 15:41:47-07:00
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Steric wrote:

How does this change effect a card like C.A.G.E? Currently, all your troops get the same boon when CAGE enters play (if I'm not mistaken). What happens if you already have one troop with Spellshield and one with Flight?
Currently, C.A.G.E. will check the oldest troop in the Warzone and roll Boons off of that. This is a bug we are still working through and will address further when we have the time.


Dinotropia
posted in thread Doombringer Update Patch Announcement on 2018-03-28 14:14:05-07:00
The servers will be coming offline tomorrow night (03/29/18) for maintenance and the installation of additional fixes and gameplay improvements.

hextcg.com/doombringer-update-patch-announcement/


Dinotropia
posted in thread Rules Update - Boons on 2018-03-28 14:10:18-07:00
Hey all, this is Rules Manager Corey Burkhart, and today I’m back with a rules update to Boons:

hextcg.com/rules-update-boons/


HEXSelali
posted in thread Howling Plains Pack Bug on 2018-03-28 10:19:08-07:00
I can confirm that they do drop from the Howling Plains Pack and they are not one of the two items that are character strings, those two items are listed on the Known Issues section of the forums: Known Issues and are Ghoul Ashes and Spectral Collar (If you get these they will be on your account at a later time).


Dinotropia
posted in thread Weekend $1,000 results (March 24 - March 25) on 2018-03-27 13:57:41-07:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-march-24/

hextcg.com/hex-clash-results-march-25/

Congratulations once again!


HEXSelali
posted in thread Can't use certain card effects on ps4 on 2018-03-27 13:43:42-07:00
Feel free to put in a support ticket for the bugs at hextcg.com/hexsupport/ . We have a list of all the current bugs that we are tracking here: Known Issues . This list is updated as we are made aware of new bugs.


Dinotropia
posted in thread Hexploration - Candy is Dandy on 2018-03-27 10:00:00-07:00
Are you a sucker for sweet new brews? If so, Ali Aintrazi's got you covered! Come here for a taste:

hextcg.com/hexploration-candy-is-dandy/


HEXCrisis
posted in thread siege defense: ps4 attackers on 2018-03-26 16:14:19-07:00
Thanks everyone. We figured out what is happening here. It is a visual only issue that is created when a console player attempts to attack a defense that they cannot afford to attack. We have passed this information along to Engineering.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-26 14:00:00-07:00
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Wolzarg wrote:

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Gwaelan wrote:

what happens if I return Gallows Ash from my crypt with let's say Mordrom's Gift? Does it create a Blightbark Burster?
Yes it does but i don't know if it should so wait for pureforce to verify that.
Hey Gwaelan,

What Wolzarg said here is correct, but it may be a bit confusing why. I'll try and explain using a couple of examples:

First off, Adamanthian Scrivener. This card triggers multiple times if it enters play simultaneously with other troops. Think for example Shin'gami if you put ten total troops into play, you gain 10 health. This is because, even though the Scrivener wasn't in play, it sees itself entering the trigger zone, and all the other trigger sources (other troops) entering the warzone at the same time. This tells us, that even if something is not in the trigger zone yet, it can see trigger events if it ends up there.

Second off, the mirror, Blood Bearer. This card sees itself die, as well as its friends die if they die simultaneously. Take the card Extinction destroying 5 troops. Blood Bearer sees itself die, it also sees those four other troops die, but it is in the crypt! This is because it has the ability to look back and see what left the trigger zone (Leaving warzone, entering crypt) at the same time. Therefore, we know cards see themselves in the zones they are before the trigger event.

So rules wise, cards know where they're at. Both before the event, and after the event, a card knows where it is.

Therefore, looking at Gallows Ash, Gallows Ash sees itself in the crypt before the event (Mordrom's Gift moving it from crypt to play) and sees itself in play after the event (Where the trigger event CAN take place, this power only works when Gallows Ash is in play). Therefore, the Gallows Ash sees a card that moved from the crypt to the warzone, even though it is itself! Somewhat tricky, but this is actually correct.

The best way I've found to think about this, is that the cards always know. They know where they're at, at all times. Therefore, even thought Gallows Ash is not in play, it knows, at any moment, it's time to wake up and use it's power, if it makes it into play. And it does this, because it knows of all the cards in the crypt, just like it sees itself there.

Hopefully that helps explain why this is correct :D and gives a better sense of how powers like these that are a bit more broad/vague work across different zones!


HEXTrevorFenn
posted in thread Conscripted Primsatic Troops with single threshold triggering prismatic gem on 2018-03-26 10:40:14-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXSelali
posted in thread Ps4 cards locked on 2018-03-26 09:56:16-07:00
Please go to hextcg.com/hexsupport/ and put in a support ticket. Since we will need account details, that will be the easiest way to communicate. Thanks!


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-03-23 21:53:38-07:00
  • Cards socketed with Minor Sapphire of Mists can now correctly be targeted by choices generated from cards that cost more than 2
  • Fixed an issue that would cause the game to get stuck from Flawless Obliteron
  • Fixed an issue where multiple instances of Sporeskin were not correctly granting Rebirth
  • Increased the threat level the AI considers Replipopper


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-23 15:20:40-07:00
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Assassin wrote:

Yeah I remember the days when Spiritbound Spy would still deal damage back when killed by swiftstrike :D
Heh, those were some weird times. Glad we cleaned up the rules to omit stuff like that.


HEXSirSleepy
posted in thread Friday Update Update! 3.23.18 on 2018-03-23 15:02:11-07:00
I think one of those is not a puppy! ;(


HEXCoryJones
posted in thread Friday Update Update! 3.23.18 on 2018-03-23 13:08:47-07:00
Hello!!! FRIDAYS IN THE HOUSE DAWG! WOOF WOOF WOOOOF WOFOOFWOWOWWWWOOOF WOOFFF
did you know its international PUPPY day!

I was trying to figure out which cute puppy picture reminded me most of Jared for today's post...
maybe we should all vote on which adorable puppy most captures his essence...



All great choices!

Yes its Friday, and a very good Friday at that, I am reminded on this day after our launch (and nothing else in the world) how incredibly HARD it is to make a digital TCG. Well... its incredibly hard to make a GOOD digital TCG, I don't think its really obvious that this particular type of game would be so difficult, but MAN ITS FUCKING HARD! I have had at least a dozen conversation with publishers about making them an original digital TCG of their own and when they hear the price their jaw hits the floor EVERY TIME, they assumed a little card game would be cheap... NOPE, and certainly not with the level of depth we have created for HEX. Beyond the 20+ million dollars that has gone into HEX there is another price we've paid, the blood price the price of failing over and over and learning from that and trying again, its amazing how far the game has come, just look at the video of it from 2 years ago or 4 years ago... with all that said, we still have a long way to go before I'm going to be happy with HEX and I want you to know we are committed to that future, its going to be slow but we ARE creeping the game forward and adding more and more features. (eventually we will get to your specific need... whatever that may be... Custom Selfie Sleeves, Auto-Erotic Haptic Card Shuffler, or just a simple button that gives your opponent the finger... we will get to it, just be patient*)

*we aren't doing any of these

Lets talk a little bit about DOOMBRINGER!!!!
I am having so much fun drafting, I think the set really lets you be creative in terms of deck design and as a Johnny player that's dream...

here are some of my goofy drafts

kind of all over the place on this one, wanted to see if THE PLEASURE TENT was gonna be fun... and it WAS! crazy how many awesome 1/1's there are... loved this deck, also the gain health with sucker punch was awesome

next up..
This one was a crack up, I was up to 68 life in one game... and I had the Brilliant Annihilix for the closer, should have had the +1/+1 per resource gem in, changed it out every game (because I kept forgetting between rounds) :)

then on to...

look at how GREEDY this deck is!!! super fun, only got into the big guys out one game... wanted so bad to live the dream, CHUG was a beast and won several games!

and finally...
look at that nonsense!!! not shown are the 8!!! pitch resources to power this mess! it was out of control!

so much fun... I hope your enjoying draft as much as I am

BUT WHAT ABOUT THE DAMN UPDATE!!!
oh ya...

well clearly we have been tackling bugs as we go, I will say that was one of the cleanest launches yet, AND with something as massive and new as fusion well that's pretty remarkable... we really need to do more press around some of these features... they are pretty damn amazing. I feel like the level of innovation in HEX is really something special (loving our game and being impressed by it seems to be a running theme for me this week ) :P

Battleboards are in the store for one more week! get em before they go away... it will be a VERY long time before they come back, and for some maybe not at all... also last week on the BASH and CLASH rewards, if you don't have the Saber-tooth sleeve well... its pretty god dang gorgeous...

We have SHARDS coming up... torn on this, I don't want to pull you away from HEX but MAN... Shards is super fun, if you have ever had a chance to play one of the CZE deck builders you know how addictive the game play is, and this is the same with the dial cranked up! I have played hundreds of games, its so easy and convenient... and wait till you play a 2 person raid... so different and cool. Sign up for the beta I really want everyone to try it out...

and a HUGE gratz to Steric on winning the design portion of the it's your card program... did you know that's the original tag line for the Chinese launch of HEX was... HEX: It's Your Card! I guess the idea of digital ownership was novel in China... apparently not novel enough.. :(

and finally be sure to join in on the VIP weekend and CLASH AND BASH!!

as always I love you very much and hope you have as much fun playing the game as I do...

...remember to say out of the #SALTMINES (whoever changed that thread description I love you most of all)

-cory


Dinotropia
posted in thread Deep Dive - Doombringer Limited on 2018-03-23 13:00:00-07:00
Havoc brings us tips and tricks for those looking to succeed in Doombringer Limited:

hextcg.com/deep-dive-doombringer-limited/


Dinotropia
posted in thread Friday Update - Battle Bling on 2018-03-23 11:14:00-07:00
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Greenmachine wrote:

So the update says the VIP is supposed to be Light the Votives and Cult of the Nameless City AAs., but the tourney rewards are the Falling Fangs and Annihilate AAs... just a FYI to update one of the two ;)
Thanks for the heads up! We are already on it. The rewards listed here are correct (Light the Votives and Cult of the Nameless City AAs), and they are being corrected in-game. Only the proper rewards will be given out.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-23 10:34:49-07:00
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Wolzarg wrote:

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Biz wrote:

if a troop with rebirth dies while attacking or blocking (but before combat damage occurs) is it still attacking/blocking when it comes back?
No a creature that leaves the playing field and comes back is always returned to the default state of not exhausted and not in combat any more unless acted on by a specific effect saying otherwise.
Hey Biz, what Wolzard said here is true! We had to clean up this rules wrinkle back around Armies of Myth. It was an issue that sometimes occurred! Basically, if you leave the warzone, you're removed from combat.


Dinotropia
posted in thread Friday Update - Battle Bling on 2018-03-23 10:00:00-07:00
Welcome to a round up of the week. We have a last call on some exclusive cosmetics, the latest in our community card building, and more:

hextcg.com/friday-update-battle-bling/


HEXSelali
posted in thread Fusing cards gives error on 2018-03-22 16:54:53-07:00
Okay, with the added information from @LOVELAIN Ive been able to recreate it. I will let the engineers know. Thank you for all your help and patience! @Ouroboros did you purchase any of the Apocalytes that you are having trouble fusing from the AH or get them mailed to you? Trying to see if your problem with Fusing them is related or something different.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-22 16:25:13-07:00
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Gregangel wrote:

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Gregangel wrote:

I am agree with you for Brillant Annihilix, but for verdict you can come up with a logical reason why it works like it does now.
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Shinshire wrote:

the problem is the wording of the verdict shouldn't make DHoN a target of judgment, it makes zero sense.
You must sacrifice a troop. You. That's a whole new effect to be resolved. Yes, it was caused by ZJ, no, that's not ZJ targeting your DHoN.
Same goes with Brilliant Annihilix getting 100% voided by Clash of Steel even if it's the only troop under one's control, the cards' wordings don't imply this itercation at all.
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LADFanFourLife wrote:

Twice my op play Zeddek's Judgement that had been reduced to 0 cost. For all 4 verdicts, I picked sac a troop, or sac an artifact/constant, with only a Dark Heart with minor mist gem on my field. All 4 times I I was not made to sac Dark Heart. The game before, op had played a Judgement that wasn't cost reduced, that made me sac my Dark Heart.
In my mind, verdicts cards was always cards that give your opponant the choice in the printing text effect. It show you the text from the point of view of the verdicted player (to avoid misunderstanding) but in this example it is like the card reads destroy targeted opponent troop/artefact
Maybe it does not work as intended but you can read it like I just did. So we need clarification
Could you give us some clarification about this. How verdict works internally ?
So I spent some amount of today looking into this, and the issue actually spawns from how the gem (same type of text as the Brilliant Annhilix) is functioning on the backend. What you're seeing here is a bug. These are meant to function as:

Spellshield from two cost or less cards and Spellshield from non-prismatic cards.

You should still be able to sacrifice these to verdicts/Bleed Out, things of this nature. We have a fix in the works for this.



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BirthingPodder wrote:

I have a question inspired by a recent experiment. Should/does the Hex clean up step (discard down to handsize) work the same way as the MTG clean up step?

Example: I control Painstoke Sister and discard Light Em Up to hand size. In MTG, I would get a trigger which could return the ruby action to my hand, and the game would recheck hand size once the stack has resolved. This creates an infinite combo. I tried this and it didn't work in the previously mentioned way, it simply went to my opponent's turn with me having 8 cards in hand.

Thanks in advance for the rules clarification!
Hey BirthingPodder

I'll be honest I missed this when making the set.

You're right this would have made an infinite combo here. So, I went looking for the distinction as to why this doesn't occur versus the Scribe of the Flayed Man/Conjured Candleghast + a card that triggers off of a troop being played Rune Ear Elite was what I used previously.

That distinction is that currently, the rules function such that you discard down to hand size only once during the end phase. Therefore, the triggers go on the chain, and resolve, however, once the triggers pass, we don't re-run discard step. We continue to the step of the end phase where we remove damage, then remove all effects with duration this turn.

Thus, that's how we prevent you from going infinite. Good eye on this, I missed this interaction at first.
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Wolzarg wrote:

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BirthingPodder wrote:

I have a question inspired by a recent experiment. Should/does the Hex clean up step (discard down to handsize) work the same way as the MTG clean up step?

Example: I control Painstoke Sister and discard Light Em Up to hand size. In MTG, I would get a trigger which could return the ruby action to my hand, and the game would recheck hand size once the stack has resolved. This creates an infinite combo. I tried this and it didn't work in the previously mentioned way, it simply went to my opponent's turn with me having 8 cards in hand.

Thanks in advance for the rules clarification!
While I'm thankful it doesn't work that certainly is a good question logically it seems like the discard is a step and once you are past it you move on even if you somehow added cards over the limit
What Wolzarg said here is true.
A) I'm glad it doesn't work this way.
B) I'm glad our end phase is sequential and doesn't have a loop feature on it. Allows us to make dangerous cards like Painstoke Sister.


HEXTrevorFenn
posted in thread Unable to choose Brilliant Annihilix when Clash of Steel is played on 2018-03-22 10:50:00-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Excruciate not working on Ps4 on 2018-03-22 10:50:28-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Minor Sapphire of Mists not working correctly? on 2018-03-22 10:13:59-07:00
Thank you for reporting this issue. We are currently tracking this.


HEXSelali
posted in thread Fusing cards gives error on 2018-03-22 09:56:21-07:00
Yea, repair install is tricky on Steam. There is a way to do it but it rarely fixes the problem. Usually we recommend a full reinstall for Hex on steam. You should search for Apocolyte if you are looking to see what cards you have available to fuse. Its going to show you an error if you only have one Apocolyte in your collection since there is nothing for that one to be fused with.


HEXRysu
posted in thread It's Your Card - Thematic Submissions! on 2018-03-21 14:37:29-07:00
Welcome back everyone!

After three solid rounds of voting, we've finally got a design for the card we're making. Congratulations to Steric for making the final design that we'll be seeing for the card.



At this point, now that we have a design, we can move to the next step which is to build the flavor or thematic of the card. When we do thematics for a new set of Hex cards, several of us from the company, including Cory Jones, Art Director Tyler James, Dinotropia, NobleRoostasaur and myself sit in a room for several weeks defining the themes of the set, creating a thematic for each card, naming them and creating an art description for each card. For the card we're working on here, we'll be breaking it down into doing each of these steps for the card one at a time.

The most important thing is getting a sense of what this troop actually is, so we'll start by creating a description of what this character is. In real life, this is all done verbally, and then afterwards we can define a composition for the art which also includes the description of the troop. I'll give a few examples of the art descriptions we've used so that everyone can get a feeling for what these descriptions are like. Here's a few examples from Doombringer:

One-Hit Wounder
The image is focused on a savage looking gnoll (style guide provided) charging you with a large hammer which has explosives attached to the head of it. The gnoll is charging at you with this massive hammer above his head, ready to strike. He has an insane look to him. The hammer head has lots of primitive looking explosives tied to it. The bombs are all lit, and the fuses are burning.

Hired Horn Herder
The image is focused on the Hired-Horn Nomad (see minotaur style guide) traveling through a snowy environment. He is based on a yak, not a bull, and should have the appropriate style of horns in addition to long shaggy hair that covers his eyes. He should still look strong and tough still. He dresses much like a sherpa with brightly colored clothing. He is dressed for cold-weather. He wears thick red robes with white/red patterned trim. Around his neck is a heavy scarf. On his back he wears a basket filled high with pelts and furs. He is leading a llama by the reins. It should be the same llama in Llamafy (see art reference).

As you can see, these descriptions are fairly short, only a few sentences, but can convey enough detail to give you sense of the character and also hone in on some of the finer details that make a character really feel real. As you can see in the above descriptions, we often have internal style guides that the artists have access to, so for our example we don't have to describe to the artist exactly what Hex's coyotles are, but as you can see with the Hired Horn, we can still deviate from the things we've done in the past. We also can reference cards, which will likely be important for the card, since you'll likely want to do with the Brown Fox Scout.

Lastly, this card will likely be in a set still set at the Frost Ring. Obviously we don't have any other Coyotles at the frost ring in the current story, so this can kind of be a one off rare that just happens to be in the set. Or if any of you out there are really creative coming up with a reason why this character might be there could be a big bonus.

In two weeks, on April 3rd, we'll lock down this thread and look at all of the submissions. Then we'll put up a poll to let you guys and gals vote on which thematic is your favorite. For those of you who want to submit a thematic, please put MYSUBMISSION into your post so that we can quickly identify all of the thematics that you want to submit separate from the normal chatting that goes on in these forums. If anyone has any questions, I'll be popping in here from time to time to help out. I'm excited to see what you guys can come up with and I hope you guys have some fun with it. Good luck!

See you guys in two weeks!


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-03-21 13:15:31-07:00
  • Fixed an issue with Dogpile creating Rabid Gnolls when it shouldn't
  • Fixed an issue with Killwheel gaining attack when a troop that had lost it's Rabid power attacks


HEXTrevorFenn
posted in thread Soothing Breeze + Howling Head Hunter not working on 2018-03-21 10:59:41-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXSelali
posted in thread Fusing cards gives error on 2018-03-21 09:41:09-07:00
When I said limited tournaments, I was talking specifically about your open tournaments. If you dont have any limited tournaments open then there is something else going on. Other people's open tournaments will not effect your cards at all. Try to use the Repair Install button on the patcher and see if that fixes the problem.


HEXTrevorFenn
posted in thread Unable to filter Set 8 cards in campaign deckbuilder on 2018-03-21 12:07:38-07:00
Thank you for reporting these issues. Engineering has been informed.


HEXTrevorFenn
posted in thread Rebirth not working correctly on 2018-03-21 12:01:11-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Hexploration - Doombringer Top Ten on 2018-03-21 12:00:00-07:00
Ali Aintrazi shares the Doombringer cards he is most excited to build with:

hextcg.com/hexploration-doombringer-top-ten/


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-03-20 14:55:40-07:00
There's a new package out there that should take care of problems people are having.


HEXTrevorFenn
posted in thread Weird loss of abilities with boon bunch on 2018-03-20 11:57:16-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Boingo Mercenary Party Passive bug on 2018-03-20 11:55:32-07:00
We are working on fixing this issue. In the meantime the AI does lose to a 45 minute timer.


HEXTrevorFenn
posted in thread Count Dragomir and Maw of the Hunt Bugs on 2018-03-20 11:08:03-07:00
Thank you for reporting on these issues. Engineering has been informed.


HEXTrevorFenn
posted in thread Dog Pile creates way too many gnolls on 2018-03-20 10:48:02-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Force of the Tomb bugged on 2018-03-20 10:47:15-07:00
Thank you for reporting this issue. Engineering has been informed.


Dinotropia
posted in thread Weekend $1,000 results (March 18) on 2018-03-20 10:00:00-07:00
There was much Bashing this weekend! Here are our winners from this exciting event:

hextcg.com/hex-bash-results-march-18/

Congratulations once again!


Dinotropia
posted in thread PVE Updates – Doombringer Edition on 2018-03-19 16:50:38-07:00
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Pandaemonium wrote:

One thing I would like to know now and in the future is a more clear understanding what new things drop off the arena compared to chests or wof.

Regarding distribution it seems much lower than 2 out of 5 but I could be unlucky.
Thanks to everyone's feedback on the issue, we did take another look like I mentioned above. It turns out that some of the data for our loot drops was not updated properly. Let me try and break down the bug for you all. First, in the actual system we have two categories of loot:
  • Old
  • New
However, for the sake of this argument, we can break that down further into three categories of loot:

  • Old
  • Medium (added in the last update)
  • New
The bug here is that Medium loot is incorrectly acting like New loot. Thus, the number of new drops were being cannibalized by older loot that was added in our first FRA update. We have isolated the issue and... it's fixed! No downtime or anything was needed. You can jump right in and enjoy our intended drop system right now!

Thanks a bunch for all your feedback everyone. With your help we were able to find this and fix it really quickly!


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-03-19 16:40:11-07:00
  • The champion Limerick the Lewd now gains health equal to the targeted cards cost


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 16:37:45-07:00
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Claud wrote:

So Steric was asking this before.
Do the come-into-play-attacking-troops like from Radical Rocksurfer trigger Assault effects e.g. Lazgar's Vengeance?
So Steric was asking this before.
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Claud wrote:

Do the come-into-play-attacking-troops like from Radical Rocksurfer trigger Assault effects e.g. Lazgar's Vengeance?
Thank you Claud! I missed this!

It does trigger Assault powers as well. Anything that cares about When a troop you control/When this... attacks, Are triggered by troops that are put into play attacking :)


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 15:17:32-07:00
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MrBlei wrote:

So I have 2 questions:1st: Should Kaleidotron lose its restrictions in limited? sinc its a bit Jankbot like and its hard enough to get 26 playables in a deck not to mention that 25 are prosmatic + the bot.

2nd: Playing Double down while having a Grapes of Wrath out.
If i understand it right first the when u play trigger (rowdy) should resolve and then the card effect should occure.
So a 0/1 Grape should become a 1/2 and then a 2/4, first rowdy then card effect.
Current game result is a 1/2 Grape and then a 1/3.
So Double Down grabs the stats at the time of play and not of resolving, which makes no sense since all stats should be even after you Double them.
Its in the card name.
Or am I completly on the wrong track here?
Btw Love this combo in limited since turning 5/6 into a 11/13 is still amazing.
Hey MrBlei,

This was something we discussed for Kaleidotron, as it's very very difficult to play this card in limited as written. We didn't want to create the two different rules and have the excess text on the card and instead made it this card that's really tricky to play in limited play. It's something we'd love feedback on when it comes to designs like these. We have a number of them, but finding the best execution of them from a UI/UX and their play-ability is something we're learning more about for many different types of play.

2nd:

So this is odd. I'll look into this, as I see what you're talking about occurring as well, but according to the code I see, I don't believe this should be happening.

As you said we have:
Grapes of Wrath + Double Down.

Play double Down.
Grapes of Wrath triggers Rowdy
Grapes of Wrath grows 0/1 ->1/2
Double Down Resolves.
Grapes of Wrath -> 1/3 (+0/+1)

Expected:
Play double Down.
Grapes of Wrath triggers Rowdy
Grapes of Wrath grows 0/1 ->1/2
Double Down Resolves.
Grapes of Wrath -> 2/4 (+1/+2)

This usually comes at the cost of the card not retroactively checking the stats on card when it resolves, and only checking them on playing. Thus, I'm looking at is it recalculating the stats of the target upon resolution, and the effect of double down says that it does, but clearly it does not (For reference, this is not improving if you have an Embertongue Skarn out either. It will get +0/+3 instead of +1/+3). Similarly, if I Wild Growth a troop in response, say a Wild Child the wild child is only getting +2/+2 not +5/+5.

Thus, this is a bug. I'll kick this over to the EG team and take a look at it with them. Thank you for finding this! Sorry if this ruined any of your fun making giant Grapes and other friends! Stoked you like the card though. It's a really sweet one I think!
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Blitzkind wrote:

Question about Raucous Revelry. When I use it and it triggers rowdy, that troop's cost is two after resolution, not one. I'm wondering if that's how it should be working and if so why? Because I thought it worked like this:

1) Cast RR, trigger rowdy from something, increase cost of Rowdy card
2) RR resolves, lowering the cost of the rowdy back to 1

I'm guessing I'm wrong, but I just wanted to clarify
Hey Blitzkind,

Raucous Revelry, should be applying AFTER the Rowdy trigger. However, similar to Assassin's issue, the effect is going off, almost seemingly after the card resolves. Thus, this is a bug. The Raucous Revelry, upon resolution should make all your cards with rowdy have cost of 1.

The chain should look like:

1) Play RR.
2) Trigger of Rowdy (Say Grapes of Wrath)

Resolution order:

1) Rowdy on Grapes of Wrath - 1/2 cost 2.
1) RR - Grapes of Wrath - 1/2 cost 1.

Adding this to the EG's plate, I'll work with them to figure this one out as well. Sorry ab out this Blitzkind.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 15:03:20-07:00
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Eraia wrote:

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Shinshire wrote:

however, they updated old cards with introducing of deploy/deathcry/stun keywords - Menacing Gralk
Deploy/Deathcry/Stun were new 'standard' templating. Diligence/Rebirth - I believe - were intended to be only for a specific block.
Looks like Thoom beat me to it.
Rebirth is certainly a flavor thing. I'm not sure where we landed on Diligence. I can see Tireless Researcher being updated, but it's possible it's too heavily ingrained into thematics that it should be left isolated to the Herofall/Scars of War timeline.
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Biz wrote:

if eternal curator gets some additional deploy abilities (eg. major sapphire bury gem from titania's majesty), what order do the deploy effects happen in?
Hey Biz! This question is a really good one, as it can be somewhat complicated depending on the exact wording and timing of all the power (Usually triggered powers) involved.

In this case, both the powers are untargeted Deploy powers. Therefore, they trigger at the same time (When this enters play (Deploy)) and because they're untargeted, aren't responded to by the champions, thus, we just follow time stamp order. In this case, the order in which they're written on the card is their triggering order.

Thus:
Trigger 1: Deploy - Void all Duplicates.
Trigger 2: Deploy - Bury equal to combined Stats.

Resolution order is reversed in terms of how they're added to the chain:

Trigger 2 resolves - Buries 14 cards.
Trigger 1 resolves - Voids all duplicates in the enemy deck.


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Assassin wrote:

If I play chasing the rainbow on turn 2 and rowdy piper on turn 3 and then a 4 drop on turn 4, will my resources be 4/5 or 5/5 afterwards?
I assume the former, and in order for it to work I'd have to play piper first and chasing second - is that correct?
Hey Assassin, another great question here, involving time stamps and trigger order.

So both of the cards in question Chasing the Rainbow and Rowdy Piper have the same trigger point, Rowdy! Therefore, we'll be looking to see if we play a card with cost > the current cost of the card.

On turn 2, you have 2/2, and play Chasing the Rainbow.
On turn 3, you have 3/3 and play Rowdy Piper, Triggering Chasing the Rainbow, giving you 0/1. Thus, you go -> 0/3 -> 0/4
On turn 4, you have 4/4 and play a 4 cost card. This triggers both of your cards in play, in the order in which their triggers were added to the trigger zone for the triggering order (Time-stamp order). Thus, the first trigger is chasing the rainbow. The second trigger is Rowdy Piper. This is because Chasing the Rainbow was in the Warzone first, thus, it triggers first. Similar to the order of multiple triggers on a card.

Thus:
Trigger 1 - Rowdy - Chasing the Rainbow, gain 0/1
Trigger 2 - Rowdy - Rowdy Piper, replenish Resource points.

Resolution:
Trigger 2 - Rowdy - Rowdy Piper, Replenishes resource points from 0/4 -> 4/4
Trigger 1 - Rowdy - Chasing the Rainbow, gain 0/1 from 4/4 -> 4/5.

Hope this helps clear that situation up! Just remember, that similar to how you spotted the order of triggers on a card, think of the trigger zone like a single card. It learns powers as cards enter play. And forgets them as they leave play. It remembers it's Cards and Powers it just doesn't have it written down as clearly as a single card we read does, but that the order is added and removed as new cards come and go.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 14:49:50-07:00
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Shinshire wrote:

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Eraia wrote:

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Wolzarg wrote:

Whisker would have to remain as his effect is unique but the other two could be changed to rebirth as long as there are no cards that specifically care about rebirth as a keyword making them stronger as a result.
Given that they didn't change previous 'when this readies' to diligence, I doubt they'll change old ones to rebirth. Tireless Researcher
i'm pretty sure they simply overlooked it (there are only 2 cards w/ it, and one is pve)however, they updated old cards with introducing of deploy/deathcry/stun keywords - Menacing Gralk

however, as you can see in the new meachnics article, rebirth doesn't equal 1-shot: deathcry, since it can be both triggered and resolved only from the crypt, while deathcry doesn't require a specific zone for the troop to be in => text can't be changed
Spot on Shinshire, we just haven't looked into this cleanup yet. It is however, now on my list.


