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My In Game Name is 'Dylan'. If you like this page, the service it provides and are so inclined, feel free to take a look at my want list and throw me a card or two. If you don't have any of those, throw some Gold my way (or Plat, if you have any extra). If you want posts from the old Cryptozoic forums, they're archived here for posterity. If you want posts from the GameForge forums, they're archiged here for posterity. And if you want the latest and greatest from the current forums, enjoy . . .


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Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-23 16:05:57-07:00
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Utremeld wrote:

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Vroengard wrote:

Trigger happy moderator punishing the innocent along with the guilty.

I suppose he was refering to the fact that I consider card art not essential to card games and that I'd play Hex in Excel form, if all of you agreed to it.
Don't the guidelines say you're supposed to get a message explaining a deletion or modification of a post? I mean there were just linked not a page ago. I know I didn't get one and it sounds like you didn't either. Quite the irony.
They were removed in a swath to deal with a violation of our Code of Conduct. Our Mod was moving quickly because there are a billion things going on at the moment and was a little over zealous.

That said, I do want to remind everyone to take a breath before posting. While I know everyone here enjoys HEX and hanging out with each other, I have seen a few unkind and unreasonable posts. We do take action and the privilege of posting on these forums will be revoked if necessary.

Basically,


HEXCoryJones
posted in thread Friday Update! 6.23.17 on 2017-06-23 14:49:44-07:00
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Pandaemonium wrote:

What is cool is that the holiday vanities show her growing up.
haha, ya its crazy... going WAY to fast :(


HEXCoryJones
posted in thread Friday Update! 6.23.17 on 2017-06-23 14:25:50-07:00
I swear time is speeding up, it seems like I was writing an update update JUST moments ago, maybe I'm having a series of brain aneurysm... maybe none of this is real...hello god is that you? its me cory...

sorry, lost my mind for a moment there, HELLO its Friday, and I hope your week was F-ing amazing (I wrote a lot of Epic Spell War creative and I'm having a hard time not using the F word constantly now)

Its Friday so you know what that means, REVELATIONS FRIDAY (reveling secrets not the corny religious stuff), as you are fully aware EVERY Friday we Revel the truth about something, like last Fridays shocker regarding the pentagram in the company restroom was a dozy, this week we come clean on a certain HEX employee... well, there isn't actually a real Jared CRAZY right? ...its actually a role played by the very talented actor Jerry Ferrara... it was good gag but we thought letting you in on the joke made for a good REVELATION...



of course an even BETTER revelation might have been the release date of Frostheart...
so, lets drop some truth bombs yo! we WERE going to give the date with this update, BUT the build isn't totally 100% in a place we are comfortable committing, its damn close and we may very well have confidence by the end of the day to give you date... and be prepared for a less than 7 day window from announcement to launch, as SOON as we can launch I am pulling the trigger, so be ready :)

As we get to the end of the spoiler season I have one more card I want to spoil personally, I saved this for last, as it meant a lot to me.... I did a little vanity card in the set, I am so in love with the Merry Caravan and I really wanted to be part of that fun... (plus have my daughter with me)

so here it is, and thank you for indulging another appearance by Holiday...



and... pretty fun card right?!?

On to the update!...
Hopefully everyone is digging the story reveal for Frostheart, and as I mentioned before its actually a story that runs through set 10! and it gets pretty weird, I totally love it!
Some great process articles this week, the Frostheart failures was funny, expect to see more of this in the set, ...plus set 8 thematic starts shortly and we have some great ideas about how to weave in these B teams... I mean you NEED to know more about the Nannamancers right? if we don't make a Rotten Nannamancer, well its just a failure on so many levels...

We have the Jungle board hitting soon, my favorite of the boards, be sure to get it (there will not be another chance for a LONG time... probably)

And the end of the ladder season, geez I didn't hit cosmic on either ladder this time, usually I hit one or the other, I blame work... stupid Hex not letting me play Hex enough!
I hope you like the upcoming rewards and that you got the ones this time around.

The first season of the HEX CLASH is coming to a close, and I think it has been a very big success, I have always wanted HEX to have numerous events to get excited about, both random and scheduled, and this is a great example of a small cool weekly event you can look forward to, this is the kind of thing we will be doing more of in the future. We have with this rotation a first look at the NEXT prize support for the CLASH, and I love it. I am so in love with the BOON BERRIES, now clearly the Hero Fall card power level and BAD ASS heavy metal art variant would be nearly impossible to follow, but I think are little berry friends are doing a great job as the follow up. Plus the new frost ring arena battle board is looking great and when you see it in game with effects I think you will love it!

I really want to spin the Boon Berries off into another game...

and finally we spoiled the new bomb resource, and that just the first one we have an entire cycle of resources coming...
I noticed some nervousness about the power level on Permafrost, and not to worry we have tested everything in set over and over, and we feel confident we are in a good place. is it powerful? YES is it busted, NO (maybe), just kidding its no :D

I know last week I mentioned I would go over some of the topics in the forum and sadly I haven't had the time to organize this as mush as I would like so I am postponing it until I am able to give it the attention it deserves. Hopefully next week...

I love you all very much, and lets chat again next Friday...

-cory


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-23 13:52:14-07:00
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Transience wrote:

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SaintVicarious wrote:

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Transience wrote:

Smart choice. You can leave that bible closed.
Do you need to be so vitriolic all the time? You answered twice, and you were incredibly abrasive both times.
No, it's a choice. :)
It is also not amazing.

Let's be better, eh? If we need a reminder, please check the Forum Guidelines.

We are all friends here.


Dinotropia
posted in thread Friday Update - Berry Good on 2017-06-23 10:00:00-07:00
Welcome to a round up of the week! We have Battleboard rotation news, Frostheart spoilers, a peak at the next Clash AAA, and more!

hextcg.com/friday-update-berry-good/

Discuss!


HEXCoryJones
posted in thread Friday Update - Berry Good on 2017-06-23 12:53:42-07:00
jesus, I need to make another account to look at the forums hahahahaha


HEXSirSleepy
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-22 15:25:46-07:00
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Eraia wrote:

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Blackwood wrote:

Here's a belated thought: when you Fateweave, does it inform your opponent whether you picked a resource or a card?
Very good question. My assumption is no, although they might see the 'phantom card' as it gets cast.
@HEXahedron @HEXSirSleepy Any insight?
You will not be able to tell which option your opponent selected.
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Transience wrote:

Oooh, i like that Tonguebreeder a lot.
Gross!


HEXSirSleepy
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-22 11:22:18-07:00
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Eraia wrote:

It does sadden me that the Moa stops being a bird when you frostform it. It's not like 'Elemental Birds' don't exist in Hex.
Sorry. That silly moa was having some kind of identity crisis. I've given him a thorough talking to, and explained to him that he's a bird, even when brittle.


Dinotropia
posted in thread Card Spotlight - Hailstorm on 2017-06-22 10:00:00-07:00
InfamousNeo has a flurry of Frostheart spoilers for us today. Take a look!

hextcg.com/card-spotlight-hailstorm/

Discuss!


Dinotropia
posted in thread HEX Clash Results - June 18 on 2017-06-21 17:34:12-07:00
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GamGam wrote:

Question, if I were to claim a cash prize through paypal, would there be any transfer fees applied to it?
Yes. That's a paypal thing. It's how they roll. We have no control over that.


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-21 16:49:07-07:00


KAAAA-VROOOM from today's Dev Stream.


Dinotropia
posted in thread Mountain Lore on 2017-06-21 10:00:00-07:00
Dinotropia takes a moment to describe how we make mountains:

hextcg.com/mountain-lore/

Discuss!


Dinotropia
posted in thread Multi PC logins are now supported! on 2017-06-21 09:17:11-07:00
You're welcome :)

Please note that our forum software still has a hard limit on the amount of time you can be logged into separate devices without activity. If you go more than 24 hours without using the forums on your 2nd/3rd/4th!? device it will time out and you will have to log in again.


Dinotropia
posted in thread On the Losing Team on 2017-06-21 12:00:00-07:00
And now, a word about our Frostheart Failures:

hextcg.com/on-the-losing-team/

Discuss~


HEXahedron
posted in thread Sir Draxard concern on 2017-06-20 17:21:42-07:00
This is a good discussion, so don't let me interfere too much, but I just wanted to provide a little bit of extra context to see how it might affect people's opinions:

By my count there are 78 6-cost troops that are legal transformation results in the upcoming Standard/Limited format.

Edit: 77, double-counted a core common by mistake (Please don't use this thread to try to guess which card that is)


Dinotropia
posted in thread Card Spotlight - Party Time on 2017-06-20 13:52:18-07:00
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Biz wrote:

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nqumyf wrote:

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Biz wrote:

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Darkwonders wrote:

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Blackwood wrote:

This article basically pinpoints precisely the circumstances where it'll be miserable to get hit by Brosi--if you're playing a control deck and trying to hold on to the right tools to contend with your opponent. Having Brosi in Wild potentially makes for a greater headache for a control player to have to plan around considering he's also quick speed and has spellshield to boot.
can still be countered and dingled.
lolnobody plays blue. have you seen this game's balance?
1. Did you ever hear about Uzzu/Empress deck ?2. Meta shifts with every set
interrupts are not good because the cheap cards are too good in hex
you can look up the data. after set 4 and especially set 5, blue (actual blue, not the aggro blue) became useless
hexpvptools.net/constructed/la…9c-6fd2-e71f-329481ee9833


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-20 11:54:47-07:00
Hey guys!

I enjoy a good debate myself, but I see this heading a bit too far into the woods. Lets dial it back and keep things on topic (Sweet Frostheart Spoilers!), alright?


HEXahedron
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-20 11:01:57-07:00
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Blackwood wrote:

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Steric wrote:

So am I missing something or is there no difference between this card having Once Per turn and having 1-SHOT? Regardless, this seems sweet in limited with the Puff the Magic Cloud and Go Nuts and I expect we'll see a lot more of these transformation effects.
I presume they also meant to include 'and retains this ability' because it reads like it's meant to continue transforming from turn to turn.
No, it's not supposed to have either 1-SHOT or retains this ability. The wording is there to avoid an infinite loop in a case another card transforms into a Spellsong Sweeties.


Dinotropia
posted in thread Card Spotlight - Party Time on 2017-06-20 10:00:00-07:00
Varranis lets the beat drop with some Merry Caravan spoilers!

hextcg.com/card-spotlight-party-time/

Discuss~


Dinotropia
posted in thread Wizard Battleboard on 2017-06-20 09:58:38-07:00
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DraXor wrote:

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Dinotropia wrote:

You should no longer see duplicates drawn for single award items like Battleboards or Sleeves and the duplicate door prizes you pointed out we will reroll.
Rerolls will be officialy announced?
Battleboard Duplicates
Krilydactyl - 2nd April extended prize and 30th April Doorprize > theblackcompany
publicuser - 16th April Doorprize and 7th May Doorprize > Fobes

Sleeve Duplicates
Wasteland - 9th April Doorprize and 30th April Doorprize > Mochez
Brynhildr - 23rd April Top 16 then 7th May Doorprize > Xarotta
Malekith - 23rd April Doorprize and 14th May Doorprize > Justiis


Dinotropia
posted in thread Two Factor Authenication Single use backup codes on 2017-06-20 09:10:16-07:00
Mmm, can't do much about your aversion to scrolling, but if you do decide to use the dashboard you can also click on the Unread Posts widget to do an automatic search of the entire forums for unread stuff. It is quite handy if that is how you enjoy reading.

You can also follow specific threads you are interested in and get notifications that way if you prefer a more targeted approach.


Dinotropia
posted in thread Two Factor Authenication Single use backup codes on 2017-06-20 08:56:42-07:00
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Transience wrote:

What I dislike most, aside from the fact that I get logged out when I use more than one device, is the 'Unread Posts' link not being a permalink. I have all shortcuts to forums I visit set to 'recent/unread/newest/whatever posts' since that is the most efficient way to keep updated. And it's not possible here.
You can also go to your dashboard. It lists unread posts there as well.


Dinotropia
posted in thread Wizard Battleboard on 2017-06-20 00:31:14-07:00
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Insanctus wrote:

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Dinotropia wrote:

Our original policy was that duplicates were allowed. However, we reassessed this position as the subsequent Clash AAAs and Battleboard will be available for a shorter period of time than the AAA Herofall Sleeves & Wizard Battleboard were. This change was made so that more of the new cosmetics could get into your guys' hands over this shorter frame.
Just to reconfirm this, so Herofall AAA will now instead be the most common upon the Clash AAAs? In the 150th 2TurnsAhead Podcast (around 01:16:00) and in a friday update Cory explicitly said that those rewards will rotate every chapter (every second set) with Herofall AAA being the only one rotating after one set because set 7 is a new chapter making it the rarest of the Clash AAAs. Did this really change and if yes, has it been communicated anywhere?
There has not been a change to our rotation plans:

Friday Update wrote:

When we first announced the HEX Clash, we stated that our exclusive Clash cosmetics would rotate every set. After viewing our great turnouts and crunching the numbers a bit more, we have decided to amend this to “rotate every chapter,” or every two sets. This change won’t have any impact on our current cosmetic lineup as Set 7 is the start of a new HEX chapter
I see now that I flipped what I intended to say when I wrote my initial message (the danger of doing too many things at once!). To clarify, there has been no change to our cosmetic rotation plans. The Herofall AAAs will still be some of the rarest as there was only one set's worth of time before cosmetic rotation (Happening with the release of Frostheart, the start of a new chapter). I will edit my original post to make sure that is clear to everyone.


Dinotropia
posted in thread Hexploring Frostheart on 2017-06-20 12:00:00-07:00
Ali Aintrazi does a dive into what's been revealed so far for Frostheart:

hextcg.com/hexploring-frostheart/

Discuss!


Dinotropia
posted in thread Wizard Battleboard on 2017-06-19 18:50:43-07:00
Correct. Prizes that can be acquired multiple times (like cards) can be rolled as many times as Kismet favors a player.


Dinotropia
posted in thread Wizard Battleboard on 2017-06-19 16:34:42-07:00
So after a little digging, I have a clarification:

Our original policy was that duplicates were allowed. However, we reassessed this position as the AAA Herofall Sleeves & Wizard Battleboard will be available for a shorter period of time than the subsequent Clash AAAs and Battleboard will be. This change was made so that more of the cosmetics could get into your guys' hands over this shorter frame.

You should no longer see duplicates drawn for single award items like Battleboards or Sleeves and the duplicate door prizes you pointed out we will reroll.


Dinotropia
posted in thread Two Factor Authenication Single use backup codes on 2017-06-19 13:09:58-07:00
Our forum software has a maximum period of 24 hours for the user session timeout. I have increased the limit to our max. Hopefully this will help decrease the number of times you have to log in across your different devices.