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Artic wrote:

I think rebirth is:

one shot: deathcry - if this is in your crypt, put it into play

The bolded part is missing from Elder of Lost Ages.
Correct Artic, nice work pointing this out, as before, this is why we cannot make Elder of Lost Ages or Whisker of Azathoth have Rebirth.
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Thoom wrote:

As a more general rule, old cards seem to only get updated with new keyword templating if the new keyword is a core keyword. Rebirth looks like it's going to be tied to the 9/10 block for the moment.

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Wolzarg wrote:

Whisker would have to remain as his effect is unique but the other two could be changed to rebirth as long as there are no cards that specifically care about rebirth as a keyword making them stronger as a result.
This part doesn't matter as much. It's fine if an old effect gets keyworded and the cards that have it become stronger, because the new cards could always be templated in a more awkward way like Your cards with Rebirth or 'Deathcry - If this is in your crypt, put this into play' have +1/+1. or whatever.
As long as templating revisions don't significantly change what a card would have done in the context of its own set, IMO they should be free to go as heavy as they want on them for the sake of clarity.
Fantastic Point Thoom. I would say, in general, our team also is on the side of retroactively updating things into new/updated keywords when we can consolidate things into new things. When there are some differences like Rebirth and Deathcry, they need to be different. But you bring up a good point, it does also lead to potential odd templatings/cards like All your troops with Deathcries get +1/+1 or Troops with Rebirth get three random <b>Boons</b>. Once we do stuff like this, if the differences between the two cannot be consolidated (In this case, we want them to be different) then we need to leave them as two. But yes, in general, we love updating old stuff, see Tireless Researcher like Eraia brought up :). Looking into potentially updating that for the future now.


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-03-19 14:35:47-07:00
  • The Champion Jawz now works correctly when you have more than 1 troop in your crypt
  • Gems that require a prismatic troop in play no longer work when you control a prismatic constant


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-03-19 14:24:49-07:00
This is live now; as always I can't really test it because I don't have a linux box handy. Let me know if you run into any problems.

Chris Woods


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 13:43:37-07:00
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attt wrote:

Rebirth again:

Are you changing the text on old cards to Rebirth (like Elder of Lost Ages)?

so what is going on with Whisker of Azathroth then?
We won't be, but this is a good question, there's a few reasons for this:

1) They're not functionally the same. They're very similar, but with a few key differences.
The first being that you can have the One-Shot power multiple times, and with rebirth you cannot.
The second being that Rebirth requires the troop be in the crypt upon resolution, therefore the Rebirth power is not eaten up by something like Lord Blightbark's power. We wanted to make sure that the Blightbarks then and now didn't conflict with one another.
The third reason is the flavor. The blightbarks are all about life and Death, but they're more Undead, Plants, and at the helm an Elf and a Vampire. The Coyotle story doesn't really mesh into this very well, despite the Coyotle having their own beliefs about life here on Entrath and the life beyond.

Whisker - No, this is a really special power. Changing this into Rebirth wouldn't really make sense rules-wise as while it's in the same vein, it would need to be like Rebirth with 8-shot. Again, not on flavor, and not functionally the same either.
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Blitzkind wrote:

This was brought up in the comments for Burgle's article today and because I love doing terrible things to my opponents, I wanted to check before investing:

Let's say I have silent auctioneer on the field and drew my whole deck with absolute power. My opponent has 4 Robogoyle in their deck.

I discard to hand size at the end of turn, does it work like this:
I discard a card, they mill Robogoyle
Robogoyle triggers, they put cards back
I discard another card to continue to go down to 7

OR does it work like this:

I discard a card, they mill Robogoyle
I continue to discard down to 7
Robogoyles trigger after I'm at 7 all at once

Inquiring minds wish to know

Wow awesome question Blitzkind. I honestly am unsure how the engine is treating this, but to verify, this is how it should work:

1) You discard ALL necessary cards during the discard step of your end phase. If you have 50 cards, you discard 43 in PvP or 40 in PvE.
2) Any triggers that occur will be added to the chain.
3) We resolve the untargetted triggers - Silent Auctioneer one at a time.
4) We bury 1 or more Robogoyles, they trigger after entering the crypt, and are untargetted. Therefore, they can weave in between the Silent Auctioneer triggers.


Thus, in the scenario you've listed out, we should observe the second world. Note, this happens during the discard phase, such that they go until This turn will have their duration end during that phase. A card like Rune Ear Elite would fit this example.
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Eraia wrote:

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Wolzarg wrote:

Whisker would have to remain as his effect is unique but the other two could be changed to rebirth as long as there are no cards that specifically care about rebirth as a keyword making them stronger as a result.
Given that they didn't change previous 'when this readies' to diligence, I doubt they'll change old ones to rebirth.
Tireless Researcher
Good call Eraia, this is one that I have really considered updating however, as there's nothing that did Give a random Diligence power or Ready all troops with Diligence we never tried to call out this keyword, so Tireless Researcher is one that we could update if we wanted to I believe (Unless there's a PvE card/mercenary or equipment I'm not thinking of).


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-19 13:01:14-07:00
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Spit wrote:

Will Feral Formulation trigger if you don't have 2 cards to discard? So if you cast this with 0 cards left in hand, will you still draw 3 cards?

Or how about other cards like Death Toll?
Hey Spit

Feral Formulation with no other cards in hand is a combo :). Basically, the discard is not an additional cost, and instead an effect when the card resolves. Therefore, if you don't have any cards to discard, you get out of that penalty. The way to note this is that the card doesn't say As an additional cost or If you do (in a trigger).

NOTE:

I was out for personal reasons the past two days, getting back into these shortly and will respond to every question in this thread that I can today!

~Corey Burkhart


HEXTrevorFenn
posted in thread Maniacal Mask Bug on 2018-03-19 11:29:26-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Sugarpuss, Boonberry Punch on 2018-03-19 11:16:11-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Markul of Shadows makes enemy champion lose 1 hp on 2018-03-19 11:09:28-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Terrible Transfer Gloves of the Dark Side Not Giving Blood Threshold on 2018-03-19 11:08:50-07:00
Thank you for reporting this issue. I have informed engineering.


HEXSelali
posted in thread Fusing cards gives error on 2018-03-19 11:05:31-07:00
Any Apocolyte card that is in an active limited deck will show up in your Card Collection but not be able to be fused there till the limited event is finished. If you try and fuse one that is you will notice that the QTY: at the bottom of the card in the Fuse UI says 0.


HEXTrevorFenn
posted in thread Markul of Shadows on 2018-03-19 11:04:32-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Boon Buddy loses Boons when Bounced on 2018-03-19 10:59:20-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread FRA: Voice of the Ashwood has speed in Periwinkle (still) on 2018-03-19 10:42:30-07:00
Thank you for reporting this issue. I have informed engineering.


Dinotropia
posted in thread PVE Updates – Doombringer Edition on 2018-03-19 10:36:24-07:00
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Airtron wrote:

@Dinotropia

Can you confirm if the current loot distribution in FRA is bugged or intended?
That is really more a question for QA. I can inquire. Is there a reason you feel it is bugged?


HEXTrevorFenn
posted in thread AA Chasing the Rainbow on 2018-03-19 10:25:22-07:00
Thank you for reporting this issue. We are already tracking this and is listed on the known issues.


HEXSelali
posted in thread Fusing cards gives error on 2018-03-19 09:53:39-07:00
Did you open the packs normally or did you get the Apocolytes through any limited tournament?


Dinotropia
posted in thread PVE Updates – Doombringer Edition on 2018-03-19 09:45:42-07:00
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Ouroboros wrote:

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Mstrauss wrote:

I also got this and a other item/card with a different code. What is it?
Anyway I ran the arena a few times and was surprised to not get any Ambrosia but two Xocoys.
And I did get some new equip and some new cards, but nothing extra good...
I wish we could git some kinda official werd on this.
Like :
1. We did it, open away
2.We didn't do it yet, don't open anything
3. We did it, but itsa buggered, you can open stuff and it will all work out when we patch it.

I don't mind it being buggy that's jest online games, but I dislike not knowing what's going on if it affects my decisions as to what I can and cannot do and when.

Jest ell us... :)

Most issues are recorded in our Known Issues thread. Please always check there first when you encounter something strange. More often than not you will find an explanation.

You can see some details on what you are describing under the Doombringer section, but here are a few more:

Those missing items are Ghoul Ashes (7ab6be61-0b88-44e3-a5ab-285540f1a19d) and Spectral Collar (d1c6de23-6f86-478a-9d91-65242a01f970). I put missing in quotes because you have them on your account, but currently they are not rendering properly or appearing in your collection because of a parsing error (hence the hash). When we resolve that issue, you should see the corresponding equipment in your collection.


HEXTrevorFenn
posted in thread [BUG] Mysteres de l'angoisse Not Allowing Draw mechanics. on 2018-03-19 12:59:16-07:00
Thank you for reporting this issue. Engineering has been informed.


HEXTrevorFenn
posted in thread Doombringer Khas voiding ability can't target troops socketed by minor sapphire of mists on 2018-03-19 12:57:34-07:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Boingo Mercenary Party Passive bug on 2018-03-19 12:37:19-07:00
Thank you for reporting this issue. I have informed engineering.


Dinotropia
posted in thread PVE Updates – Doombringer Edition on 2018-03-19 12:23:51-07:00
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PlatinumDeTwenty wrote:

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Dinotropia wrote:

That is really more a question for QA. I can inquire. Is there a reason you feel it is bugged?
Seems like the rewards are heavily tilted towards older cards
Speaking with R&D on the issue, here are a few comments on the new system:

  • We did lower the new vs old loot ratio as mentioned in our update article. However, given the volume of loot that is new vs old, you are still much more likely to get a specific new item when you roll something new. This is also way higher than if everything were an equal percent chance, as some people have suggested.
  • With our current numbers, on average 2 out of every 5 new cards you earn will be new (which is quite respectable).
  • For those who want higher drops than that, it is important to recognize that getting everything at once isn't always the best play experience. At our old rates, everything was acquired very quickly and some of the motivation for playing the FRA was lost. Stretching out the curve slightly gives everyone a reason to keep playing in addition to the fun they have with our new champions, etc.
  • We did get a lot of feedback from newer players saying that it was impossible to get older stuff. Even now, with the changed rates, you are much more likely to get a specific new item than a specific old one because of the differences in volume.
All this said, we are interested in your experiences with the new numbers. Please keep leaving your (polite) impressions here. We do read them, and we will consider all feedback as we continue to improve the FRA experience.

Finally, based on your feedback, we will be taking an additional QA pass on the system to ensure that everything is working properly.


HEXTrevorFenn
posted in thread PvP Cards Not applying +1+1 or -1/-1 effects on 2018-03-19 12:22:19-07:00
This should be fixed currently.


HEXCrisis
posted in thread PinnedRolling Fixes on 2018-03-19 12:15:52-07:00
  • Fixed an issue that was causing the tournament server to receive an unreasonable amount of requests
  • Issue with Sir Pies revealing more cards than intended has been fixed
  • Sir Pies has been unbanned in Standard and Limited
  • Sir Pies will now appear in Limited tournaments


HEXTrevorFenn
posted in thread Mad Packmaster Elite still bugged in FRA on 2018-03-19 12:13:53-07:00
We are currently tracking this issue and it is listed on the known issues.


HEXCoryJones
posted in thread Friday Update - Doombringer on 2018-03-16 17:09:10-07:00
even if I did an update to the update... who would read it! everyone is drafting... ME INCLUDED

have fun and we will update the update next week :)

HAPPY DOOMBRINGER!!!

I will say so far I am really enjoying the draft format...


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-03-16 15:23:00-07:00
we autodelete the old version on patch

It's taking a bit because the linux build target for unity 5.6.2p2 (what we were building on) is actually corrupted. I'm just installing unity 5.6.5p2 to sort of skip the issue (rather then wait for Unity to fix it) but I'll have to rerun all the asset bundles and whatnot, so it might be late into the evening before the new build is ready.

Sorry bout that all! This is still sort of officially unsupported, so in the last week running up to release t's sometimes really hard to get time to work on it when people are complaining about major system bugs.

Chris Woods


HEXTrevorFenn
posted in thread lvl 100 primal pack on 2018-03-16 11:00:41-07:00
It is not currently. We are working of fixing this issue as soon as possible.


HEXTrevorFenn
posted in thread Mysteres de l'angoisse + cannibalize = nope on 2018-03-16 10:56:07-07:00
Thank you for reporting this issue. We have notified engineering and should have fix for this soon.


HEXTrevorFenn
posted in thread Voice of D'endrrah Elite in FRA on 2018-03-16 10:40:56-07:00
Thank you for reporting this issue. We have informed engineering.


HEXTrevorFenn
posted in thread Jawz's Champion Power can't be activated with more than one troop in your crypt on 2018-03-16 10:35:18-07:00
Thank you for reporting this issue. We have informed engineering of this matter and should have a fix soon.


HEXTrevorFenn
posted in thread Strange new Item in AZ Packs on 2018-03-16 10:33:06-07:00
Thank you for reporting this issue. We are currently tracking this and when it is fixed you shall have the equipment already in you inventory.


Dinotropia
posted in thread Friday Update - Doombringer on 2018-03-16 10:00:00-07:00
Welcome to a round up of the week. We have our Doombringer release, Shards Beta reminders, and more:

hextcg.com/friday-update-doombringer/

Enjoy!


Dinotropia
posted in thread Forsake the Shards on 2018-03-16 10:00:00-07:00
Hogarth the Mad, the Sorely Ill-Fated, and Master of Nothing continued his climb away from the Twilight spirits below...

hextcg.com/forsake-the-shards/


Dinotropia
posted in thread Doombringer Update - Patch Notes on 2018-03-15 23:00:00-07:00
We are applying a patch to address a few ongoing issues and bring our 9th set into the game! Here are patch notes for this latest round of updates:

hextcg.com/doombringer-update-patch-notes/


Dinotropia
posted in thread In the future, please consider forum threads more than you consider privately pm'd letters. on 2018-03-15 18:38:05-07:00
Hey Sukebe,

We consider all player feedback, no matter the origin. We read forums, reddit, and even spend time on twitch, in-game, and on discord.

I think it is a misinterpretation to say that we privilege one form of communication over another. In fact, with regards to the Root Sleeves, there were several public threads asking for these, as were there both public and private threads asking for more reasons to open packs outside of tournaments.

I think you are putting too much worry to the idea that we considered PMs with a greater weight than we consider other forms of contact. And, if you are still concerned that this is the case, please don't hesitate to drop me a PM yourself with your personal concerns. I will definitely read it.

Best,

Dino


HEXRysu
posted in thread It's Your Card - Design Vote, Round 3 on 2018-03-14 20:50:21-07:00
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Azuchi wrote:

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HEXRysu wrote:

This poll will be going for one more week when Jared and I will be back on stream to celebrate our final winner..
Outta curiosity, what's the release plan (ie, as far as how the card'll drop), and is the card still intended to be PvP-usable despite its release being delayed until after the Set 9 release?

And as far as ending up with a third round of voting, I much prefer 1v1 or exclusionary polls anyway, as they're more fair, so this outcome is a good one. :)
The card wasn't planned for Doombringer, cause even once we have the design, we have a lot more steps beyond the design of the card.

As a look to the future, here are some of the things we have planned:

Flavor
Art Description
Choose an Artist
Artist Proofs
Lore text

Because we have all of these steps left, we couldn't just allow for a tie and print both cards simultaneously.

We should be able to get the card in for Doombringer's followup, which will be released this summer. That is if every step of the way isn't just tie after tie after tie. ;)


HEXRysu
posted in thread It's Your Card - Design Vote, Round 2 on 2018-03-14 18:56:29-07:00
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Utremeld wrote:

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Azuchi wrote:

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Steric wrote:

This race is so close. If we get a tie, do both the designs win?
Traditionally, one updates the original thread to indicate a phase of voting is complete, so I didn't get a chance to vote (for Steric's card) despite following the event fervently. That said, two cards are better'n one.. but if you absolutely need a tie-breaker, there's one for you.
I tiebreaker vote for Bootlace, we're back at square one. Your move.
Make your tiebreaker vote count: ROUND 3!


HEXRysu
posted in thread It's Your Card - Design Vote, Round 3 on 2018-03-14 18:53:37-07:00
Hey Gang,

Well, that was exciting. Once again we've found ourselves deadlocked. If we would have had a stream today, we could have settled this on stream, but Jared and I are tying up some last minute Doombringer items along with some exciting stuff for the future. So instead, we'll have a runoff poll between our two finalists, Bootlace and Steric.

This poll will be going for one more week when Jared and I will be back on stream to celebrate our final winner... or if the community comes out in a tie again, we'll battle it out on stream for the final winner.

Once again, here are the final designs.

VS

Brown Fox Scout for reference

Good luck to the finalists and we'll see you in a week.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-14 15:55:11-07:00
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Arcanyx wrote:

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Amostephil wrote:

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Wolzarg wrote:

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Amostephil wrote:

How does the Pleasure Tent works?
Will we get ANY troop, but its stats are 1/1 (so a 1/1 gargalith for example is possible)
Or can we only get troops, that already have 1/1 stats (Baby Yeti, Leprechaun Artist, Charge Bot and so on)
The second option
Where do u take this information from?
There's no official source yet, but this functionality would match the templating of other cards. For example, Genesis Pool Leviathan summons a troop with cost 5. It doesn't summon a random troop and then change its cost to 5. So Pleasure Tent would look at the possible troops based on the format and only choose from those that naturally have stats of 1/1.
If it was to change its power and toughness, the wording would be more like the reminder text of Conscript (since Conscript changes the thresholds of random troops). A Pleasure Tent with that makes any troop but with 1/1 stats would probably say: Summon a random troop. Its [ATTACK] and [DEFENSE] become 1 [ATTACK] / 1 [DEFENSE] .
Spot on here Arcanyx, good deductive reasoning! :D


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Steric wrote:

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Eraia wrote:

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Hevka wrote:

When an opposing troop dies, summon a Phantom means you get them right after they die.
What he's saying is that they'll die BEFORE you get the buff as the card is written.But I don't think that's the intent.
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Vroengard wrote:

1) Are cards that are put into play attacking trigger any on attack effects? Example: Deathdozer puts a Gnoll with Rabid from crypt in play attacking. Will the Gnoll's Rabid trigger?

2) Casting Soul Severance after an opposing troop died will create a Phantom or not? I'm asking because over at Battleshopper, the test reads Opposing troops get -1 Attack/-1 Defense this turn. You get When an opposing troop dies, summon a Phantom this turn.

YOU GET

usually means your champion gets a buff, meaning that anything that happened before getting the buff, the buff does not apply.
Troops don't die from getting -1/-1 in the middle of an ability. No troops will die in between the -1/-1 and the you gain When an opposing troop dies, summon a Phantom this turn because the check to see if a troop dies from having 0 health is only done in between cards resolving.
Correct Steric :). It checks any time before the engine could give anyone priority (we call it pre-priority processing) so before a card/power resolves, or a player gets the chance to make an action (play cards, attack, etc).


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-14 15:53:22-07:00
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Kyradren wrote:

With the Gravebane Terminus and other cards that somehow get Rebirth multiple times, do these rebirths stack, so that something with two Rebirths has 3 lives, or do they consume them all at once?
Nice question Kyradren.

So Rebrth is actually a binary keyword to alleviate this issue. This is similar to say Flight/Steadfast/Lethal, etc. Either you have it or you do not. It does not stack up like Rage X does. Therefore, a card like Shadow Serpent only knows if it has Rebirth once, not potentially 5 or more times. When it dies, it loses the rebirth and doesn't have it anymore, but it could gain it again. We did this actually to avoid the second scenario you describe where a troop dies say 4-5 times because it got -DEF applied to it.


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Eraia wrote:

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Kyradren wrote:

With the Gravebane Terminus and other cards that somehow get Rebirth multiple times, do these rebirths stack, so that something with two Rebirths has 3 lives, or do they consume them all at once?
My thought is that, as 'rebirth' triggers when it enters a crypt, all of the rebirths will trigger simultaneously.
My followup question to that is, if I'm right... would a card with a 'deploy' effect alongside multiple rebirths trigger the deploy effect multiple times since each rebirth 'puts the card into play' and all trigger simultaneously?
Heh, these were other issues that came up. In this world, if a card had say 3 Rebirths (Again, this cannot happen, but let's go down the rabbit hole as they're fun to explore), it would trigger rebirth 3 times. The first one would resolve and move it from the crypt into play, triggering its deploys. We'd resolve the deploy power (if untargetted, or it waits to go to the chain after the rebirth powers). Then, the next rebirth power resolves, the troop is moved to play. HOWEVER, this does NOT trigger deploys, because the troop didn't enter the warzone. It was already in the warzone and therefore doesn't get credit for entering the warzone. The third trigger would follow suit.

TL;DR
This can't happen, but if it could, no, you only get the deploy power's once in this case.


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Thoom wrote:

As I understand it:

1. Rebirth doesn't stack

2. But if it did, it would only trigger once, because part of the condition for Rebirth is that the troop is still in the crypt. So after the first Rebirth resolved, the second one would fizzle.

3. But if it did resolve, it wouldn't re-trigger Deploy effects, because you can't enter a zone from the same zone, so after the first Rebirth resolves, the card is no longer entering play when further Rebirths resolve.

Is that all correct, @HEXPureforce?
Spot on Thoom! Literally, to every detail! :D


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Vroengard wrote:

1) Are cards that are put into play attacking trigger any on attack effects? Example: Deathdozer puts a Gnoll with Rabid from crypt in play attacking. Will the Gnoll's Rabid trigger?

2) Casting Soul Severance after an opposing troop died will create a Phantom or not? I'm asking because over at Battleshopper, the test reads Opposing troops get -1 Attack/-1 Defense this turn. You get When an opposing troop dies, summon a Phantom this turn.

YOU GET

usually means your champion gets a buff, meaning that anything that happened before getting the buff, the buff does not apply.
Hey Vroengard

1) We thought it would make most sense if you do. Therefore, the rules of these that they're put into play and then considered to have the attack function run on them. Therefore, they Declare an attack for When this attacks triggers. So in the case you use Zomboyz on your Attack Dog your puppy will get the +2/+2.

2) You will not get a phantom for troops that have previously died this turn. The text is intending that, for the rest of the turn, including this card's resolution (because troops won't have died to pre-priority processing yet from the -1/-1), you'll summon a phantom. It doesn't mean that you get a phantom for each troop that has died and that will die this turn. The functionality, yes, does apply this power to your champion as a buff for the turn.


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-14 15:42:05-07:00
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Spit wrote:

The root resource cards state 'Put a x shard or x shard into your hand'.

Does it create the resource or pull one from your deck?
Good question Spit. This is to create them and put them into your hand.


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Amostephil wrote:

How does the Pleasure Tent works?
Will we get ANY troop, but its stats are 1/1 (so a 1/1 gargalith for example is possible)
Or can we only get troops, that already have 1/1 stats (Baby Yeti, Leprechaun Artist, Charge Bot and so on)
Hey Amostephil,

The pleasure tent actually makes troops that have base stats of 1/1. So yes, things like Baby Yeti, Leprechaun Artist, Midnight gatherer, etc.
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Steric wrote:

Does Lilygrove Warden create a phantom when the Warden itself dies?

Also seconding Blitzkind's question: Do Rabid powers that require a target get used up if there is no valid target?
Hey Steric,

Lilygrove Warden does see herself die as well, so you will get a phantom when she dies.

To the rabid thing again, no! If there's no target, feel free to still get in there with your Gnoll army!


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-14 15:36:43-07:00
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Piecetinker wrote:

Have a couple:


1. Does Coalesce trigger twice from a Prismatic troop? If there is a D/S Troop as a well as a Blood troop, are there three individual triggers?

2. If a Rabid triggers then Mad Doggin' is played, does the client remember that the One-Shot was used if Mad Doggin' gets destroyed after? Or does it retain the One-Shot again after it is removed as if it was reverted?

3. If an Ice Block (from Glaciate) gets Runebined, does the troop come back into play and Glaciate goes to the Crypt when a Resource comes into play? Or does it get reverted and the troop is lost?

4. Similar to Coalesce, does Lunar Resonance count Prismatic cards as 2 Colors? If I play a Daarmak does this trigger automatically?
Wowzers, this thread blew up in the last 24 hours!

Hey Piece tinker, to your questions here:

1) The action doesn't trigger, however, it does see the prismatic troop for each different threshold it has. Therefore, a D/S troop would yield 2 of the conditions. If you have a D/S and a B/D troop, you yield 3 of the conditions. Therefore, in the 2nd example here, your B/D troop gets +1/+1 (for blood). Then either your D/S or B/D troop gets +1/+1 (for diamond). Then your D/S troop gets +1/+1 (for sapphire).

2) So the text you're referencing is: Your troop's <b>Rabid</b> powers are no longer [ONE-SHOT]. What this means, is that when the Rabid power triggers, it's not removed. It doesn't prevent already used powers from being removed. However, if the Rabid power is added on afterwards, it will not be removed when triggered thanks to Mad Doggin's second power.

3) So Glaciate can transform a card into an Ice Block (a constant). The Runebind then hits the Ice Block. Assuming I follow what you're saying correctly, If the controller of the now Mysterious Rune has a resource enter their hand, the Rune will revert, going back to its initial form, (Not an Ice block). Therefore, the troop comes back, and not the ice block constant.

4) Yes, the Lunar Resonance also counts different thresholds individually. So if you have a B/W and a R/D and a S/D troop, you meet the conditions for Lunar Resonance! If you have Daarmak out, you will get the trigger on your next turn! (Combo!)


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Xadouz wrote:

Regarding Rowdy, it states that the cost increases when you play a card with a higher cost, but how much does it increase? +1 or does it match the card played ?
Hey Xadouz

The increase in cost is only by 1 resource. Therefore, if you have a Grapes of Wrath and you play a Boulder Brute, the cost of the Grapes of Wrath increase to 2, not 5.


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Blitzkind wrote:

If Zomboys attacks and there's no valid troop in the crypt is the Rabid trigger wasted or does it not take effect until you can bring something back?
Hey Blitzkind,

If Zomboyz attacks and there's no legal target, the condition for the power is not met. Therefore, it will not use the 1-shot up on the Rabid power. Thus, you're safe to attack with your Zomboyz even if you have no troops in your crypt :).


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Hevka wrote:

Does Kaleidotron ignore threshold cost of cards ablities or only play cost?
example : wells / new 5thresh shard / gems /etc.
Hey Hevka, great question, a complicated one.

So Kaleidotron only ignores costs of CARDS in your hand. Thus, it only counts when trying to PLAY the card. It doesn't work for activated powers (Frostform; Off-shard Primodrials, etc) but you can play the card while lacking the necessary resources.

Because it only checks cards in your hand and the threshold costs it doesn't ignore gem powers either. Therefore, since it only sees the actual requirements to play the card it won't help with Eradicrux Heart either.


Dinotropia
posted in thread Lore Locked - Ardor Day on 2018-03-14 10:00:00-07:00
SeriousBsnsGame brings us a lovely new Lore Locked:

hextcg.com/lore-locked-ardor-day/

Enjoy!


HEXRysu
posted in thread Doombringer Mercenaries on 2018-03-13 17:07:50-07:00
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BroomBot wrote:

*Beep Boop*

Obliteron Kor has me Wiggin out.

So who snuck the Enderverse pun in?
:)


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-13 16:50:07-07:00
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Biz wrote:

i have a rebirth troop

opponent has bride of the damned with all the thresholds

my rebirth troop dies. what happens?
Hey Biz,

So this is an issue of turn play order.

If the Bride of the damned player is turn order we have:

Bride of the damned revert and steal trigger.
Rebirth Trigger.

Resolving the opposite way:

Rebirth resolves, troop is returned to play.
Bride of the Damned revert and steal trigger resolve. -> gives it rebirth again (Assuming it started with it) and the bride player gains control.

If it's the rebirth troop's controller's turn:

Rebirth Trigger.
Bride of the damned revert and steal trigger.

Resolving the opposite way:

Bride of the Damned revert and steal trigger resolve. -> gives it rebirth again (Assuming it started with it) and the bride player gains control.
Rebirth fails - > It's no longer in the power controller's crypt (your opponent's)


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Rolfusius wrote:

Will the diamond major socket of battalion buff your troops if the gem in play is on a non-troop (like an artifact or a constant)?

Appreciate the thread, probably going to learn lots of stuff
Ahh I see the confusion because of the way it's worded :Other troops you control have +1 [ATK] / +1 [DEF].

The short answer, is yes! If this is socketed into something like Gront's Gift it will still buff your other troops. I'll see if we can find a clearer and better wording for this as time goes on. These powers tend to be oddly phrased at times when they end up in a non-troop.

Good question Rolfusius!


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-13 16:26:12-07:00
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DogeyMcDogeface wrote:

If I Fuse Two Echotwin Apocalypte how many copies will i get when played?

Also how does Extended arts/stardust work on enders pre fushion, if i fuse one ea and one normal art will it be ea?

Thanks :)
Good questions!

So the two Echos will fuse into a Echotwin Terminus. Thus the triggers will go as follow -

Summon a copy of this
Summon a copy of this.

However, the way one-shots works is that they're removed from the card when they trigger and go to the chain, thus, when the copy is summoned, the Echotwin Terminus sees it's text as blank.

Therefore, with two triggers on the chain of Summon a copy of this. You'll summon 3 2 [ATK] / 2 [DEF] troops.


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Goliathus wrote:

Well, now I have a proper thread to ask this, again: Say I play in a BO3. After match 1, I fuse the two enders in my main deck into a terminus. This means the two enders are permanently gone from my collection and my main deck now has 38 cards(or 39 if the terminus is added right away). What will happen if I did not save the deck until time out? Do I go into match 2 with a 38 cards deck because the system cannot find the two enders? Errors? Crush?
Another good one. You cannot Fuse during reserves. This was done to avoid this exact thing, as there were a number of logistical errors that could occur with illegal decks being submitted, or decks without cards you had.

Thus, you can only fuse in deckbuilder before a match begins.
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Steric wrote:

Is the new equipment that can be found in the campaign going to be available in the dungeon packs as well? Would like to know the answer before I buy up and crack open a ton of Great Machine Graveyard packs.