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-19 10:17:23-07:00
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Etria wrote:

Mordrom says invicible right? Who do we point the typo out to?
We're on it :)


Dinotropia
posted in thread The Deathless Gem on 2017-06-19 10:05:51-07:00
She is returning to the story. If you are asking if the Shards of Fate Lixil, the Deathless Gem is being reprinted in Frostheart, the answer is no.

Hope that clears things up :)


Dinotropia
posted in thread The Deathless Gem on 2017-06-19 10:00:00-07:00
Diamond eyes turn northward...

hextcg.com/the-deathless-gem/

Discuss!


Dinotropia
posted in thread HexPrimal Immortal Championship Series Tournament #2 Feedback on 2017-06-19 08:58:39-07:00
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Ozymandias wrote:

Where would I find the stream if I am interested in watching it?
twitch.tv/videos/152498396

Shazzam!


Dinotropia
posted in thread Wizard Battleboard on 2017-06-19 08:17:45-07:00
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Reeplay wrote:

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Dinotropia wrote:

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Reeplay wrote:

But more relevant to the discussion I don't like that someone who already owns the battleboard (or sleeve) can win them through doorprizes again.
An account with a one time prize (like sleeves or battleboards) is redrawn for prizing. They cannot win them again.
I want to believe that but krilydactyl won the wizard battleboard doorprize from the 2nd April extended prize and again in the 30th April Doorprize.*I'm not trying to name and shame in this situation. I just wanted to point out an example of someone getting the battleboard as a doorprize twice and this was the first example.
Can you find more examples of this? The drawing is a manual process, so it is conceivable that one person got on the list twice as we were improving our granting tool. If you can find multiple instances of this happening I will bring this to engineering.

Regardless, the intent is that door prize battleboards/sleeves are singular grant items.


Dinotropia
posted in thread Two Factor Authenication Single use backup codes on 2017-06-19 12:58:00-07:00
The forums will time out if you don't have activity on a device for an extended period of time. This may be what people are experiencing.

In any case, both the backend and my own testing confirm multiple device support is enabled. If this is not the case for someone, I would be interested in learning more about your situation.


Dinotropia
posted in thread Two Factor Authenication Single use backup codes on 2017-06-19 12:36:04-07:00
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Utremeld wrote:

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Fred wrote:

The way the forums automatically log you out from other devices when you log in elsewhere
Yeah that really annoys me too.
Can you confirm that this is still the case for you? I am currently logged into my phone and to my PC at the same time. Dinoception.


Dinotropia
posted in thread HEX Clash Results - June 18 on 2017-06-19 12:00:00-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-june-18/

Congratulations once again to our winners!


Dinotropia
posted in thread Wizard Battleboard on 2017-06-18 23:02:03-07:00
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Reeplay wrote:

But more relevant to the discussion I don't like that someone who already owns the battleboard (or sleeve) can win them through doorprizes again.
An account with a one time prize (like sleeves or battleboards) is redrawn for prizing. They cannot win them again.


NOBLERoostasaur
posted in thread Frostheart Spoiler - A Clue... on 2017-06-17 14:48:18-07:00
Struggling to the end of your quest fraught with mind-breaking clues you face death itself in the forum of this fearsome predator of the Hyborean mountains.

IT was a TRAP! Sorry. But here's the spoiler!


NOBLERoostasaur
posted in thread Frostheart Spoiler - A Clue... on 2017-06-17 13:33:17-07:00
Hi everyone,

I have a pretty rockin card to spoil for you. But you'll have to follow my diabolical clues to the very end. If you dare...

Clue #1: Follow me on Twitter


HEXRysu
posted in thread Gen con on 2017-06-16 17:08:41-07:00
I'll be there for the Gwaer.


HEXCoryJones
posted in thread Friday Update! 6.16.17 on 2017-06-16 16:52:39-07:00
well hello there...

how is your Friday? mine you ask...

Amazing! as you are well aware every Friday we celebrate a life well lived here at HEX HQ, so of course its ...IN MEMORIAM FRIDAY...
and sadly we celebrate the passing of Adam West, the only real Batman....

to say I was an Adam West Batman fan is a massive understatement, I used to only wear a pair of blue briefs style underwear, zipper half boots and blue pillow case everywhere I went, and distinctly remember one day being in the frozen food section of the grocery store and feeling my nipples get really hard... and it suddenly dawned on me that I was walking around in my JUST my underwear, it was very traumatic... and that kind of trauma can be hard for a teenager (hahaha just kidding, I was 9) ... it forced my grandmother to make this... once and for all covering my amazing nipples



I really loved Adam West, may he RIP

Jared was out sick today (I suspect with sadness) so Ryan was good enough to wear this Batman cowl I made out blue copier paper... a fitting tribute
(note: that's not a tear on Ryan's right cheek, its left over butter from last Friday... )




Boy oh Boy the spoiler do NOT stop! has everyone enjoyed spoiler season so far?

I noticed a bunch FLIP FLOPPERS, sure you loved the Luminaries ... now you LOVE the Blightbark... whatever

lets not forget the best group... THE MERRY CARAVAN!

maybe you need some more spoilers...



Got to love the hard parting Satyrs...
hopefully you noticed the funny non featured groups appearing in the cards, usually getting their asses kicked ^^
I call this group THE GAZER GUYZ WITH LAZER EYES...
(the Nanamancer from Battle of Destiny is the best one hands down)
...feel free to name the other groups you see fighting in the arena and let me know

also, we spoiled Puck and Balthazar with temp art, well here the final...



Look at those RIPPED elves, must be from all the lute shredding... so happy the crowd seems diverse, even got a bot rocking out

I really cannot wait for Merry Caravan spoiler day, I have a couple of special ones I have squirreled away :)

Well its Questmas time... (said no one ever... that isn't playing HEX)
clearly the card this year is a wee bit less complex then last years masterpiece, but it is actually pretty fun little dynamic once you get the equipment in the mix, plus with Mirror, Mirror it seems like a pretty intense combo.... broken! lets name that the Broken Mirror deck... or not...

lots of tournaments coming up, and I have heard what you said about needing more constructed events with great prizes and I am actively working on it! We have the Hex Primal Immortal tournament and its sure to be a TON of fun with a pretty great prize pool, remember its happening TOMORROW!

we spoiled some blast from the past cards, reaching back into primeval history to see a couple of Entrath's monsters in their long ago form... you see chickens come from dinosaurs and so the original cockatwice is... wait for it... a dinosaur (see we think of everything!) ...and we even have a guy with Invincible! my favorite keyword 0_o

Next week I will try and take a little time to talk about some of the stuff I have been reading in the forums, little stuff like why no new art on core commons, etc. (to answer the example, Alternate Art is a real thing in the game and used as a reward, we wouldn't want to diminish that the excitement it generates by over using it)

well that's it...

Have an amazing weekend!
love, cory


Dinotropia
posted in thread Friday Update - Double the Fun on 2017-06-16 10:00:00-07:00
Welcome to a round up of the week! We have spoilers galore, updated VIP times, Questmas, and more!

hextcg.com/friday-update-double-fun/

Discuss~


Dinotropia
posted in thread Questmas 2017 on 2017-06-16 10:00:00-07:00
After a long winter and a bountiful harvest in spring, Entrath’s summer solstice heralds the coming of summer with its warm embrace and long cheerful days.

hextcg.com/questmas-2017/

Questmas returns once again! Hurrah for games!


HEXahedron
posted in thread Frostheart Spoiler - Runefusion on 2017-06-16 12:48:48-07:00
Hello HEXers,

Today I have the pleasure of getting to spoil my favorite Frostheart card.

People have been asking which team competing in the Frost Ring Arena is my favorite, and while I love all five of the big featured contenders, there are some smaller teams that are also competing. One of these smaller teams is my personal favorite: The Runecrafters. A group of Dwarves who have come to the Frost Ring to study the ancient runic magic that is engraved into the icy walls, and then, being Dwarves, endeavoring to replicate and improve upon those techniques. Which brings us to Runefusion:



Getting a random action that you can eventually play twice? For me, this is a super fun way to add a little bit of powerful unpredictability to a match. I will put this into my draft and sealed deck whenever possible. During testing, here are some of the Runic actions I've created in the perfect situation to the dismay of my opponent:

Flaring Passions
Staggering Blast
Wrong Turn
Azure Fang Decree
Iljun's Parade (With the Major Diamond of the Seraph {Flight and Swiftstrike})
Predatory Prey
And, of course, Runefusion itself

Plus, keep an eye out for cards that might like a single card that can result in three actions being played.

I hope you all enjoy this card as much as I do. :)


Dinotropia
posted in thread Primordial Knowledge – Redlings on 2017-06-16 12:00:00-07:00
Varranis gears up for the CCS with a ladder raiding Redlings brew:

hextcg.com/primordial-knowledge-redlings/

Discuss!


HEXahedron
posted in thread Return of the Ring on 2017-06-15 10:59:15-07:00
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DraXor wrote:

@HEXahedron

how hogarth will affect on acorn? it will increase cost or wont affect it becouse of spectral?
Spectral protects against Hogarth's passive. Cost of Acorns will remain 0.


Dinotropia
posted in thread Card Spotlight – Blightbark Court on 2017-06-15 10:00:00-07:00
Chris VanMeter has no dearth of things to say about Deathcry with a new Frostheart spoiler:

hextcg.com/card-spotlight-blightbark-court/

Discuss!


Dinotropia
posted in thread Card Spotlight - Twilight Archon on 2017-06-15 12:00:00-07:00
InfamousNeo peels back the veil and reveals another video spoiler for our upcoming set, Frostheart!

hextcg.com/card-spotlight-twilight-archon/

Discuss~


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-14 17:15:42-07:00


Dinotropia
posted in thread Common Knowledge on 2017-06-14 10:00:00-07:00
Ryan Sutherland's back with a dose of Common Knowledge:

hextcg.com/common-knowledge/

Discuss~


HEXPaladon
posted in thread *spoiler* It's not a buffalo, but i suppose it will do in a pinch! on 2017-06-14 08:18:07-07:00
Nice


Dinotropia
posted in thread Deck Drilldown - SR Valor on 2017-06-14 08:00:00-07:00
Jeff Hoogland gives us the latest buzz on McBombus Valor:

hextcg.com/deck-drilldown-sr-valor/

Discuss!


HEXahedron
posted in thread Return of the Ring on 2017-06-14 12:36:23-07:00
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Ramundi wrote:

Can we still encounter Uruunaz and earn the same stuff by defeating him? (That's the only thing I haven't done yet because he's so elusive.)

(Wouldn't be surprised if he was updated as well to reflect the new card in the set, but I'm sure that will be left as a surprise.)
No rewards are being removed from the arena. Everything that was obtainable will remain obtainable.


Dinotropia
posted in thread Return of the Ring on 2017-06-14 12:00:00-07:00
Ryan Sutherland steps into the ring once more to share some cool new PvE updates!

hextcg.com/return-of-the-ring/

Discuss~


Dinotropia
posted in thread Card Spotlight - Light my Fire on 2017-06-13 10:00:00-07:00
Kent Ketter shines some light on upcoming Frostheart spoilers:

hextcg.com/card-spotlight-light-fire/

Discuss~


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-12 19:11:30-07:00
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BlazingRagnarok wrote:

Add me to the people confused about how Archive Dweller works. Unlike Fifth Book of D'harsis, it doesn't actually say that we get to search the opponent's deck for cards, which leads me to believe that it actually voids random cards instead. Sometimes I wish more cards would just spell out what they actually do.
You get to search.


HEXCoryJones
posted in thread History of a HEX Card - The Story of the Librarian on 2017-06-12 18:23:16-07:00
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Utremeld wrote:

My only concern is the name because just 'The Librarian' is awfully generic and once you've done that you can't reuse it, that name real estate is sold and gone. Hex seems to be going through a LOT of prime, simple, card names in its first few sets and I'm a little worried that the space for names is going to get cut down pretty rapidly if the trend stays strong. I don't know if this is a concern for the development team but its something I've noticed.
so funny, I watch this pretty closely...
we should be good :)


Dinotropia
posted in thread History of a HEX Card - The Story of the Librarian on 2017-06-12 10:00:00-07:00
This Library card is one you'd best check out! Burkhart brings us the details:

hextcg.com/history-hex-card-story-librarian/

Discuss!


Dinotropia
posted in thread AZ2 Secrets and Unlocks on 2017-06-11 07:18:33-07:00
I think I will sit this one out for now :)

Like I said before, our policy is to let players discover interactions and secrets on their own. From what I can see, you've already started making good progress already. You don't need me here.


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-09 18:42:53-07:00
Let's reel it back in, guys :)

Many thanks!


HEXCoryJones
posted in thread Friday Update! 6.09.17 on 2017-06-09 15:00:24-07:00
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TheEnigmaEngine wrote:

Transmogrifade with a body, and it can target ANY card? Sign me up.

EDIT: Any opposing card, but how often did you transmog your own things.
I love how much is packed into the art of that card, not just the story but also the little references...


HEXCoryJones
posted in thread Friday Update! 6.09.17 on 2017-06-09 14:47:05-07:00
Oh Shit! its ONNNNN.... we spoiled gems AND champions this week!!! so much goodness...

Well its yet another update on your update, and being Friday you KNOW what that means...

BUTTER BUSTS! as I am sure you are aware every Friday at HEX HQ we spend the first half the day sculpting the likenesses of each other in BUTTER... yes its BUTTER SCULPTURE FRIDAY...
I attempted to add even more butter to Jared's already buttery profile, I think its pretty good, at least good enough to spread on sourdough toast later, mmmm nothing like crispy sourdough toast slathered in melting Jared.



SO back to those Champions... wow
I knew everyone would love Puff the Rainbow but I feel like all of the new guys and gals are pretty amazing... you cannot tell me playing as Swampbutt isn't straight gas... (sorry)
the concept of each group coming to the arena requiring a Bannerman and a Herald I think is pretty cool and gives us the chance to flesh out the thematic and fun factor for each of the groups play styles.
obviously my favorite is Puck and Balthasar rocking out, but I have to say the Johnny player in me is excited by Runecarver Darcon, how do I exploit that ability?!? I know there has to be a way!

when it comes to the gems... well I'm super excited to play around with the Major Ruby of Galvanism, certainly some fun combos can be had with that!

I have been super happy with spoiler season so far, seems like everyone is in on the action.... and no reason I shouldn't be!

so here is a spoiler that I feel belongs in MY update...



HAHAHAHA! word to the wise don't gamble with the Pippits...
I hope that if there is an afterlife you get to customize it to your preference, I would with TOTAL certainty join the Merry Caravan and travel around Entrath endlessly (sadly I am an atheist so probably not happening), Princess Cory will actually appear in an action card we should be spoiling pretty soon... its the escalation wild card!

when it comes to the actual Friday update the big news was info on the Dragons Blood starter deck (the long awaited Kickstarter reward)
let me start by apologizing for how long this took, I was chasing the foil concept and wanted to live to the letter of the promise I made, but ultimately the foil just didn't look good, so we decided to load it up with other goodies and hope that players felt it was fair... do you??? well I hope so
I think the deck is amazing and the AAA Uruunaz is SUPER sweet and the Scion merc should be fun to build around...

I hope you enjoyed the birthday message on Monday and the comic / sleeve was to your liking...
I have fun making it and the slowly amassing PARTY ARMY just keeps getting stronger, will they eventually overwhelm the princess? who knows, but we have 6 more installments to finish it so...

I hope you have a good Friday, and you enjoy the MANY MANY more spoilers to come :)
love as always
-cory


HEXCoryJones
posted in thread Friday Update - Frozen Treats on 2017-06-09 10:48:22-07:00
ya, seriously I am sorry about this
we are very late on this stuff and the longer it takes the more disconnected it feels, but I try my absolute hardest to live up to my promises and this is one of them

heck I am angry at myself we don't have foil it just didn't look good, and I thought all the other stuff in the deck would be an ok substitution


HEXCoryJones
posted in thread Friday Update - Frozen Treats on 2017-06-09 10:27:49-07:00
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KozHex wrote:

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Galliard wrote:

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KozHex wrote:

Are those cards unique to the dragon deck? I had thought the deck was just supposed to to be some sort of special foil deck, not a deck with exclusive cards.
We were told it was going to have some exclusive PvE cards at the same time we were told it was going to have the Uruunaz mercenary.
Missed that somehow. Ugh... I thought I was done coughing up big money for the crime of missing the kickstarter. Guess not lol
You will not have to cough up more money, this is exclusive to Kickstarter and will not be for sale (or maybe you are talking about the secondary market :( so ya sorry about that)
and the Uruunaz card IS AAA... we are finishing the animation now :)

sorry we didn't make it clear


Dinotropia
posted in thread Champions of Frostheart on 2017-06-09 10:00:00-07:00
Ryan Sutherland's back with a preview of all the new Frostheart champions!

hextcg.com/champions-of-frostheart/

Discuss~


Dinotropia
posted in thread Friday Update - Frozen Treats on 2017-06-09 10:00:00-07:00
Welcome to a round up of the week! We have spoilers galore, HEX turns four, and more!

hextcg.com/friday-update-frozen-treats/

Discuss!


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-08 14:24:40-07:00
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Eraia wrote:

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Dinotropia wrote:

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Thoom wrote:

Hex clearly needs to do a crossover promotion with Mountain Dew Game Fuel.

A bottle of Mountain Dew Feralfuel contains two halves, one with regular Mountain Dew and one with Code Red, and comes with a redeemable code for a consumable that lets you summon a constant in PVE that says Your Gnolls have Gladiator 2.
We've got dis ;Ptwitter.com/HexTCG/status/872925256708751360
Just as a side note, I think you guys have your official twitter Language set to Spanish. Every tweet I look at of yours has a 'translate from Spanish' prompt on it. :)
Very odd... but no, I can 100% confirm that our settings say 'English'

I blame gremlins.


Dinotropia
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-08 14:18:26-07:00
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Thoom wrote:

Hex clearly needs to do a crossover promotion with Mountain Dew Game Fuel.

A bottle of Mountain Dew Feralfuel contains two halves, one with regular Mountain Dew and one with Code Red, and comes with a redeemable code for a consumable that lets you summon a constant in PVE that says Your Gnolls have Gladiator 2.
We've got dis ;P

twitter.com/HexTCG/status/872925256708751360


HEXPureforce
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-08 10:39:27-07:00
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Thoom wrote:

The templating on Locke is interesting as a contrast to, say, Beguiling Temptress. If you revert the troop Locke steals, will it still return to enemy control?
Nice catch Thoom.

This is another templating we're trying out. The use of the terminology Steal Steal means to gain control of something and put it into your corresponding zone (We'll almost every time deal with this in play, but you could Steal a card from the opposing champion's deck or hand, we're likely to tell you where those go however for clarity sake).

To steal something is to gain control of it. Control is a state a card exists in. It is either under your control, or under my control (If we're the two battling in a two player game). It's not a modifier that exists on a card like +1[ATK] from something like Razor's Edge. Thus, it cannot be reverted off similar to something like This has +1[ATK] while attacking. Attacking is a state a card can exist in during combat, and that cannot be reverted off. (Example: Emberleaf Duelist). Thus, f you revert the stole troop, the engine will have a trigger that occurs at the end of turn, that says Return the stole troop to its previous controller. That previous controller in this case will be the champion who last controlled the stolen troop. This occurs because this type of effect causes a delay trigger and is not a modifier.

Very rulsy and complex there, but the short answer is that reverting the troop with Locke of the Pack will still return it to the opposing champion. However, as a few players have said, sacrificing the troop will do the trick as the returning of control only works if the troop exists in play.


Dinotropia
posted in thread Card Spotlight - Packing Heat on 2017-06-08 10:00:00-07:00
Jeff Hoogland joins us for an action Packed Frostheart spoiler:

hextcg.com/card-spotlight-packing-heat/

Discuss!


HEXPureforce
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-08 12:03:59-07:00
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Eraia wrote:

While you're around @HEXPureforce - if I steal a diligence card with Locke, will I get the effect or will they?

Since the ready happens BEFORE the steal, i assume they will... but I just want to clarify.

Edit: I mean if I steal an exhausted diligence card.
Don't worry Eraia I knew what you meant ;)

As for your example, If you steal an exhausted troop with a When this readies trigger or a Diligence power (Ultimately the same trigger point), you will get the effect. This templating of steal has the templating wrapped into one action word. The text on this completely written out is:

Gain control of target opposing troop. Ready it. It gets Speed and Gladiator 1 this turn. At end of turn, return this to its previous controller.

We'd be best to update this text to better represent that to:

[BASIC], Once per turn: [(3)] [ARROWR] Steal and ready target opposing troop until end of turn. It gets Speed and Gladiator 1 this turn. This power is free to use if Locke entered play this turn.

I'll talk with production and see if it's too late to get this text into the file. As I think that would help improve the readability for players, and prevent future questions/confusions that you've illuminated for us here!

TL;DR
The player who steals the opposing troop gets the diligence trigger. Going to see if we can alter this piece of text to reflect that.

Edit:
To your question AxelDWater -
When Locke returns the troop, it remains exhausted. Thus, if it readies on the opponent's next turn, they will receive a diligence trigger.


Dinotropia
posted in thread Card Spotlight - Feralfuel Packhunter on 2017-06-08 12:00:00-07:00
Infam0usne0 fuels more speculation with another fun-filled spoiler:

hextcg.com/card-spotlight-feralfuel-packhunter/

Discuss!


HEXSirSleepy
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 18:18:46-07:00
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Utremeld wrote:

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Reeplay wrote:

The card from the dev stream
Great art and the typo of Lady Violent
Whoops! Good catch, Utremeld. Although 'Lady Violent' sounds pretty rad.


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 16:52:30-07:00
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Corvus wrote:

There will be a completed Human Thrall spoiler on the official Twitch soon - very nice effect already spoiled; Deploy & Deathcry both summon a Zombie with the power of it's minor gem.

Also:
> Lixil has a 'sub team' - not one of the feature 5 - and is Corey's (not Cory's) favorite team overall.
> There are other sub teams, but often have just 1 card - Ryan said one team only has the card Battle of Destiny, but may be the best card in the set.
Note: I said that Battle of Destiny may be the best art in the set, and that the team depicted is amongst the best teams. It's a pretty solid card, but I wouldn't argue that Battle of Destiny is the best card in the set.


HEXPaladon
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 16:37:13-07:00
Here is the real attendant from the Dev Stream


Dinotropia
posted in thread Observations regarding the Hex leaderboards on 2017-06-07 10:57:52-07:00
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Thoom wrote:

Seconding the need for a comment on whether things are working as intended. I just placed into Limited Cosmic at 58th, and that seems really anomalous given how late in the season it is and how mediocre a player I am.

The last time this happened, I ended up losing like 50-70 places when the ladder was corrected, so I don't want to get my hopes up if I'm just going to get rekt by a readjustment again.
Hey guys! The rankings you see on the board are correct. No ninja changes were made.


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 10:55:28-07:00
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Khendral wrote:

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HEXRysu wrote:

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Blackwood wrote:

Really feel like Hyborean Hermit should be a Ranger troop type going off the art, but that's more argument over the occasional cards that have confusing art vs. function of the cards themselves.

As far as Fateweave, for all we know there are troops or constants or the like that might give a renewable source of reliable fateweaving.
Great catch!Truth be told, we gave this guy a class before we knew exactly what the art was going to look like. (In my head it was a hermit mage, which clearly it is not.) He (she? hard to tell with all that fur) will be updated by the time you see it in client.
Please, fix Ruby's Favor typo as well. It's always been 'Exhasted troops' :)
Actually, this card has a Boston accent, so this is the correct spelling.

(I've been told that this has been fixed internally, just waiting for Frostheart to patch it out, but thanks for the heads up. :D)


HEXPaladon
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 10:51:13-07:00
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OzawaWanderer wrote:

@HEXRysu Can we get some Merry Caravan spoils like today or Tomorrow please? :(
Everything in due time...


HEXahedron
posted in thread Art Feedback - Paragon of Insanity on 2017-06-07 10:40:29-07:00
This discussion started going in circles almost immediately and is pretty much guaranteed to continue to degrade from here. I'm closing this thread.

Feedback on the art has been noted.


HEXRysu
posted in thread Frostheart Gems on 2017-06-07 10:27:51-07:00
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KozHex wrote:

Are there any plans to make all gems available in PvE like they are in immortal?
Nope. Our PvE content serves as an introduction to Hex, so we don't want to overwhelm people with 50+ gem choices. Yes, there are an overwhelming number of decisions you CAN make in campaign, but those happen more organically as a player unlocks more cards and equipment, while gems are presented all at once.


HEXRysu
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-07 10:02:32-07:00
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Blackwood wrote:

Really feel like Hyborean Hermit should be a Ranger troop type going off the art, but that's more argument over the occasional cards that have confusing art vs. function of the cards themselves.

As far as Fateweave, for all we know there are troops or constants or the like that might give a renewable source of reliable fateweaving.
Great catch!

Truth be told, we gave this guy a class before we knew exactly what the art was going to look like. (In my head it was a hermit mage, which clearly it is not.) He (she? hard to tell with all that fur) will be updated by the time you see it in client.


Dinotropia
posted in thread Frostheart Gems on 2017-06-07 10:00:00-07:00
Cory Burkhart showcases the new gems arriving with Frostheart:

hextcg.com/frostheart-gems/

Discuss!


HEXRysu
posted in thread Frostheart Gems on 2017-06-07 12:06:40-07:00
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Portensio wrote:

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HEXRysu wrote:

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KozHex wrote:

Are there any plans to make all gems available in PvE like they are in immortal?
Nope. Our PvE content serves as an introduction to Hex, so we don't want to overwhelm people with 50+ gem choices. Yes, there are an overwhelming number of decisions you CAN make in campaign, but those happen more organically as a player unlocks more cards and equipment, while gems are presented all at once.
I'm not at all a PVE player and I am all for new player experiences but how hard would it be (I have no idea i'm asking) would it be to make the rest of the Gems unlock at a certain level. Like you introduce Mercs in AZ2 you could introduce all gems for AZ3.. by that time, they are not really new players anymore.
Thoughts?
We've discussed it. It's a surprising amount of work to implement.

To pull back the curtain slightly, quite a bit of engineering would have to be put into place to lock out gems for players, we'd also need to have some kind of user interface to explain this system of unlocking gems, plus figure out exactly the best way to do so. Any time we devote to implementing a system like this pushes back when we can work on the next feature.

If I had to rank this up against all of the other features I want in the game, this feature is extremely low, since it's not broken as currently implemented and there's still some serious debate on whether or not players need even more power in PvE. It's also one of the very few ways that players who use old decks may be incentivized to make updates to their old decks as we release new content.


Dinotropia
posted in thread AZ2 Secrets and Unlocks on 2017-06-06 15:47:29-07:00
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AxelDWater wrote:

Oh c' mon! For the ardent, I have played this encounter maybe the most times I have played any other. I have tried with Coyotle cleric lifedrain techs, dreadlings, shroomkins, reviving troops, milling, stealing cards, I don't remember what else. Also I have NOT unlocked it neither with Orc and Human warriors nor with Elf Ranger. @Dinotropia
PLEASE! Give us a hint...!
So in general we have a policy of letting players discover secrets on their own. However, I will give you guys a hint: It is less about what you do and more about what you bring to the table.

Hope this helps!


Dinotropia
posted in thread Translation Team on 2017-06-06 14:04:58-07:00
We will mail those who applied


HEXPureforce
posted in thread PinnedSet 7: Frostheart Spoiler Thread on 2017-06-06 10:58:10-07:00
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Vroengard wrote:

Pretty sure with a Deathcry is the wrong wording here. Shouldn't it say When a troop with Deathcry you control dies or at least When a troop you control with Deathcry dies?
This is actually a good catch. This is not how we would have templated this in the past. The way we would template this would be:

When a troop you control with a Deathcry power dies,

We determined that the very technical wording of with a deathcry power could be somewhat overwhelming to a user, and wanted to simplify it. Thus, we ended up on When a troop you control with a Deathcry dies, now you don't need to know the rules jargon of what a power is which takes away from the overall experience of the game when you have to ask yourself what the rules of the card are asking.

All that being said, the Blightbark Vampire simply put does the following:

When a troop you control with one or more deathcry power dies, each opposing champion loses one health and you gain one health.

Even if that troop has 10 deathcry powers, it will only steal one health from the opposing champion. If the troop doesn't have a deathcry power, but the ability to grant a deathcry power I.E Deploy - Target troop you control gets Deathcry - Draw a card. This is not a deathcry power. A deathcry power is denoted as having the tag keyword that used to say When this dies, It is now written as:

Deathcry - POWER.


Hopefully that clears this up! But excellent catch Vroengard! We're trying out a few different templatings in this set, and we're going to be looking into how well people are able to follow the templatings as such. We're always trying to improve the overall readability and approach ability to our cards, and if we think we can improve the overall experience we will. So any feedback in these regards is exceptionally helpful to both me and the rest of the HEX team!


Dinotropia
posted in thread Hexploration - Tales of Reflection on 2017-06-06 10:00:00-07:00
Ali Aintrazi brings us a brew of destiny:

hextcg.com/hexploration-tales-reflection/

Discuss!


Dinotropia
posted in thread HEX Clash Results - June 4 on 2017-06-06 08:13:55-07:00
We use true random number generation for the door prizes for each category. Occasionally, that means someone can win twice. We like the cool feel-good moment when Kismet smiles on a player and they win big.