I know this thread is for rules questions and this doesn't exactly fit, but I wasn't sure where else to ask this.
EDIT: The dungeon packs pull from the AZ loot tables so some of the new AZ loot can be gained from the dungeon packs.


Dinotropia
posted in thread Doombringer Patch Announcement on 2018-03-13 15:29:19-07:00
Patch details for our Doombringer update!

hextcg.com/doombringer-patch-announcement/


HEXPureforce
posted in thread PinnedDoombringer Q&A Thread on 2018-03-13 14:54:41-07:00
Hey all,

Rules manager Corey Burkhart here.

I'm opening up this thread earlier this time, as I find as a player I want to ask questions as soon as I see the cards, rather than later.

Thus, while we're nearly about to release Doombringer, I want to open up a space for you the players to ask rules questions regarding the cards. Please feel free to leave these here and I'll get to them when I can.

I know after the set went live for Dead of Winter I struggled getting back into the forums to answer those. I'll improve such efforts and make sure I'm answering questions after the first week at least once a week.

Thanks!


Dinotropia
posted in thread Doombringer Pack Sleeves on 2018-03-13 14:21:12-07:00
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Yasi wrote:

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Dinotropia wrote:

Be kind and polite.
Even to Metronomy? :/
Even to Metronomy :)


Dinotropia
posted in thread Hex Calendar on 2018-03-13 14:14:42-07:00
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Loopholists wrote:

I did make that mistake, but the release celebration is also not listed.
Sorry about that! Been running to and fro on this end. The release celebration is now up.

I think we do a pretty good job letting you know what our daily events are (at least when it comes to tournaments), but while we are on the subject, if there are specific things you would like to see more of on the calendar please do let us know here. I can see what we can do to make that happen.


Dinotropia
posted in thread Doombringer Pack Sleeves on 2018-03-13 13:47:50-07:00
Hey guys, I am going to break out the stern hat here for a moment. Remember when I said that we should discuss ideas and not people? It seems we have failed to honor that directive.

Be kind and polite. Period. Take a moment to reread what you are posting and consider how the other side might read your words.

If we can't honor this as we disagree, I will start handing out warnings.


Dinotropia
posted in thread Weekend Tournament results (March 10 - March 11) on 2018-03-13 11:35:31-07:00
Hey Steamdog - thanks for coming forward! You are indeed the right person for the prize. The number was marked down incorrectly on the webpage, but going through our records you were the one who was rolled.

I will fix this accordingly.


Dinotropia
posted in thread Weekend Tournament results (March 10 - March 11) on 2018-03-13 10:27:20-07:00
There were a host of tournaments this weekend, including our Cosmic Crown Showdown! Come congratulate our winners!

hextcg.com/cosmic-crown-showdown-2018-season-1-the-winners/

hextcg.com/hex-bash-results-march-10/

hextcg.com/hex-clash-results-march-11/

Well done!


Dinotropia
posted in thread Doombringer Mercenaries on 2018-03-13 12:00:00-07:00
Today we'd like to show off some of the exciting new mercenaries who will be arriving with the Doombringer release!

hextcg.com/doombringer-mercenaries/


Dinotropia
posted in thread Doombringer Pack Sleeves on 2018-03-12 15:33:56-07:00
Hey guys! I am going to preempt some of this here and remind everyone to stay productive and on topic. Make sure that you are addressing the merits of the argument or system and not attacking other forum goers when you do.

Whether you like the system we are trying out or no, we appreciate you letting us know (politely) here.

Thanks!


HEXTrevorFenn
posted in thread Ps4 withering gaze on 2018-03-12 13:10:59-07:00
Thank you for reporting this issue. I have informed engineering.


Dinotropia
posted in thread Doombringer Full Spoiler List on 2018-03-12 13:00:00-07:00
It's the post you all have been waiting for - Here is the Doombringer Full Spoiler List:

hextcg.com/doombringer-full-spoiler-list/

Enjoy!


HEXCoryJones
posted in thread Doombringer Pack Sleeves on 2018-03-12 11:58:26-07:00
I guess I should jump in here ||

We had feedback from the community that the pack crack experience was not what it should be and there should be some incentive to open packs outside of tournaments...

(this was NOT my instinct, but I want to try stuff the community suggests)

and I am OK with HEX being a bit experimental, heck we have a great community and we can try stuff and see how it works...

so the notion was put something in the packs with value that you only get from opening them raw... OK

I looked at all the stuff we had that can generate excitement and sleeves is the only one that I KNOW works... as the last Kismet Draft demonstrated AA commons / uncommon just are not compelling (sadly), and things with inherent value (rares / legendary), well I don't want to lower their value with another way to get them, we have some of that already.

Sleeves are perfect, they are non-trade able so the excitement is there, they have no impact on game play so it will not hit card value... seems like the right fit.

that's it, we are trying something players suggested... (put value and excitement at raw pack opening)

currently the only good place to find that value is sleeves, if we magically had some other thing players cared about we could try it (foil, ???) but we don't... believe me I want it and its on my list... but chasing that is at the cost of set 10 being on time... or the next siege upgrade... sorry if that to much of the sausage making but I want you to know we are trying to please everyone and sometimes that means taking risks and trying stuff out...

thanks for your understanding, lets try it for one set and if its not working we will scrap it and figure something else out :)

-cory


HEXPureforce
posted in thread HEX: Q&A Rules Thread: Dead of Winter on 2018-03-12 11:17:58-07:00
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Shinshire wrote:

haven't found a more appropriated thread for this, so...


what are we looking here at:
- 2 brides target a troop with 1 defence.
- 1st one resolves
- a troop is under my control now
- 2nd one fizzles, since it affects only opposing troops (and sparklesmthng is already allied)

i suppose that's working as intended, i always keep that in mind, etc.

let's proceed to the case i just had...


1. 2nd sabretooth targets bride
2. i HF it
3. it changes the owner
4. 2nd sabretooth targets 1st sabretooth (targeting bride is still on the stack)
5. 1st sabretooth dies
6. 1st deploy of 2nd sabretooth resolves, bride dies
7. 1off lethal
8. matriarch

so, why the hell sabretooth (that can target only opposing troops) killed allied bride on resolve?
So at first ShinShire, the case you have going on here is how triggers are independent sources from their creating agents (usually cards, sometimes champions, and in PvE sometimes battleboard powers or M.C. effects.)

So in the first example, you are the controller of both of the Bride of the damneds. Once you steal the troop with her 5x [BlOOD] power, you are now the controller of the troop. Therefore, when the second trigger resolves, the troop is no longer opposing and it goes away, not causing the stolen troop to get -1/-1 from the When you gain [BLOOD], trigger.

In the second example, the trigger is the Sabretooth. Your opponent is the controller of this trigger. Therefore, it's looking at Opposing to me, rather than Opposing to the Sabretooth. Therefore, it's looking at whether or not the Bride of the Damned is an enemy to the opposing champion. In this example, you gain control of the Sabretooth thanks to a destroy effect and her 5x [BlOOD] power. Thus, you are now the controller of the Sabretooth, however, you're not the controller of the trigger on the chain still. Therefore, when the Sabretooth's power checks to see if the target (BotD) is opposing it, it passes as the Bride is still an enemy to the opposing champion.

Hope that helps explain that situation better :)!


HEXRysu
posted in thread Set 9: Doombringer Spoiler Thread on 2018-03-12 11:11:41-07:00
Hey gang,

So, I have some bad news, but I'd rather be transparent with you guys than not. Unfortunately, the version of Bestithed you guys are seeing is not in the final set, Doombringer. It did exist in the set for as long as it could before we had to change it, as unfortunately, we couldn't get some of the kinks worked out of it. The way it was intended to work is that the card would get all of the abilities you see on both the cards, not just things like Boons. So yes, this means you could make your Aegilis-Gargalith.

It was a super sweet card that I was really proud of, but part of being a game with finite resources and a timeline, we couldn't get it to work in time. In fact, I kept holding out hope that we'd have a ninth inning miracle, that I left it and the corrected version in the file past the point where apparently it got sent out to some of our friends, which resulted in it getting spoiled.

Here is the version of Bestitched that you'll see in Doombringer:



It's a lot cheaper, but obviously a lot less bonkers.

I know some of you will be disappointed by this change, but trust me, I'm also less happy with this version than what we had planned. But, there's a silver lining. Remember above when I said that we are a game with a timeline, well that means that one day in the future we may circle around and have the Bestitched that was spoiled here. So, I apologize about a false spoiler going out, especially if any of you were as excited about the potential of Bestitched as I was, but it won't stop me from pushing the boundaries of what we can do in Hex.

Cheers guys.


HEXWiggly
posted in thread Mac Patcher Problems on 2018-03-12 11:08:06-07:00
Looking at few player logs on this. It seems to be at one point one of the patches had macs download a bad settings file. This is cached on the hard drive in a somewhat hard to reach place.

/Users/<username>/Library/Application Support/Cryptozoic/HexPatch/*

There are folders in there, if you remove them and possibly restart the patcher it'll pickup the new settings. Although the patcher may be more broken then that. The best way to fix this is to download the current patcher, dl.hextcg.com/HexInstaller.dmg and also clean that folder (just delete everything under that path).

If you can't get at that folder (mac finder likes to hide the users Library folder). Then download the new patcher, install it, and rename the folder to something like HexGame, and run it from there, it'll use a different staging location, the location is based partly on the folder name.

FYI: to see the library folder, you have to go to your Home folder in finder, and pick the menu option Show View Options, then pick Show Library Folder on the options window.

If you're still having problems I can try to help out some more, I'll need your log file from the patcher though, which again OSX doesn't make it easy to get at. Its in

/Users/<username>/Library/Logs/Unity/Player.log

I would need the log after you've launched the patcher and encounter the problem. All unity applications share this log file though so if you launch something else before making a copy of this file, it may get overwritten.


HEXTrevorFenn
posted in thread Mac Patcher Problems on 2018-03-12 10:38:33-07:00
We are aware that there are issues with the Mac patcher and we are looking into it.


Dinotropia
posted in thread Doombringer Pack Sleeves on 2018-03-12 10:00:00-07:00
Hey everyone! Today we have a beautiful surprise:

hextcg.com/doombringer-pack-sleeves/


Dinotropia
posted in thread Friday Update Update! 3.09.18 on 2018-03-12 04:23:59-07:00
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Transience wrote:

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Largashbur wrote:

Will @Chris be streaming AI this Saturday again or will it be skipped in the face of last minute pre-release prep? His streams are so good, especially when they are put on youtube and I can finally enjoy them with subtitles <3
I woke up to no new Chris vid today. ;(
We've been all hands on deck to bring you this awesome new set. Rest assured we will have more of these in the future.


Dinotropia
posted in thread Doombringer Card Updates on 2018-03-12 12:00:00-07:00
Ryan Sutherland brings us some card updates for Doombringer:

hextcg.com/doombringer-card-updates/


HEXSirSleepy
posted in thread PVE Updates – Doombringer Edition on 2018-03-09 17:03:07-08:00
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KozHex wrote:

I have one more question for @HEXSirSleepy if he's still around to answer. In the article it mentions like 30+ new pieces of equipment for PvP cards, but I'm wondering if all of those are just for Doombringer or other sets as well. I know there were several pieces of equipment that were showing up on Hex tcg browser but are currently not in client and I'm hoping they will be added soon
Sorry for the delayed response. Without getting into exact numbers, I believe that the majority are for Doombringer cards, but there are some others too. Robo-oil for example ;)


Dinotropia
posted in thread Friday Update Update! 3.09.18 on 2018-03-09 14:53:47-08:00
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schild wrote:

I asked this in the other thread, but it'll probably be seen here. Can we get the full spoiler today so we have a week with it before release weekend?
Full spoiler is incoming, but it will not be posted today.


HEXCoryJones
posted in thread Friday Update Update! 3.09.18 on 2018-03-09 14:15:51-08:00
Well Hello Hex people! ...so a few of you may have noticed that the Update to the Update was sadly missing for a few months... WELL I am finally back and I can NOW tell you it was ALL Jared's fault... That's right... he hired a high profile lawyer and sued me for defamation and slander!!! the fucking NERVE of that guy! well the trial is over and we settled out of court... per the terms of our settlement, I must officially apologize for the terrible way I represented Jared and post an approved stock photo... of the REAL Jared...

Dear Jared and Jared's High Power Lawyer,
I am very sorry... for real... I will never again make you the butt of totally hilarious jokes again...

now for the photo



WOW! we usually don't see Jared with his top off... (and in Black and White) around the office... AMAZING, he has very proud nipples... well there it is the court ordered stuff is out of the way...

SOOOOOOO......
Its FRIDAY!!! holy shit and not just any FRIDAY the FRIDAY before the new set launches... I am having a total 1KB meltdown! The new cards look amazing, (I have one I will spoil in a bit) I am so excited to play the new set, and now its not just about Draft and Constructed... I get to look at all the fun new stuff to drag over to my Siege defense!! As far as Fridays go it really doesn't get any better than this, and I say that hot on the heels of a Thursday that looked like this:

Thursday
11 am: Get up
1:30 pm: Lunch
3:30 pm: Hot Butter Massage
5:30 pm: Smoke a pound of weed
6:00 pm - 2:00 am: watch cartoons

so Friday has big shoes to fill and in this case it pulled it off!!!

First item on the update is the launch of Doom Bringer and the release celebration weekend... I hope you can make it! we have some fun prizes
I love the regular Root Beer Floater but the alternate is super cool and you really do need both in your collection.

We also have some stuff going away... the animated sleeves came back briefly but I want to be clear this the last chance, once those are gone that's it, never coming back.

The Cosmic Crown Showdown is this weekend and let me say a personal THANK YOU to Snake and Hacky for doing the commentary on our official channel, clearly this is something we need to do a great job with if we want to grow HEX and I feel very confident with Snake and Hacky at the helm. We have some great and dedicated streams and streamers focused on HEX and we hope to do even more in the future to support them and help grow the audience.

Next UP, We have the its your card challenge... all the designs are great, Bootlace's sounds pretty crazy and really want to johnny build a deck around Duckletts... making the everything cost 3 deck with that troop would be super fun. be sure to go vote

CLASH AND BASH REFRESH!!! can I get a WHOOP WHOOP!
some good looking rewards right there, and as you can imagine I very partial to that dreamy battleboard! Looks like Brosi partied a little to hard and now his potent potable is spilling into the stream... the glowing dream butterflies are really great, wait till you see it in game... they light up the stuff around them... its very beautiful

the sleeves are also great, I know how the bride feels... Runebind is SOOOO frustrating!

AND FINALLY the spoilers...

First up its no secret we love putting people we admire and respect into HEX and the tribute that Jenson represents is a perfect example... its nice to have a platform to show how much an artist has meant to you. And sometimes it a light inspiration from a fictional character that moves you... :)

I give you SUGARPUSS our KING OF CANDY!




What are these Dandy Candies you ask?










MMMM... some sweet treats, and because I just love this guy so much, we have one more card featuring the sugary confection connoisseur...




WOW... I love the character and I love the cards, totally my style! I want a deck full of candy.

Well that's all for this Friday update to the update...

We've had a bunch of stuff happen in the last three month... we launched PS4 for US EU and now Japan, next week our partners at Sony Japan will be doing some marketing for HEX and we have a new version of the tutorial on console that should be finished soon and after that WE have a little marketing planned for the console network. Overall the launch on console has been a success and we have a BUNCH of new players to thanks to branching out our platforms. As I mentioned above we also launched SIEGE and I am super proud of the feature, its just as fun as I hoped it would be and just this week we had our first big meeting about next steps... first and foremost we will continue to improve the AI (this will probably always be going on but its getting a big focus right now), we also have some small quality of life stuff we will work on knocking out quickly (auto re-post keep, notice you are being attacked, seeing the cards of opponent in practice mode, etc.) all the low hanging fruit. The next big system will more than likely be a combination of a rewards structure and leader board, with unique FUN prizes.

before I go let me say again how much I appreciate your support, everyone on the team works incredible hard (except me, I focus on butter massages) and every-time you play or post or enjoy what we do it makes it all worthwhile.

love, cory


Dinotropia
posted in thread PinnedRolling Fixes on 2018-03-09 13:27:16-08:00
3/2/18
  • Reese the Crustcrawler no longer incorrectly locks the game when creating a random robot
  • Eternal Drifter now correctly gains a charge power when it enters play
  • Highlands Magus now correctly gains an inspire power when it enters play
  • Luck Sacks created by Kismets Reverie now work correctly
  • Cottontail Recruiter now summons Shin’hare Militias correctly


Dinotropia
posted in thread Friday Update - Bundles of Joy on 2018-03-09 10:43:39-08:00
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Airtron wrote:

Give me that board!!!!

Kinda sad I most likely wont ever get it in all honesty. Might just wait until a few late clashes/bashes to attempt a snipe from door prizes to get one of these. The door prizes are updated too, correct?
Yes, the door prizes will be updated as well.


Dinotropia
posted in thread Friday Update - Bundles of Joy on 2018-03-09 10:00:00-08:00
Welcome to a round up of the week. We have Doombringer release info, new Clash and Bash cosmetics, and more:

hextcg.com/friday-update-bundles-joy/


Dinotropia
posted in thread Wrath of Brosi on 2018-03-09 10:00:00-08:00
Through a haze of smoke and bright laughter Brosi-Buk worked the crowd...

hextcg.com/wrath-of-brosi/


Dinotropia
posted in thread Doombringer Release Celebration Weekend on 2018-03-09 10:00:00-08:00
The Doombringer release celebration is happening next weekend!

hextcg.com/doombringer-release-celebration-weekend/


Dinotropia
posted in thread PinnedRolling Fixes on 2018-03-08 22:09:46-08:00
This thread is for rolling fixes - those awesome upgrades that make your life better but which either don't get put into official patch notes or otherwise get bundled into other updates.

Our QA team will post here periodically with the latest improvements to our client which otherwise might not have a home.

Enjoy!


Dinotropia
posted in thread Weekend $1,000 results (March 3 - March 4) on 2018-03-08 14:00:00-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-march-3/

hextcg.com/hex-bash-results-march-4/

Congratulations once again!


Dinotropia
posted in thread Narrative direction and feedback on 2018-03-08 11:51:58-08:00
Hey guys! I want to pop in here really quick.

First off, thanks for all the feedback. Keep it coming, we do appreciate it.

Second, I think it is important to recognize that story and mechanics in a TCG are intertwined by necessity. Sets (and consequently stories) are bound into chapters and books because that is mechanically what must happen for things to feel cohesive in constructed and limited. It is much harder to switch easily between War on one side of the globe and the FRA on the other than you might initially think.

Finally, all good stories have arcs. We started out with the call to the FRA (which wasn't all that dark as I recall, mostly hopeful) and now things are getting dark, but there is still more of the story to come.


HEXRysu
posted in thread Set 9: Doombringer Spoiler Thread on 2018-03-08 11:09:06-08:00
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Eraia wrote:

Edit: Also, are these 'put one from your deck' or 'create one and put it in your hand'?
The roots create shards.


HEXTrevorFenn
posted in thread FRA Mad Packmaster exhausts Gladiator troops too on 2018-03-08 10:49:51-08:00
Thank you for reporting this. I have informed engineering.


HEXCoryJones
posted in thread Narrative direction and feedback on 2018-03-08 10:43:53-08:00
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Zyblen wrote:

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HEXCoryJones wrote:

...its almost like we need something MERRY... to balance this out... :)
Drugged does not mean happy. Though Hap'ie is possibly both. Does this mean we get a cuddly and fun spoiler, next? ^^
only if you consider this tasty lady and her hot air balloon fun... :)


HEXTrevorFenn
posted in thread Cerulean Mirror Knight AA art still messed up on 2018-03-08 10:34:51-08:00
Thank you for reporting this issue. We are currently tracking this.


HEXCoryJones
posted in thread Narrative direction and feedback on 2018-03-08 10:34:48-08:00
...its almost like we need something MERRY... to balance this out... :)


HEXPaladon
posted in thread Set 9: Doombringer Spoiler Thread on 2018-03-08 10:32:23-08:00
Here are some of the other shards you'll find in Doombringer!






Dinotropia
posted in thread Card Spotlight – A Remnant of Hope on 2018-03-08 10:00:00-08:00
AliEldrazi shares some resourceful new Doombringer spoilers:

hextcg.com/card-spotlight-remnant-hope/

Enjoy!


Dinotropia
posted in thread On the Losing Team - Part III on 2018-03-08 12:00:00-08:00
Today is about the downtrodden, the dusty, the beaten and the bottom-tier. Today we look at more of the unlucky teams which didn’t make the grade in Doombringer...

hextcg.com/losing-team-part-iii/


HEXRysu
posted in thread Doombringer Spoiler! Help Needed :( on 2018-03-07 21:02:20-08:00
Well... I'm glad you were able to decode it. I promise I did not mean for that to be a riddle.

:D


Dinotropia
posted in thread PinnedSet 9: Doombringer Spoiler Thread on 2018-03-07 14:43:25-08:00
It will leave 1 copy in the deck.

e.g. -

1 Bride of the Damned
1 Primordial Cockatwice
1 Zeddek's Judgement
1 Blood Shard


HEXRysu
posted in thread It's Your Card - Design Vote, Round 2 on 2018-03-07 14:29:48-08:00
Welcome back to It's Your Card!

After two long weeks of voting, four designs have risen to the top. I'll be honest, you guys chose some of my favorite designs, so I'm super excited to see what comes out on top.

Over the next week, we'll be doing the final vote for It's Your Card's design round. This time each person will get just one vote and that'll determine what our final design is. Once again, this is all about the design, so we're not including stats for these cards quite yet...

Congrats to the finalists and I'll see you guys next week!






Here's our finalists:

Bootlace



Ducklett


Steric


For reference: Brown Fox Scout

Lunavi


Here are Lunavi's Symbiotic Viruses:


Dinotropia
posted in thread Artist Interview – Konstantin Vavilov on 2018-03-07 14:00:00-08:00
Art Director Tyler James showcases one of the amazing talents in our upcoming set:

hextcg.com/artist-interview-konstantin-vavilov/


HEXSirSleepy
posted in thread PVE Updates – Doombringer Edition on 2018-03-07 11:15:00-08:00
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KozHex wrote:

I'm really happy to see that there is quite a bit of new content being added to the game for PvE this patch, that's awesome.

Some quick questions about balancing for @HEXSirSleepy

Were any of the explosive starts that the AI can have addressed as well? Notably, those elites that start with cost reducing troops in play and can result in absolutely insane board states on the first or second turn? I know a lot of people have commented on that in the past, so I'm curious if that was addressed at all.

Also, any adjustments to the challenges?some of them, like the Might challenge that lets the AI start with Might Makes Right in play can lead to explosive starts sometimes as well.

Lastly, are the loot tables still skewed towards cards over equipment? Because some of the equipment is just stupidly rare and adding new rewards won't help that. Or are they intended to be that rare to generate AH activity?

There were a few opponents that had those explosive starts, as you put it, that we did tune down. However, we look at balancing Frost Ring as an ongoing process and if you find that there are still certain decks that just feel way too explosive on a consistent basis, let us know. It helps to have good dialog and feedback from you guys when we go to make these kinds of tweaks.

We weren't able to make adjustments to the challenge events this time around, but it's something we have on our radar. Loot tables are still setup to drop cards more often than equipment. One of the major factors there is that there are many people who want to collect 4 copies of individual cards but only need a single copy of a given equipment.

Thank you guys for all the responses!


Dinotropia
posted in thread PVE Updates – Doombringer Edition on 2018-03-07 10:00:00-08:00
Jared shares some of the PvE updates you can look forward to with our upcoming Doombringer release:

hextcg.com/pve-updates-doombringer-edition/


Dinotropia
posted in thread Card Spotlight - Lilygrove Warden on 2018-03-07 12:00:00-08:00
Infam0usne0 brings us an upcoming card in our new set, Doombringer! Let's take a look:

hextcg.com/card-spotlight-lilygrove-warden/


Dinotropia
posted in thread Card Spotlight - Fangstorm on 2018-03-06 14:00:00-08:00
Hey Hexers! Today we have a bit of a treat. Goliathus, one of our Chinese players, has a card spotlight to share with you all:

hextcg.com/card-spotlight-fangstorm/


Dinotropia
posted in thread PinnedSet 9: Doombringer Spoiler Thread on 2018-03-06 13:04:16-08:00
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Utremeld wrote:

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Dinotropia wrote:

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Olfff wrote:

Locke went from genius mechanic to crazy cyborg surgeon to straight out Dr. Frankenstein. I love it.

Edit : Although it's kind of tragic, that makes him fairly evil by essence ( raising the dead as tools of war ) when he was still fairly neutral until then.
Mmm, I don't know about evil (or at least no more than he has always been). Locke has from the beginning had a mad genius do what needs to be done at any cost mentality (just look at those jack-hats). This is true to that character, though an evolution of it to be sure. His motivations here are complex. Yes, these guys can (and will be) used for war, but Fatalfuel was born out of his desire to run away from death/loss. Is that evil? An interesting question.
Compromising the free will of other living beings by mind controlling or reanimating them is generally considered evil, not a super complex question.
Mmm, I will give you the first (though if I had more time, I would love to drill into the ethics of trying to take over the world for a benevolent sci-fy extreme-sports dictatorship). The second is more open-ended I would argue depending on your views about death and the nature of the body.

But I probably just think about these kinds of things too much ^^;;


HEXTrevorFenn
posted in thread AA Naive Lackeys + equip on 2018-03-06 10:18:49-08:00
Thank you for reporting this. I have informed engineering.


Dinotropia
posted in thread Feral Formulation on 2018-03-06 10:00:00-08:00
Locke burned. It had been nearly a week since C.A.G.E. threw himself in front of Lyvaanth’s flames, but his anger was as hot as ever...

hextcg.com/feral-formulation/


Dinotropia
posted in thread PinnedSet 9: Doombringer Spoiler Thread on 2018-03-06 12:50:51-08:00
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Olfff wrote:

Locke went from genius mechanic to crazy cyborg surgeon to straight out Dr. Frankenstein. I love it.

Edit : Although it's kind of tragic, that makes him fairly evil by essence ( raising the dead as tools of war ) when he was still fairly neutral until then.
Mmm, I don't know about evil (or at least no more than he has always been). Locke has from the beginning had a mad genius do what needs to be done at any cost mentality (just look at those jack-hats). This is true to that character, though an evolution of it to be sure. His motivations here are complex. Yes, these guys can (and will be) used for war, but Fatalfuel was born out of his desire to run away from death/loss. Is that evil? An interesting question.


Dinotropia
posted in thread Card Spotlight - Drunk on Fatalfuel on 2018-03-06 12:00:00-08:00
Nicosharp pulls down another cool glass of Doombringer spoiler:

hextcg.com/card-spotlight-drunk-fatalfuel/

Enjoy!


HEXPureforce
posted in thread What good is the watchlist when on 2018-03-05 15:11:55-08:00
I appreciate everyone's discussion in this! I love seeing people engaged in the conversation.

Let me try and clear up a few things as to why we made this announcement the way we did. I hope this will address a number of the questions/comments/concerns you're having, and give you some insight into how there's a little bit more than meets the eye when making decisions on these things.



While we're watching the performances of these cards, we have another set, coming out. With it, we're expecting changes to the types of decks people are playing with and building. Putting cards on the watch list at this time, detracts from the hype building for the new set, and people getting excited about the cards in the new set, and they instead focus on, What happens in April if my cards get banned?

We're not going to ban any cards in April unless something is truly disastrous (I don't foresee this occurring, but theoretically possible some combo deck breaks the game and we have to change something). However, we want people to confidently be able to play with their cards knowing that we're going to let this format close out, and let the Doombringer format start fresh without the pressures of the performance of cards from the last format.

Are you able to deduce what cards we might be looking at? Of course. Are we planning to take action on any of those? No. The watch list is so you know that we're cognizant that some of these cards might be over the line. That we might take action on them if we feel that with another few weeks of play, that there's an unhealthy metagame existing. Were we reaching that point with Dead of Winter? Potentially, but we've nearly made it through that set's life cycle, and don't want to detract from the Doombringer Standard life cycle with the history of Dead of winters.

We live with the cards/gems/champion in the sets that still exist. However, the context changes. With each new set, there's changes that occur. New cards to challenge the existing ones. New combos with the old cards. New Synergies. We want you the players to be focused on those, but know that we're aware that the end of the Dead of Winter life cycle what was going on.

~HexPureforce
~Corey Burkhart


Dinotropia
posted in thread Watch/Ban List Updates 3/05/18 on 2018-03-05 14:55:53-08:00
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StorrowN wrote:

Effective acorn ban date/time?

Thanks for not durdling about with the acorns.

I personally wish things had been added to the Watchlist for Standard, but I'll trust your judgement.
The goal is to have the Acorn ban out tonight, though this is dependent on some moving parts from engineering. We will keep everyone posted.


Dinotropia
posted in thread What good is the watchlist when on 2018-03-05 14:33:09-08:00
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AnomalyCobra wrote:

the problem with the watch list is that nothing has ever come off the list. It gets watched one month and banned the next and that's just ineffective imo because there arent enough events to validate decisions
I think it is great for you guys to have a discussion of the pros and cons of the watchlist system (so please don't let me stop you), but I did want to jump in here and say that we do have precedent for putting things back in the game if we judge we were wrong in our assessment or as our environments change. This is what happened with the Haraza changes and subsequent modifications. You are right to point out that it hasn't happened yet on the watchlist itself, but the implication that we aren't watching/just leave things is incorrect.


Dinotropia
posted in thread Watch/Ban List Updates 3/05/18 on 2018-03-05 14:00:00-08:00
Corey Burkhart is back with the Ban and Watch list announcement for March 2018:

hextcg.com/watch-ban-list-updates-3-05-18/


HEXPureforce
posted in thread PinnedSet 9: Doombringer Spoiler Thread on 2018-03-05 10:29:50-08:00
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Alburo wrote:

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Steric wrote:

From Lixil's twitter:

Interesting. The first Hearthsworn that doesn´t belong to the Underworld.
Note, this was an oversight on our end. This troop should be both a Warrior and be Underworld. Thanks for pointing this out all! This has been corrected.