Dinotropia
posted in thread Card Spotlight - Gaze onto the Abyss on 2017-06-06 12:00:00-07:00
Ali Aintrazi's back again with an insane spoiler to share:

hextcg.com/card-spotlight-gaze-onto-abyss/

Discuss~


Dinotropia
posted in thread Happy 4th Birthday, HEX! on 2017-06-05 14:00:00-07:00
Today we have a special message from Cory to celebrate HEX’s fourth birthday!

hextcg.com/happy-4th-birthday-hex/

Enjoy~


Dinotropia
posted in thread Total Eclipse of Frostheart on 2017-06-05 10:00:00-07:00
HEXRysu joins us to share the new Keywords coming with Frostheart!

hextcg.com/total-eclipse-frostheart/

Discuss~


Dinotropia
posted in thread HEX Clash Results - June 4 on 2017-06-05 12:00:00-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-june-4/

Congratulations once again to our winners!


Dinotropia
posted in thread Friday Update! 6.02.17 on 2017-06-02 21:26:55-07:00
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Skirovik wrote:

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Portensio wrote:

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Reeplay wrote:

Sadly the gifs don't seem to load for me so I'm going to assume they would have been too good for my mind to comprehend.
They don't for me neither. not on my work computer, not on my mac and not on my phone :(
That's actually the point...
Skiro knows what's up. I would take a closer look at those gifs :)


Dinotropia
posted in thread Frostheart Announcement on 2017-06-02 10:00:00-07:00
We are pleased to announce the name of our next PvP set!

hextcg.com/frostheart-announcement/

Discuss!


Dinotropia
posted in thread Hogarth, Master of the Arena on 2017-06-02 10:00:00-07:00
Hogarth the Mad, Wizard Supreme, and Master of the Arena crept slowly through the frozen chambers underneath the Frost Ring....

hextcg.com/hogarth-master-arena/

Discuss~


Dinotropia
posted in thread Friday Update - Feeling Chill on 2017-06-02 10:00:00-07:00
Welcome to a round up of the week! We have a the name of our latest set, cool new lore, and more:

hextcg.com/friday-update-feeling-chill/

Discuss!


Dinotropia
posted in thread Primordial Knowledge – Midrange Kagulichu on 2017-06-02 08:00:00-07:00
Varranis brings the Midrange Kagulichu deck back from the crypt and into our hearts:

hextcg.com/primordial-knowledge-midrange-kagulichu/

Discuss!


HEXahedron
posted in thread Augustine Merc and Wartorn Genenral on 2017-06-02 12:36:56-07:00
The bug is a result of a lot of hidden stuff that handles the order in which we apply effects (i.e. layers). It's not very interesting, but it sums up to Warntorn General calculating its boost after Augustine calculates what gets Steadfast. We're looking at ways to adjust this layering system to avoid odd bugs like this.

Thanks for the report!


HEXPaladon
posted in thread Friday Update! 6.02.17 on 2017-06-02 12:29:10-07:00
Do you think there is a store somewhere that Cocoon-o-Mancer goes to buy clothes like that? Are there enough of these people around to warrant a store or does he have to have all his clothing custom made? Do you think he picked out that outfit just to compete in the Frost Ring Arena and left his casual clothes at home? It seems he has both a sleeved shirt/jacket and a cape... I have so many questions about the world of Cocoon-o-Mancer fashion!


HEXCoryJones
posted in thread Friday Update! 6.02.17 on 2017-06-02 12:12:06-07:00
NOW THAT'S AN UPDATE!

Hello fellow HEX players, hope your Friday is a great as mine :D
its hard NOT to be happy here at HEX HQ on APPLY SALVE TO YOUR FRIENDS RASHES FRIDAY! as you are aware every Friday we take a little time out to apply healing ointments to our co-workers rashes and flair ups, its not pretty work but the sweet relief is worth it! Jared was kind enough to smear healing goo on my break out... its a bit graphic but I thought you might like to see some pictures...



YIKES... now that's a REAL friend...

Before we dive into the update, lets roll back the clock to Monday, and the sweet sweet reveal of the MERRY CARAVAN! my absolute favorite of the groups making their way to the Frost Ring Arena. This merry making group is on the way to the tournament (or as long as the party holds their fickle attention), so who exactly makes up this team??? Its... Jovial ring leader Brosi-Buk, degenerate gambler Sir Timophy Turttleton, Queen of the witches Madam Zeota, drug addled Shin-hare philosopher Hap-Ei and the hard rocking best friend duo of Puck and Balthazar! So much fun, this rolling party is going to deliver a good time.. like it or not :P

...now for some art!

First up, is Madam Zeota the Queen of the Witches (she sees a party in your future!)



then we have or good friend and party master... Brosi!



Each group on the way to the big event will need a Herald and Standard Bearer... Carrying the flag of the Merry Caravan is Champion Puff the Rainbow!



We also have the assorted merry makers enjoying the traveling bacchanal...
like the Verdant Mixologist (Elf Bartender extraordinaire)



and the fun loving Cocoon-o-Mancer



and finally a better look at Sir Timophy doing what he loves best...



Amazing, I love it so much....

Now to the update, wow so much to process, yes we are going back to the Frost Ring Arena! the next 4 sets center around a pretty big story we have cooking and we think everyone is going to really enjoy it, we have a bunch of surprises in store and I don't want to spoil them, but yes... there will be a modest update to the PVE element of Frost Ring! Spoiler season is going into effect now and it will be hard charging, we expect this round of spoilers to roll out at a slightly quicker pace then last time, take that for what its worth ;)

Ladder Sleeve Voting, did you vote? very slight margin between the two sleeves with the gruesome dreamthief in the lead, I guess we could use a little chaos-touched love on the sleeve selections, so its all good!

I am so happy we are doing interviews with the community, when we get a chance to hear from someone like Fred and see everything he has done for HEX it really reinforces what I know about this game and the amazing community that supports it, that we are INCREDIBLY lucky. The amount of love and time he has poured into Hex is nothing short of astonishing and the benefit to us at HEX and everyone that plays the game is undeniable. Thank you so MUCH Fred, on a personal level you cannot imagine how much I appreciate everything you have done for the game. And he is right, rather than have the I think data driven conversations about the meta being solved or the format being broken, we can look to these tools and have some real facts, Jeff Hoogland calls this fact out frequently and I have to agree with him, its a huge advantage for us as a competitive strategy game.


Don't forget about the HEX PRIMAL event coming up, still a little time left to get those qualifying tickets! And on the subject of tournaments, we have some more sponsored events coming up that I am excited to announce soonish!

And finally, next week (June 5th) is HEX's official 4th birthday, OMG, simply unreal... it feels like just yesterday and also 100's of years ago we did that Kickstarter... I will have more to say on Monday, but here is a look at the sleeve everyone will get for logging in!




So there you have it, big day... with more big days coming
love you all
-cory


HEXahedron
posted in thread Campaign bug on 2017-06-01 12:37:56-07:00
Hello Voafelai,

Most like an error occurred in one of your mercenaries' deck. When outside the dungeon, please remove each mercenary from your party, then re-add them and re-save their decks. This should allow you to work around this error.


Dinotropia
posted in thread PinnedSeason 2017 Season 5 Sleeve Poll on 2017-05-31 13:34:35-07:00
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Cassiel wrote:


this is s4 lveever ??if not ,then what is it ?
Yes, that was the winning vote from the Season 4 poll. I try to show the last two votes so you guys can see at a glance what won last time. The left-hand number in the image is incorrect at the moment, but the most important thing was to showcase the art. It will be corrected when it goes live in client.


Dinotropia
posted in thread Deck Drilldown - SD Control on 2017-05-31 11:59:10-07:00
Good catch! I believe those are supposed to be Seers. Updated.


Dinotropia
posted in thread Deck Drilldown - SD Control on 2017-05-31 10:00:00-07:00
Jeff Hoogland takes a careful look at S/D control:

hextcg.com/deck-drilldown-sd-control/

Discuss!


Dinotropia
posted in thread PinnedSeason 2017 Season 5 Sleeve Poll on 2017-05-31 12:14:06-07:00
Hey everyone!

We are continuing to get sleeves prepped for the long, but oh so rewarding animating process! Thank you so much for all your votes on the 2017 Season 4 Sleeves. To stay ahead of the curve, we are going to ask you to do it again! Here's what you have voted for so far:










style=width:



We are putting up the 2017 Season 5 Ladder Sleeves to a community vote.
Here are your two options:



This poll will only run for a limited time, so make sure to let us know which you prefer by Friday June 9th!


Dinotropia
posted in thread Fully Equipped – Scrounging Around on 2017-05-30 10:00:00-07:00
Nicosharp Scrounges up a cool new Kikaku brew!

hextcg.com/fully-equipped-scrounging-around/

Discuss~


Dinotropia
posted in thread HEX Clash Results - May 28 on 2017-05-30 12:00:00-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-may-28/

Congratulations once again to our winners!


Dinotropia
posted in thread The Merry Caravan on 2017-05-29 10:00:00-07:00
A gathering begins:

hextcg.com/the-merry-caravan/

Discuss~


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-27 03:42:28-07:00
Passed it on to devs.


HEXCoryJones
posted in thread Friday Update! 5.26.17 on 2017-05-26 16:27:50-07:00
I love double dipping the spoiler with the art first then the card :)


HEXCoryJones
posted in thread Friday Update! 5.26.17 on 2017-05-26 16:12:27-07:00
TGIF!! Hex people!

As you know by now, its always FUNKY FRIDAY here at HEX HQ, we have the bass bumping and spandex is a shakn' (and desperately clinging to the bootay)
not many people know this but our own Jared was in a funk band before dedicating his life to gaming, heck I'll share a clip from his band... CAMEO, Jared is the one
in the top hat on keyboards... of course back then he went by Jammin'Jared, tragically he burned his keyboard hand in a disco inferno... and had to give it up, so sad...

but lets enjoy him in his glory days...


AMAZING... hard to stop moving once your pants start shaking...

WOW... how about THE CULT OF THE NAMELESS CITY! intense story... I love it
Hope everyone is enjoying a little more Chaos-touched in their HEX diet

so you've seen the dementia daisy infested Master Moss, you have seen The Librarian...

how about a new Chaos Champion...



WOW!!! amazing art, now for a look at a citizen of the Nameless City



And finally a little bonus art... you have no idea how much lore I have built around this kid, its unreal... he was actually the focus of
an entire dungeon we haven't done yet (but have finished... art and all)



The art is blowing me away, and the story around this stuff is just as great... next Monday we spoil the last but not least group and my personal favorites...
seriously I am deeply in love this this last group, and I bet you can guess what they are about :D

Next up on the update... Patch'n time...
we added the ONI packs, I hope everyone is digging our little ninja demon cats! So far we have had the Silver Talon Senators (the bird judiciary that use wizards as mounts), and now the super secret Cat Ninja Demons! What fan favorite part of Entrath will be next??? what do you want to see??? that's actually not a real question as we have the next 4 of these mapped out... but I still would like to hear your thoughts ;)
And speaking about art!!! how about that sleeve / mercenary art for the Oni! HOLY HELL, its so amazing it needs to be a poster.
did everyone get the drops you wanted? well at least its a bit easier to chase them... 15000 gold cheaper to be exact.

The bit about translations!
I'm going to post a quote from myself (odd) from a thread about this so know my feelings on it... this was in response to some negative comment about cost cutting and quality

this is NOT the case, and let me be clear we DID cut some languages because the return on that cost was VERY low, we would lose money translating it... that said I WANT to support those langues AND others... so we got creative and built a platform and system to have players help us translate into as many languages as we want. We decided to also see if we could use that system to get ALL the languages done (often we have problems with the professional translators as they don't understand the specifics of TCG wording and we go round after round with them.) This is an experiment, its win win if we can reward the community for doing this (instead of paying a service), the fans get stuff and we have more money to spend on the game.

I cannot believe I have to say this again but EVERY dime we make on HEX goes back into HEX, if I can save 100.00 dollars by switching the brand of TP we use at the office, great there's a 100 more bucks I can spend on sound effects, or art or any of the millions of things we want to be perfect for this game

I am actually excited about this program and I hope it allows us to do MORE languages... anyone want to translate into Japanese for me??? please??? :P

So no one stepped up to be interviewed, OK I warned you I guess I'm going to have to start drafting our amazing community members. Prepare to be questioned...

One of the things I am excited about is HEX turning 4 in just over a week, so crazy, and I will talk about it at length next week, Sooo... I did do more of the adventures of Party Princess Cory comic and here is a sneak peek at the first of the 7 pages that continue the story... (Robb Mommaerts masterful art)




Well that's it for this week, I had a blast playing in Funktions wacky tournament last Tuesday, I thought I really had a chance with my conscription deck (if you cant play rares or legionaries make your own!) but Ketter put an end to my 1 win streak *shakes fist* next time!

Have a great 3 day weekend if your in a part of the world that does that sort of thing and talk to you next week

love, cory


NOBLERoostasaur
posted in thread VIP AA Rewards issue on 2017-05-26 13:43:29-07:00
Hey VIP members -

Just wanted to let everyone know that if you didn't receive the correct AA from the VIP rewards those will be auto granted to your account.

And never forget you're the best VIP member!


NOBLERoostasaur
posted in thread Kismet's Reserve Bonus Chance on 2017-05-26 13:39:31-07:00
That icon shouldn't be there, we're working to have it removed.


NOBLERoostasaur
posted in thread Sekki (Kismet pack Oni Merc) issue. on 2017-05-26 11:42:16-07:00
Hey everyone -

Hope you're enjoying the new Oni Kismet pack goodness. We've encountered an issue with Sekki's passive not working correctly when players elect to go 2nd on the first turn. Looking into the issue currently.


HEXahedron
posted in thread Unending repair/patching on 2017-05-26 11:34:46-07:00
What file(s) is your patcher trying to download when it gets stuck?


Dinotropia
posted in thread Friday Update - Prepare to Pounce on 2017-05-26 10:00:00-07:00
Welcome to a round up of the week! We have a new patch, new lore, and new cosmetics in the store!

hextcg.com/friday-update-prepare-pounce/

Discuss~


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 09:54:56-07:00
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Taleisin wrote:

Looks like everything patched, but upon clicking Play, I get the following pop-up error:
-Unable to load mono library from C:/Program Files (x86)/HEX/Hex_Data/Mono/mono.dll (error = 126).

Please help! Had planned on some Chark Mart buying and a VIP trouney today.

Thanks!
Taleisin
Can you please do repair install?


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 08:08:34-07:00
Can you guys try patching now?


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 04:05:21-07:00
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Nurgle wrote:

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NOBLELixil wrote:

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Verdant wrote:

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NOBLELixil wrote:

Question: did anyone try to do delete current client and download new one? (hard reinstall)
I tried. Stuck in an infinite loop now.Standalone client.
Can you tell me file name you're looping on?Also glad rest of you can log back on :)
I posted one file name earlier. The files it is downloading (according to the log) are all correct. I removed the patcher, ran Hex.exe and tried to log in and it errored BAD VERSION
I got your files, but not everyone loop on same file :/ and yeah you need to patch to be able to use client :(


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 03:56:17-07:00
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Verdant wrote:

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NOBLELixil wrote:

Question: did anyone try to do delete current client and download new one? (hard reinstall)
I tried. Stuck in an infinite loop now.Standalone client.
Can you tell me file name you're looping on?