Dinotropia
posted in thread History of a HEX Card - Dogpile on 2018-03-05 10:04:19-08:00
Corey Burkhart gives us a glimpse into how we marry theme and shard identity in our latest History of a HEX card:

hextcg.com/history-hex-card-dogpile/

Enjoy!


Dinotropia
posted in thread Cosmic Crown Showdown 2018 Season 1 - Top 128 on 2018-03-05 12:18:10-08:00
Here are the top players from the 2018 Ladder Season #1:

hextcg.com/cosmic-crown-showdown-2018-season-1-top-128/

Best of luck in the Cosmic Crown Showdown!


Dinotropia
posted in thread HEX: Card Clash Out Now Across the Globe! on 2018-03-02 14:38:59-08:00
This past month we've put a lot of work into expanding our Card Clash client to the EU and Japan. Please be sure to welcome our new players from around the globe!

hextcg.com/hex-card-clash-now-across-globe/


Dinotropia
posted in thread Shards the Deckbuilder on 2018-03-02 10:42:32-08:00
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BlazingRagnarok wrote:

Shards is releasing on Android, Apple, PC, and Mac.
Does that mean that we're getting mobile versions of this?
Yup!


HEXCoryJones
posted in thread Shards the Deckbuilder on 2018-03-02 10:39:45-08:00
Just to say it again, different group of engineers, so no impact on HEX
(we gave art direction and all the game designers at the various groups pitched in a bit to spiff up the game)

Yes this is based on the Cerberus engine, I had wanted to do it digitally forever sadly they are all licensed games, so getting the rights was a bit difficult...

SO this is great way to get a finished, polished digital version out... and in the future who knows, we may have licensed versions :)

this sneak didn't do much to show off the co-op raid mode, its VERY cool and very different, I think people will really enjoy it, we should be doing an update soon and showing off a bit of that...

I have been playing it over and over, its super fun... but that said I demoed DC DECKBUILDER at least 500 times and was always ready to play again, so I love this engine :)


Dinotropia
posted in thread Friday Update - Fixing for More on 2018-03-02 10:00:00-08:00
Welcome to a round up of the week. We have all-new gems, an announcement of the Shards deckbuilder project, and more:

hextcg.com/friday-update-fixing/

Enjoy!


Dinotropia
posted in thread The Gems of Doombringer on 2018-03-02 10:00:00-08:00
Corey Burkhart shows off the new gems coming your way with the release of Doombringer:

hextcg.com/the-gems-of-doombringer/


Dinotropia
posted in thread Shards the Deckbuilder on 2018-03-02 10:00:00-08:00
Introducing 80Arcade and Shards the Deckbuilder!

hextcg.com/shards-the-deckbuilder/


Dinotropia
posted in thread Pinned2018 Season 4 Sleeve Poll on 2018-03-01 23:35:56-08:00
Hey everyone!

I know it's right on the heels of our other poll, but we're slinging another your way so we can get these sweet sleeves in client faster. Once more with feeling, here's what you have voted for so far:







style=width:style=width: ???!


We are putting up the 2018 Season 4 Ladder Sleeves to a community vote.

Here are your two options:



Did you notice our new sleeve style? Now with 100% more emphasis on the art and animations! Pretty snazzy, right?

This poll will only run for a limited time, so make sure to let us know which you prefer by end of day on March 6th!


HEXCoryJones
posted in thread Siege died on 2018-03-01 22:15:13-08:00
I’m looking at it now


NOBLERoostasaur
posted in thread [Set 9 Spoiler] on 2018-03-01 11:03:09-08:00
In their darkened ruins the inhabitants have given way to the same feeling of panic which is aroused by natural cataclysms, those devastating upheavals of the Earth, against which wisdom and strength alike are of no avail.

Though the same feeling is experienced wherever the established order of things is upset, when security ceases to exist, when all that was previously protected by the laws of man and nature is suddenly placed at the mercy of brutal, unreasoning force.

The Enders are here.


HEXTrevorFenn
posted in thread Militia Marchers on 2018-03-01 10:38:54-08:00
Thank you for reporting this. We are currently tracking this issue.


HEXTrevorFenn
posted in thread Cottontail Recruiter Bug on 2018-03-01 10:29:11-08:00
Thank you for reporting this issue. I have informed engineering.


Dinotropia
posted in thread The Invasion Begins on 2018-03-01 10:27:27-08:00
Hey guys. This has gone far afield. Bring in back in.

I know we don't always agree, but be civil. I will start handing out warnings next.


Dinotropia
posted in thread Card Spotlight - Immaculate Mortrus on 2018-03-01 10:00:00-08:00
Hacky brings an end to your anticipation.... for another Doombringer spoiler!

hextcg.com/card-spotlight-immaculate-mortrus/

Enjoy~


Dinotropia
posted in thread Weekend $1,000 results (Feb 24 - Feb 25) on 2018-03-01 09:24:48-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-february-24/

hextcg.com/hex-clash-results-february-25/

Congratulations once again!


Dinotropia
posted in thread Champions of Doombringer on 2018-02-28 10:40:56-08:00
Hey all - R&D are always burning the midnight oil. It turns out they had a few more changes to champions that didn't make it into the first version of the article. Images have been updated accordingly, but here are the 5 champions with small differences (mostly health changes):



HEXRysu
posted in thread Champions of Doombringer on 2018-02-28 10:37:50-08:00
Just a quick heads up, five of the champions were updated in between this article being written and the article's release. Dinotropia is working on updating the images, but I'm just trying to get ahead of the ball for you guys. Here's the changes:

Mistress Eravyn ---> 25 health.
Obliteron Solis ---> 25 health.
Limerick the Lewd ---> 19 health.
Thk'tatcha -----> 21 health.

Finally, Darien's design changed. Here's the new preview:




Sorry for this mixup, this is totally my fault.

Cheers!


Dinotropia
posted in thread Champions of Doombringer on 2018-02-28 10:00:00-08:00
Ryan Sutherland is back with the all-new champions coming with Doombringer!

hextcg.com/champions-of-doombringer/

Enjoy~


HEXCoryJones
posted in thread Chris Woods talking AI video? on 2018-02-27 16:54:56-08:00
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Plotynus wrote:

I love Chris' stream, but if you want to make it more interesting, do a giveaway every time he opens a new can of Coke.
BANKRUPTCY!!!


HEXCoryJones
posted in thread Chris Woods talking AI video? on 2018-02-27 16:07:17-08:00
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NeroJinous wrote:

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Vegvisir wrote:

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NeroJinous wrote:

Why would anyone even want to watch Chris stream?
Why would anyone ever watch anyone stream?Because they're interested in what the streamer has to say
I don't really know. I don't understand it myself. I normally just watch to support people I know and their hobby.
Chris isn't interesting, so still don't understand.
am I missing the sarcasm tag here?
the stream Chris did was SUPER interesting if you like HEX and specifically the AI running the PVE content...


HEXRysu
posted in thread 2018 Season 3 Sleeve Poll on 2018-02-27 15:11:43-08:00
Dino didn't mention this, but both of these new arts were themed around some classic movies and since these are coming out for May and June, they're our Summer Blockbusters!


Chris
posted in thread Thoughts on AI algorithms on 2018-02-27 14:49:22-08:00
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Norwind wrote:

I wish the AI was able to evaluate a board state and give it a score, and then virtually play cards and reevaluate the board. That way it could simulate playing different cards in different sequence and evaluate which sequence gives the best board state. Could also reveal if playing a sequence of cards before combat improves the current attack or not etc.

I'm assuming this board evaluation is too taxing, and that's why it's not made that way, but I feel it would be better at playing unknown cards than how it is now, and it would be able to evaluate a sequence of cards and not just single cards like it seems to be doing now.
This is basically what we're doing this Saturday. Specifically to the purposes of sequencing plays from hand, but eventually it would hopefully get extended to entire turn sequencing. While including things like the attack step may seem simple, it's actually very complex for a variety of reasons.

The test case I've setup is to give the AI the following:

Opponent controls Baby Yeti

AI Has 12/12 resources, 4 of every threshold

Hand is:
Adamanthian Scrivener
Blood Shard
Fortified Charge
Righteous Paladin
Sylvan Springs
Bride of the Damned
Fury Chant


And make it play that entire hand in the correct order. (I believe there is only 1 correct order, and the search space is 7!/2 = 2520 which is large enough to cause problems if we don't also approach searching the decision tree correctly. It also tests side benefits, like playing resources at opportune times instead of just at the start of the turn.)


Dunno if we'll be able to do it; honestly it's a very daunting task, but it sounds exciting!

Chris Woods


Dinotropia
posted in thread 2018 Season 3 Sleeve Poll on 2018-02-27 14:41:15-08:00
Hey everyone!

We are continuing to get sleeves prepped for the long, but oh so rewarding animating process! Thank you so much for all your votes on the 2018 Season 2 Sleeves. To stay ahead of the curve, we are going to ask you to do it again. So, once more with feeling, here's what you have voted for so far:







style=width:style=width:


We are putting up the 2018 Season 3 Ladder Sleeves to a community vote.
Here are your two options:



This poll will only run for a limited time, so make sure to let us know which you prefer by end of day on March 2nd!


Dinotropia
posted in thread Mysteries of Anguish on 2018-02-27 11:38:57-08:00
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Artic wrote:

Terminology/Lore question.

The imp in this story is a servant of The Librarian but imps are specific race that appear to be a type of demon (Mephisophellius is an imp) who are the enemies of the chaostouched. Is this an actual imp who has become chaostouched or is it a small chaostouched who is being called an imp as a colloquialism (or possibly as an insult)?
The latter. While we haven't dived too deeply into the imps lore-wise yet, this guy is definitely chaostouched through and through. Fun fact, you can also see the same guy in the card Eldritch Whisper.


Dinotropia
posted in thread Mysteries of Anguish on 2018-02-27 10:00:00-08:00
Unlike most denizens of the City he found himself skulking through, the imp had a name. It was a glorious name, full of twisting turns and sharp edges...

hextcg.com/mysteries-of-anguish/


Dinotropia
posted in thread Mysteries of Anguish on 2018-02-27 12:20:07-08:00
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Utremeld wrote:

So...the Librarian has to steal from what is presumably his own library, against his own cult? Or am I misunderstanding something here? I was under the impression the Nameless were lead by him so why would they be interested in stopping him from retrieving a book?
The Librarian is a native of Entrath who has been corrupted by chaos. The Nameless City / Library (his primary point of connection) is his main source of power, but he doesn't have exclusive control or ultimate influence over that world. The Cult of the Nameless City worships this connection, but the Nameless City is its own thing with its own secrets and motivations. When they align, great (or not if you are one of those people who likes to not get eaten by an eldritch horror)! When they don't, the Librarian is forced to look for other avenues to achieve his goals (like stealing the knowledge he craves).


Dinotropia
posted in thread Card Spotlight - Voice of D'endrrah on 2018-02-27 12:00:00-08:00
Havoc brings us a Doombringer card spotlight!

hextcg.com/card-spotlight-voice-dendrrah/

Enjoy!


HEXRysu
posted in thread Here Comes the Doom on 2018-02-26 14:23:32-08:00
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AnomalyCobra wrote:

can i fuse 2 of the 3/1 crush and make a 6/2 crush? Or can they only fuse with other cards not themselves?
Yep, you can combine them together. Of course, most keyeword powers won't stack.


HEXRysu
posted in thread Here Comes the Doom on 2018-02-26 11:42:48-08:00
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Ramundi wrote:

Lukewarm on the Fusion stuff. I'm hoping every card with Fusion will be common rarity.

Everything else sounds good to great so far.
All fusion cards will be Common or Uncommon. Obviously we didn't want you opening half of a card for your Rare.


HEXTrevorFenn
posted in thread Possible Heartsworn bugs on 2018-02-26 10:53:12-08:00
The known issues has been updated on this issue.


HEXTrevorFenn
posted in thread Siege Defense results overview misleads player about gold earned on 2018-02-26 10:29:16-08:00
Thank you for reporting this. We are currently tracking this issue.


Dinotropia
posted in thread Here Comes the Doom on 2018-02-26 10:00:00-08:00
HEXRysu joins us for the first week of previews for Doombringer!

hextcg.com/here-comes-the-doom/

Enjoy~


HEXRysu
posted in thread Here Comes the Doom on 2018-02-26 12:12:49-08:00
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Eraia wrote:

Actuallly... I have a question. @HEXRysu - you explained how the packs are going to work for draft, but for evo... are all evo packs just going to be 'general' packs then? Are you guys concerned about people theoretically having no possible decks able to be built due to the low card pools of 0 pack evos, given that being the case? Or has that proven to be a non-issue in testing?




Also.... Thank you for updating FRA. After the card nerfs, I think some FRA adjustments are definitely called for. I hope you continue to make tweaks to the PvE experiences we have and, most importantly, that you communicate those tweaks to us like this :)
Building a deck in Evo hasn't really been a problem. While I didn't talk about it in the article, there are still core commons which are all single shard (or shardless). Also, the set is pretty robust with fixing, which you'll see as we start revealing more cards!


Dinotropia
posted in thread Deep Dive - Siege Mentality on 2018-02-26 12:00:00-08:00
Havoc shares some ideas on how to get your Siege on:

hextcg.com/deep-dive-siege-mentality/

Enjoy!


HEXTrevorFenn
posted in thread Lixil's Heartseeker bug on 2018-02-23 17:37:36-08:00
Thank you for reporting this. I have informed engineering.


HEXTrevorFenn
posted in thread Cards Not Gaining Powers Since The Patch on 2018-02-23 17:36:48-08:00
Thank you for reporting these. I have informed engineering.


HEXTrevorFenn
posted in thread The HIGH COMMAND doesn't issue ORDERS anymore on 2018-02-23 17:31:01-08:00
Thank you for reporting this issue. I have informed engineering.


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-02-23 15:43:16-08:00
This should be out there. Sorry about the delay; yesterday was real long over here -- was actually up to 5am.


HEXTrevorFenn
posted in thread Highlands Magus on 2018-02-23 11:01:00-08:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Merc's unslotted and can't reslot them in PvE. on 2018-02-23 10:47:17-08:00
Thank you for reporting this issue. We should have a fix for this shortly.


HEXTrevorFenn
posted in thread Mystic Squirrel lacks the keyword unlimited in its card text on 2018-02-23 10:34:02-08:00
Thank you for reporting this issue. We are currently tracking this and should have a fix for this soon.


Dinotropia
posted in thread The Invasion Begins on 2018-02-23 10:00:00-08:00
As the last of the howling Pack turned to flee, the Scion allowed herself a small smile. By Lumos’ light, they were so close!

hextcg.com/the-invasion-begins/


Dinotropia
posted in thread Friday Update - Under Siege on 2018-02-23 10:00:00-08:00
Welcome to a round up of the week. We have our all-new Siege mode, the name of our latest set, and more:

hextcg.com/friday-update-siege/

Enjoy!


Dinotropia
posted in thread Siege Mode Update - Patch Notes 1.0.9.017 on 2018-02-23 02:08:45-08:00
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TheComplex wrote:

There may be a small typo on the changes for Thornsprout. It states he is now 4 ATK / 1 DEF. He used to be 3 ATK / 2 DEF, and the picture of the card has 4 ATK / 2 DEF.
Good catch! Fixed :)


Dinotropia
posted in thread Connecting Problems on 2018-02-23 02:05:39-08:00
Hey there! Our patch is still ongoing. Expected unlock is at 3am Pacific (approximately 1 hour from this post).


Dinotropia
posted in thread Siege Mode! on 2018-02-23 12:52:33-08:00
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Shinjica wrote:

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HEXCoryJones wrote:

Hello!!!

I know everyone is excited to try siege mode, but I wanted to take a moment to talk about where we are and where we are going with it...

First up we will be fixing some minor bugs, everything that pops up from launch (like the keep name not showing up)

NEXT we will be addressing the AI, ultimately the experience is only as good as the AI, so we are committed to doing a pass to upgrade that AI... one of the fun things about Siege is trying out all kinds of weird PVE cards... but sadly these oddball cards are the ones the AI has the hardest time with...

we have a couple of ideas that seems great, and Chris Woods is talking about streaming on Saturdays and taking requests as he fixes cards for the AI... plus many of the fixes will effect multiple cards.

One of the things we debated was replays and if we should put them in before making the AI better, but made the choice to put it in... please keep in mind the AI needs work, the entire feature of SIEGE is HUGE and will take a lot of work to make perfect, but we are committed to it.

I hope you're enjoying it :)
Maybe i didnt understand but what's the problem to have replay before improving the AI?
It can highlight some of the areas the AI needs to improve. We tend to fall on the side of presenting you guys all the information we can, but it is always scary to put a spotlight on areas of our game that we are still working on.

Still, we felt giving you guys access to replay straight away outweighed those potential negatives. And with your guys' help, we will make our AI even better!


HEXCoryJones
posted in thread Siege Mode! on 2018-02-23 12:18:58-08:00
Hello!!!

I know everyone is excited to try siege mode, but I wanted to take a moment to talk about where we are and where we are going with it...

First up we will be fixing some minor bugs, everything that pops up from launch (like the keep name not showing up)

NEXT we will be addressing the AI, ultimately the experience is only as good as the AI, so we are committed to doing a pass to upgrade that AI... one of the fun things about Siege is trying out all kinds of weird PVE cards... but sadly these oddball cards are the ones the AI has the hardest time with...

we have a couple of ideas that seems great, and Chris Woods is talking about streaming on Saturdays and taking requests as he fixes cards for the AI... plus many of the fixes will effect multiple cards.

One of the things we debated was replays and if we should put them in before making the AI better, but made the choice to put it in... please keep in mind the AI needs work, the entire feature of SIEGE is HUGE and will take a lot of work to make perfect, but we are committed to it.

I hope you're enjoying it :)


Dinotropia
posted in thread Siege Mode Update - Patch Notes 1.0.9.017 on 2018-02-22 22:58:11-08:00
We are applying a quick patch to address a few ongoing issues and bring our all-new Siege mode into the game! Here are patch notes for this latest round of updates:

hextcg.com/siege-mode-update-patch-notes-1-0-9-017/


Dinotropia
posted in thread Limited Level Ups - The Value of a Portal on 2018-02-22 15:30:14-08:00
Kurtis shows us how to think with portals:

hextcg.com/limited-level-ups-value-portal/

Enjoy!


Dinotropia
posted in thread Fully Equipped – Blitzkrieg on 2018-02-22 10:00:00-08:00
Nicosharp explores some exciting Siege builds in preparation for our upcoming mode!

hextcg.com/fully-equipped-blitzkrieg/

Enjoy!


Dinotropia
posted in thread Siege Mode Update Patch 1.0.9.017 Announcement on 2018-02-21 18:49:52-08:00
The servers will be coming offline tomorrow night (02/22/18) for maintenance and the installation of additional fixes and game play improvements:

hextcg.com/siege-mode-update-patch-1-0-9-017-announcement/


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 17:10:37-08:00
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Steric wrote:

Can forum post get edited to show what Brown Fox Scout is for the voters that aren't familiar with the card?

Done. :)


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Utremeld wrote:

Isopod got passed over, was it because the effect was unpopular or because it cared about something that Hex may not have the infratstructure to work with? Just curious because I thought it was a really unique card idea. For those who don't know what I'm talking about...

Display Spoiler

Iridescent Isopod
3
Crush
: 2 -> Put this card into your deck. If it was in your hand, draw a card
When this card is put into your deck your Iridescent Ispods in all zones get +1/+1
: When you observe* Iridescent Isopod you may cast it
1/1

*For clarity's sake, what I mean here is the window that pops up, that says observed cards, when casting cards like Arcane Focus AA or using champion powers like Winter Moon

It was a combination of things. For one, the card you submitted is seven lines of text, which is pushing beyond the limit that we've tried to keep cards to. I'll admit we haven't always kept to this rule, but it is a big strike against a card. Second, I don't think that what you wrote works within the rules, which is a big no no. Activating an ability while an ability is resolving is something we've avoided doing and is something that we'd have to have long conversations about with multiple departments on if it's feasible. Given the timeline of this kind of competition.

Was your idea groundbreaking and original? Yes, I thought that was great. However, it was the kind of groundbreaking that actually might do structural damage to the game.

This is something I've talked about before, but when designing it is easy to fall into the trap of overdesigning. In my opinion, you put two very unique cards onto one card, and it would have been better to pull them apart and either submit them separately or just go with the one you like more. I think if you wanted just the play from revealed part, then that would have streamlined your card quite a bit. By the nature of this contest, we didn't want to go into someone's card and cut out the bits we didn't like, so instead we had to pass over the Isopod for one of the other designs.

Hope that helps give you some insight into my thought process. Like I said, your idea was awesome, but needed to be simplified a bit more.


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 14:33:21-08:00
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Eraia wrote:

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HEXRysu wrote:

Prophecy will not be returning by the time this card is printed.
worst news I've received all month :(
I miss prophecy :(
For what it's worth, if forced to return a keyword, Prophecy would be my choice. However, the card we are making is going to be in set 10, unless something extreme happens. Since it's Set 10, that means we'd only bring back Prophecy for that one set.

When we bring back Prophecy, I'd bring it back at the start of a Chapter so we can get two full sets of it again.


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 14:19:31-08:00
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Alburo wrote:

There seems to be a mistake with the second poll. I can only pick one option.
Sorry about that. Should be updated now.


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Daravenox wrote:

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CheekyBreeky wrote:

Would've voted BlazingRagnaroks design if prophecy was coming back for sure, but it looks like it will be pve only
I echo this so much. It would be nice to just have confirmation if the card will be pvp or not, and not have it be tied to prophey returning.
This would be a PvE card. Prophecy will not be returning by the time this card is printed.
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CheekyBreeky wrote:

Looks like I can only vote once for the second poll. Also Ducklett's card looks like it's missing a word (what do the troop and action have to match? Cost?)
Would've voted BlazingRagnaroks design if prophecy was coming back for sure, but it looks like it will be pve only
Nice catch on Ducklett's. It's been updated, and yes, it's cost.


Dinotropia
posted in thread Weekend $1,000 results (Feb 17 - Feb 18) on 2018-02-21 11:17:16-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-february-17/

hextcg.com/hex-bash-results-february-18/

Congratulations once again!


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 12:28:17-08:00
Here are Lunavi's Symbiotic Viruses:







Note: We've left one of Lunavi's Virus designs out, as it was too much text for a card, but we could replace it with an additional virus if this is the card that wins.


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 12:16:36-08:00











Group One






Note, that because this card refers to Prohecy, unless Prophecy makes a return when this card premieres, this card will be for PvE only.








Note: The final line says At the start of your turn, this gets cost -1. Sorry for the display bug.





For reference: Brown Fox Scout.



HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 12:16:20-08:00
Hey Gang,

After two weeks of brainstorming, you guys came up with some great designs. Yesterday we went through all of the designs and found our favorite 20 designs. We went through around a hundred designs and chose our favorites, but since this is all about making the card you guys want, we'll have you guys vote for your favorites.

We have two groups of 10 cards to vote on this week, and you can vote for up to two cards on each list.

Two weeks from now we'll pull the top two from each list and have a final run off to find the final design.

Note that we've removed stats and costs on all of these cards, because we want you guys to only pay attention to the text of the card, not whether or not the card's stats are the most balanced. There were a few cards that were too powerful, and a few that weren't quite as pushed as we think they could be, but we liked what the cards were doing regardless.

We've cleaned up some of the cards as well, to make them more suitable for the number of words we can support in a card. Sadly, a lot of you had great designs but simply had too many abilities, and part of design is knowing when to cut back on what a card is doing so that it's digestible for players.

Jared and I will be going live at 2:30 PST today on the Hex Twitch channel and we'll go over each of these designs.

Congrats to everyone who's designs made it this far and good luck over the next two weeks!


HEXRysu
posted in thread It's Your Card - Design Vote, Round 1 on 2018-02-21 12:16:42-08:00










Group Two






Note: As with BlazingRagnarok's design in Group One, this one would also be a PvE design, due to using Prophecy.







Note: See post below this to see what the Symbiotic Viruses are.









HEXRysu
posted in thread It's Your Card - Design Time! on 2018-02-20 14:18:27-08:00
Hey guys,

I'm locking the thread so that we can review all of your designs. We'll have a poll up tomorrow to vote on the best design.

Thanks to everyone who's participated!


HEXSirSleepy
posted in thread PVE Card Updates – Siege Launch Patch on 2018-02-20 11:56:53-08:00
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Mormont wrote:

For Fever Bloom, does the equipment create the Dementia Daisies and put into you hand or does it pull it from the deck?
Sorry, that was a little bit of shorthand. It should say Deploy - Create a Dementia Daisies and put it into your hand. So it's the former. :)


HEXSirSleepy
posted in thread PVE Card Updates – Siege Launch Patch on 2018-02-20 11:44:58-08:00
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Showsni wrote:

So... Arcanograft Technician can now many infinite Arcanobots the turn you play him? Are you sure that was the change made to him?
Only the resource cost was removed from the power. It still has an activation cost that requires you to exhaust Arcanograft Technician.


Dinotropia
posted in thread PVE Card Updates – Siege Launch Patch on 2018-02-20 11:27:00-08:00
Jared Saramago shares some upcoming PvE card changes which will arrive with Siege mode:

hextcg.com/pve-card-updates-siege-launch-patch/


HEXSirSleepy
posted in thread PVE Card Updates – Siege Launch Patch on 2018-02-20 12:32:22-08:00
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Showsni wrote:

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HEXSirSleepy wrote:

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Showsni wrote:

So... Arcanograft Technician can now many infinite Arcanobots the turn you play him? Are you sure that was the change made to him?
Only the resource cost was removed from the power. It still has an activation cost that requires you to exhaust Arcanograft Technician.
What do you mean still? He doesn't currently need to exhaust at all. :P
Doh! Ok, you got me. For some reason, when I was writing this, I remembered the original also having that activation cost.

Well now there is an activation (exhaust) cost on the power instead of the resource cost. Sorry about that confusion.

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Blackwood wrote:

@HEXSirSleepy I hope you plan to tackle some Siege streams exploring player keeps, it was a lot of fun seeing you and @HEXRysu puzzle about the dev keeps!
I'm glad you liked it. We will probably try to do some more Siege streams in the future. :)


Dinotropia
posted in thread PVE Card Updates – Siege Launch Patch on 2018-02-20 12:21:16-08:00
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MtgCollector wrote:

WTF? If u think a card is unbalanced u can ban it. Early u change equip wording, now pve cards wording. That the following? PvP wording?
We have been pretty consistent in our position. PvP stuff we ban. PvE is the place where we push some more extreme designs and we can and will buff/nerf PvE cards as necessary to protect the economy and give you guys the best play experience possible.

Also, @ReluxTheRelux - looks like an autocarder issue. We are fixing it now, thanks!


Dinotropia
posted in thread Dani Oduber Tribute on 2018-02-19 10:00:00-08:00
Tyler James joins us for some sad news:

hextcg.com/dani-oduber-tribute/


HEXCoryJones
posted in thread Where have all the exalted gone? on 2018-02-16 17:39:59-08:00
Its been close to five years, people will naturally bounce around and play other games or pursue other interests that's natural. I fully expect our exalted friends (and other lovers of HEX) to be back at some point... maybe next week when we launch Siege... who knows?

Colin lost over a 100 pounds and is running marathons... that's a GREAT use of his time and I am happy AND jealous of this dedication, if he wants to come back to HEX awesome but it sounds like his priorities are in the right place :)

I wont get into an argument about if every decision I have made in terms of direction on the game is correct... I feel certain under the circumstances they where. BUT I will say, I remain the games creator and biggest cheerleader, I care VERY much about the communities happiness and the quality of what we are making, that's 90% of my focus day in and day out... everyday...

I do agree about the update update, I should keep doing it...

-cory


HEXSelali
posted in thread Draft Rewards on 2018-02-16 16:32:54-08:00
Moved to the bug forums. Thanks for reporting this, it should be fixed now.


Dinotropia
posted in thread Something Wicked on 2018-02-16 10:08:54-08:00
The Two Teeth Tavern was not quite as unsavory as it sounded....

hextcg.com/something-wicked/


Dinotropia
posted in thread Friday Update - Baked Goods on 2018-02-16 10:00:00-08:00
Welcome to a round up of the week. We have a new lore article, a look at Siege mode, and more:

hextcg.com/friday-update-baked-goods/

Enjoy!


Dinotropia
posted in thread Platinum Plunder - The Winners & Top 8 (Feb 10-11) on 2018-02-14 10:00:00-08:00
Our Platinum Plunder was last weekend. Come take a look at the top 8 decklists and congratulate those whose buckles had the most swash:

hextcg.com/platinum-plunder-winners-feb-10-11/

hextcg.com/platinum-plunder-top-8-decklists-feb-11/

Well played, one and all!


Dinotropia
posted in thread Weekend $1,000 results (Feb 11) on 2018-02-13 10:00:30-08:00
There was much Clashing this weekend! Here are our winners from this exciting event:

hextcg.com/hex-clash-results-february-11/

Congratulations once again!


Dinotropia
posted in thread Hexploration - Pet Cemetery on 2018-02-13 12:00:00-08:00
Ali Aintrazi digs deep for another awesome brew!

hextcg.com/hexploration-pet-cemetery/

Enjoy~


Dinotropia
posted in thread Friday Update - Finders Seekers on 2018-02-09 10:00:00-08:00
Welcome to a round up of the week. We have our Platinum Plunder, Ardor Day, and more:

hextcg.com/friday-update-finders-seekers/

Enjoy~


Dinotropia
posted in thread Ardor Day 2018 on 2018-02-09 10:00:00-08:00
Ardor day is upon us once again. Pucid the Imp stalks the land, and we're all seeking hearts to connect with:

hextcg.com/ardor-day-2018/

Enjoy!


Dinotropia
posted in thread Sir Pies! It's A Flavor Text Contest! on 2018-02-09 12:33:24-08:00
Hey all! We have a deliciously flaky treat for you today. In our upcoming set, there is a delectable card by the name of Sir Pies.



As he is already bursting with flavor and the thematics team couldn't eat another slice, we thought it would be sweet to let you guys weigh in. Post your flavor text submission here in this thread. We will choose the tastiest one and add it in game! We will be accepting submissions until end of day on 2/14 pacific, so break out your forks and knives. It's flavor texting time!


HEXRysu
posted in thread It's Your Card - Design Time! on 2018-02-08 16:38:20-08:00
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Mach wrote:

@HEXRysu Have you run this through legal? When I've seen other companies do things like this they've added legalese to the effect of you can only submit your own ideas and you give all rights to the company. Something like that might be useful here given the above.
Clearly there are people who are going against the spirit of the contest. Any designs that are clearly unoriginal will not be considered for this. I'm not going to write out all the legalese, but clearly we want people to come up with their own ideas.

@schild C'mon dude.


HEXSirSleepy
posted in thread It's Your Card - Design Time! on 2018-02-08 11:15:09-08:00
The card design you submit does not have to be of any specific rarity.

I think some of the confusion is based on the image in the first post, but you can ignore that uncommon symbol when it comes to your own design. Keep the cool ideas coming! :)


HEXRysu
posted in thread It's Your Card - Design Time! on 2018-02-07 14:32:40-08:00
Hey gang!

After several weeks of figuring out which shard to make the card, it came down to a couple close polls with dual shard barely winning out over tri-shard. Then in a separate poll, Wild-Sapphire narrowly beating out Blood-Ruby and Sapphire-Blood leaves us with our brand new beautiful troop:



Now comes the real fun. Over the next two weeks, we're gonna let you guys post whatever ideas you have for this guy in this thread. On Tuesday, February 20th, we'll lock the thread around noon and start going through all of the submissions and get them ready for the following week's poll.

For those of you who want to submit ideas, please use the following formatting:

Design Name
COST
Abilities
ATK/DEF

Note that we won't necessarily be using the name you submit, since the card's name will be decided at a later date, it will be used to tell the designs apart. If you don't have any ideas for a name, feel free to use your Forum name. Also, we aren't requiring troop trait right now since that will also be determined by the card's flavor, but if you feel these are important to you design feel free to include it. The same goes for thresholds. I'm going to assume one Sapphire and one Wild threshold unless you post something contrary to that.

Also keep in mind that we're designing a card, not developing, so at some point if your design's cost or stats change in the future don't feel insulted. Almost every design we put in the file has to be adjusted one way or the other.

Finally, we're not going to limit this to one design per person, since I know some of you are brimming with card ideas. However, try to limit yourselves to five or so designs out of consideration to other posters. We don't want to have one player to monopolize the contest. Also, since we aren't locking this until the 20th, you can make any changes to your card that you want up until that time.

If you guys have any questions, feel free to post in here and I'll be checking in to help out in any way I can.

Happy designing!

EDIT: Even though the card above has Uncommon rarity, feel free to design for any rarity. That was just a mistake of mine.


Dinotropia
posted in thread Deep Dive - Charging Right In on 2018-02-07 12:00:00-08:00
Havoc takes charge with some Kismet Draft suggestions!

hextcg.com/deep-dive-charging-right/

Enjoy~


Dinotropia
posted in thread Weekend $1,000 results (Feb 03 - Feb 04) on 2018-02-06 10:49:38-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-clash-results-february-3/

hextcg.com/hex-bash-results-february-4/

Congratulations once again!


Dinotropia
posted in thread Watch/Ban List Updates 2/06/18 on 2018-02-06 10:03:34-08:00
Jared brings us our monthly Ban/Watchlist updates. Take a look!

hextcg.com/watch-ban-list-updates-2-06-18/


HEXTrevorFenn
posted in thread Kikaku Passiv on 2018-02-06 12:02:11-08:00
Thank you for reporting this issue. I have informed engineering.


Dinotropia
posted in thread Lore Locked - The Mysterious Manti on 2018-02-06 12:00:00-08:00
MrSeriousBsns cracks the shell of the mysterious Manti race:

hextcg.com/lore-locked-mysterious-manti/

Enjoy!


HEXCoryJones
posted in thread Friday Update - A Frond Welcome on 2018-02-02 11:56:34-08:00
that comic is amazing!
holy shit


Dinotropia
posted in thread Friday Update - A Frond Welcome on 2018-02-02 11:49:10-08:00
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Neverness wrote:

Making a stronger attacking deck to be a soft requirement isn't fair on PS4 players who don't have access to PVE cards/equipment. But maybe allowing the defender to specify the attacker's deck format can get around that, ... as Cory mentions, many options available.

Speaking of which, no mention of the EU PS4 release of Hex Card Clash in the Friday update? The USA bias is showing ;)
There are a few kinks we are ironing out before we announce the PS4 release. Once those are taken care of, we will certainly shout it out :)


HEXCoryJones
posted in thread Friday Update - A Frond Welcome on 2018-02-02 11:41:22-08:00
I'd also love to see exclusive goodies as prizes somehow incorporated into Siege so that the gold and platinum that gets put to the war effort gets used for something.

YES X1000

it's actually a component of the larger Keep system... so we will get to it
we may want to pull some of that fun forward as we see how siege is working out :)


HEXCoryJones
posted in thread Friday Update - A Frond Welcome on 2018-02-02 11:33:11-08:00
some of the dials we can turn...

Immortal for Attack
PVE for Attack (no equipment)
PVE +Equipment for attack (defender gets static buffs to choose from or new Siege champions)

or many other variants :)
it will be fun as I said exploring this space together


HEXCoryJones
posted in thread Friday Update - A Frond Welcome on 2018-02-02 11:03:26-08:00
who wants to hear about HEX HQ and Jared? booooring....

great update today :)

no we haven't given up on Kismet Packs, seems like people felt they where coming out a bit fast so we gave it a rest, we have more in the que and we will drop them soon

I like the animation, sometimes the slightly more ambient ones are nice, but again we aim to do a mix on everything in an attempt to reach as many hex players as possible. (but clearly thank you for the feedback, we listen)

Siege is NEARLY done and its in test right now... you might find this surprising but I think it MIGHT be tuned to much in favor of the defender! Not what you expected right?...

that's going to be the fun part of all this... we put something out there, you give us feedback and we modify it... like an eye exam... better now? or better now?

hahahahaah...


super excited for siege


HEXTrevorFenn
posted in thread Animated Heartsworn Caller doesn't count as underworld on 2018-02-02 10:50:49-08:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Vaarician card text does not work on 2018-02-02 10:48:41-08:00
Thank you for reporting this. We are currently tracking this issue.


Dinotropia
posted in thread Major competitive advantage to a select few on 2018-02-02 10:31:45-08:00
We are going to do a rewind here, people.

Address the OP, not the players. I will start handing out warnings next.


Dinotropia
posted in thread Friday Update - A Frond Welcome on 2018-02-02 10:00:00-08:00
Welcome to a round up of the week. We have Kismet Draft Announcements, a new Collector's Deck, and more:

hextcg.com/friday-update-frond-welcome/

Enjoy!


Dinotropia
posted in thread Major competitive advantage to a select few on 2018-02-01 23:50:24-08:00
Hey guys,

I've been watching this thread and intending to jump in here after a bit more preparation, but we seem to be getting off track. Let's adjust back to the topic at hand.

The replay feature is currently in an experimental state. We have been letting specific content creators have advanced access to this tool before it was ready for the public because we felt that doing so was in the community's best interest. Because of these streamers' and casters' hard work, we have coverage for our tournaments and regular HEX content for you guys to enjoy. We firmly believe that this is a net benefit for everyone involved and greatly outweighs the possibility that one of the individuals we have given this privilege to would use it inappropriately.

We understand your concerns about a level competitive playing field, and I have taken this feedback to the team. We are going to see what we can do to in the short term to preserve your peace of mind while still allowing for the quality content these creators bring to the table.

That said, I want to make it clear that we trust our streamers. These are good people who are passionate about HEX and have shown this again and again by going above and beyond to create content for everyone. I very much doubt that any of their access has been misused.


HEXCrisis
posted in thread PinnedKnown Issues on 2018-01-30 17:46:05-08:00
Playstation Known Issues

North America Ver. 1.0.8.055
  • Unable to observe cards in your hand during the Mulligan prompt
  • Battleboard selections saved to decks don't carry over to constructed tournaments
  • Deck validation warning for socketable cards is not removed when a recently added socketable card is gemmed


Dinotropia
posted in thread Weekend $1,000 results (Jan 27-Jan 28) on 2018-01-30 09:56:43-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-january-27/

hextcg.com/hex-clash-results-january-28/

Congratulations once again!


HEXCoryJones
posted in thread Friday Update - Remoat Control on 2018-01-26 11:51:17-08:00
Face the Pippit's rage!


HEXCoryJones
posted in thread Friday Update - Remoat Control on 2018-01-26 10:29:44-08:00
Hey Everyone!!! happy Friday...

I just wanted to chime in and let you know we are VERY hard at work on Siege and hopefully you will be seeing some real footage on it VERY soon... heck maybe next week we can have Ryan and Jared do some playing of it on the live stream... probably not... but maybe!

Are you ready to attack the castle of Princess Cory? I'm looking forward to making an alter to RNJESUS for your enjoyment :)

we actually had some guest in to test set 9 draft this week... very much looking forward to digging into that set! The story is going to get bonkers so that should be pretty fun

oh ya and we FINALLY have approval and date for the PS4 EU launch... Jan.31! so next Wednesday! Huzza Mofos!!


Dinotropia
posted in thread Friday Update - Remoat Control on 2018-01-26 10:00:00-08:00
Welcome to a round up of the week. We have our VIP weekend, It's Your Card polls, and more:

hextcg.com/friday-update-remoat-control/

Enjoy!


Dinotropia
posted in thread Immortal Championship Primal Tickets on 2018-01-25 10:52:32-08:00
The non-expired tickets should now be properly removed (those earned before Dec 17th Pacific time). Please let us know if that is still not the case for you.


Dinotropia
posted in thread Deep Dive - Taking a Chants on 2018-01-25 10:00:00-08:00
Havoc's feeling lucky enough to share some tips and tricks for the latest Kismet Draft:

hextcg.com/deep-dive-taking-chants/

Enjoy!


HEXRysu
posted in thread It's Your Card - Picking the Shard Part II on 2018-01-24 14:23:18-08:00
.

























The final poll is if you guys want to do a three shard card. Which pairing do you want to see?


HEXRysu
posted in thread It's Your Card - Picking the Shard Part II on 2018-01-24 14:23:10-08:00
.

























If dualshard wins, which shard combo do you want the card to be?


HEXRysu
posted in thread It's Your Card - Picking the Shard Part II on 2018-01-24 14:22:59-08:00
.












Hey gang!

Welcome back to the community card design contest. Two weeks ago I asked you guys to pick a shard for the troop that we are making. And in a resounding response, nearly half of you said that one shard is not enough. So, we're back with three polls this week to figure out exactly what shards you do want.

Our first poll this week is figuring out exactly how many shards you want the card to be. Since prismatic won, our options are 2, 3, 4 and 5 shards. However, having had some experience in designing cards I can tell you that four shard cards can end up being pretty difficult to figure out what they're doing (generally, they end up being about what shard the card isn't as opposed to which shards the card is.) So, we'll be voting on the other three options first:

Below this post are two additional polls to help us quickly narrow down which shards we'll be in. The second poll is for you to vote which two shard combo you'd want to see and the third poll will be for which three shard combo you'd want to see.

All of these polls will close in two weeks on February 7th. For those of you who can join us for our Dev stream today, Jared and I be playing some Kismet's draft and talking to the community about this and whatever else you want to talk about over at twitch.tv/hextcg.

If you guys have any questions I'll be floating in and out of this thread over the next two weeks.

See you guys in two weeks!


Dinotropia
posted in thread Deck Drilldown - Ruby-Wild Ramp on 2018-01-24 10:02:06-08:00
Jeff Hoogland returns with some Ruby-Wild fun:

hextcg.com/deck-drilldown-ruby-wild-ramp/

Enjoy!


Dinotropia
posted in thread Weekend $1,000 results (Jan 20-Jan 21) on 2018-01-23 10:31:16-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-january-20/

hextcg.com/hex-clash-results-january-21/

Congratulations once again!


HEXTrevorFenn
posted in thread Sylvan Springs equipment working as intended? on 2018-01-22 10:12:03-08:00
Thank you for reporting this. I have informed engineering.


Dinotropia
posted in thread Friday Update - Pick a Card on 2018-01-19 10:00:00-08:00
Welcome to a round up of the week. We have new VIP cards, the result of the Collector's Tier AA Poll, and more:

hextcg.com/friday-update-pick-card/

Enjoy!


Dinotropia
posted in thread What happened to HEX on PS4 EU and PS4 JP? on 2018-01-19 01:13:40-08:00
Things are still in the works! Nothing has been canceled, and as soon as we are able there will be announcements. Each of these environments (NA, EU, Japan) have their own submission, rating, and build requirements which can make things take a while. But progress is definitely being made!


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-19 12:11:49-08:00
Not intending to be cryptic. Cryptozoic is in our DNA, but HXE is its own company ;)

For clarity, as it seems there is still some confusion:

1) Yes, Brink of Madness is Standard Legal. As Attackers will be using a Standard watch/banlist in Siege, that means you can use Brink of Madness on the attack.
2) The exact specifics of the Siege defender's watch/banlist are still in flux. It will use a special list of its own as I mentioned above. However, there may or may not be items on there to start depending on what R&D feels is best for the format. This list will be its own thing and will not automatically inherit items from the PvE/Campaign watch/ban list.

Finally, as above, this is development and could be subject to change. As we gear up for Siege release (and beyond), R&D will do what is best for the game mode.


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-18 16:44:24-08:00
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Vroengard wrote:

@Dinotropia How does that mode treat cards banned from PvE and/or PvP? Is Brink of Madness legal for the Attacker? Are Brink of Madness, Hideous Conversion, Curse of Oblivion, Subtle Striker, Closed Coffins, Lazgar's Vengeance and/or Titania's Majesty Banned for the Defending Keeps?
Attackers will have a standard list. We intend for Defenders to eventually have a specialized list with time. That said, these statements are tentative at the moment. We will be iterating and doing what we feel is best for this new format as we bring it to life.


Dinotropia
posted in thread Dead of Winter Patch Notes .055 (PS4) on 2018-01-18 16:21:15-08:00
We have deployed a PS4 only update. The following fix should roll out over the next 30 minutes:

hextcg.com/dead-winter-patch-notes-055-ps4/


HEXTrevorFenn
posted in thread AA Scion of Lyvaanth collection count visual bug on 2018-01-18 10:04:12-08:00
Thank you for reporting this. Engineering has been informed.


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-01-17 17:31:41-08:00
Not sure, but I'm not too worried about it. The checksums work out.

Once you get your dist where you like it let me know. I can rebuild the package. Unity embeds timestamps in various files, do the MD5 will end up different even off the same input. Better to test it out when there isn't a patch then wait until there is.

Chris Woods


Dinotropia
posted in thread PinnedHEX User Ranks on 2018-01-16 13:33:33-08:00
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Vroengard wrote:

I didn't even knew this was a thing. I saw people's different tags but wasn't enough curious to snoop around.

Do I still qualify for a Hex Veteran with this: forums.cryptozoic.com/member.php?u=22968 , @Dinotropia ?
Yes, that would be sufficient. Tagged!


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-01-16 11:35:55-08:00
Yeah, looks like I pulled the version.txt from the server tar and not the clients tar when moving things around. Sorry 'bout that; I did this version.txt after the fact so wasn't totally sure when the linux client was built.

hex.tar.gz should always be authoritative, so md5 and version are just there to ensure that's what we think it is.

Chris Woods


Dinotropia
posted in thread PinnedHEX User Ranks on 2018-01-16 10:54:32-08:00
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Utremeld wrote:

class=userAvatarImage

Dinotropia wrote:

class=userAvatarImage

Utremeld wrote:

class=userAvatarImage

Utremeld wrote:

I think the Blightbark usergroup is bugged, I have been stuck at Sprout forever.
Still not sure whats up with this.
I will have to investigate. Thanks for bringing this to my attention!
Any information about this problem?
Each rank is essentially a special group with posting ranks attached. I will need to go in and adjust those ranks to get the proper tag evolution we want to see. It is on my list of things to address, but at the moment it is a time consuming task (since you need to manually mess with each one across x teams) with lower impact than my other duties. I still intend to address it when I have time, but for the moment team ranks will be static.

Sorry for the inconvenience. I hope you enjoy having the team tags even if they don't evolve like the others yet.


Dinotropia
posted in thread Weekend $1,000 results (Jan 13-Jan 14) on 2018-01-16 10:43:51-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-january-13/

hextcg.com/hex-clash-results-january-14/

Congratulations once again!


Dinotropia
posted in thread Known Issues Feedback on 2018-01-16 10:03:37-08:00
Moved from original Known Issues thread which is now locked to better serve as an information resource.


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-01-15 11:37:01-08:00
fallback.hextcg.com/static/live/linux/md5.txt
fallback.hextcg.com/static/live/linux/version.txt

should have what you're looking for re: the hash and version numbers

I went ahead and flagged

fallback.hextcg.com/static/live/linux/

as an open directory so you can scan it and react that way if you don't want to hardcode any actual files. That'll be the directory for a while.


Chris Woods


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 6 - The Winners on 2018-01-15 10:37:12-08:00
Our $5,000 Cosmic Crown Showdown reached a rousing finish yesterday. Let's take a look at the winners:

hextcg.com/cosmic-crown-showdown-2017-season-6-winners/

Congratulations to everyone who went the distance!


HEXSelali
posted in thread [PS4]Text is shown as language keys on 2018-01-15 09:47:52-08:00
Okay, thanks for the information. Ive let the engineers know and they are looking into getting this fixed.


HEXSirSleepy
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 14:19:21-08:00
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Portensio wrote:

Defense: Invests in a hoard, Gains plat/gold each time it is attacked, win or lose you get 20% of your hoard (40% is the entry, you get 50% of that so thats 20% of the hoard)

Attacker: Pays 40% of hoard to attack, gains hoard if you win.

Question: What happens to the Hoard if you concede?

Since its a accumulation of your initial amount + what others have attacked, what happens if i decide to remove my keep like the article says its possible?
If you are withdrawing (aka conceding) your keep defense, then you get back however much was in the hoard. If you just want to make tweaks to your deck, you can withdraw, make those changes, then submit your keep again for any amount you want. (Including whatever value the hoard was at before you withdrew, if you so desire.)

*Dino beat me to it!
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attt wrote:

so in the example from the articel:

To recap, we’ll give you an example of an opponent with a 1000 Gold defense.
Attackers will pay a fee of 400 Gold:
  • Your opponent will claim 200 of this Gold.
  • Your opponent’s hoard will increase by 150 Gold (New hoard amount will be 1150).
  • 50 Gold is melted down for the war effort.


How much is the fee the second time this hoard is attacked (when the hoard amount is 1150)?
Is it still the 400 from the beginning or does it scale?
The 40% attacking fee is re-calculated on each new attempt. So the 2nd attempt would cost 40% of the new (1150) value. So as the hoard grows, the risk to attack it does too.


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 14:18:36-08:00
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Mach wrote:

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Dinotropia wrote:

Not sure if I understand your question @Portensio. The Defender can withdraw a keep, but not while an attacker is challenging it. While a keep is being attacked it is locked.
I think @Portensio is asking what happens to the Hoard when the defender withdraws.
A defender who withdraws will get their hoard back. However, while your hoard is down, you can't have people attacking it (and failing, muah ha ha ha!) to earn you currency. I suspect there will eventually be a balance that is reached in the community between putting up smaller defense gauntlets and then taking the larger ones down when they start getting fewer challenges, that player wants to brew something new, etc.

Edit: Ninja'd! You should be called Sneaky, not Sleepy


Chris
posted in thread Native Hex Client for Linux - Test Build on 2018-01-12 14:14:36-08:00
Feel free to redist this however you think is most convenient to people. I'm not super hip on linux outside of knowing bash super well. Is there something I can setup to make knowing a new package is available automatic as opposed to forcing people to read the forums and wget stuff?

Chris Woods


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 14:11:45-08:00
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Vroengard wrote:

@Dinotropia @HEXCoryJones and @Anyonewhoknows

Following from official Twitter: twitter.com/HexTCG/status/951891763375075328

HEXTCG wrote:

Yes! [PS4 players] will be able to attack. Defending is something they won't have access to at first as this requires PvE cards / equipment.
This does not read correct with the announcement. In the announcement it does not say that a minimum of x PvP cards, y PvE cards and z Equipment is required for a Keep defence deck. We should be allowed to use 60 PvP cards and 0 equipment, same as we are allowed to use 30 PvP, 30 PvE and 8 equipment or 65 PvP, 12 PvE and 3 equipment decks, right?
My understanding is that the backend for PvE and PvP stuff is different. This means it is not quite so simple to say that a PS4 player could just make a Defense without PvE cards/equipment. The last word I received was that PS4 players will have access to attack but will not have access to the defense options at first. If this changes, we will be sure to let you know.


HEXSelali
posted in thread [PS4]Text is shown as language keys on 2018-01-12 14:07:21-08:00
What language did you have it in before you changed it to English? There are 2 different English languages on the PS4, did you have it in UK English and then change it to US English or something like that?


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 13:24:16-08:00
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Portensio wrote:

Defense: Invests in a hoard, Gains plat/gold each time it is attacked, win or lose you get 20% of your hoard (40% is the entry, you get 50% of that so thats 20% of the hoard)

Attacker: Pays 40% of hoard to attack, gains hoard if you win.

Question: What happens to the Hoard if you concede?

Since its a accumulation of your initial amount + what others have attacked, what happens if i decide to remove my keep like the article says its possible?
Not sure if I understand your question @Portensio. The Defender can withdraw a keep, but not while an attacker is challenging it. While a keep is being attacked it is locked.

An attacker could theoretically concede, but they pay the fee to attack the keep. A concession would count as a loss for the attacker. What is the scenario you are confused by?


HEXCoryJones
posted in thread Siege mode review and discussion thread on 2018-01-12 11:44:52-08:00
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Spit wrote:

I want to know what the War Tax is for? Just like I would like to know why there is a % tax in the auction house?

What does HEX do with this gold? Do they convert it to Plat? Is it donated to schools? Does it just go to the void?

Where does this gold go and why?
Its donated to the Princess Cory School for Mischievous Imps and Wayward Shroomkin...


HEXSelali
posted in thread [PS4]Text is shown as language keys on 2018-01-12 11:28:57-08:00
Can you do me a favor, can you please delete and redownload your client? I want to see if that might fix the issue, if maybe something just got broken somewhere along the lines. If that doesnt fix it, please let me know. Secondly, when did this first start happening? Was it after a specific patch or some setting that you changed?


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 11:21:03-08:00
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Blackwood wrote:

So two quick points of clarity please:

-Is the defender pool of PVP + PVE cards & equipment entirely from one's collection, or are the PVE cards a complete arsenal?
-Is Siege going to have a really gnarly blood-pumping musical sting when you fire it up in the client?
only the stuff you have

wow, another good idea we need some bad ass music for this!


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 11:20:09-08:00
no... usually I brew a strong mushroom and coyote fur tea and after drinking it I hallucinate while reading the tea leaves and that's how I get a date


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 11:15:52-08:00
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Fred wrote:

@HEXCoryJones

There's the very touchy subject of coming soon. There's been things that have been coming soon for almost a full year now without ever hearing about it again (e.g. Sealed Gauntlet being best-of-3). Can you share just how soon you are hoping to get this into our hands (without committing to anything of course), just so we can set expectations correctly and we don't end up with another 70 pages thread of people complaining about the same thing over and over again?


...our goal is to have this out in one month


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 11:06:19-08:00
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Yoyogod wrote:

Is there any chance of a practice mode for Siege where we can test a deck to be sure the AI can play it properly before let other people fight against it?
Yes you will be able to play against your Keep to test it


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 11:01:35-08:00
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Blackwood wrote:

Even if they don't get the defense option, opening up attacks for PS4 players would probably be a ton of fun. One question I have is whether or not there might be the possibility of setting up multiple sets of defense--I'd personally love to be able to e.g. have my purposefully toughest nut to crack be a platinum defense, while also offering more off-the-wall puzzle defenses for gold to be won at the same time.
great feedback and that's the sort of thing it would be good to hear as we build out the feature

expect us to keep slowly adding small stuff to it so it becomes more fun and better fitting what people want


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:59:16-08:00
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Fred wrote:

Is the Siege thing available to PS4 players? If so, how will they get access to PvE cards to build their own defense? Can they or will they be able to trade PvE cards on the AH?
they cannot make keeps (defend) but they CAN attack :)
so more fun content for the PS4 folks


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:58:45-08:00
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Katkilla wrote:

Will this month's VIP use 887 packs or Kismet packs?
887


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:58:20-08:00
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schild wrote:

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HEXCoryJones wrote:

We realized that a big portion of Keeps was built around a game play system that was untested... so lets test it!
so, what you're saying is that this isn't a hurdle to putting stuff in the game
look, i'm happy keep defense is in, seriously, there's not even the slightest ounce of sarcasm in that statement

but there's this tree like, sitting in the front yard, with fruit growing a foot above the soil, it's probably delicious, let's pick that
I don't understand these comments

one of the key challenges with HEX was building systems that have never been done like mixing an RPG and TCG, we made 5 completely finished class systems before settling on what we have.

the Keep stuff is a much smaller example of the same problem... often I have ideas I think SOUND fun but turn out to be awful (luckily I have people MUCH more talented than me working here, so it usually gets fixed or killed before anyone sees it)

We have built this core piece of a larger thing, I would like to have everyone play it as we fix and evolve it...

hopefully everyone has fun :)


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:50:50-08:00
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Transience wrote:

Is it possible to take a look at decks that people have build to defend their keeps?
no that's part of the fun, I expect the forum will brainstorm how to bet any keeps that get big enough :)


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:49:46-08:00
one quick note:

HAPPY FRIDAY!!!

Second quick note:

Siege is a small step toward larger things... we would like to iterate on this system until it feels amazing. You should expect changes and additions in the future (like using your mercenaries to defend). We realized that a big portion of Keeps was built around a game play system that was untested... so lets test it!

I hope you have fun with this, it was a small part of the MANY ideas I feel in love with when creating HEX, and I am very excited to finally play around with it.

IT WILL NOT be perfect at the beginning... this will be a long process to making it great, but hopefully its an enjoyable process :)

-cory


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:40:46-08:00
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Blackwood wrote:

Hmm. I'm a little bit off-put that Siege just outright gives every PVE card in the pool to defenders to work with, as it feels like this diminishes the incentive to actually pursue and collect those cards--but if that's what's necessary to encourage broader participation, so be it. Other than that, I'm pretty excited to see the launching of this format so here's hoping it really takes off. Nice work, Hex Team!
The mode does't give the cards afaik - that sentence was meant to mean that you have access to them when deckbuilding if you own them. The keeps don't grant you copies of cards you do not own.


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:35:27-08:00
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Swigmonkey wrote:

Is the Clash KISMET or 887? We still have yet to get a confirmation on the format that I asked about days ago. Please and thanks!
Sorry, this was asked a few places and I must have answered in a different thread - Clash will be 887 until stated otherwise.


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:32:19-08:00
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nqumyf wrote:

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Timlagor wrote:

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Dinotropia wrote:

There is no limit to the number of AAAs you can collect through this Kismet Draft.
  1. Draft
  2. Win
  3. Profit!

The (2nd/4th/6th/8th/10th and 12th matches won) text is extremely unhelpful: it makes it look like the awards stop at 12 wins and 6 cards with trading being the only wait to obtain more. It needs to say 12th etc or something.. or just omit the text: HEX players aren't going to have trouble working out what every two match wins means.
I agree, after reading the update I thought it very clear, that you could only obtain one of each through drafting and had to get the rest by trading.
I have updated the text based on your feedback. Hopefully things are now much clearer for everyone.

Cheers!


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:15:56-08:00
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Edswor wrote:

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Dinotropia wrote:

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Transience wrote:

So, the sleeves from the last Kismet won't be rewards this time?
Correct - this time around we have AAA cards.
Will be able to obtain four copies of each AAA card through playing or only 1 and the other 3 through the AH?
Btw: Siege looks like really fun and also I'm glad we see the switch days of Clash and Bash.
There is no limit to the number of AAAs you can collect through this Kismet Draft.

  1. Draft
  2. Win
  3. Profit!


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:04:40-08:00
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Transience wrote:

So, the sleeves from the last Kismet won't be rewards this time?
Correct - this time around we have AAA cards.


Dinotropia
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 10:00:00-08:00
Welcome to a round up of the week. We have Siege Mode, Kismet Draft, and more:

hextcg.com/friday-update-ohhh-yeaah/

Enjoy!


HEXSelali
posted in thread [PS4]Text is shown as language keys on 2018-01-12 09:54:01-08:00
What language are you currently on? Was this issue fixed in the latest patch? When did you first see the problem?


Dinotropia
posted in thread Dead of Winter Update - Patch Notes 1.0.8.049 on 2018-01-12 09:15:36-08:00
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Smradd wrote:

Will Clash be with kismet's booosters or set 7/8?
Clash will use set 7/8 boosters until otherwise stated.


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 12:55:14-08:00
sadly yes, sub them in after you are ready to launch the keep

you have NO idea how much engineering went into those damn acorns... everything about the spectral oak was painful


HEXCoryJones
posted in thread Friday Update - Ohhh Yeaah! on 2018-01-12 12:41:42-08:00
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Angmar wrote:

Fairly narrow, somewhat trivial concern, but...