Also glad rest of you can log back on :)


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 03:31:49-07:00
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Timlagor wrote:

Could I also request a Tweet from the Hextcg account when this is fixed please?
Did you try doing repair install? (also which client are you using?)


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 02:43:03-07:00
Patch was pushed on both steam and normal client (I use both and can connect on both). I did report this issue to devs tho.


NOBLELixil
posted in thread Cannot connect to the server after patch v1.0.5.115 on 2017-05-26 02:35:05-07:00
Question: did anyone try to do delete current client and download new one? (hard reinstall)


HEXPaladon
posted in thread Patch Notes v1.0.5.115 on 2017-05-25 23:04:12-07:00
Patch notes for tonight's patch can be found here:

hextcg.com/patch-notes-v1-0-5-115/

Discuss!


HEXPaladon
posted in thread Translation Team on 2017-05-25 14:15:37-07:00
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Gryffe wrote:

Hey, great initiative you have there ! Question : does the use of your translation tool require programming knowledge, like, knowing how to read code ? 'Cause I've never done that before...

I'm going to work on my application today. As a native French speaker, I'm aiming for a work as a translator after my studies. Might be just the right time to add some experience to my résumé ;)
No programming knowledge needed. There are some simple html things you may encounter, but they are easy and you'll basically copy what is done in the English version. Super easy to pick up on.


HEXahedron
posted in thread Hex Client-Server Session Length and General Support on 2017-05-25 13:33:43-07:00
Hello Renquist,

I'm the person who normally responds to these posts, however, you specifically requested that I not do so, as I'm the one who handled your support ticket, which is why you did not receive a response.

I just wanted to to clear up some confusion and say that a player is, in fact, removed from a draft queue when disconnecting (we fixed a bug a couple months ago that was causing players not to be dropped). It takes a short time to confirm a disconnection in order to distinguish it from latency, but nowhere in the vicinity of five minutes as was stated. There is a small window on the order of a couple seconds where a disconnect can happen at the same time a draft starts and the player will not be removed in time. On the rare occurrence where this happens, it is unfortunate, but unavoidable.


HEXCoryJones
posted in thread Translation Team on 2017-05-24 13:29:17-07:00
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Pandaemonium wrote:

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Gregangel wrote:

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HEXPaladon wrote:

HEX Entertainment is looking for dedicated HEX players that speak the various languages in which HEX is translated to help improve on our translations going forward!
Hum... It is nicely put, I don't really care I am a french player who play the game in english, but basically that means Hex decide to make another budget cut (most of the recent decision made since the editor change was budget cut, just saying...) by scrapping profesional translation for fan made translation...
In my book, It is not really a positive news for the quality of the game.
Surprised this hasnt hit Reddit yet. I agree though......
Edit, I am sure that alot of the community would be real good at translating. Hopefully this wont delay set 7.
this is NOT the case, and let me be clear we DID cut some languages because the return on that cost was VERY low, we would lose money translating it... that said I WANT to support those langues AND others... so we got creative and built a platform and system to have players help us translate into as many languages as we want. We decided to also see if we could use that system to get ALL the languages done (often we have problems with the professional translators as they don't understand the specifics of TCG wording and we go round after round with them.) This is an experiment, its win win if we can reward the community for doing this (instead of paying a service), the fans get stuff and we have more money to spend on the game.

I cannot believe I have to say this again but EVERY dime we make on HEX goes back into HEX, if I can save 100.00 dollars by switching the brand of TP we use at the office, great there's a 100 more bucks I can spend on sound effects, or art or any of the millions of things we want to be perfect for this game :)


HEXPaladon
posted in thread Translation Team on 2017-05-24 11:51:37-07:00
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Fred wrote:

Clicking on Dino's email address in the article actually mails to someone@example.com

You should consider fixing that ;)
Whoops, fixed.


HEXPaladon
posted in thread Translation Team on 2017-05-24 11:43:48-07:00
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Fred wrote:

Does one have to have a history of translation work to be eligible? Or is simply being a motivated community member that does speak one of those languages fluently enough for qualification?
You don't have to have a previous history of translation work, we just asked that if you do, let us know.


HEXPaladon
posted in thread Translation Team on 2017-05-24 11:37:14-07:00
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Portensio wrote:

I would like to know how much time this requires.

Are you given all the cards to translate into one language,
are you given a set number of cards ?

I would like to apply, but would like to know what commitment we are talking about as I do have a job :)
Let's take Set 7 for example (as that is one of the more urgent items we'll be doing). You will get into the tool and see all the strings for all the cards in that set, and work through them at your pace. Ideally, we would love them to be done within a week from the start of it. From there it is translating strings at your pace for other items in the game, you can even look over old translations and suggest revisions.

In time we really want Translation Team members to become owners of the language they translate, but we don't want to specify a specific number of cards or anything. It works best if one or two people work together to translate a language so it keeps things consistent for players. If you like doing it and want to keep going, great! If you don't feel like you want to continue, let us know and we'll open up to new people.


HEXPaladon
posted in thread Translation Team on 2017-05-24 11:22:06-07:00
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BetweenRivers wrote:

*Cries in Argentinian spanish*

The goal right now is to work out bugs on existing languages, then open it up to every language. Hopefully it won't be too long. Dry those tears!


HEXPaladon
posted in thread Translation Team on 2017-05-24 11:10:12-07:00
HEX Entertainment is looking for dedicated HEX players that speak the various languages in which HEX is translated to help improve on our translations going forward!

hextcg.com/translation-team/

Discuss!


Dinotropia
posted in thread Limitless - Elk Aggro on 2017-05-24 10:00:00-07:00
Jeff Hoogland shares some limited strategies that are truly wild:

hextcg.com/limitless-elk-aggro/

Discuss!


HEXCoryJones
posted in thread Funky Format Tuesday Tournaments on 2017-05-23 11:40:10-07:00
ok, I signed up and I will add 1 Legendary card of your choice (with art extended) to the 3 and 4 win category of prizes )


Dinotropia
posted in thread Cult of the Nameless City on 2017-05-22 10:00:00-07:00
While others hunger for change:

hextcg.com/cult-nameless-city/

Discuss!


Dinotropia
posted in thread Immortal Insights - Angus on 2017-05-22 12:00:00-07:00
Mat Bimonte burns through the Immortal que with this hot decklist:

hextcg.com/immortal-insights-angus/

Discuss~


Dinotropia
posted in thread Friday Update - Cream of the Crop on 2017-05-20 18:15:43-07:00
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Wolzarg wrote:

Question for the lore department the flavor on AA copycat seems to describe them as motivated by mischief but the assassin both in his own card and in strangle makes them seem downright sinister. Is this unique to him in a way or a new direction for oni as a whole or am i reading too much into the lore based on flavortexts?
As Cory mentioned in his Friday Update commentary, the Oni were originally conceptualized as a counterpart to the shin'hare. I would say they too definitely have both a lighter and a darker side.

...just like that house cat that has been watching you this entire time.... #Catsassin


NOBLERoostasaur
posted in thread Shoving ingame (e.g. account leveling) rewards more into player's face on 2017-05-20 12:09:01-07:00
The Sapphire Cup was posted in the special tab 3 hours before the event began at 6am PT. Announcements were also made in chat every 30 minutes announcing the Sapphire Cup and that is was under the Swiss-to-top-8 in the Special tab of the battleground section. Exact countdown of time remaining until the event began was also given with these announcements.

In the last 30 minutes leading up to the Sapphire Cup these announcements were made in chat every 10 minutes.

Event and start time were also posted on #HEXTCG twitter account.

I am really sorry you missed the event though, that's never fun.


HEXCoryJones
posted in thread Friday Update! 5.19.17 on 2017-05-19 16:16:27-07:00
Well, hello there... its been seven days since we last talked, I hope you had a pleasant week.

It's been great for me and capping it off with WAFFLE BAR Friday is a great way to end the week and how we roll every Friday here at HEX HQ. You cannot imagine how nice it is to wander into the office and catch that first scent of Jared's homemade waffles, then you turn the corner and see the man himself, shirtless of course (don't want to get waffle batter on your clothes), a light gleam of sweat coating him as he works over the hot waffle irons, slathering butter and syrup on those crispy golden squares. Sure we make him wear a kiss the chef apron and huge white chefs hat, but he understands that's only because of THE RULES, and deep down I think he likes it. And its not like we have a choice!!!... you follow THE RULES or the imps that live in the dough bubbles on your pizza will kill you in your sleep... DUH!

JEEZZZZ what an update, AMIRTE?... or what?

lets start with that sweet lore article about THE PACK, oh boy... these guys are awesome..
how about a look at the stars of the show???? HECK YA!!!!

here he is LOCKE!



and his faithful ally... C.A.G.E



and a little WAFFLE DAY bonus... whose this legendary fellow and how did he get caught up in this????



There it is, a nice little sneak peek as some cool THE PACK stuff...

So we move to the frosty Frost Ring Battleboard our next offering, very cool, I hope you're following along at home with these, it will be fun to have a nice collection of these to choose from when you make your decks. At first it didn't feel great, as there where to few to choose from, but now we are starting to get a real collection together and its shaping into something I enjoy (I hope you do also)

We have a new Kismet's Reserve pack coming out with the.... ONI!
I remember wanting a rival group of ninjas for the Shin'hare and even having a bit of story cooked up about them (way before the Kickstarter even), and they did make it in to the original HEX story, you got a little glimpse of the Oni as a reward card during the Kickstarter, but we haven't done much with them since. Well that changes now, it seems like the little bits of Oni we did do where always received very well so here is a deeper set of Oni cards (I mean what's not to like, demon ninja kittens!) I love the Strangle AA and the art on Oni Assassin is INSANE... I hope you enjoy the set... we have other fan favorite themes coming up... Oh, also we dropped the price to 15K gold, after reading your comments about how bad it felt to spend 30K and whiff on a pack we knew it should be looked at, it was really never the intent that a gold sink would be a feel bad moment, it should be pure upside. So at 15K I think we get a bit closer to the intended goal, I want you to get all the stuff, I want it to feel valuable and chase-y but I don't want it to be frustrating. (a tall order, but I think we can figure it out)

The HEX dream stream will be a thing...
This should be fun, its always nice to interact with the community, and a weekly stream seems like an obvious choice, frankly I don't know why we haven't done it until now. And having the chance to see some of the people that work on HEX on a more regular basis is great! For instance, if we were streaming right now you would see Jared, rubbing aloe vera on the numerous waffle burns covering his upper chest and stomach... good stuff, certainly stream worthy...

The second spotlight on a community member is up and we had a great time hearing from Thrawn, I really like his HEXercise concept, I need to start that :)
Hopefully we get more people reaching out to us, I know for a fact we have so many interesting people playing the game, if I don't hear from people I will start reaching out to YOU... we will start posting hard hitting ambush style interviews, get to the bottom of Gwaer's real feelings about the mighty buffalo...

I'm VERY Happy to see that the CCS and Hex Clash went off with little to no problems... lets make that the new normal! AND a certain digital TCG has its fourth birthday in a couple of weeks, I will be sure to give you a look at the comic and sleeve we are working on to celebrate that in next Fridays update update...

That is about it, I hope you enjoyed the big Friday update, we have some amazing stuff coming, not the least of which is the set 7 spoilers, yes we are quickly approaching spoiler season... Kyle actual laid out the plan just this week. But before that happens we have TWO more groups to introduce including my favorite (somehow it was saved for last)


happy syrupy Friday...
love, cory


Dinotropia
posted in thread Friday Update - Cream of the Crop on 2017-05-19 10:00:00-07:00
Welcome to a round up of the week! We have a new Battleboard, a Kismet Pack rotation, lore, and more!

hextcg.com/friday-update-cream-crop/

Discuss!


Dinotropia
posted in thread Primordial Knowledge – 2017 Season 2 CCS Analysis on 2017-05-19 12:00:00-07:00
Varranis breaks down the latest Cosmic Crown Showdown results!

hextcg.com/primordial-knowledge-2017-season-2-ccs-analysis/

Discuss~


HEXahedron
posted in thread Can't change the Sleeve on 2017-05-17 14:49:54-07:00
Hello Hadri,

Are you saving the deck after changing the sleeve? If not, please try that.


HEXPaladon
posted in thread Kismet's Reserve - Spoiler Thread on 2017-05-17 11:35:12-07:00
Internal debate...

Do you pronounce it: s-child or shhhhh-ild

People have bets and money is on the line.

EDIT: Who said these images had anything to do with Set 7? Do they? Are they something else?


Dinotropia
posted in thread Deck Drilldown - Wild Ruby Sockets on 2017-05-17 10:00:00-07:00
Jeff Hoogland is back with real gem of a socket deck:

hextcg.com/deck-drilldown-wild-ruby-sockets/

Discuss!


HEXPaladon
posted in thread Cosmic Crown Showdown 2017 Season 2 - Decklists on 2017-05-16 14:34:48-07:00
Behold, top 8 decklists from this past weekend's Cosmic Crown Showdown 2017 Season 2 tournament.

hextcg.com/cosmic-crown-showdown-2017-season-2-top-8/

Discuss!


Dinotropia
posted in thread The Pack on 2017-05-15 10:00:00-07:00
Some gear up for a journey:

hextcg.com/the-pack/

Discuss~


HEXCoryJones
posted in thread Friday Update! 5.12.17 on 2017-05-12 14:29:14-07:00
Time for ANOTHER Friday update, update...
shockingly I'm still doing this! I'm on a roll :D

Well as usual here at the HEX HQ its BBITWWF (Best Buddies In The Whole World Friday)... and sure, Ryan is happy... what with the Jacuzzi time and bottomless mimosas we provide on Fridays for BBITWWF celebrating... plus he has JARED...

Here is a picture of them together, its like this everyday but ESPECIALLY Fridays



But what about me? where is MY Jared (not actual Jared... metaphorical Jared, I don't like ACTUAL Jared)... its very sad for me.

so whats going on in this update...

HOLY SHIT the Luminaries in the house (or church, whatever)...
another great sneak peek at the upcoming story elements for sets 7-10! these ladies are very cool and the faction is the home of a very neat keyword... Illuminate (what could it mean?)!!
I'm sure you'd love to get a look at these guys, and well... I am here to oblige!
AND because Kyle and Tyler are out today, I have to scrounge around to find the art so the only example of this bad ass dragon is the extended art version of the card itself, so its a mini card preview... sure he looks ok but trust me HE HAS ABILITIES!



And like that wasn't enough, how about one of the order...



that is a pretty great art preview! Tyler is knocking set 7 out of the park, its so amazing...

next up was Champion Balance, that's one (of the many) great things about HEX, we have a couple of dials we can turn to help correct issues without hitting peoples collections. I think this was the right decision, Corey and the team are very on top of this and we will continue to look at Champion / Gem power levels and make adjustments when needed. I am so proud of how few instances we needed to ban a card... ONE! pretty good so far, sure its only 6 sets in but I think its pretty good.

We launched a new collectors deck, with a slick animated alternate art card. the deck is pretty fun and is actually a good base for building some interesting variants, like popping in 4 Intrepid Conjurer! good times! There has been some question about the first Collector deck and if it will come out of the store, the answer is YES... these will be limited time, but we will give you 30 days notice before we take them out of the store.

the inter-mini-view with TCGOSU was cool, I really like having the opportunity to spotlight different members of community, we buy these pixels in bulk so running this kind of thing is pretty cheap, I think we should keep it as a regular thing we do. So, if you think you should be highlighted send me or Dino a note and we will keep this going. Clearly there are a TON of HEX players that deserve recognition, so drop us a line and we will make this a community thing for Fridays (if possible)

well that's it, don't forget its mothers day on Sunday, if you have a mother be sure to take her to brunch for bottomless mimosas.... oh, that reminds me... its BBITWWF, I need to go find MY Jared... but not actual Jared...

love, cory


Dinotropia
posted in thread Friday Update - Who You Gonna Call? on 2017-05-12 10:00:00-07:00
Welcome to a round up of the week! We have some cool new lore, champion balance changes, a brand new Collector's Deck, and more!

hextcg.com/friday-update-gonna-call/

Discuss~


HEXPaladon
posted in thread Scars of War Champion Update on 2017-05-09 23:11:07-07:00
Details on the Champion changes made with today's patch are outlined by Corey Burkheart and can be found here:

hextcg.com/scars-war-champion-update/

Discuss!


HEXPaladon
posted in thread Collector's Deck - Hero of Legend Now Available! on 2017-05-09 23:09:41-07:00
Details on the Hero of Legend Collector's Deck can be found here:

hextcg.com/hero-legend-collectors-deck-now-avaliable/

Discuss!


HEXPaladon
posted in thread Patch Notes - 5/9/17 - v1.0.5.100 on 2017-05-09 22:59:01-07:00
Patch notes for today's patch (5/9/17) can be found here:

hextcg.com/patch-notes-v1-0-5-100/

Discuss!


Dinotropia
posted in thread Hexploration - Renner, the Phoenix on 2017-05-09 10:00:00-07:00
Ali Aintrazi Renners down a dream with a new Blood/Diamond brew:

hextcg.com/hexploration-renner-phoenix/

Discuss~


HEXahedron
posted in thread Ladder cheating is back on 2017-05-08 14:13:59-07:00
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Vroengard wrote:

May I ask if there are other disciplinary measures other than a lifetime ban for some kind of offences, or do all carry the same punishment?
We have punishments that we use other than a lifetime ban, including suspending accounts for a set period depending on the severity of the offense. A suspension could be used, for instance, in the case of a user typing abusive or bigoted language into chat.


Dinotropia
posted in thread The Luminaries on 2017-05-08 10:00:00-07:00
Dreams whisper and kindle hope:

hextcg.com/the-luminaries/

Discuss~


HEXahedron
posted in thread Ladder cheating is back on 2017-05-08 12:02:15-07:00
Parts of this thread have diverged significantly from the original topic, and I've had to remove several posts discussing particular offenses, even though no names were named.

Every part of our disciplinary policy is to keep things as fair as possible for all of our players. Cheating is a bannable offense. Colluding and/or win-trading is cheating. Logging in from the same IP as another user with their own account is not going to get you punished, so long as you're not colluding. None of this should be the issue of much debate.

In this case, it's very easy for us to tell the difference between those who are cheating and those who are simply queuing into the constructed ladder with a starter deck. As a reminder, don't jump to conclusions. Just because you see someone in ladder with Marshall Josephina as their champion who concedes instantly, it might not be someone trying to cheat, but instead a new player trying ladder with their starter deck who maybe had a frustrating match or two against your champion in the recent past. Just report the name to us, and we can easily investigate.


NOBLELixil
posted in thread How many pp think mono sapphire is stupid? on 2017-05-07 20:53:45-07:00
Two same topics merged (if you guys have more comments about Empress keep it in this thread).


HEXahedron
posted in thread Ladder cheating is back on 2017-05-05 20:18:40-07:00
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Eraia wrote:

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HEXahedron wrote:

Okay, just to provide a little bit of guidance, since there seems to be some confusion about what some of the forum rules are.

-Hex Entertainment does not publicly comment about specific instances of disciplinary action. This is a policy to protect the privacy of our users. The lack of acknowledgment from Hex Entertainment about a possible instance of cheating does not mean that action is not being taken.

-Public naming and shaming is forbidden. If you have a name of a user whom you suspect of wrongdoing, it should be reported to a Hex employee through a private message or Support ticket.

-General discussion about potential problems is encouraged for the purposes of making the community aware of suspicious behavior that should be reported, so long as no particular accusations are made and no instructions on how to perform an exploit are given.

Lastly, to speak briefly on this particular matter, it has been, and continues to be taken very seriously, and the situation is well under control. Please continue to report suspicious behavior when it is observed, but, in the words of Douglas Adams, don't panic.
Congrats, you've just encouraged people to shame others by simply avoiding their names... of course, ya know, you can include enough specifics that anyone will know who it is, like in this case... horrible policy. Just lost a vast amount of respect for you guys. I've never met a gaming company that encouraged this type of stuff, because it ALWAYS leads to bad places.
The OP would've gotten the thread deleted on ANY other gaming forum, on some of them it would've gotten their account closed.

That'll be my final comment on the subject... you've made your bed, when it comes back to bite everyone, I guess it'll be just what was coming. I hope it doesn't, but this IS a mistake, and will become a far worse one if this game ever gets really popular.
I did not say avoid their name and you're fine. I said it was fine to discuss these sorts of issues so long as no particular accusations are made. Using any sort of specifics that help identify an individual is definitely considered a particular accusation. If this thread contains any sort of identifying information, I may have missed it. Please point it out to me in a private message and I will make sure it is removed.

I would, of course, much rather these sorts of threads to be more focused on being constructive (e.g Look at these data. This looks like it's indicative of cheating to me. Am I missing something? Maybe we should start reporting behavior X when we see it.) rather than the alarmist tone some comments in this thread have taken. This thread was certainly in danger of becoming a witch-hunt, which is part of why I stepped in.


HEXahedron
posted in thread Ladder cheating is back on 2017-05-05 18:41:11-07:00
Okay, just to provide a little bit of guidance, since there seems to be some confusion about what some of the forum rules are.

-Hex Entertainment does not publicly comment about specific instances of disciplinary action. This is a policy to protect the privacy of our users. The lack of acknowledgment from Hex Entertainment about a possible instance of cheating does not mean that action is not being taken.

-Public naming and shaming is forbidden. If you have a name of a user whom you suspect of wrongdoing, it should be reported to a Hex employee through a private message or Support ticket.

-General discussion about potential problems is encouraged for the purposes of making the community aware of suspicious behavior that should be reported, so long as no particular accusations are made and no instructions on how to perform an exploit are given.

Lastly, to speak briefly on this particular matter, it has been, and continues to be taken very seriously, and the situation is well under control. Please continue to report suspicious behavior when it is observed, but, in the words of Douglas Adams, don't panic.


HEXCoryJones
posted in thread Friday Update! 5.5.17 on 2017-05-05 18:30:18-07:00
Hello, time for a FRIDAY UPDATE... UPDATE

As you know Friday is about one thing here at HEX HQ... Cinco de mayo!
yes, as you have seen EVERY Friday is a celebration of Cinco de mayo here at the HEX office, we aren't you average band wagon fans, no! we celebrate every week!
and every week we chant this at the top of our lungs until our traditional lunch shows up... Vamos a conseguir muchos tacos muchos Jared o la maldición de la gitana gaseosa te reclamará!
I have no idea what it means, its probably an ancient spell in a now forgotten language, but it works... every time!

I hope everyone is loving the Blightbark stuff as much as we are, and this Monday we will give you another little taste of the Set 7 thematic... (yes this is PVP stuff!)
but before we get to that update how about a look at Lord and Lady Blightbark?




Awesome right?

And how about the new VIP cards, ...REALLY loving the Cryptcurse Knight, she looks so great, for sure gonna need a play-set of these. If your not in the VIP program be sure to sign up, its a great set of events will some (clearly) cool AA cards as prizes.

I would like to thank Largashbur, I had meant to do it last week. I really loved the info graphic he made, it was a very cool visualization of some of what HEX has and what makes it awesome.
Thanks Larg! every time I see one of the cool things the community has done it always blows me away, from the streams and podcast to helping promote the game, it really is the fuel we use to keep going here. so again thank you, not just to Larg, but all our contributors, and I will make a point of calling them out here moving forward... as an example the HEXPVPTOOLS.NET stuff to track your limited play history, I love it.

of course the HEX clash is this weekend, as always. Please if you have any problems with the tournament reach out to support, for the most part it seemed to go off without a hitch last weekend, but if you had a problem we want to here about it (by reaching out to CS... not posting it in this thread... unless that makes you feel better then feel free)

well, we are past the half way point to the next set, and the realization that my favorite draft archetypes and combos are going to go away in the future is starting to make me sad. Sure there will be NEW and amazing decks to make, but I am going to miss conscription, I just need to make sure I get it all out of my system before July. as I mentioned before have been playing set 7 here in the office and its a total blast.

Be sure to keep an eye out for the next thematic update on Monday, I'm sure it will light your fire...

love, cory


Dinotropia
posted in thread Friday Update - Planting Seeds on 2017-05-05 10:00:00-07:00
Welcome to a round up of the week! We have some cool new lore, a sneak peak at our next batch of VIP AAs, and more!

hextcg.com/friday-update-planting-seeds/

Discuss~


Dinotropia
posted in thread Primordial Knowledge - Beating Sapphire with Blood on 2017-05-05 12:00:00-07:00
Varranis brings a brew that can bloody the Sapphire Empress deck:

hextcg.com/primordial-knowledge-beating-sapphire-blood/

Discuss~


Dinotropia
posted in thread Limit Break - Tri-Shard or Go Home on 2017-05-04 10:00:00-07:00
InfamousNeo is back with some more limited wisdom. This time he breaks down a top 8 HEX Clash list put together by Yasi:

hextcg.com/limit-break-tri-shard-go-home/

Discuss~


HEXahedron
posted in thread Unable to log into forums on another computer on 2017-05-03 11:30:57-07:00
Everything should work correctly now, please try again.


Dinotropia
posted in thread Deck Drilldown - Bride Sapphire Control on 2017-05-03 10:00:00-07:00
Jeff Hoogland brings us a beautiful Bride build:

hextcg.com/deck-drilldown-bride-sapphire-control/

Discuss~


HEXPaladon
posted in thread Cosmic Crown Showdown 2017 Season 2 - Top 128 on 2017-05-03 09:14:35-07:00
Ok, the omission of SkankyMuppet from the initial revised list is completely on me. While working on the html for the article I copy/pasted his inclusion out of existence in the initial list and in my rush to get it out I missed this. I went back to look at the list I was given and he was indeed there in 18th position. The list has been adjusted to remove him from the Oops! you also get a ticket list to the Hey, you kicked some butt this season list.

My humble apologies to Mr. Muppet and to the HEX community at large.


HEXPaladon
posted in thread Cosmic Crown Showdown 2017 Season 2 - Top 128 on 2017-05-02 10:28:49-07:00
We just updated the list to the correct winners. Please note 3 things:

1. There was a Constructed 3-way tie for 63rd place, so we have 65 total finalists from the Constructed Ladder now.
2. We are still going to give a CCS ticket to all players that we announced were in the CCS, but would not have made it normally with the correct Ladder ranks. We don't want to take away their invite.
3. We double checked the Limited Ladder standings and they were correct.

We're sorry about this error and have already taken steps to correct this going forward.

Thanks for your understanding.


HEXahedron
posted in thread Cosmic Crown Showdown 2017 Season 2 - Top 128 on 2017-05-01 18:50:46-07:00
We have identified an error with the top 64 Constructed rankings. We are investigating the cause so that we can correct the issue.


HEXPaladon
posted in thread Cosmic Crown Showdown 2017 Season 2 - Top 128 on 2017-05-01 17:34:32-07:00
Here are the top players from the 2017 Ladder Season #1:

hextcg.com/cosmic-crown-showdown-2017-season-2-top-128/

Congratulations once again to all our winners!


Dinotropia
posted in thread Kent's Corner - Tournament Prep on 2017-05-01 14:00:00-07:00
Kent Ketter shares some tips and tricks for taking large tournaments:

hextcg.com/kents-corner-tournament-prep/

Discuss~


Dinotropia
posted in thread Blightbark on 2017-05-01 10:00:00-07:00
Something stirs on the face of Entrath:

hextcg.com/blightbark/

Discuss!


HEXPaladon
posted in thread HEX Clash Results - April 30th on 2017-05-01 08:45:42-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-april-30th/

Congratulations once again to our winners!


HEXCoryJones
posted in thread Friday Update! 4.28.17 on 2017-04-28 15:42:35-07:00
PVP :)


HEXCoryJones
posted in thread Friday Update! 4.28.17 on 2017-04-28 15:06:18-07:00
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Gwaer wrote:

In case you guys didn't know, my last name is berry, and this is the thematic set designed on my behalf.
well, your profile pick has sort of a blueberry feel to it so....


Dinotropia
posted in thread Looking for strong meta desk lists to climb into platinum this weekend. on 2017-04-28 14:34:50-07:00


The written list has the sockets used in each deck (see red arrow for where to find the toggle button).

Redlings is a deck variant that looks something like this.


HEXCoryJones
posted in thread Friday Update! 4.28.17 on 2017-04-28 13:56:35-07:00
HELLO!!! thank you for joining me on this... hex Friday update re-cap!

well its the end of the week and that can mean only one thing... corporate training and infrastructure re-invention Friday!

we had some exciting back and forth based on this technical management training comic I found online...



I thought it was going pretty good until JARED insisted this was some kind of joke comic, I was outraged and he was immediately WEE-A-BOO'ed
overall with this new management style I think there are in for exciting time ahead here at HEX HQ!

we have a NEW battle-board in the old Chark Mart...
the delightful castle board, here is some cool trivia, at one point we where working on tech to make the fire in the braziers actually flare up and change color to what ever type of card you used, so if you cast a Blue Empress for your immediate automatic game win, the fire would turn blue and rage a bit. sadly we had to cut it for time, but in the future we certainly want to build in more elements to the boards that have feedback based on how you play.

Wow, the Cosmic ladder is almost done, and like the cycles of life we will be forced to start over and struggle again in an endless series of meaningless challenges... oh wait, you get a sleeve, never mind... totally worth it :) plus you can get the Xtreme Rainbow flavor Cloud Bounder!