What does the AI do if you have Spectral Acorns in your deck? And if they do pop them, what happens on future challenges?
we talked about this a BUNCH

AI will pop them immediately, then they will be squirrels in the deck

best save the Acorns as a nasty surprise in the 3rd deck

:)


HEXCoryJones
posted in thread Siege mode review and discussion thread on 2018-01-12 12:26:06-08:00
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Vroengard wrote:

YES, THIS IS EXACTLY AS I HAD THOUGHT IT WOULD BE, IT IS AMAZING, IT --


One Standard legal deck.
Thanks HXE. I had never experienced orgasm denial before. At least now I can say I've tried it and didn't like it.
as much as I enjoy the graphic nature of this... we will be exploring this one step at a time, the gap between player ability and the AI ability is something we will have to work out... we need to stack the odds on the AI to give it a chance it will NEVER be as good as a human player (don't tell Chris I said that)

With that said... the goal is to have full PVE for both attacker and defender... with the NOTE (all caps for added emphasis) there would be a large ban / restricted list for Siege mode of PVE cards on the attack side.

as I said this is the first step, we will make it awesome with your help :)


HEXCoryJones
posted in thread Siege mode review and discussion thread on 2018-01-12 12:26:51-08:00
look up


HEXTrevorFenn
posted in thread locket of reflection on 2018-01-11 10:54:14-08:00
How this is functioning currently is intended.


HEXTrevorFenn
posted in thread Sockets not saving since latest patch on 2018-01-11 10:32:04-08:00
Are you on PS4 or PC?


HEXTrevorFenn
posted in thread [PS4] No Counters on 2018-01-11 10:16:56-08:00
Thank you for informing us of this issue. We are currently tracking this. This should be fixed in our next major patch.


Dinotropia
posted in thread Deep Dive - Tri Hard on 2018-01-11 10:00:00-08:00
Havoc examines when to go tri-(s)hard with your limited decks:

hextcg.com/deep-dive-tri-hard/

Enjoy!


Dinotropia
posted in thread Dead of Winter Update - Patch Notes 1.0.8.049 on 2018-01-10 23:00:00-08:00
Patch Notes for our 1.0.8.049 update are now up:

hextcg.com/dead-winter-update-patch-notes-1-0-8-049/


HEXRysu
posted in thread It's Your Card - Picking the Shard on 2018-01-10 14:30:02-08:00
.


















After a vote that couldn't have been much closer, Troop edged out Action in a playoff stream that came down to the final game to decide it.

So, here's where we're at:



Not super exciting to look at yet, but every troop in the game starts like this. (A note for the astute of you out there, since this exists in a set that is not yet legal for Standard, it appears as an Immortal card.)

So now that we know that the card will be a troop, we can figure out the next basic portion of the card by choosing a shard for it. While the type of card creates the bones for what kind of card we're going to have, the shard really defines the flavor of what this card will be able to become.

We're going to open up the polls again for another two weeks for everyone to cast their vote for what they want to see, then we'll be back in two weeks and move forward for the next part of this card building adventure. We'll be allowing both shardless and prismatic to be options as well. If prismatic wins, then we'll have another run off to figure out the shard combination that everyone wants to see.

See you guys next time!


Dinotropia
posted in thread Dead of Winter Kismet Draft on 2018-01-10 12:19:37-08:00
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Limekiller wrote:

Is Rotten Rancor a mistake? I thought the rares/legendaries were supposed to be standard legal, aren't they? Rotten Rancor is listed in prismatic, and that's a Primal Dawn card.
It looks like a card slipped through from an older list. Rotten Rancor will be Blight Wagon instead. Good catch!


Dinotropia
posted in thread Dead of Winter Update Patch 1.0.8.049 Announcement on 2018-01-09 19:07:55-08:00
The servers will be coming offline tomorrow night (1/10/18) for maintenance and the installation of additional fixes and gameplay improvements:

hextcg.com/dead-winter-update-patch-1-0-8-049-announcement/


Dinotropia
posted in thread Weekend $1,000 results (Jan 6-Jan 7) on 2018-01-09 14:10:33-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-january-6/

hextcg.com/hex-clash-results-january-7/

Congratulations once again!


Dinotropia
posted in thread Stone me if you want, but - PvE??? on 2018-01-09 11:02:51-08:00
Hey guys! I am going to jump in here real quick for some track adjustment. There is no benefit to negatively characterizing either side. If you are discussing the players and not the game, you are doing it wrong.

Please review the forum rules and guidelines if necessary. This portion of the conversation is over.

Thanks!


Dinotropia
posted in thread Dead of Winter Champion Update on 2018-01-09 10:56:10-08:00
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ThufirHawat wrote:

It would be really, really nice to know whether these champ changes are coming before the CCS or not. It makes a huge difference in testing.
These changes will go live with our next scheduled patch which, while I can't give a specific date at this time, will occur before the CCS this weekend. We will announce patch specifics as soon as they are ready.


Dinotropia
posted in thread Dead of Winter Champion Update on 2018-01-09 10:00:00-08:00
Corey Burkhart brings us the latest round of champion changes:

hextcg.com/dead-winter-champion-update/


HEXRysu
posted in thread Dead of Winter Kismet Draft on 2018-01-08 17:59:41-08:00
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Steric wrote:

Can we get confirmation on which gems and champions are legal in the format?
Absolutely!

The format will match the gems and champions of standard.


HEXRysu
posted in thread Dead of Winter Kismet Draft on 2018-01-08 16:19:48-08:00
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pjvedder wrote:

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Elwinz wrote:

Xenoth's malice looks like mistake here, the only non standard rare/l.
I think you're right, especially considering it's in the common section. Probably meant to be a different common card with Xentoth in it. Xentoth's Hunger, maybe?
That's correct. Sorry for the mixup. We should get that updated shortly.


Dinotropia
posted in thread Watch/Ban List Updates 1/08/18 on 2018-01-08 10:00:00-08:00
Burkhart's back with our monthly Ban/Watchlist updates. Take a look!

hextcg.com/watch-ban-list-updates-1-08-18/


Dinotropia
posted in thread Dead of Winter Kismet Draft on 2018-01-08 12:28:06-08:00
Kismet's Draft is back again! In preparation for the Kismet's Draft this Friday, here are the new Kismet Pack contents:

hextcg.com/dead-winter-kismet-draft/


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 13:18:47-08:00
That is because most people don't draft for fun
I cannot move forward with anything based on this premise... so I will respectably disagree

Knight:
1. Didn't want the PS4 people to feel bad, the other prizes seemed like enough but maybe a participation sleeve is in order... I LOVE the logo for this event maybe a sleeve based on that would be cool

2. New fun little Kismet prizes, we will show them off next week... its not sleeves :)


Dinotropia
posted in thread Friday Update - Game On on 2018-01-05 13:16:05-08:00
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TheDarkKnight wrote:

couple questions hopefully cory can answer:

1) why no salty same merc this time around? unless new buc aa seems not as exciting
2) will the old prize pool be included in kismet (all the previous sleeves). a chunk of us could not get in the last kismet and would love chance at all those sleeves
  1. We wanted to make sure the console players got something they could use so we changed it up for the Buccaneer AA card. The Salty Sam Merc may still return in another way later down the line.
  2. We will talk more about the Kismet Draft prizes closer to the event.


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 11:44:34-08:00
ya, your right... sorry
heavy drug use will do that to you...


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 11:32:39-08:00
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Obsidian wrote:

Just be careful of running into reprint fatigue like MtG has. They've been releasing 'Masters' sets of reprints built for drafting for the last few years. Initially, they were incredibly well-received, but the latest ones have been almost dead product. The value of reprinting older cards and novelty draft variants declines the more it's used, because reprints become less desirable the more they're reprinted, and typically quality of sets decreases too, since you're building new variations on essentially the immortal card pool. Eventually you run out of the best combinations.
As for why the draft formats drop off after a period of time, I'm pretty sure it's natural from players who want to collect new sets while drafting either finishing up, or deciding they've seen enough of the cards. There are players who will keep drafting whatever is current because that's the game to them, but for other players (cough-cough, pve players), it's about collecting the cards from the new sets. After that, draft loses its appeal. Over time you see fewer of the second group.
totally agree... we will try and use the digital space to come up with more and more fun ideas for Kismet Draft :)
I think we can keep it fresh for awhile... and who knows what we will think of next

Also to Jeff's point about switching Bash and Clash on occasion... great idea let me see how soon we can get this into the game


Dinotropia
posted in thread Friday Update - Game On on 2018-01-05 11:11:44-08:00
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schild wrote:

hello

quick question

this AA poll, it counts for the last set for 2017 right? It does not eat into the 2018 allotment?

(also for those wondering, the correct answers are Light'em Up and Brink of Madness, thx for playing)
The poll is for the Collector's Tier AAs for Dead of Winter (which released in 2017). The poll just took a little while to organize.


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 10:55:27-08:00
great idea, maybe EVO is a good place for the flashback...

hmmm....


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 10:42:17-08:00
Not sure why they drop, our formats have been everything from OK to AMAZING... I don't think it's a quality issue. Its just the nature of the content is my guess... the low friction of online access and size of the audience probably impacts it. Its not a problem, BUT my goal is to keep the game as fun and lively as possible and this seems like a good solution.

Kismet will run until the next set launches... (we may bring back 8-8-7 for a week before the new set, still up in the air)

again its nice to be agile and we listen to our players...

No we will not run two formats for draft, splitting the base is not a good idea and would lead to FAR fewer drafts launching.


HEXCoryJones
posted in thread Friday Update - Game On on 2018-01-05 10:29:34-08:00
Just a note on the Kismet Draft coming back...

after looking at the history of draft participation in HEX (over several years) with the exception of set 1 (it was around forever)... we have a pretty consistent pattern. After roughly 8-10 weeks the number of people drafting drops significantly, it would appear thats about the shelf life for a draft format in our environment. This is great data to have, and I am committed to trying new things with HEX, so rather than let draft tank for another 2 months lets switch to a new Kismet set.

I think this is a win all the way around, it keeps the game fresh and give us a chance to give away a new set of little rewards (I think you'll dig these)

I would expect us to keep doing this and we will also keep pushing the boundaries of what Kismet puts in the packs (this time included) :)


Dinotropia
posted in thread Friday Update - Game On on 2018-01-05 10:00:00-08:00
Welcome to a round up of the week. We have promotions, a new Platinum Plunder, Kismet Draft, and more:

hextcg.com/friday-update-game/

Enjoy!


Dinotropia
posted in thread How to Become a Streamer? on 2018-01-05 08:41:44-08:00
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Skirovik wrote:

Let me know how you go. I've asked previously but not via direct PMs and I'm not yet listed on the Streamers dashboard. But to be honest, I've only been streaming Hex for a couple years now, so, you know, no rush.
I'm confused, sir. You have been on there for months.


HEXTrevorFenn
posted in thread Animation lag occurs now and then on 2018-01-04 17:59:05-08:00
Sorry for a delayed response. We were looking into this issue. You may try changing the default background in-game to one of the static images as well as, like you suggested, disabling the steam overlay. This should help.


HEXRysu
posted in thread It's Your Card - Week 1 on 2018-01-04 14:00:31-08:00
Thanks to everyone for voting and tuning in yesterday! After some hard fought battles, troop is the final victor!

Next week, we'll be back with the second vote, where we'll figure out what shard to put the card into!

See you next week!


Dinotropia
posted in thread Lore Locked - Big Bang on 2018-01-04 10:00:00-08:00
MrSeriousBsns continues his Lore Locked series with a bang:

hextcg.com/lore-locked-big-bang/

Enjoy!


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 6 - Top 128 on 2018-01-03 14:00:00-08:00
Here are the top players from the 2017 Ladder Season #6:

hextcg.com/cosmic-crown-showdown-2017-season-6-top-128/

Best of luck in the Cosmic Crown Showdown!


HEXTrevorFenn
posted in thread Double ladder sleeves after season ends on 2018-01-03 10:22:27-08:00
We do not wish to take anything away from our players and do not plan on changing this in the near future.


Dinotropia
posted in thread Weekend $1,000 results (Dec 30) on 2018-01-03 10:00:00-08:00
There was much Bashing this weekend! Here are our winners from this exciting event:

hextcg.com/hex-bash-results-december-30/

Congratulations once again!


HEXRysu
posted in thread It's Your Card - Week 1 on 2018-01-03 12:23:34-08:00
Well, looks like we're at a stalemate! We'll have to settle it on the stream today at 2:30PM PST.

Today, Jared and I will be battling with singleton decks. Anyone who we play against will get to vote in the final runoff of Action vs Troop.

Thanks to everyone who participated this far!

Edit: Originally posted 2, but I actually meant 2:30!!!


Dinotropia
posted in thread Deck Drilldown - Sapphire-Ruby Sockets on 2018-01-03 12:00:00-08:00
Jeff Hoogland analyzes a cool riff on an old favorite:

hextcg.com/deck-drilldown-sapphire-ruby-sockets/

Enjoy!


HEXTrevorFenn
posted in thread Collector's deck lyvaanth on 2018-01-02 10:51:31-08:00
This issue will be fixed in the next build.


HEXTrevorFenn
posted in thread Auction House Pack Filters Aren't Working on 2018-01-02 10:29:21-08:00
Thank you for reporting this issue. I have informed Engineering.


Dinotropia
posted in thread Friday Update - Happy Holidazed on 2017-12-29 10:00:00-08:00
Welcome to a round up of the week. We have season's greetings, a VIP Weekend, and more:

hextcg.com/friday-update-happy-holidazed/

Happy Holidays!


Dinotropia
posted in thread Weekend $1,000 results (Dec 23-Dec 24) on 2017-12-26 10:42:41-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-december-23/

hextcg.com/hex-clash-results-december-24/

Congratulations once again!


HEXTrevorFenn
posted in thread Legendary Equipment for Brighthammer Adept doesn't work on 2017-12-22 11:29:07-08:00
Thank you for reporting this issue. We are currently tracking this.


Dinotropia
posted in thread Friday Update - Jingle House Rock on 2017-12-22 10:29:40-08:00
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Eraia wrote:

Err... i think you meant to remove the clash/bash stuff from this... aren't those tournaments suspended for the holidays?
Tournaments are suspended on the 25th and on the 31st.


HEXTrevorFenn
posted in thread FRA Rewards Screen blocked by deck selection. on 2017-12-22 10:08:48-08:00
We are working on fixing this issue. In the meantime, when you receive the Select a Deck Prompt, clicking challenge will allow you to click claim rewards and see your rewards.


Dinotropia
posted in thread Night of Bells 2017 on 2017-12-22 10:00:00-08:00
The Hyperborean Mountains are a harsh place filled with danger at every turn, but none are quite so pleasant as the Yule Tide....

hextcg.com/night-bells-2017/


Dinotropia
posted in thread Friday Update - Jingle House Rock on 2017-12-22 10:00:00-08:00
Welcome to a round up of the week. We have a ban, equipment tweaks, holiday cheer, and more:

hextcg.com/friday-update-jingle-house-rock/

Enjoy


HEXTrevorFenn
posted in thread Vaarician on 2017-12-21 18:38:07-08:00
Thank you for reporting this issue. I have notified engineering.


HEXTrevorFenn
posted in thread FRA Rewards Screen blocked by deck selection. on 2017-12-21 10:43:56-08:00
Thank you for reporting this. I have notified engineering.


Dinotropia
posted in thread The Lyvaanth Collector's Deck Available Now! on 2017-12-21 10:00:00-08:00
We are excited to introduce The Lyvaanth Collector's Deck to the in-game store:

hextcg.com/lyvaanth-collectors-deck-available-now/

Check it out!


HEXSelali
posted in thread Dead of Winter Update - Patch 1.0.8.033 on 2017-12-21 09:53:40-08:00
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JeffHoogland wrote:

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Feruria wrote:

no mention about the bug that only lets you see every second page in tournaments. so that one is not fixed i assume?
Would also like for information on this. Makes your tie breakers often impossible to see and it made doing coverage for the ICS really awkward for us last weekend.
This should be fixed in this current patch. If there are still any issues related to not being able to see standings correctly, please let us know.


Dinotropia
posted in thread Dead of Winter Update - Patch 1.0.8.033 on 2017-12-21 01:15:45-08:00
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DraXor wrote:

title of website is DEAD OF WINTER UPDATE – PATCH 1.0.8.034

but link is to version of 1.0.8.033 it bug or feature?:D

also, there was any info about ROCK ban?

The patch number changed right before deployment as our engineers stuffed even more fixes in for you guys. That explains the discrepancy you see there.

As to the Rock ban, we will address it further in the Friday Update.


Dinotropia
posted in thread Dead of Winter Update - Patch 1.0.8.033 on 2017-12-21 00:00:00-08:00
Patch Notes for our 1.0.8.033 update! are now up:

hextcg.com/dead-winter-update-patch-1-0-8-033/


HEXRysu
posted in thread It's Your Card - Week 1 on 2017-12-20 14:30:51-08:00
.














Hey Gang!

Jared and I have been having fun on our weekly (well, almost weekly) Dev Streams. One of the things that's hardest for us to share with you is what we do on a daily basis, which is design all of the cards, champions, gems and equipment in Hex. As we head into the new year, we wanted to share some of the insights of that part of our jobs with all of you. Starting right now, we're going to build a card along with the community.

Every week we'll put up a new poll for all of our Hex players to vote on. This means we'll follow the card from design, through thematics, come up with an art description, some equipment and eventually release the card next year. For each decision, we'll talk about the impact of those choices on the stream and as the weeks go by, we'll get closer and closer to creating a final card. Today we begin the journey by figuring out exactly which kind of card we want to build.

The next time we go live we'll go over the results of what won and move on to the next segment of what it means to create a card.

For a variety of reasons, we'll be limiting the choices for the card type to action, artifact, constant and troop.

If you guys have any questions, feel free to leave them here and I'll be happy to answer both in the forums and on the stream.

Cheers!


Dinotropia
posted in thread Deck Drilldown - Sapphire-Diamond Control on 2017-12-20 10:02:56-08:00
Jeff Hoogland looks at one of the many fantastic brews used to win the HEX Bash:

hextcg.com/deck-drilldown-sapphire-diamond-control/

Enjoy!


Dinotropia
posted in thread Dead of Winter Update Patch 1.0.8.033 Announcement on 2017-12-19 16:29:26-08:00
The servers will be coming offline tomorrow night (12/20/17) for maintenance and the installation of additional fixes and game play improvements:

hextcg.com/dead-winter-update-patch-1-0-8-033-announcement/


HEXTrevorFenn
posted in thread PVE Equipment: Sadistic Stompers (Cruel Sentence) on 2017-12-19 14:16:17-08:00
Thank you for reporting this. Engineering has been informed of this issue.


HEXTrevorFenn
posted in thread Scrounge Not Voiding Cards on Cast on 2017-12-19 10:19:57-08:00
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JeffHoogland wrote:

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HEXTrevorFenn wrote:

Thank you for reporting this issue. I have informed engineering of this.
Can you confirm if the escape key change was an intended change or not?
This was in fact not an intended change.


Dinotropia
posted in thread Weekend $1,000 results (Dec 16-Dec 17) on 2017-12-19 09:51:16-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-december-16/

hextcg.com/hex-clash-results-december-17/

Congratulations once again!


HEXPureforce
posted in thread Rules Change - Effect Resolution on 2017-12-18 14:31:45-08:00
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Steric wrote:

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HEXPureforce wrote:

The battle effect can be clarified to be:

Some cards may cause two or more troops to “battle” one another. When two troops battle, they each deal damage equal to their to the other troop.
  • Both troops must be in play to battle. If one of the troops is no longer in play, no longer a troop, or no longer a legal target for a targeted power that would cause it to battle, the battle no longer takes place.
  • Damage dealt in a battle is not combat damage.
  • In the event that more than two troops are battling, each troop deals damage equal to their to all other troops they’re battling. All battles are concluded before pre-priority processing is run, and troops with fatal damage on them die.

I don't think that first bullet point is completely correct, specifically the no longer a troop part. I'm pretty sure powers like the second power on Carnasaurus still trigger if a troop that is battling (but not being targeted, such as the Crocosaur itself) gets transformed into a non-troop (such as by Runebind or Martyr). Though I guess this may be a bug.
Good call Steric, I'm actually looking into this now and will work with our lead rules engineer on it. My understanding and writing of the rules has always been, that similar to a power it stops functioning. However, if something like Carnasaurus' When a battle happens power is taking place, it's possible the Battle occurs and is aborted 1/2 the way through because there's nothing on both sides to conduct the battle. It would be similar to Polar Ferret's power that goes to void the card, but then fails because it's no longer in the warzone if the card was Retreat!ed to hand for example.

My inclination was to just copy over these old battling rules from the old FAQs, that being said, this may not be how they function any longer, and the rules are out of date. Let me look into it, I'll edit this post once I find the answers.

EDIT:
So by posting this up, and this discussion, we actually found a bug! The battle effect was only bailing (our word for terminating/fizzling/whatever other fancy word you like to use for aborting its mission) in one of two places:

1) One or more of the troops made to battle were no longer in the warzone (Retreat!, Kill, etc)

This would cause the battle to never exist, and you shouldn't gain the 2 health. Perfect, working as intended.

2) When the targets were both still in the warzone, but a type change caused them to no longer be legal for the battle.

In this instance, the battle would take place. Once we got into the damage portion of the battle, 0 damage would try and be sent to the constant/artifact, and it would be unable to send damage back. At this point, we'd abort the battle effect. However, the battle did attempt to occur, so When a troop you control Battles. triggers would have occurred. We have a fix for this ready to send out.

That all being said, what I posted above should be correct otherwise!

Great find on all of this folks!


HEXTrevorFenn
posted in thread Scrounge Not Voiding Cards on Cast on 2017-12-18 11:47:18-08:00
Thank you for reporting this issue. I have informed engineering of this.


HEXTrevorFenn
posted in thread Brutecrown Crawler on 2017-12-18 11:38:05-08:00
Thank you for reporting this. I have informed engineering of this issue.


HEXPureforce
posted in thread Rules Change - Effect Resolution on 2017-12-18 11:30:18-08:00
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Arcanyx wrote:

Doesn't this make Spellshield a little inconsistent?

~HEXPureforce | Corey Burkhart wrote:

Thus, unless all opposing champions gain Spellshield or they manage to remove all of the Nyctophobia player’s constants, the second effect of the action will resolve and opposing champions will lose three health. Even if the explicitly targeted troop is removed (the defined target), we run all targets of a card to determine failure.
So this implies that Spellshield can block implied targets. So what exactly is the language that constitutes an implied target?
For example, Spellshield on a troop will stop Burn, but it doesn't stop Heat Wave. (Note: I haven't recently tested this assertion, so maybe I am entirely in error. In which case, ignore this post)

Yet the article suggests Spellshield will also block Nyctophobia???

The wording seems the same for both, and yet there is a different result.


In addition, does this mean I can hypothetically give myself Spellshield to prevent myself from drawing and discarding cards due to an opponent's Crazed Rummaging?
Hey Arcanyx,

Maybe I miss spoke here, but let me clarify a few things.

Spellshield will interrupt something that is being a defined target.

I.E:
Burn targeting your Wild Child. You give your Wild Child Spellshield, and it's safe.

I.E
I Burn you, and you have a way to give yourself spellshield.

However, because Heat Wave doesn't call out things like Deal 2 damage to any number of target troops. This cannot be prevented with spellshield. On the backend, the engine will target these cards, to point out, these are all the cards that are going to be affected by the Heat Wave, but they will be dealt the two damage regardless if they have spellshield or not. The reason for this, is that the Heat Wave card does not explicitly call out the troops as targets.

In the case you're pointing out for Nyctophobia, you're correct, you can give the troop spellshield, however, the implied targets will still be handled appropriately and Spellshield will not protect them. In the case you pointed out, Spellshielding yourself will not prevent Crazed Rummaging, but I understand how that may have been implied here. Let me work with Nathan to clean that example up and clear up that confusion. Thank you for pointing this out!


HEXPureforce
posted in thread Rules Change - Effect Resolution on 2017-12-18 11:15:12-08:00
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Poodigne wrote:

Well I'm happy they make this clearer. But, what should be made more clear, is if a card do something when it enters play, but get destroyed / removed before its effect, the effect still resolves. I considere this a bug.

Ex :
My opponent play frostlock, I let it resolves so it enters the battlefield. My opponent select 3 of troops, and in response I void his frostlock to keep my troop on board. Surprise, my troops will still go under frostlock, but are now completly loss since Frostlock is in the crypt or void.
Hey Poodigne,

So actually, as written, this is correct.

The first, is a targeted trigger upon entering play (Deploy). The second trigger you're causing is a trigger upon leaving play. Because you're causing the Leaves Play trigger to occur before the Deploy trigger, it resolves first. Therefore, the Frostlock puts everything it's voided into play (Nothing), and then the trigger on the chain resolves voiding the remaining targets. As written, this is actually correct functionality.
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Neverness wrote:

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Poodigne wrote:

Well I'm happy they make this clearer. But, what should be made more clear, is if a card do something when it enters play, but get destroyed / removed before its effect, the effect still resolves. I considere this a bug.

Ex :
My opponent play frostlock, I let it resolves so it enters the battlefield. My opponent select 3 of troops, and in response I void his frostlock to keep my troop on board. Surprise, my troops will still go under frostlock, but are now completly loss since Frostlock is in the crypt or void.
That's a good question. Most cards that put a Deploy effect on the chain still resolve if the original card is removed/destroyed. Do you consider that a bug?
E.g. Necropolis Sharpshooter when killing the troop while the effect is on the chain will still deal 1 damage.
or Polar Ferret will still void.

However some effects don't succeed, notably battle effects. e.g. Iremaw

What you seem to be asking, is more transparency, about which type of Deploy effects should not succeed if the card is no longer in play?
Battle doesn't succeed due to the cards battling needing to be in play, but voiding/dealing damage doesn't appear to have any restrictions.
Hey Neverness!

Thanks for going deeper on this topic! So the Sharpshooter and the Polar Ferret are actually correct in their resolution. They're independent of their source cards because they don't require knowledge of the source to run their deploy powers (Deal 1 damage; and Void target troop respectively). The Iremaw however does need knowledge of the card, and in addition, the Battle effect requires the troop to be in play.

The battle effect can be clarified to be:

Some cards may cause two or more troops to “battle” one another. When two troops battle, they each deal damage equal to their to the other troop.
  • Both troops must be in play to battle. If one of the troops is no longer in play, no longer a troop, or no longer a legal target for a targeted power that would cause it to battle, the battle no longer takes place.
  • Damage dealt in a battle is not combat damage.
  • In the event that more than two troops are battling, each troop deals damage equal to their to all other troops they’re battling. All battles are concluded before pre-priority processing is run, and troops with fatal damage on them die.
Thus, while the trigger resolves, the battle effect fails as both troops must be in play to battle. So this is specific to the battle effect. Our trigger in this instance hasn't been interrupted. I cannot think of a type of Deploy power off of the top of my head that is interrupted in the way you're explaining. I guess to further point out, the sharpshooter won't deal 1 damage if the troop is removed from the warzone. Similarly, the Polar Ferret will not void the targeted card if it's not in the warzone. Both of these powers, upon resolution would fizzle and end their effects. If there was then something on the Polar Ferret that said Troops voided this way get +3/+3. would also be terminated.


HEXTrevorFenn
posted in thread Ho'ten To'ta merc party passive ability on 2017-12-18 10:44:13-08:00
Thank you for reporting this. I have informed engineering of this issue.


HEXCoryJones
posted in thread Friday Update! 12.14.17 on 2017-12-15 18:15:33-08:00
As we peek out our heads on this blustery FRIDAY, we see a gentle flurry of vanilla frosting falling on the land... we see a countryside of gingerbread houses and gum drop people... a city of lollipop hookers and licorice pimps... a magical place where the eggnog police beat homeless donuts and the gritty peppermint streets lead to cotton candy skyscrapers with bubblegum penthouses... that's where the sugar baron snorts his tremendous lines of pixy stix dust off sugar plum fairies... Christmas time had come and with it FRIDAYS... ENDLESS FRIDAYS assaulted in the break-room by sugary desserts and treats and bits of snackums!

so ya its Friday AND almost Christmas, holy heck that sneeked up fast!

as you are TOTALLY aware every Friday we celebrate the legend of HOLIDAY ASSAULT MAN! with the traditional HOLIDAY ASSAULT MAN FRIDAY... and this is a very special HOLIDAY ASSAULT MAN FRIDAY, as we will be debuting a NEW piece of HOLIDAY ASSAULT MAN art... yes every year I roll out this gem...



HAHAHAHA!!!! take that RUDOLPH!

BUT in the spirit of ROCKING THE ASS of some other holiday knuckleheads, I have commissioned the very talented HEX artist Jeex Farfadet to do this! A new masterpiece starring HOLIDAY ASSAULT MAN beating some workshop ELFS with a candy cane!
SO WITHOUT FURTHER DELAY here it is!!!!...



Amazing... maybe I will make a calendar of HOLIDAY ASSAULT MAN beating the shit out of ALL the holidays! I think that would be very festive!

On to the UPDATE of an UPDATE... CRAZY!

Starting off with tech article by Corey! One of the great things about a digital TCG is you cannot make a mistake when it comes to the rules, we handle that part of the game in the back-end BUT understanding the mechanics and how effects will resolve is critically important to making the right play... these sort of deep dives into how our rules work is great for players looking to master the game. Plus its always fun to have Corey explain this stuff... in the future if there is some other suggestion for a rules article you would like to see let us know!

Hopefully everyone enjoyed the Dev Stream and designing a card for HEX... Ryan and Jared are always fun to watch but the added excitement of designing a card as a group project is pretty damn cool. With any luck the community will get around to adding boners to the card... preferably 1000!

well... we have the HEX primal Immortal Championship coming up! with 3K in prizes... that's pretty awesome! AND if that wasn't enough we have Jeff, Mat and Mike doing coverage for the event on Sunday! We have so many great streamers for HEX it's one of the amazing things (for a game our size) that I am VERY thankful for... I liked @HEX_Manifesto putting up a picture of the records he was going to play... light some candles, put on some music... ya, know... HEX and chill

Uh... I decided to cancel the events on the 25th and 1st... at first I was like... NO WAY CHRIS... you have to be here in case something goes wrong... literally here in the office, sitting at your computer... and he was like ok *cough* but can I have another piece of coal for the server? *cough* and I was like NO! and don't ask for a bonus! no tiny new cane for tiny tim... BUT THEN, I had this crazy dream with ghosts and shit and when I woke up I bought a giant cooked goose and let everyone have the day off... the end. SO there you have it, we will not be having events on the 25th and 1st. suck it Grinchs!