Big props to the engineering team, having the patch with zero downtime is actually pretty awesome, it may seem like a small thing but its not and we are lucky to have such a talented group of engineers. We also had Corey chime in for the R&D team and talk about cards on the bubble or the ONE card we have banned in 3 years. I know I just got thru mentioning how lucky we are to have an amazing engineering group, but I should really double down and thank R&D, with the small size of our group, what the accomplish with Ryan's leadership is amazing.

and as always, have fun HEX CLASHING... because it WORKS!11!!!!!! *tears of joy*

before I go, I thought I would share a little something from our last theme and story meetings...

one of my favorite things (as I think I have mentioned before) is occasionally creating something entirely out of the blue that's not really linked to the thematic or story we are doing (the Prodigen are a good example of this). Its extra fun to than bring it into the world of Entrath in a cool and meaningful way... so I thought I would spoil one of the things I created that I am totally in LOVE with... the BOON BERRIES

(here is a little story to explain them)
A secret garden of berry bushes grows under the third window in the main hall of Professor Pog's Adventure Academy, hidden under a large tangle of thorny-brine branches. Now coincidently and quite indecently, this is the exact window Professor Pog has a habit of dumping half consumed potions out of during his exceedingly long and tedious lectures on adventure protocols and class responsibilities. If Professor Pog or one of his undoubtedly adventurous students ever took the time to explore what was literally under their noses, they’d find something wholly remarkable—BOON BERRIES. A constant deluge of various potions have transformed the bushes into highly magical vegetation with some unusual properties. These BOON BERRIES are raised from birth to death within earshot of the good Professors lectures, and it has had an impression. They’ve taken it upon themselves to produce generation after generation of ADVENTURE SEEKERS! Yes—Magical Strawberries, Roguish Blackberries, Enlightened Blueberries and Fierce Raspberries—what these berries lack in actual ability, they make up for in bravery and a deep understanding of class protocol and how to properly divide loot.

and the very talented Lexxy Douglas is doing the art ( http://alexandra-douglass.com), here are the rough concepts, that will eventually lead to the Boon Berries...




I will keep you updated on all the BOON BERRY progress as we go :)

thanks again for playing HEX, and I love you

-cory


Dinotropia
posted in thread Friday Update - Boundless Fun on 2017-04-28 10:00:00-07:00
Welcome to a round up of the week! We have news about our battleboards, newest ladder AAs, most recent patch, and more!

hextcg.com/friday-update-boundless-fun/

Discuss~


Dinotropia
posted in thread Watch/Ban List Updates 4/27/17 on 2017-04-27 14:00:00-07:00
Corey Burkhart joins us for updates to our Watch/Ban Lists:

hextcg.com/watchban-list-updates-42717/

Discuss~


Dinotropia
posted in thread Limit Break - Smashing Clash on 2017-04-27 10:00:00-07:00
Dying to learn how to sweep a major event? InfamousNeo walks us through his 1st place HEX Clash finish:

hextcg.com/limit-break-smashing-clash/

Discuss~


Dinotropia
posted in thread My Hexcellent Adventure - Tricks of the Trade on 2017-04-27 12:00:00-07:00
Chris VanMeter walks us through some helpful tricks for efficient ladder play:

hextcg.com/hexcellent-adventure-tricks-trade/

Discuss~


HEXCoryJones
posted in thread Blue Empress Needs to be Banned on 2017-04-26 23:00:12-07:00
I have begun deleting blue empress from peoples collection but its going to take a while, I have to do each one by hand :(

sorry for the delay fixing this...


Dinotropia
posted in thread Blue Empress Needs to be Banned on 2017-04-26 21:31:40-07:00
It gets seen :)


Dinotropia
posted in thread Limitless - Splashing a Shard on 2017-04-26 10:00:00-07:00
Jeff Hoogland brings us a splashy new article:

hextcg.com/limitless-splashing-shard/

Discuss~


Dinotropia
posted in thread Patch Notes: v1.0.5.088 on 2017-04-26 09:09:10-07:00
Can you be more specific? Are you having trouble logging in? Is the patch not completing for you?


HEXCoryJones
posted in thread Anywhere I can listen to the 150th podcast that Corey was on yesterday? on 2017-04-26 08:22:56-07:00
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Bootlace wrote:

Not to come as negative because I appreciate HxE is trying to make stuff happen but what's the gap that the marathon limited tourney is trying to fill? We already have a time intensive weekly sealed tournament with cash prizes on the line so I thought engineering and financial resources could be better spent on something else..
no its a good question...

- have another tournament mid-week, so not everything is weekends
- have a lower barrier entry to a limited style tournament
- play as you want style tournament with no fixed amount of time you have to spend
- and the last point helps me move it around so it catches some different time zones
- plus evo is a super format so a tournament helps show that off

really the whole plan spawned from trying to solve some problems


Dinotropia
posted in thread HexPrimal Immortal Championship Series Recap (4/15) on 2017-04-26 12:00:00-07:00
Hey there folks, this is the HexPrimal Casting Team with a quick recap of our first Immortal Championship Series tournament:

hextcg.com/hexprimal-immortal-championship-series-recap-415/

Discuss!


Dinotropia
posted in thread Conscript in limited feels cheap and ugly on 2017-04-25 13:16:25-07:00
If we need a reminder, it is important to keep things civil. We can disagree like adults. Please review our forum rules and guidelines if you need a refresher.

 

Thanks everyone!

 


Dinotropia
posted in thread Hexploration - Monk Moon on 2017-04-25 10:00:00-07:00
Ali Aintrazi waxes lyrical about his favorite champion in a new brew:

hextcg.com/hexploration-monk-moon/

Discuss~


Dinotropia
posted in thread Patch Notes: v1.0.5.088 on 2017-04-25 12:49:16-07:00
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Gravitygroove wrote:

Uh now my patcher opens up, stays at 0% and i cannot play the game. So uh, good patch?

Note: none of the buttons (play/repair install) are darking to become clickable so it's really just made hex utterly non functional for me.
If you are having this issue, please redownload our patcher at hextcg.com

This should allow you to patch the game normally.


Dinotropia
posted in thread Patch Notes: v1.0.5.088 on 2017-04-25 12:00:00-07:00
We have a live patch for you this afternoon, which means no downtime! You just need to re-log and patch the client. Here are the notes:

hextcg.com/patch-notes-v1-0-5-088/

Discuss!


Dinotropia
posted in thread HEX Clash Results - April 23rd on 2017-04-24 13:42:38-07:00
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CoastCity wrote:

Thanks, Dino. As someone who works in public relations, I've gotta say it's misleading when it says on the Abundance info page: So how do you get the Feast of Abundance rewards? All tournaments will have a participation prize of an AA Blindside card. Basically, enter a tournament, get the card.

It would be a good idea to clarify that it's only tourneys under the Standard Tab that qualify for holiday rewards. I can understand free tourneys through Fiveshards not being included, but Hex Ent. tournaments open to the general public not including holiday rewards seems odd and I wouldn't have assumed that.
Yeah, that has to do with how tournaments have changed in the client. When we first wrote this up, we didn't have all the extra offerings we have now. I will do an extra pass and see if we can't make that clearer for everyone.


Dinotropia
posted in thread HEX Clash Results - April 23rd on 2017-04-24 11:59:13-07:00
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CoastCity wrote:

Shouldn't participants in Clash have been awarded the AA Blindside card? Not sure if I got one, but my in-game mail doesn't list it as an award from the tourney.

Oh and I'll take a Wizard battleboard for pointing this out...
Special tournaments are outside the holiday umbrella. Only paid tournaments in the Standard Tab in the battlegrounds automatically grant an alternate art for participation.


Dinotropia
posted in thread HEX Clash Results - April 23rd on 2017-04-24 10:00:00-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-april-23rd/

Congratulations once again to our winners!


Dinotropia
posted in thread A drop in legendaries drop rate? on 2017-04-24 09:36:09-07:00
Closed per OP's request.


Dinotropia
posted in thread Immortal Insights - Winter Moon Combo on 2017-04-24 12:00:00-07:00
Mat Bimonte returns with some more Immortal Insights:

hextcg.com/immortal-insights-winter-moon-combo/

Discuss~


NOBLELixil
posted in thread "Illegal deck" message when entering dungeons on 2017-04-23 17:01:34-07:00
Merged these two threads.
Also for future, this is on our known list. If you resave your deck, mercs and check equip it allows you again to enter dungeon. And the Shinhare level 1 you might be seeing is visual bug only.


HEXSirSleepy
posted in thread Friday Update! 4.21.17 on 2017-04-21 16:44:27-07:00
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HEXCoryJones wrote:

I keep telling him that isn't a dog and there is some strange dude living in his yard but he wont listen.
But every night I come home and he licks my face and fetches my slippers. He's a good dog!
If only he didn't have so many flea problems.


HEXCoryJones
posted in thread Friday Update! 4.21.17 on 2017-04-21 15:01:05-07:00
its Friday update time!!

and like every Friday its take your pet to work day here at HEX HQ... Jared brought his dog in, but I don't think it should count... I keep telling him that isn't a dog and there is some strange dude living in his yard but he wont listen.




this update included some good reminders about the battle board rotating out and the Kismet pack going away, not to fear a NEW Kismet pack will take its place with a fun new theme!

I'm going to cut it very short as I will be chatting with the Two Turns Ahead crew on their podcast tonight, 150th!!! episode, amazing! I'm excited to do it, not sure how much new stuff I have to share as we are hard at work and I don't really want to spoil anything to far in advance (always the challenge not to talk about exciting stuff), but I will use the time to talk through my concept for a new tournament format.

so, before I go, I want to impart some hard news :(
I have decided we will not have HEX at Gen-con this year, as I manage our resources I must always be asking if its a good spend, and now that we are the publisher I need to make sure every dollar is ABSOLUTELY maximized. Gen-con typically runs us around 50K and frankly I can think of about 10 things I would do with the 50K before spending it on a convention appearance that has limited reach for us. Don't get me wrong, I LOVE Gen-con (and I will be there with CZE), its just for right now HEX need to focus all resources on targeted marketing and doing more in game prized cash events. We will be going back to Gen-con in the future and my guess is it will be next year.

as a side note we will still be doing the Exalted announcement around that time. :)


love Cory, see you later tonight!


Dinotropia
posted in thread Friday Update - Flyby on 2017-04-21 10:56:13-07:00
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TheBlastedHeath wrote:

So I can understand mistakenly posting the incorrect equipment for Raven the first time around, but why wouldn't they correct it for the redux?
We have a repository for Media images that we use for article posts, but because our design team is constantly working to make HEX as good as possible for you guys these images can occasionally be out of date if it was taken before they finished tinkering and the differences are subtle enough. Thanks for bringing this to our attention! Image has been updated.


Dinotropia
posted in thread Friday Update - Flyby on 2017-04-21 10:00:00-07:00
Welcome to a round up of the week! We have news about our latest battleboards, Kismet's Reserve rotation, tournaments and more!

hextcg.com/friday-update-flyby/

Discuss~


Dinotropia
posted in thread - on 2017-04-21 01:33:05-07:00
Closing thread.


Dinotropia
posted in thread Primordial Knowledge – Immortal Necrotic on 2017-04-21 12:00:00-07:00
Varranis covers his successful immortal brew:

hextcg.com/primordial-knowledge-immortal-necrotic/

Discuss~


Dinotropia
posted in thread 2017 Season 2 Cosmic Crown Showdown on 2017-04-20 10:00:00-07:00
We are excited to announce the full details of our 2017 Season 2 Cosmic Crown Showdown!

hextcg.com/2017-season-2-cosmic-crown-showdown/

Best of luck on the ladder!


Dinotropia
posted in thread Deck Drilldown - Mono Sapphire on 2017-04-19 10:45:18-07:00
Videos fixed all around~


Dinotropia
posted in thread Deck Drilldown - Mono Sapphire on 2017-04-19 10:00:00-07:00
Jeff Hoogland brings us a deck that's cool as ice:

hextcg.com/deck-drilldown-mono-sapphire/

Discuss~


HEXahedron
posted in thread Mono sapphire unstoppable? on 2017-04-18 12:42:21-07:00
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HAVOC wrote:

I heard that Copycat is bugged when the targeted troop gets transmogrified? I was told the copycat will still transform into what the target was, not what it is... dunno if that is the case or not but I would hope it gets fixed soon if it is.
Copycat appears to be working fine.

Test scenario:
1. Player A has a Wild Child in play
2. Player A plays Copycat
3. Player A targets Wild Child with Copycat's Deploy power
4. Player B plays Transmogrifade targeting Wild Child
5. Wild Child transforms into Baby Yeti
6. Copycat's power resolves

Result:
Player A is left with a reverted Wild Child and a Baby Yeti (formerly Copycat)



Alternate scenario:
5. Wild Child transforms into Warpsteel Widget
6. Copycat's power no longer has a legal target and fails to resolve


Dinotropia
posted in thread Fully Equipped – Dealing with the Mad on 2017-04-17 13:00:00-07:00
Nicosharp returns with some crazy new brews!

hextcg.com/fully-equipped-dealing-mad/

Discuss~


Dinotropia
posted in thread HEX Clash Results - April 16th on 2017-04-17 10:00:00-07:00
Here are the results from this past weekend's HEX Clash:

hextcg.com/hex-clash-results-april-16th/

Congratulations once again to our winners!


Dinotropia
posted in thread HexPrimal Immortal Championship Series Feedback on 2017-04-17 09:53:09-07:00
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Sadystik wrote:

Sorry to hijack the thread but it's the only one about the HexPrimal tournament. Do we know when will the tickets will be deleted from our inventories ? I assume if I farm some tickets they will be deleted when the wipe happens.
It should happen shortly, but in the meantime don't worry about jumping into the queue. Only tickets that were generated before the tournament this last weekend will be removed.


HEXCoryJones
posted in thread Friday Update! 4.14.17 on 2017-04-14 14:49:08-07:00
hello, welcome to another weekly update re-cap, we spent the morning hiding Easter eggs and then stuffing Jared into a sexy rabbit costume so I am just now getting around to writing this...
I'm surprised a G-string Easter rabbit costume works, but there it is...

well, it was a mixed bag for the Platinum Plunder, did it happen? yes, was it bugged... sadly also yes, the players trudged through and my sincerest thanks for sticking with it, clearly it was a free tournament so that takes a little sting out of it, but I also understand your time is valuable and I am very sorry if you had a less then pleasant experience. on the plus side of the event, we tracked down the issue very quickly and rolled out a fix later that night so the Sunday Hex Clash could go on as scheduled... and it did! and as far as I know it was smooth.... buttery smooth, lets hope we have finally gotten this buggy tournament thing out of our system. I continue to be thrilled by our meta, some of the known decks in there at the Platinum Plunder, a very strong showing for blood, diamond, wild and ruby... but who takes it all??? SAPPHIRE!!! I play a bunch of constructed and I am always seeing new stuff and I love it... here is a control deck I have been messing around with (you get out the Counselor out, buff him then control the board with clash)



So another Hex Clash this weekend, I guess this is the test, will it go off without a hitch again? I sure hope so, and I have to say feels good having a money event every weekend!!