HO HO HO looks like we have a new elf in the workshop (I went from scrooge to Santa) THRAWN is joining the official channel on Tuesdays! The dude has done 44 episodes in the last 10 months... and his Dungeon Masters of Entrath concept is very cool... reminds me a bit of something a certain community manager used to do...

speaking of AWESOME community members! Fred has AGAIN made an addition to HEX PVP TOOLS... Jesus the amount of work that goes into these is amazing check it out HERE
spoiler: you can now sync your collection and see what cards you need to finish the decks your checking out on the site!

Also, don't forget Colin has his charity stream going with AWESOME PRIZES, tune into twitch.tv/hex_colin tomorrow at 6pm EST to give away Days 1 - 6.

update: still in submission for PS4 with both EU and Japan, hopefully we will have good words coming at us next week

Well, that is it! 2017 has been pretty wild, I will not be updating on the update (but there will still be an update) for the next couple of weeks.
I hope you have a great Holiday! watch out for Holiday Assault Man! and have a terrific New Year... I love you all very much and I am looking forward to 2018!

-cory


Dinotropia
posted in thread Stone me if you want, but - PvE??? on 2017-12-15 16:08:03-08:00
@Cyru We respond when we can and where we feel it will do the most good. It is important to take into account that we all have many other tasks that have to get done, and that reading the forums and responding to topics must happen in-between these other tasks.

To put things into perspective, I personally manage 3 teams, am responsible for lore, flavor text, website content, forums, community outreach (including bringing your topics to our team's ears), and our event calendar. I also take part in thematics for our sets, am involved in the art description process, and work on Japanese translation when called to do so.

Others at the office wear as many hats and do even more impressive things to make this game a reality for everyone. Direct conversation (such as these) must by necessity happen slightly less frequently. That said, we have weekly updates from the CEO, a weekly dev stream, and (when possible) community concerns and news are directly mentioned in our Friday Updates. Our R&D team also joins the forums from time to time to directly answer player questions about mechanics and the like.

To say that we aren't engaging is incorrect. If there are other forms of engagement that you would prefer, letting us know is helpful. I can't promise that it will happen right away, but I will certainly bring it up with the team.


Dinotropia
posted in thread Stone me if you want, but - PvE??? on 2017-12-15 15:46:09-08:00
@Bootlace et al.

I didn't mean to imply that we won't give updates on PvE when we can and when they are ready. If that was how it came across, then I apologize. We are well aware that those who love PvE would like some more news, and I will be the first person here excited when we are ready to share it. I can discuss with the team things we might try and do on a more regular basis. I also regularly let the teams know when ideas arise and community topics become hot (and have been promoting PvE content creators through our channels).

I also never stated that we want people to be quiet. My only comment was to the tone and nature of some posts, how they can be actively unhelpful to their stated goal. Others can be (and are) actively helpful.

If you are here and posting about the game in any capacity, chances are you care. We know that 100%, and we are grateful every day for the community of passionate players who enjoy our game on both the PvE and PvP side.

My comment was mostly to the fact that our focus at the moment is platform expansion. We have stated this in several places. The fact that we are focusing now on platforms and don't have a lot to say about PvE at this time does not mean that we won't have more to say about PvE in the future.


Dinotropia
posted in thread Stone me if you want, but - PvE??? on 2017-12-15 13:33:45-08:00
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Vroengard wrote:

if we steer more threads towards the PvE issues
I would advise against this course of action. While we want you to feel free to discuss issues that are important to you, derailing threads is against our forum rules and guidelines. It will not serve you well.

I also recommend that anyone who was upset by Funktion's portrayal of some PvE forum feedback listen to his closing remarks at 2:21:00. His comments (which are his own), are directed towards specific kinds of behavior, not at all people who are interested in or want PvE.

At the end of the day, being polite and having a reasonable discussion have more weight and are more likely to achieve the things you want.

There have been statements about HEX as a company not sharing information as widely as some players would like, but there are examples in this thread and elsewhere to see the seeds of that policy. When we do speak about features ahead of time (like PvE), historically two things have happened:
  1. People are disappointed that x kickstarter feature doesn't have higher priority.
  2. Our statements are taken out of context to promote negativity (like claims that PvE is dead. This, in fact, was the exact result when I posted here last time).
Coupled with the dynamic nature of development and the need to have material to promote when hyping a new feature, you can maybe see why this is the road we find ourselves on (how one might feel about it aside).

There is a difference between saying I think x PvE feature is the most important. Please consider working on that next. and why isn't this in the game yet!?! If something isn't in the game yet, it is because we have been focused on putting things in which we believe will do the most good for our game and our company at that time, ultimately giving us the ability to put in other things which we all want. If you believe we are wrong and that something else would do more good, feel free to state why politely and with your reasoning. We will read it.

HEX is a huge undertaking. We are painstakingly and lovingly putting it together piece by piece.

Saying we don't care or that we don't respond is false. More often this means I didn't hear what I want to hear. Cory has stated that our current goals are expanding platforms. PvE features will have to happen after that.

We all want PvE. Heck, as a player I backed the KS originally as a Dungeon Crawler. But Rome wasn't built in a day. Brick by brick we will get to where we all want to be.

As a citizen of the forums, you get to decide if you want to help us build or spend your time tearing things down.


Dinotropia
posted in thread Rules Change - Effect Resolution on 2017-12-15 10:00:00-08:00
Hey all! Rules Manager Corey Burkhart here to give you an update to a backend change we’re making official today...

hextcg.com/rules-change-effect-resolution/

Discuss!


Dinotropia
posted in thread Friday Update - Getting Carded on 2017-12-15 10:00:00-08:00
Welcome to a round up of the week. We have rules changes, card design, tournaments, and more:

hextcg.com/friday-update-getting-carded/

Enjoy!


HEXSelali
posted in thread Multiple instances of illuminate on a card creating fresh 3/3 candlekin on 2017-12-14 15:02:41-08:00
Thanks Jeff, we were able to use that to figure out what was going on. Ive let the engineers know and they are working on a fix for it. Thank you all for the help in tracking down this issue.


Dinotropia
posted in thread My Hexcellent Adventure - Building Momentum on 2017-12-14 10:00:00-08:00
Chris VanMeter is back, and today he shares with us his foray into the current Standard environment:

hextcg.com/hexcellent-adventure-building-momentum/

Enjoy!


Dinotropia
posted in thread Is there a way to skip the "leaving hex" page? on 2017-12-14 02:29:53-08:00
Unfortunately, this seems baked into the forum software. I don't want to say that there is no solution, but I can't promise a fix at this time as my attention is needed elsewhere.

I can, however, say that this is on my list. Should I have some time to devote to finding a solution, I will be sure to investigate.


HEXSelali
posted in thread Multiple instances of illuminate on a card creating fresh 3/3 candlekin on 2017-12-13 15:07:43-08:00
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JeffHoogland wrote:

Next time I have it happen I'll link the match from PVP tools here.
Thanks, that would really help us track down what exactly is going on.


HEXPureforce
posted in thread HEX: Q&A Rules Thread: Dead of Winter on 2017-12-13 14:19:16-08:00
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Toan wrote:

Hey Corey,

Quick question about Zephyn:

How does it work? There are three cards in the latest set which transform and look at shards, ie; Wild Knight, Zephyn and Metamorphosis, each with their own nuances.

Wild Knight works like it reads, and same as Metamorphosis, but somehow Zephyn's rules seem very unclear or maybe there's a bug or... something.

For example: Zephyn played for 6, targets Aura Eater, transforms it into Sir Draxard, which is different to how Wild Knight works, for example.

Even more puzzling is Zephyn played for 6, targetting a Frostform'd/Brittle Briny Walrus and transforming it into Windbourne Savant. Both the Walrus and the Zephyn are double Sapphire, but Savant is single Sapphire.

Some clarity on this matter would be greatly appreciated.
Totally!

So Zephyn wants to find a troop of the same shards as them (Sapphire) and same cost. Thus, it doesn't care if it's a copycat with 5 sapphire thresholds, or a Heartsworn Lixil with 2, they're both sapphire cards by shard definition. Shards are just a quality, they're defined by what thresholds you have. If you have blood, you're a blood shard card. If you have Diamond, you're diamond shard card. Example, I have 20 ruby thresholds, I'm not more of a Ruby card than a baby yeti.

The As this is a modifier only attached to the Same cost effect. It's lkely that the way it's written this is not clear enough. But, the troop you target will always remain the same shards as it begin, but will transform into a random troop of Zephyn's cost (Usually 4 or 6).

In the case of Wild Knight and metamorphize, we'll always look at the base card. We run the revert effect first, and then will look to bump the troop up a cost. It's thresholds again could go from single to double, double to single, etc.

The last example you laid out, again shouldn't be out of the norm, as the Briny Walrus will become the cost of the Zephyn, so cost 6. The Savant, while single Sapphire, is among the same shard as the Brittle Briny Walrus, and as such, as long as it's sapphire, should be good to go. As I can target a baby yeti with Wild Knight and get a Liberated Berseker and a Ruthless Intimidator, the exact thresholds themselves should not matter in the Of the same shards templating.

If there's things you're observing outside of this, then it should it could be a bug, but these things you described here I believe are all correct, just a little tricky and inelegant on the templating of Zephyn and it wanting to be a different transform output to the Wild Knight/Metamorphize which were among a cycle of cards.


HEXPureforce
posted in thread HEX: Q&A Rules Thread: Dead of Winter on 2017-12-13 14:07:05-08:00
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Biz wrote:

how does the ordering of sylvan springs & locket of reflection (and triggers from additionally played cards) work if both are in play?

3 scenarios:
  1. i play a card and my deck has 1 card with the same name
  2. i play a card and my deck has 0 cards with the same name
  3. i also have a periwinkle in play, i play a 5-cost troop, and i have 1 card with the same name in the deck

Some good questions here

So each Scenario cares what the trigger order is here. The trigger order will care about the order in which the cards entered play.

So let's start here:

1) 1 of same name in deck

If Locket played first:

Play Troop
Locket Triggers
Sylvan Triggers
Sylvan Resolves
Locket Resolves playing Both.
Sylvan Triggers twice.

If Locket played Second:

Play Troop.
Sylvan Triggers
Locket Triggers
Locket Resolves - Telling the player to play troop.
Sylvan resolves putting a copy into deck.
Troop is played (As this falls under an action that takes priority, to play a card, thus the untargeted triggers resolve first).
Triggers Sylvan
Triggers Locket
Locket Resolves - Telling the player to play troop.
Sylvan resolves putting a copy into deck.
We begin going infinite.

2) 0 of same name in deck.

If Locket played first:

Play Troop
Locket Triggers - Fails
Sylvan Triggers
Sylvan Resolves


If Locket played Second:

Play Troop.
Sylvan Triggers
Locket Triggers - Fails
Locket Resolves - Telling the player to play troop.
Sylvan resolves putting a copy into deck.


3) Involving Periwinkle

Order played -
Periwinkle - Locket - Sylvan

Play Troop
Periwinkle Triggers
Locket Triggers
Sylvan Triggers
Sylvan Resolves
Locket Resolves Playing both
Periwinkle makes a copy of the troop on the chain, that then resolves like normal, but wasn't played.
2x Periwinkle triggers made from playing troops for free.
2x Locket Triggers playing troops for free.
2x Locket triggers resolve
2x Periwinkle triggers resolve.

Order played -
Periwinkle - Sylvan - Locket

Play troop
Periwinkle Triggers
Sylvan Triggers
Locket Triggers
Locket Resolves, playing troop from deck.
Sylvan resolves, creating copy of troop in deck.
Periwinkle resolves, putting copy of troop on chain.
Played card
All 3 trigger again, go infinite with Sylvan and Locket.

Order played -
Sylvan - Periwinkle - Locket

Play Troop
Sylvan Triggers
Periwinkel Triggers
Locket Triggers
Locket plays troop.
Periwinkle copies troop on the chain.
Sylvan creates a copy into deck.
Locket + Sylvan go infinite.

Order played -
Sylvan - Locket - Periwinkle

Like before we go infinite because of resolution order.

Order Played
Locket - Sylvan - Winkle

Play Troop
Locket Triggers
Sylvan Triggers
Winkle Triggers
Winkle makes copy on chain.
Sylvan makes copy in deck.
Locket plays both troops.
2x Troops played.
Locket Triggerx2 - Fail, no troops in deck.
Sylvan Triggersx2
Winkle Triggersx2
2x copies made on the chain.
sylvan, 2x copies made.

Order Played
Locket - Winkle - Sylvan

Play Troop
Locket Trigger
Winkle Trigger
Sylvan Trigger
Sylvan Resolves
Winkle makes copy on chain
Locket resolves plays both.
Copies played.
Locket 2x triggers - fails
Winkle 2x triggers
Sylvan 2x triggers
2x copies put into deck
2x copies made by winkle triggers.

Long winded, we're looking into a way to see if the rules should change surrounding the cards played for free require priority like a targeted trigger. It seems pretty contradictory to the rules however, so currently, yes you can infinite loop yourself in standard in a couple of ways, which isn't great. Good find, sorry for the complicated response, and delay, wanted to make sure I had it right for you :D


HEXSelali
posted in thread Multiple instances of illuminate on a card creating fresh 3/3 candlekin on 2017-12-12 16:09:52-08:00
One more question, if you can provide me with the champion that you were using and the opponent and/or the champion your opponent was playing, we can try and look into that specific game. Thanks for the help in tracking this down.


HEXPureforce
posted in thread HEX: Q&A Rules Thread: Dead of Winter on 2017-12-12 15:57:13-08:00
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StorrowN wrote:

Right now Robogoyle gets put into play if it goes to the crypt from resolving a Change Course, is this intended? Is bury defined as any time cards go from the deck to the crypt, or does the ability have to specify bury? I assume this interaction is the same from a Librarian trigger as well, then, correct?

Thanks to you and Ryan (and your teams, of course) for the best Standard environment I've ever played in, across multiple TCGs.
Still writing up a giant response to the first question that you had Biz, but wanted to respond to what you have here StorrowN!

This is correct. Robogoyle does, and should get into play. The reason for this is somewhat nit-picky, but let's walk through it!

Cards that don't say Burying still bury cards. You might ask, How is this so!?

A card is considered to be Buried when the card is moved directly from the deck to the crypt. This is just something that cares about the movement of the card and not something like Bury the top five cards of each opposing champion's deck. Thus, the cards moved from something like Change Course and Cottontail Explorer are at the end of the day, considered buried. We're trying to be more clear about this wording as we hadn't made it really clear until Scars of War.


These cards however do not interact with cards that increase/decrease burying effects because they don't use the Bury effect. This is because they don't use the explicit term Bury. Again, we're going to try in the future to be MUCH MORE clear about this. But something like an opposing Nameless Husher doesn't cause the opponent to bury additional cards for these cards as we are not running the BURY EFFECT on these cards. The cards are being buried in the sense that they end up in your crypt from your deck. If they did, they would see 3 cards, but 4 would go to their crypt in the change course instance.

TL;DR

Burying cards is when a card calls out burying.
A card is buried when it moves from the deck to crypt.
Cards that modify the burying amount, affect Burying cards not Buried cards.

A little confusing, but we're looking to improve this templating going forward :D. An awesome question, and one I know we discussed before Dead of Winter, and even had to discuss again to make sure this made sense! So questions like these I love as they get us in R&D noodling through do these rules make sense still.

EDIT:
Flattered by the comment, and thank you very much. We're striving everyday to make all our formats the best they can possibly be. I'm pleased to here all the great things the community has to say as well as the things that can be improved :D!


HEXSelali
posted in thread Multiple instances of illuminate on a card creating fresh 3/3 candlekin on 2017-12-12 14:37:16-08:00
I have not been able to reproduce this following your above steps. Any more information that you can give on this bug would be appreciated. What action was played with the two triggers? PvP? PvE? Does it happen every time you play that specific combo or is it something that only happens once in a while?


Dinotropia
posted in thread Weekend $1,000 results (Nov 25-Nov 26) on 2017-12-12 10:22:04-08:00
I will investigate. It may require some engineering time to uncover. If I am able to nab someone I will share those lists, but I can't promise anything at the moment.


Dinotropia
posted in thread Weekend $1,000 results (Dec 9-Dec 10) on 2017-12-12 09:58:19-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-december-9/

hextcg.com/hex-clash-results-december-10/

Congratulations once again!


Dinotropia
posted in thread Hexploration – Eye of the Turtle on 2017-12-12 12:00:00-08:00
AliEldrazi takes the time to bring us some sweet new brews:

hextcg.com/hexploration-eye-turtle/

Enjoy!


Dinotropia
posted in thread PS4 Players Using the Forums on 2017-12-11 15:21:35-08:00
This is something we are looking into. To give you a peak behind the curtain, PS4 and PC use a slightly different account system as one needs to link with Sony's network. Players log onto our forums via a Single Sign On System that uses your game account as your credentials. Currently, our SSO doesn't play nicely with PS4 accounts, and thus they have trouble signing in.

This is on our radar (I did end up helping that guy), but if any other PS4 players want or need to get involved on the forums right now, the best way is to make a PC account. This will give you access to the forums immediately and is the best way to bypass this bug while we iron things out.


HEXPureforce
posted in thread HEX: Q&A Rules Thread: Dead of Winter on 2017-12-11 14:51:56-08:00
Hey all,

Rules Manager Corey Burkhart here, wanted to give people a place to ask questions regarding rules in Dead of Winter!

Please leave your questions below and I'll be answering them starting tomorrow and checking back periodically as more crop up.

Thanks!


HEXTrevorFenn
posted in thread empower triggering make my game freeze on 2017-12-11 10:54:33-08:00
Which card were you empowering?


HEXTrevorFenn
posted in thread frostform froze me twice in a row on 2017-12-11 10:53:39-08:00
What cards were played leading up to this and which card specifically were either of you Frostforming?


HEXTrevorFenn
posted in thread Scabtongue mercenary passive on 2017-12-11 10:23:29-08:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread Trigger from Runic Upheaval Unclear on 2017-12-11 10:17:07-08:00
Thank you for reporting this. I have informed the engineers of this issue.


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 18:37:47-08:00
that would be pretty off target for an image hahahaha


HEXSelali
posted in thread Inifinite loading screen in the campaign on 2017-12-08 18:33:34-08:00
Thanks for reporting this. Its on the known issues list. Just avoid using space during a loading scene and you will avoid this issue.


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 17:10:48-08:00
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Largashbur wrote:

No news about the EU release @HEXCoryJones ?
sorry! yes, 4 days and no bugs have come over! so we might be a GOOOO....
also got the Japan cert. and translations due to finish next Friday, we may get it out by end of year!

Tablet still in process, but moving along :)

sorry meant to have this in the update


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 15:58:09-08:00
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Timlagor wrote:

How about announcing the disconnect change BEFORE implementing it next time though?
fair... we should have


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 15:56:31-08:00
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Wargradewolf wrote:

Art is great.
And about the rock format is that candles are dominating and it seems the are not on the watch list just wondering if you guys are ether looking into it or keeping your eyes on it.
yes for sure, the larger conversation about restrictions for the different formats is something we are noodling... its hard as it requires a bit of community testing and that's the info rolling in now.


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 15:52:58-08:00
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Wargradewolf wrote:

Nothing about the rock format?
uh... whats on your mind?

that dude in the art was rocking... does that count?


HEXCoryJones
posted in thread Friday Update! 12.08.17 on 2017-12-08 15:44:18-08:00
Friday is here, no one asked but here it is... luckily Friday brings us the gift! the GIFT of two days to be FREE... FREE to do as we please, covered in jelly and chasing dogs around the neighborhood... Cursing at the kids sneaking around my mail box trying to sniff my letters... heck maybe even relaxing with a full body shave out in the driveway... its good to take a break from work and the constant phone call from my HOA...

I think I look forward to Friday for one big reason... its the celebration we have here at HQ EVERY FRIDAY.... its time of course for ESPORTS FRIDAY... and that can mean only one thing DUCK HUNT, as I am sure you are aware Jared is a PRO level Duck Hunt Esporting star, as matter of fact in certain malls in the mid-west Jared cant walk within a 100 yards of the KB Toys without getting mobbed by fan.
just look at his stream... its pretty clear he takes this shit seriously...



I have been practicing also, but I just don't hate water fowl the way Jarred does... plus I CANNOT STAND the fucking dog laughing at ME... if I had some 8bit jelly I would show that dog whose the boss!

well how about the update!?!
yes... whats my HOT TAKE on that update?

We start off talking about HOT fix mania... are these HOT fixes HOTTER than my HOT take... yes yes they are. As with just about everything we have ever done in game, a launch is followed by several weeks or more of fixes and tinkering, this is no exception, and there are still things on the list, just part of the cadence of how a digital TCG works (at least one made by an indie)

For example the auto select for AH cards in the PS4 build has an issue (players have pointed out) and we will have that solved in the next patch... and to those of you that gamed the system... SHAME SHAME!!!! SHAME on you and your over priced commons...

Also I am very happy with the change to the disconnect timer, we looked at the logs and feel the change will be a net positive for the community, we do understand this takes a valuable option off the table for grief-ers... SO we ARE adding a chat feature that allows you to spam photos of your genitals when you draw less than 2 resources in the first 6 turns... clearly a much healthier outlet for your rage and saltiness...

We have NIGHT OF BELLS coming up, that sleeve is odd...

BANNING BRINK OF MADNESS??? meh... it wasn't fun and didn't make PVE better... seems ok, killing the puzzle element is terrible so it had to go.

I know its VERY early in the cycle and we just exploring the new set, but we work way in advance and we are actually getting in art for the next set... so I thought a sneak peak at a rough stage would be sort of cool!

I wont spoil this guys name as its a fun little joke...




And last but not least I wanted to give a quick shout out to the ever generous and amazing Colin...

He is running a very cool promotion with the HEX community to raise money for charity, check it out HERE ...its for a good cause and in typical Colin fashion he is giving out
some AWESOME prizes. Actually I can add to that... the 4 lucky Jared shirts winners will also receive a PRIMAL pack from all 8 sets! Its the least I can do after getting
people to buy that shirt...

well, love you all deeply (not as friends)
have an great weekend!
-cory


Dinotropia
posted in thread Friday Update - Getting your Fix on 2017-12-08 10:00:00-08:00
Welcome to a round up of the week. We have fixes, holidays, bans, and more:

hextcg.com/friday-update-getting-fix/


Dinotropia
posted in thread Watch/Ban List Updates 12/04/17 on 2017-12-07 11:13:35-08:00
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Timlagor wrote:

So .. I asked Corey about putting the lists in on stream and
1) he's going to get that done in future
2) he didn't know it hadn't happened
..despite I know I commented on it last time as well as this (and other people replied).

So... I probably won't bother posting things in forum in future

A couple of things to note:

  1. Corey is not the person who would handle that request, I am. There is no reason for him to have been informed about your first post, so it isn't too surprising that he wouldn't be up to speed when you asked him on stream.
  2. The link you are requesting is on the menu bar for the main website


For the record, I agree that your request is reasonable and it is something I will make a note to add for our next update. However, the implication that you are being unheard or ignored is unfounded. I have just been in thematics meetings all day for some time and didn't have a chance to double check community suggestions this time around.


HEXSelali
posted in thread Disparity in Pricing - PS4 v PC Auction House on 2017-12-06 11:28:45-08:00
I have also merged the threads about this issue and moved them into the bug thread.


HEXSelali
posted in thread Disparity in Pricing - PS4 v PC Auction House on 2017-12-06 11:24:52-08:00
Thanks for bringing this issue to our attention. The people who are talking about the fact that the cards are linked to the set are correct. When you look at the quick buy option for the Arena Regular that is from Shattered Destiny, you see the cards that are up on the Auction House from that set only. Same as when you do that for any core common. I have passed this on to engineering and they are looking into a fix for it.


HEXTrevorFenn
posted in thread Brighthammer Adept Equipment not working on 2017-12-06 10:24:40-08:00
Thank you for reporting this issue. We are currently tracking this.


Dinotropia
posted in thread Deck Drilldown - Diamond-Ruby Candles on 2017-12-06 10:00:00-08:00
Jeff Hoogland sheds some light on an Illuminate deck to look out for:

hextcg.com/deck-drilldown-diamond-ruby-candles/

Enjoy!


HEXSelali
posted in thread Mawstorm on 2017-12-06 09:47:05-08:00
Sorry for the late response. No, your previous explanation was exactly what I was looking for, thank you.


Dinotropia
posted in thread Weekend $1,000 results (Dec 2-Dec 3) on 2017-12-05 10:10:43-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-december-2/

hextcg.com/hex-clash-results-december-3/

Congratulations once again!


Dinotropia
posted in thread Rolling Hotfix 12/4/17 on 2017-12-04 23:06:56-08:00
We applied a quick hotfix to address a few ongoing issues. Here are patch notes for this latest round of updates.

hextcg.com/rolling-hotfix-12-4-17/


Dinotropia
posted in thread Watch/Ban List Updates 12/04/17 on 2017-12-04 16:04:52-08:00
We are in talks, but are not quite ready to announce at this time. We will comment on other formats when we are ready.


Dinotropia
posted in thread Watch/Ban List Updates 12/04/17 on 2017-12-04 16:00:00-08:00
Burkhart's back with our monthly Ban/Watchlist updates. Take a look!

hextcg.com/watch-ban-list-updates-12-04-17/


HEXTrevorFenn
posted in thread Locke of the Pack AAA rarity (bug?), can't sell it on 2017-12-04 11:13:36-08:00
Thank you for reporting this issue. I have notified our engineers.


HEXSelali
posted in thread Illuminate made candles that started as 6/6's on 2017-12-03 10:47:58-08:00
Do you remember the name of the person you were playing against when this happened? Also, what game in the match did it happen? This would help in running down what happened. Thank you for the report, we will look into it.


HEXSelali
posted in thread Fateweave and other Choice effects getting visually stuck on 2017-12-03 10:44:28-08:00
We figured it out a little while ago. Its caused by choosing an option, mousing over another option and using the space bar to proceed. Then using the scroll wheel to zoom in or out. The choice card that was moused over will then get stuck in the center of the screen. This may not be the only way to reproduce it but its the way that we found that can do it 100% of the time. For the second, that one is known. Thanks for the well written report. Both issues are being worked on.


NOBLELixil
posted in thread Is it just me or is the D/B control wallet deck to oppressive on 2017-12-02 17:33:11-08:00
Moved to the correct section.


Dinotropia
posted in thread Is there a way to get Japanese version cards for my website? on 2017-12-02 01:10:03-08:00
This is something that we will likely be able to do in the near future. I will bring it up with the team and see how soon this could happen. For now, please send me an email at dinotropia@hextcg.com with your request.


HEXCoryJones
posted in thread Friday Update! 12.01.17 on 2017-12-01 19:48:22-08:00
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Needle wrote:

So even the mighty Cory doesn't tackle the PVE subject anymore, guess he said it best in himself.
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HEXCoryJones wrote:

just a lot of questions and NO answers...cory!

quoting me out of context is the absolute quickest way to be banned, don’t do it again


HEXCoryJones
posted in thread Friday Update! 12.01.17 on 2017-12-01 16:27:19-08:00
is it Friday? I honestly have no idea, the days have blended and blurred into one long day... never ending... GOD WHAT HAVE I DONE?? WHY HAVE YOU FORSAKEN ME! did I say that? what I meant to say is FRIDAY is here for all the MOFOS in the land HOORAY!, Friday the best of days.... the only day as far as I knowwwwwwwyaarkkkkkk...... *eyes roll back into head / projectile vomit florescent blue foam* cue synthesizer music (fuck ya)

Its Friday here at HEX HQ and that can mean only one thing... WHERE THE HELL IS JARED FRIDAY!?! yes every Friday we look to Jared's empty desk and wonder where the hell is Jared? and that's how the rest of Friday goes... just a lot of questions and NO answers... but come Monday we typically find a a large color illustration slid under the main door of the office... that's when we know is time to FIND JARED... yes its FIND JARED MONDAY! ya know... after WHERE THE HELL IS JARED FRIDAY!?! we segway into FIND JARED MONDAY! As it turns out, small child Jared insulted an evil children's book illustrator (its well know that some of the most notoriously evil people in all of history where children's book illustrators... who could forget Charlie Manson's disturbing toddler pop up book... PIGGY PIGGY PIGGY) anyway its unclear what Jared did to piss off the artist but it must have been bad, as every Friday Jared is whisked away to star in another terrible drawing and every Monday we are forced to find him and break the spell.
lucky the picture came early and you can help us find Jared....
(give me a break, they cant all be winners)

So how about that Update on the Update!?
Not a huge Friday update this week, clearly we scrambled to get you a GIANT content push before the holiday! And I hope everyone is still enjoying the new set as much as I am... rediscovering my love of constructed after an absolute GLUTTONY of Kismet Drafting. the Puzzle of exploring the new meta is very exciting, plus I love seeing cards like EYE OF WINTER finding a new life! Personally I have been playing around with DREAM'S END.... that card is bananas, seems like a bunch of cards are ready to be used and abused in this new meta :)
The crazy thing is set 9 is populating the internal client as we speak and we had our second 5 day session of thematics this week... some really fun stuff coming (one of my favorite characters ever is in set 9)...

what next in the Update Update?
NEW tournament types! as we explore ways to broaden the type of experience you can have playing HEX and really lean into what makes HEX special... the ability to give players a chance to be both creative and competitive! I really like these sorts of wacky and challenging formats... hopefully we can continue support my eccentric deck habit!

Speaking of Kismet... yes the drafts are over but you CAN open the packs you squirreled away OR wait until we see the return of KISMET and use them to draft (or sell them on the auction house!), yes KISMET draft will return at some point but no guarantee on when... and to be clear when it does return the pool of cards will be very different and the cards in the packs you already own will change.

finally of note on this update and at the very end (but not least).... we have a new series of articles focused on our limited format and that first article by HAVOC is BONKERS... seriously check it out HERE
so well done, thank you HAVOC for putting so much hard work into this... its great!!!

quick update on the EU build for PS4, we are down to one server related bug and had hoped to get it launched early next week, sadly until we get this last issue figured out its not happening. We feel confident the engineering team will have it squared away shortly and we will have good news in the near future. We also supplied most the info necessary and are full steam ahead on the Japanese build for PS4! And as I mentioned we have been testing the tablet version, and hopefully have some more info to share on that shortly!

Hope you have a great weekend, love you
cory!


Dinotropia
posted in thread Friday Update - Seriously Single on 2017-12-01 10:00:00-08:00
Welcome to a round up of the week. New tournaments are just around the corner, Kismet's Whims become a little more knowable, and more:

hextcg.com/friday-update-seriously-single/

Enjoy!


Dinotropia
posted in thread Stone me if you want, but - PvE??? on 2017-11-30 11:20:11-08:00
Just quickly before I need to run off to meetings for the day:

We do care and we do read everything. If you post on the forums, you will be heard. We don't respond to everything because a) we have time constraints (stuff needs to get done) and b) responding at the wrong place can disturb the natural flow of a community conversation and thus prevent valuable info from reaching the team.

We have stated before and I will do so again here to be as clear as I can: we do care about the PvE experience. It is something that our team is passionate about and would like to work on as much as possible. Cory outlined our current focus in his interview appearances (expanding platforms), but that doesn't mean that PvE has been forgotten. It remains close to our hearts.

If anyone thinks that a change or a feature is easy to implement, I can promise you this assumption is almost always very wrong. If there is one thing I've learned entering the gaming industry, it is that we as gamers only see the tip of the iceberg. Things we take for granted are the result of tireless effort from dedicated teams. HEX is a much more complicated game than it may seem on the surface.


Dinotropia
posted in thread Deep Dive - Testing the Waters on 2017-11-30 10:00:00-08:00
Havoc brings us a new article for those limited players out there:

hextcg.com/deep-dive-testing-waters/

Enjoy!


HEXSelali
posted in thread Mawstorm on 2017-11-30 09:48:34-08:00
Im not quite sure what you mean by this post. What is happening that you feel could be a bug?


HEXSelali
posted in thread Nogg nogg mercenary issue on 2017-11-29 10:25:37-08:00
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DraftPunk wrote:

Nogg Nogg now has infinite life after her one-shot ability is used. Hit 0 health - it goes to 13.... then the second time around you just go into the negatives but keep on living. You can't play new cards once you are negative, but troops on board can still swing/activate
Thanks for reporting this. We have let the engineers know and they are working to get this issue fixed.


HEXSelali
posted in thread Zoomed in Animated Mama Yeti Sleeve is missing her arm on 2017-11-29 10:09:43-08:00
Thanks for reporting this. Ive let the team know and they will work to get it fixed.


HEXTrevorFenn
posted in thread Can't search for Keywords in AH or Deckbuilder on 2017-11-28 10:18:44-08:00
Thank you for reporting this. We are currently tracking this issue and have it listed on the Known Issues under User Interface.


HEXTrevorFenn
posted in thread Account disappeared? on 2017-11-28 10:14:30-08:00
This is a personal account issue. Please create a customer support ticket so that we may help walk you through the process of recovering your account.


Dinotropia
posted in thread Weekend $1,000 results (Nov 25-Nov 26) on 2017-11-28 10:00:00-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-november-25/

hextcg.com/hex-clash-results-november-26/

Congratulations once again!


Dinotropia
posted in thread Weekend $1,000 results (Nov 25-Nov 26) on 2017-11-28 12:07:12-08:00
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Incindium wrote:

Hey FYI there might be a placement typo with the Clash article post. I keep track of my placements in tourneys and I have marked down that I got 48th place in the last Clash. There is a door prize for 48th place but that isn't me.

So you might just want to double check the standings with the players who receive door prizes.
There is a visual issue we discovered in the client which displays some of the lower standings incorrectly. We are working to correct it, but what you see here in the article is correct. According to the HEX server data, you placed 51st in the last event.


HEXPureforce
posted in thread Friday Update - Giving Thanks on 2017-11-27 17:07:56-08:00
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Funktion wrote:

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Transience wrote:

Yes. We need more information.

Does the normal standard banned list count?
What's the minimum amount of cards?
Which cards are excempt from the singleton restriction? Basic Shards? All Shards?
If I remember the discussions correctly we settled on:
-60 card decks
-Only exceptions are basic shards
-Standard banned list
What Funktion said here is correct.

The 5 Standard resources are exempt from this rule, like they are in any format, you may play any number of them.

These are 60+ card decks. Singleton otherwise.

Uses the Standard Ban/Champion/Gem listings.


HEXTrevorFenn
posted in thread Typo in the Machine Graveyard Dungeon on 2017-11-27 11:45:14-08:00
Thank you for reporting this issue. I have passed along this information.


HEXTrevorFenn
posted in thread Twilight Scout Gloves do not affect Twilight Scouts on 2017-11-27 11:33:56-08:00
Thank you for reporting this issue. I have informed engineering.


HEXTrevorFenn
posted in thread AZ2 Crazed Rummager encounter in GMG - discard first then draw on 2017-11-27 11:23:24-08:00
Thank you for reporting this issue. I have informed engineering of this.


HEXTrevorFenn
posted in thread AA Ripple of Janal'ngo not increasing bolded number. on 2017-11-27 11:04:46-08:00
Thank you for reporting this. I have informed our team of engineers.


HEXTrevorFenn
posted in thread Seismic Pounder equip not working on 2017-11-27 10:34:19-08:00
Thank you for reporting this issue. We are looking into this.


HEXTrevorFenn
posted in thread Default sleeve checkbox broken on 2017-11-27 12:03:46-08:00
Thank you for reporting this issue. We are currently tracking this.


Dinotropia
posted in thread Friday Update - Giving Thanks on 2017-11-24 23:44:43-08:00
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Katkilla wrote:

The Friday update says, This weekend is your last chance to nab our Orchi-Notion and Massacre AAs. Is this a mistake? I thought there was one more month of constructed, unless this is a hint about a change with VIP or something. The new AA's always land first on sealed months if I remember right.
You are absolutely correct. I have been living in the future apparently, and thought it was already December. Must be all those X-mas decorations they have had up for the past week already...

The article has been amended, and to state clearly here to prevent any further confusion, this is the second to last chance for these AAs. We have one more round of VIP tournaments with these rewards in December as well.


NOBLELixil
posted in thread Where is sony marketing ? on 2017-11-24 21:00:50-08:00
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Neverness wrote:

Probably waiting for the European release, so expect to see adverts with Lixil wearing a Santa Hat
I ain't wearing any Santa hats <.<


Dinotropia
posted in thread Friday Update - Giving Thanks on 2017-11-24 10:00:00-08:00
Welcome to a round up of the week. Our release weekend for Dead of Winter is in full blast, we have exciting upcoming tournaments, and more:

hextcg.com/friday-update-giving-thanks/

Enjoy!


HEXSelali
posted in thread The Ruin Of Ripplewood doesn't return an Emerging Blasphem to hand with a - casting cost on 2017-11-23 20:13:02-08:00
Not 100% sure what you are asking but... Do you mean that when Emerging Blaspheme has a negative cost, it doesnt get returned to hand when you play The Ruin of Ripplewood?


NOBLELixil
posted in thread Opponent disconnecting for 5min ends the match. on 2017-11-23 20:03:40-08:00
I've asked devs about this and the reply I got is that this is intended.

5 minute time out means you lose the match.


Dinotropia
posted in thread Lore Locked - A Bite Out of Life on 2017-11-23 10:00:00-08:00
MrSeriousBsns introduces a new article series, Lore Locked!

hextcg.com/lore-locked-bite-life/

Enjoy!


HEXSelali
posted in thread Fateweave bug on 2017-11-22 15:52:19-08:00
Well.... after this bug being around for a long time we have finally figured out how to reproduce it. Here is the way to avoid it till we can get it fixed. When you are making a choice, you click on the card you want (Adventure or Fortune) then CLICK on the OK button. The way that we have been able to reproduce it is when you make your choice, mouse over the 2nd choice and click Spacebar to make the choice. Then when you use the zoom wheel, it will bring the choice you didnt make back onto the screen. Hopefully this will help you avoid seeing this happen till it gets fixed. Thank you all for the reports and the patience while we try to figure out how to reproduce this.


HEXSelali
posted in thread Choices freezing game in dungeons on 2017-11-22 15:47:23-08:00
Merged due to this being the same issue. Currently pressing no on a choice prompt will cause the game to hang.


Dinotropia
posted in thread Rolling Hotfix Notes v1.0.8.021 (PC) on 2017-11-22 11:21:17-08:00
Please let me know if you guys are still having an issue with getting the patch on Steam.


HEXTrevorFenn
posted in thread Kismet's Vampire Pack Incorrect Description on 2017-11-22 11:07:40-08:00
Thank you for reporting this issue. I have passed along this information to engineering.


HEXTrevorFenn
posted in thread EA cards after using their effect revert to non EA version on 2017-11-22 11:05:46-08:00
Thank you for reporting this issue. We are currently tracking this.


HEXSelali
posted in thread Choices freezing game in dungeons on 2017-11-22 10:16:55-08:00
Awesome thanks. I was able to reproduce it so passed it on to the engineers. Thanks for reporting.


Dinotropia
posted in thread Deck Drilldown - Easy Upgrades on 2017-11-22 10:00:00-08:00
Jeff Hoogland walks us through a few Dead of Winter upgrades for old decks:

hextcg.com/deck-drilldown-easy-upgrades/

Enjoy!


HEXSelali
posted in thread Collection search doesn't find keywords on 2017-11-22 09:34:02-08:00
Merged the treads because this is the same issue.


HEXSelali
posted in thread Choices freezing game in dungeons on 2017-11-22 12:26:03-08:00
Yea its looking like declining choice triggers is causing problems at the moment. The engineers are looking into it.


Dinotropia
posted in thread Happy Turkey Day 2017 on 2017-11-22 12:16:21-08:00
Greetings Entrathians! Followers of ancient and esoteric lore might be aware that tomorrow is Turkey Day.

hextcg.com/happy-turkey-day-2017/


Dinotropia
posted in thread Rolling Hotfix Notes v1.0.8.021 (PS4) on 2017-11-21 23:00:00-08:00
Here are patch notes for this latest round of updates.

hextcg.com/dead-winter-rolling-hotfix-notes-v1-0-8-021-ps4/


Dinotropia
posted in thread Rolling Hotfix Notes v1.0.8.021 (PC) on 2017-11-21 23:00:00-08:00
Here are patch notes for this latest round of updates.

hextcg.com/dead-winter-rolling-hotfix-notes-v1-0-8-021-pc/


Dinotropia
posted in thread Dead of Winter Rolling Hotfix 1.0.8.021 on 2017-11-21 21:39:51-08:00
Hey guys, can you try to log in again for me? We think we cleared up your issue.


Dinotropia
posted in thread Dead of Winter Rolling Hotfix 1.0.8.021 on 2017-11-21 19:03:22-08:00
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Airtron wrote:

There is nothing on the notes. No mention of whats being changed.
We traditionally release notes for our patch when the servers go down / tournament's lock. You can expect patch notes for this update in a few hours.


Dinotropia
posted in thread Dead of Winter Rolling Hotfix 1.0.8.021 on 2017-11-21 18:26:54-08:00
We are introducing a Dead of Winter update this evening. This is a hotfix patch, which means no downtime! Read on for more details.

hextcg.com/dead-winter-rolling-hotfix-1-0-8-021/


Dinotropia
posted in thread Weekend $1,000 results (Nov 18-Nov 19) on 2017-11-20 16:50:49-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-november-18/

hextcg.com/hex-clash-results-november-19/

Congratulations once again!


Dinotropia
posted in thread status portuguese translation on 2017-11-20 15:26:19-08:00
I will take that to the team. Thank you for bringing this to our attention, sir.


HEXTrevorFenn
posted in thread PS4 Deck Creation Gem Socketing on 2017-11-20 13:29:54-08:00
Thank you for reporting this issue. We are currently tracking this.


HEXTrevorFenn
posted in thread Underworld Reinforcements has been bugged for a long time. on 2017-11-20 13:22:13-08:00
Thank you for reporting this issue. I have informed engineering and are working on a solution.


HEXTrevorFenn
posted in thread Game stuck when using Ghastly Exchange with a Deathcry - Verdict Troop on 2017-11-20 11:25:16-08:00
Thank you for reporting this issue. I have informed our team of engineers and are working on a solution.


HEXTrevorFenn
posted in thread Stun Animation Gone? on 2017-11-20 11:12:10-08:00
Thank you for reporting this. We are currently tracking this issue.


HEXTrevorFenn
posted in thread Hexshelled Turtle in Ruins of Kukatan skips my 2nd main and end phases after combat on 2017-11-20 11:02:14-08:00
Thank you for reporting this issue. I have informed our team of engineers of this.


HEXTrevorFenn
posted in thread Brighthammer Adept incorrect text on 2017-11-20 10:19:12-08:00
Thank you for reporting this issue. I have informed our team of engineers.


HEXTrevorFenn
posted in thread Collection search doesn't find keywords on 2017-11-20 10:11:37-08:00
Thank you for reporting this issue. I have informed our team of engineers.


HEXTrevorFenn
posted in thread Can no longer unlock Extended Art from Campaign on 2017-11-20 09:58:58-08:00
Thank you for reporting this issue. I have informed our team of engineers.


Dinotropia
posted in thread status portuguese translation on 2017-11-20 09:53:24-08:00
Portuguese is something that we would like to continue to support, but at this time further translation for that language is on hiatus.


HEXTrevorFenn
posted in thread Frostform not forcing threshold requirements on 2017-11-20 12:54:52-08:00
Thank you for reporting this issue. I have inform our team of engineers and are working on a solution.


HEXTrevorFenn
posted in thread Necrotic Ranger Beast-hit-make-shard ability not working? on 2017-11-20 12:23:42-08:00
Thank you for reporting this issue. I have informed our team of engineers and are working on a solution.


HEXTrevorFenn
posted in thread Cards from cancelled Kismet draft are bugged/stuck in collection. on 2017-11-17 19:00:05-08:00
I have forwarded this issue to support. You may still want to file a support ticket if you haven't already.


HEXCoryJones
posted in thread Nameless Pact bugged- player never loses on 2017-11-17 17:59:56-08:00
I have let the team know


HEXTrevorFenn
posted in thread Locked in AH while in Campaing on 2017-11-17 17:18:23-08:00
Thank you for reporting this. We are currently tracking this issue.


Dinotropia
posted in thread Friday Update - Winter is Here on 2017-11-17 10:00:00-08:00
Welcome to a round up of the week... and it's a big one today. Our 8th set releases this Friday! Read on for details, patch notes, and release celebration specifics:

hextcg.com/friday-update-winter/

Enjoy!


HEXCoryJones
posted in thread Friday Update! 11.17.17 on 2017-11-17 12:25:26-08:00
Hey its FRIDAY!!!!! FRIDAY with with a NEW SET kicker!!!! the best sorts of FRIDAY! I will now say NEW SET FRIDAY 10 times to really drive home my excitement!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! NEW SET FRIDAY!!! hooray for copy/paste! I did say it out loud so it still counts!!!

Well its not only NEW SET FRIDAY!!! its also FRIDAY BEFORE THANKSGIVING WHEN WE ARE OFF ON THANKSGIVING...FRIDAY at HEX HQ! ya know... like EVERY FRIDAY! and on this glorious FRIDAY BEFORE THANKSGIVING WHEN WE ARE OFF ON THANKSGIVING...FRIDAY we take a moment to explore the relationship HEX employees have with this terrible holiday... lets pick a HEX employee at random, I don't know who.... how about JARED perfect! and totally random.

Cory: Hey Jared tell me your best Thanksgiving story

Jared: OK! ...when I was a small child my father brought home a large LIVE turkey several weeks before thanksgiving, his plan was to fatten up the bird and butcher it himself so we would have the freshest possible turkey for dinner. Unbeknownst to my parents I spent everyday after school with that turkey, I made a real connection, I even named him... Jared Jr. it felt appropriate as my paternal instincts had kicked in and I totally believed I was that birds dad. So Thanksgiving was coming soon and I knew what that meant for Jared Jr... frantically I researched Thanksgiving traditions in an effort to save my bird son... was there some ancient right I could invoke to take turkey off the menu? I wasn't the President of the United States so a pardon wouldn't be possible... then I found it! THERE WAS A SOLUTION! There could be life after Thanksgiving for Jared Jr.!! The big day came and with it the sweet savory smells of moms delicious dinner, mashed potatoes, candied yams, green bean casserole, dinner rolls, cranberry sauce, pumpkin pie... and of course a huge juicy turkey. We really enjoyed that dinner, the family smiled and laughed and sucked down succulent turkey meat slathered in gravy. I can admit now that I did enjoy Jared Jr. ...he was supremely delicious and our special connection seemed to add a texture to the feast I had not experienced in my young life. It was only after the feast that my plan came back into focus... fighting back the weariness brought on by Tryptophan (the turkeys only natural defense mechanism) I dug into the remains of Jared Jr. and retrieved his salvation... THE WISHBONE! My dad chuckled as he watched me delicately clean the flesh from the bone and prepare it for the time honored holiday tradition, the magical breaking of THE WISHBONE.... yes that was my plan... I KNEW my bird son would be back in my arms any moment!

...well I'm sure I don't have to tell you how this story ended, of course there was no resurrection, no tearful reunion with Jared Jr. ...just some slight indigestion and week worth of Jared Jr. sandwiches

BUT, to this day I still wear that wishbone around my neck... to keep Jared Jr. in my thoughts... a bitter (yet savory) reminder of how unfair life can be....



Cory: HOLY SHIT that was dark... yet compelling thank you for sharing... not sure why the ritual of the Wishbone didn't work, probably because you don't believe in the patron saint of Thanksgiving... the cruel Spanish necromancer Christoper Columbus, director of the first HARRY POTTER FILM! MAGIC!!!


SO... I want to address the turkey in the room ...the way the launch of Dead of Winter was communicated
I spent some time obsessing ... I mean READING the forum thread about it, so let me chime in
we had three options for how to handle this
1. We give you a date and if we miss it we come back to you over and over moving it out until we are actually able to hit it... usually this would also have almost no notice as once its ready we launch it.
2. We don't say anything other than (SOON) and when its ready we launch it as soon as humanly possible.
3. We don't say anything other than (SOON), then when the patch is ready we HOLD it, announce a date in the future and launch then...

each has its upside and down side... lets go thru them
1. Technically we are being totally transparent and keeping you up to date, if you will remember this was my preferred method BUT my mix of optimism and honesty seemed to get peoples hopes up and then let them down a bit more than they where comfortable with... in short we had a ton of negative feedback and it was deemed unprofessional by the community... so we ditched this method
2. You don't have to be disappointed by a slipped date, and you get the product AS SOON as its ready. Down side is you don't have notice other than then the content the indicates the launch is very near (full spoiler is the big one), clearly hard to plan around (effects different players to different degrees)
3. No slipped dates and you get notice about when the launch is going to happen, of course the downside is you may have to wait for content you could have had sooner.

as you can see each has upside and downside, in the end I made a choice about which of these I thought would best serve the largest number of players, here are the other factors I weighed...
- If we didn't bust ass and get it out today we would miss the weekend and instead launch in the middle of the week (not optimal to enjoy the launch)
- Because of the Holiday we will be missing key people next week, SOOOO if we missed Friday, we actually would have to push until AFTER the long Thanksgiving weekend... uh TERRIBLE

In the end missing the long Thanksgiving weekend sort of decided it for me, I just felt more players would be served by getting it out now. I know many people have time off and would love to have the chance to enjoy the content during the break. I realize YOU may be one of the people this decision makes unhappy, and believe me I fucking HATE making anyone unhappy, I got to say its been one of the hardest parts I've had to learn about running a company, you cannot please everyone EVER, and that's not a vague don't kill yourself cuz someone is always going to be unhappy kind of statement... its the literal truth... one persons perfect decision is another persons ARE YOU FUCKING INSANE decision. So again sorry if you got blindsided by this, we can do it differently in the future but my guess is there will always be some circumstance I have to factor and make the best choice in the moment... and ultimately it will piss off some percentage of the players (hopefully less than 50%) and we will always try and figure out how to mitigate the feel bad in the case of DOW we extended the launch celebration to 10 days so even if you didn't have time to jump in at the start you had plenty of time to get in before it ended.

SO... with that out of the way. HOW ABOUT THE UPDATE TO THE UPDATE?
well, not much to go over actually, we LAUNCHED DEAD OF WINTER... hooraay!

here is the first deck I made as soon as I had cards... not sure if its good or not... probably not



but it IS pretty fun!
I hope you can (continue) to bear with us as we do the best we can, we are a VERY small team trying to make a VERY big game. I promise we do our best and work very hard to make you happy.
have a great Thanksgiving, no update from me next week... I will be engorged with Jared Jr. and gravy ...taking the day off

love, Cory

ps. I love hearing your thoughts and feedback, but please don't attack other HEX players, we are after all one family.... and we should all be gathered around the roasted Jared Jr. celebrating the things we are thankful for... me? I'm thankful for each and every one of the amazing people in the HEX community.

except ONE OF YOU, fuck that guy... :P


Dinotropia
posted in thread Kismet's Draft Announcement (DoW Patch) on 2017-11-17 00:05:00-08:00
Here is a quick announcement regarding Kismet's Draft going back in the vault:

hextcg.com/kismets-draft-announcement-dow-patch/


Dinotropia
posted in thread 11/17/17 Dead of Winter Patch Notes on 2017-11-17 00:05:00-08:00


Dinotropia
posted in thread Dead of Winter Release Celebration on 2017-11-16 23:16:48-08:00
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Auran wrote:

Are we able to enter sealed and Evo with Frostheart boosters or is that a typo?
That is a typo. All release weekend stuff is Dead of Winter. Article has been updated accordingly.


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Trenzalore wrote:

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Gregangel wrote:

10 days of release celebration ?
Oh wow, didn't notice that.That would be a great thing to do and would negate most of my grudge with those ninja releases...
Yup! The release celebration is a bit longer this time to offset a shorter announcement window. I know that I for one am going to be drafting like crazy...


Dinotropia
posted in thread Dead of Winter Patch Announcement on 2017-11-16 22:40:07-08:00
Patch details for our Dead of Winter update!

hextcg.com/dead-winter-patch-announcement/


Dinotropia
posted in thread Dead of Winter Release Celebration on 2017-11-16 22:38:35-08:00
Our Dead of Winter release celebration starts this weekend!

hextcg.com/dead-winter-release-celebration/


HEXTrevorFenn
posted in thread Frostmare + Playing With Fire resource bug on 2017-11-16 14:04:26-08:00
Thank you for reporting this issue. I have informed our team of engineers.


Dinotropia
posted in thread PinnedSet 8: Dead of Winter Spoiler Thread on 2017-11-16 11:11:11-08:00
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AxelDWater wrote:

I think Escalation is a new-ish Keyword compared to Escalate->text,increase by X. If I am correct then it adds the bold number on card each time played, so High Joltage will be 2 -> 4 -> 8 I think. In this case Escalation cards are gonna be quite good. We still have to wait and see though, or someone from HEX to clear this out. :)
You are noting a slight rewording to clean up text clutter. You are correct that older escalate cards have changed their templating some, but the functionality has been consistent throughout. For example, Chronic Madness (seen here in a mid-way point between what we had before and we have now). You may also be remembering the pre-alpha escalation which doubled those values, but that never made it into the full HEX client as it was too powerful.

Edit - Ninja'd


Dinotropia
posted in thread Still no release date of set 8? on 2017-11-15 22:33:26-08:00
The set will be out when it is ready, and we will announce the release date accordingly. I am also super stoked to jump into the set on live, but there is only so much information I can share at this time. For now, please enjoy the full spoiler list and the awesome set reviews which are circulating around the community.


Dinotropia
posted in thread About Wells ressources on 2017-11-15 21:51:23-08:00
Well of Life

If you take a look at the Wells, you will see that they all have the text [THRESHOLD] or [THRESHOLD]:

In the case of Well of Life, it reads [WILD] or [DIAMOND] : Gain [WILD] or [DIAMOND] . If there is any text before a colon, this means it is a requirement you need to meet before the text on the right is triggered. Thus, if you have a [WILD] or a [DIAMOND] when you play your Well, you will get a choice of thresholds to gain. If you don't have either (for example, if the Well is the first resource you play), you won't get any thresholds.


HEXCoryJones
posted in thread Different primal chest sleeve style for Dead of Winter on 2017-11-15 17:08:41-08:00
no logo... (makes me almost sick to say it)
)


Dinotropia
posted in thread List of icons available in the game on 2017-11-15 15:42:24-08:00
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ReluxTheRelux wrote:

Also the set symbol for Frostheart is still not vailible in the forums.
Shazzam!


Dinotropia
posted in thread Refund money? on 2017-11-15 15:19:08-08:00
Issue resolved. Closing thread.


HEXCoryJones
posted in thread Different primal chest sleeve style for Dead of Winter on 2017-11-15 15:14:47-08:00
yes it is the new style sleeve, replacing the old key sleeve

now I kind of want to go back and make this version for all the old sets :(


HEXTrevorFenn
posted in thread Frostheart Horned Giraffe is an Ardent Troop on 2017-11-15 10:19:48-08:00
Thank you for reporting this. I have informed the others.


HEXCoryJones
posted in thread Friday Update! 11.10.17 on 2017-11-14 16:39:22-08:00
oh shit! you bought 6 of them!!


HEXTrevorFenn
posted in thread Visual Mail Bug on 2017-11-14 10:50:43-08:00
Thank you for reporting this issue. I have forwarded this issue to our team of engineers.


HEXPaladon
posted in thread CCS5 is over, yet we are waiting for CCS4 Prizes on 2017-11-14 10:50:56-08:00
I've also sent you a PM.


Dinotropia
posted in thread CCS5 is over, yet we are waiting for CCS4 Prizes on 2017-11-14 10:45:19-08:00
Hey StewardUlk,

To receive your prize, it is essential you follow the directions we've provided:


CLAIM YOUR REWARDS

Winners! Don’t wait, claim your rewards now by sending us your address and payment details to the tournament email address:
player@hextcg.com
As is written in the Terms and Conditions, you must provide either of the following:

1) Your bank details, comprised of:
  • Your full name
  • Your bank’s name
  • Your account number, including the IBAN and SWIFT/BIC codes
2) Your PayPal information with:
  • Your full name
  • The email address registered to your PayPal account
Again, please provide your full mailing address. This is important for processing your rewards.
NOTE – We are only able to pay by check for US citizens. You will also be required to fill out a W9 form to receive your prize.

If we do not receive an email from you with this information, we have no way to provide prize rewards to you.

We have no record of an email from your end. Can you please resend your information to player@hextcg.com? Once we have your info, we can move forward with prize payment.


Dinotropia
posted in thread Hexploration – Dead of Winter Top 10 on 2017-11-14 10:34:06-08:00
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Nollfem wrote:

Are the previous coin cycle getting the 'Coin' type added with Dead of Winter? Otherwise they shouldn't be viable targets for the Shamrock discard effect.
I just talked to R&D about this. The coin cycle is indeed getting the subtype coin for consistencies sake, and will thus be valid discard options for Shamrock's effect.


Dinotropia
posted in thread Dead of Winter Full Spoiler List on 2017-11-13 19:01:16-08:00
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Sukebe wrote:

looks like interest in the spoiler might have crashed the hex website...I keep getting a 502 bad gateway error when I try to see the spoiler or go to the main site :(
We have people looking into this now.

Edit: Should be up now


Dinotropia
posted in thread Dead of Winter Full Spoiler List on 2017-11-13 15:00:00-08:00
To help you stay frosty, we are revealing the full Dead of Winter card list so you can prepare for battle. Let's take a look at the new recruits:

hextcg.com/dead-winter-full-spoiler-list/

Enjoy!


Dinotropia
posted in thread Hexploration – Dead of Winter Top 10 on 2017-11-13 13:55:02-08:00
Ali Aintrazi shares his top 10 Dead of Winter cards to date. Come take a look!

hextcg.com/hexploration-dead-winter-top-10/

Enjoy~


HEXTrevorFenn
posted in thread Lazgar's Vengeance on ladder on 2017-11-13 10:38:01-08:00
We are aware of this issue. We are fixing it as soon as possible. Thank you for reporting.


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 5 - The Winners on 2017-11-13 10:05:59-08:00
Our $5,000 Cosmic Crown Showdown reached a rousing finish yesterday. Let's take a look at the winners:

hextcg.com/cosmic-crown-showdown-2017-season-5-winners/

Congratulations to everyone who went the distance!


HEXCoryJones
posted in thread Friday Update! 11.10.17 on 2017-11-13 09:47:18-08:00
WOW these photos are great... I will HAVE to make a special sleeve for you people

I think DeStereo might be the coolest motherfucker playing HEX... that suit is amazing

in the meantime check your account for some stuff :)


Dinotropia
posted in thread PS4 Evolving Sealed Gauntlet on 2017-11-13 12:55:06-08:00
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AnomalyCobra wrote:

@Dinotropia any official word on this? At this point assuming it is 31 days after account creation but would still like to know for certain
You will get your tickets on the monthly anniversary from your first login, not the beginning of each month. If you created your account the day of the PS4 launch in North America, then you will get your second ticket on the 17th of November.


Dinotropia
posted in thread Weekend $1,000 results (Nov 11-Nov 12) on 2017-11-13 12:01:11-08:00
There was much Clashing and Bashing this weekend! Here are our winners from these exciting events:

hextcg.com/hex-bash-results-november-11/

hextcg.com/hex-clash-results-november-12/

Congratulations once again!


HEXCoryJones
posted in thread Friday Update! 11.10.17 on 2017-11-10 15:19:45-08:00
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Blackwood wrote:

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HEXCoryJones wrote:

are you blackwood in game?
Yup!
done!

enjoy!


HEXCoryJones
posted in thread Friday Update! 11.10.17 on 2017-11-10 15:13:18-08:00
are you blackwood in game?


HEXCoryJones
posted in thread Friday Update! 11.10.17 on 2017-11-10 15:07:59-08:00