I jokingly responded to a thread about removing the logo from our sleeves, with COSMIC DUST (retail: 1000 platinum), clearly I was kidding... or was I? no no I was kidding... OR WAS I?!?! yes I was.
I know some people don't like the logos, personally I love them (I do have a design background after all) , its one of the ways we make them themed instead of just art, that said once in awhile we do the art only sleeve and they feel extra special, that's the thing about collectibles you always have to balance availability if you want stuff to stand out. I do like the idea of COSMIC DUST in a way, and maybe someday we will do it... never say never, and to be fair it was YOUR idea, not mine... ;)

Set 7 is cruising along nicely, I believe we are currently at 95% complete on cards (in game) , we did a draft yesterday and it was a blast... I actually drafted a deck destruction build and got a win (take that McGinty!) but lost to Ryan and his [REDACTED] deck, its a very cool new mechanic! I think its going to be a good draft set, but we will keep plugging along testing to make absolutely sure. we have a bit of time left and I think we will be hitting the 4 months after Scars pretty much on the nose.

the Art is also coming in and I am LOVING IT, the thematic for sets 7-10 are some of my favorite so far, and the art team is KILLING IT!
check this out




I mean, look at that shit! INCREDIBLE!!!!
I do cannot wait for you dig into all the story stuff...

well that's it for this week, I hope you have a great holiday and if your drafting this weekend I'm sure I will be seeing you in game...

love, Cory

if you don't already you can follow me on twitter, @coryhudsonjones


HEXahedron
posted in thread No event reward after completing a dungeon during the FEAST OF ABUNDANCE 2017 on 2017-04-14 13:54:17-07:00
I've checked your logs. You got an Egg Hunt.


Dinotropia
posted in thread Friday Update - An Eggciting Weekend on 2017-04-14 10:49:28-07:00
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Reeplay wrote:

Woo seasonal events \\o/

Sadly I'm missing the immortal championship because I'm traveling but I'll look forward to the next one.

I just want to bring up something I mentioned last week again. In the Feast of Abundance 2017 announcement post Egg Hunt has different wording and is shown as a regular rare whereas the one currently in client is a promo. Which is the intended final version?
That difference is because of how our engine reads cards. Some early images may have more wordy or complicated language that tells HEX what to do. This game text is then often simplified for you guys to keep things nice and slick! They both do the same thing. The wording in client is correct.


Dinotropia
posted in thread PinnedHEX User Ranks on 2017-04-14 10:09:15-07:00
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KozHex wrote:

@Dinotropia I posted a link to my old profile weeks ago but my profile has never been updated. Is there something I didn't do right?
Hey Koz! Your link didn't have the stuff I was asking for. Here are the criteria I posted to help you out:

To be eligible for a tag, I need to see either

If I recall correctly, the link you posted was to the Gameforge forums but you didn't have a Veteran tag. Now with the Gameforge forums down, a link to your old account on the crypto side is required to set you up with some bling.

Cheers!


Dinotropia
posted in thread Friday Update - An Eggciting Weekend on 2017-04-14 10:00:00-07:00
Welcome to a round up of the week! Our Feast of Abundance starts today and the HEX Immortal Championship is just around the corner:

hextcg.com/friday-update-eggciting-weekend/

Discuss~


Dinotropia
posted in thread Limit Break - Draft Basics on 2017-04-13 10:00:00-07:00
New to draft? InfamousNeo brings us the basics:

hextcg.com/limit-break-draft-basics/

Discuss!


Dinotropia
posted in thread My Hexcellent Adventure – Fielding Sealed on 2017-04-13 12:00:00-07:00
Chris VanMeter rocks out with a practice Sealed Pool:

hextcg.com/my-hexcellent-adventure-fielding-sealed/

Discuss!


Dinotropia
posted in thread PinnedHEX User Ranks on 2017-04-12 10:21:44-07:00
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Darkwonders wrote:

@Dinotropia

How custom can we make the titles? Is Hex Alpha Veteran too much to ask?

forums.cryptozoic.com/member.php?u=18596

I am also tempted to go by The Other Cory as my name is Cory. I just love it that I share the same name as the creator of Hex, @HEXCoryJones :)
I would like your custom title to be distinct enough that it doesn't look like another title we have on the forums. Since HEX Veteran pretty much means that you have been around since Alpha, I will ask that you use the standard instead.

If you have a different preferred custom title, let me know and I will add it for you :)


Dinotropia
posted in thread Terms of Service PSA on 2017-04-12 10:14:08-07:00
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GobBluth wrote:

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Bommlingen wrote:

I'm sorry, but was that a serious answer?
Don't want to be rude, but I really don't want to be trolled into breaking the TOS either. I'm asking this question because I don't want to break the rules.
Are there any official statements on that matter?
You can buy any item from a 3rd party. Packs, cards, stash items, sleeve codes, etc. The only thing you cannot buy from 3rd parties is platinum.
GobBluth has summarized our policy nicely @Bommlingen The only thing I would add is that selling/buying an account wholesale is also a violation and Gold should go on that list as well. Here are two recent official statements regarding our policy.

  1. The OP: hextcg.com/terms-of-service-psa/
  2. The section Trading Center in the Forum Rules and Guidelines


Dinotropia
posted in thread Limitless - Ruby Charges on 2017-04-12 10:00:00-07:00
Jeff Hoogland charges through another limited archetype!

hextcg.com/limitless-ruby-charges/

Discuss~


HEXCoryJones
posted in thread Inaugural New Forum Sleeve Complaint Thread on 2017-04-12 12:42:53-07:00
ok... fine

COSMIC DUST (1000 plat)
removes all logo elements form one sleeve in your collection... (or maybe it adds another logo-less version so you have both)

I will put it on the list


Dinotropia
posted in thread Platinum Plunder - Top 8 Decklists (April 2017) on 2017-04-11 13:08:27-07:00
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Elwinz wrote:

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AxelDWater wrote:

Congratulations to everyone.

Especially to Arelia who got the first spot. The thing that I like the most about this results is that it was a fully Ardent deck that won and it was a nice surprise for a change. :)
The Order od decks is from swiss part. The reall winner is Justiis.
Correct - you can see the results of their top 8 breakaway here. This order is from the swiss portion (Day 1) as this gives you guys the best idea of what it takes to get to the top of a major tournament like the Plunder.


Dinotropia
posted in thread Platinum Plunder - Top 8 Decklists (April 2017) on 2017-04-11 10:00:00-07:00
Here are the saltiest dogs from our last Platinum Plunder!

hextcg.com/platinum-plunder-top-8-decklists-april-2017/

Discuss~


Dinotropia
posted in thread Tournament Results - April 8-9th on 2017-04-11 01:44:23-07:00
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schild wrote:

@Dinotropia

I have a question. Say I placed in a tournament that was cash. Could I request Plat instead to not have to deal with the pesky tax man?
Most likely something could be arranged


Dinotropia
posted in thread Tournament Results - April 8-9th on 2017-04-11 01:41:05-07:00
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DraXor wrote:

@Dinotropia

is there a chance to get full standings from tournaments, or at least clash?
You can find most of that on our wonderful community tools like so:

hexpvptools.net/constructed/history?


Dinotropia
posted in thread Hexploration - Kagu x Winter Moon on 2017-04-11 12:00:00-07:00
Ali Aintrazi shares some of the decks he's been working on:

hextcg.com/hexploration-kagu-x-winter-moon/

Discuss~


Dinotropia
posted in thread Tournament Results - April 8-9th on 2017-04-10 11:25:17-07:00
Here are the results from this past weekend's HEX Clash and Platinum Plunder!

hextcg.com/tournament-results-april-8-9th/

Discuss~


Dinotropia
posted in thread Immortal Insights - Boris Blastforge on 2017-04-10 12:00:00-07:00
With Immortal tournaments just around the corner, here's a quick boost to propel you towards victory:

hextcg.com/immortal-insights-boris-blastforge/

Discuss~


HEXCoryJones
posted in thread Friday Update! 4.7.17 on 2017-04-09 13:08:32-07:00
I have a great team, so happy the Clash is going smoothly...


HEXSirSleepy
posted in thread Friday Update! 4.7.17 on 2017-04-07 15:56:00-07:00
Nothing better on 'Sensual Friday' than a nice hot oil massage. Just another awesome perk of the job.


HEXCoryJones
posted in thread Friday Update! 4.7.17 on 2017-04-07 15:49:15-07:00
Hello Sexy Hexy people!

Its sensual Friday here at the HEX offices, and I just finished giving Jared a hot oil massage so it seemed like the right time to talk about the Friday update!

the Feast of Abundance is here, and with it a super creepy decorated egg sleeve and an eggshell buff...huh uhhh OK!, for sure check out the egg hunt PVE card on the actual holiday update page, its pretty awesome. I love the holiday its fun to have these little thematic events with the sleeves and AA stuff. Questmas is next and that's my favorite :D

man oh man, the organized play just doesn't quit! (unless you count bugs, then it quits until we beat it into submission)

HEX PRIMAL, looking very good, with some great prizes, I am so in love with this community and something like this is a good example of how great our community is, plus an immortal format tournament is pure fun.

we also, have a BIG tournament... the PLATINUM PLUNDER (god I am addicted to alliteration)
win a 50000000000 platinum prize... (I think) or maybe just 5000 which is still A LOT of platinum. many people don't know this but when you have 5000 platinum in your account it unlocks an animated sleeve of me silently weeps with joy (this is a lie)

then its the HEX CLASH, part 2 the HEXENING... this time its personal (and hopefully bug free)
everyone here at HEX is hoping for a super clean event, we feel good that the fixes from Thursdays patch should do the trick.
I'll tell ya, I put those 4 AAA HEX CLASH herofall cards on my account but every time I play them I feel bad, because I didn't EARN them... I'm sure I'll get over it... yep there it is, I'm over it! they look so amazing!

and finally don't forget to watch Nero's HEX CLASH stream on Sunday ...party

I guess that's it, plus I should get back to sensual Friday (my turn for nipple piercing)

love, cory


Dinotropia
posted in thread Feast of Abundance 2017 on 2017-04-07 11:04:35-07:00
The client was just super excited for the Feast. We had a small chat about the value of anticipation and the event will start at its scheduled time, April 14th.


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 10:23:16-07:00
Perfect! Glad you guys can play again :)


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-04-07 10:03:05-07:00
Whoever was looping can you guys try again (also in case someone still loops can you guys please tell me which file they are looping on)

(Am glad Balthuzad)


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 10:02:40-07:00
Whoever was looping can you guys try again (also in case someone still loops can you guys please tell me which file they are looping on)


Dinotropia
posted in thread Friday Update - Sunny Side Up on 2017-04-07 10:00:00-07:00
Welcome to a round up of the week! We have game updates, our latest HEX Holiday, and a tournament-filled weekend:

hextcg.com/friday-update-sunny-side-up/

Discuss~


Dinotropia
posted in thread Feast of Abundance 2017 on 2017-04-07 10:00:00-07:00
Symeon's Bounty blooms once more:

hextcg.com/feast-of-abundance-2017/

Discuss!


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 09:55:17-07:00
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Zelwindin wrote:

Still stuck in the loop :(
Which one are you on?


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 08:52:22-07:00
Could you guys try again?


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-04-07 08:50:03-07:00
Reinstalling doesnt help the loop. Can you guys try now?


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-04-07 04:58:49-07:00
I still need file name. Also devs are asleep at the moment so you'll unfortunately have to be patient. :(


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-04-07 04:52:23-07:00
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theblackcompany wrote:

Uh, the patcher is looping... again. Help me, Lila!

hakeswill1 - theblackcompany - GK 4 life
File that's looping on is called?


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 04:17:58-07:00
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Florin wrote:

Still an issue for me, HexPatch.exe?
it says over and over again that?

And rest of you guys I reported to devs however there will be small delay since our devs are asleep.


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 02:49:10-07:00
Can you guys tell me which file is looping?


Dinotropia
posted in thread Patch Notes v1.0.5.083 on 2017-04-07 00:46:07-07:00
Most recently that has been happening when people try to patch too early. Our engineers are still working on stuff. Try patching once again when the servers come back up. If that doesn't help, let me know.

Cheers!


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-04-07 12:26:10-07:00
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Ouroboros wrote:

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NOBLELixil wrote:

Whoever was looping can you guys try again (also in case someone still loops can you guys please tell me which file they are looping on)
Nice job !
I jest woke up from my frustration nap and the uninstall/reinstall went flawlessly.

Glad to be able to use the regular patcher again.

*Hugs n kisses*

One note, the desktop icon is different, jest an H with no shield background.
Actually nice to be able to tell it apart from the Steam one atta glance!
Have fun in game! And glad you have different icon now too :)


Dinotropia
posted in thread Primordial Knowledge – Mono Sapphire Dreadlings on 2017-04-07 12:00:00-07:00
Varranis walks us through a sassy Sapphire brew:

hextcg.com/primordial-knowledge-mono-sapphire-dreadlings/

Discuss!


Dinotropia
posted in thread Patch Notes v1.0.5.083 on 2017-04-06 23:00:00-07:00
Our patch notes are now up!

hextcg.com/patch-notes-v1-0-5-083/

Discuss~


Dinotropia
posted in thread Patch v1.0.5.083 Announcement on 2017-04-06 15:33:28-07:00
Our servers will come down briefly today for a quick update:

hextcg.com/patch-v1-0-5-083-announcement/


Dinotropia
posted in thread Limit Break - Ruby Diamond Ardent on 2017-04-06 10:00:00-07:00
InfamousNeo returns with more tips and tricks for the sealed scene:

hextcg.com/limit-break-ruby-diamond-ardent/

Discuss!


HEXCoryJones
posted in thread Friday Update! 3.31.17 (the MONDAY after) on 2017-04-06 12:27:35-07:00
good catch Bootlace...


Dinotropia
posted in thread Deck Drilldown - Diamond Aggro on 2017-04-05 10:00:00-07:00
Jeff Hoogland shows why Diamonds are a girl's best friend:

hextcg.com/deck-drilldown-diamond-aggro/

Discuss~


HEXCoryJones
posted in thread Friday Update! 3.31.17 (the MONDAY after) on 2017-04-05 09:59:39-07:00
Hey everyone thanks for the feedback, its great!

my first goal is to get one of these under our belt with zero technical issues, then we will be looking at a possibly adding an additional tournament to catch more time zones, or moving this one around on a rotation. I would love to just add another one if the demand is there, but I fear after a couple of months it will drop down and become unsustainable (and inevitably upset the hand full of vocal people that like it, when I have to remove it)

ALSO, as I mentioned I am working on a NEW tournament, with a different format and totally different rules (getting a bit more creative) but it requires some tech and will be a couple of months away.

thanks everyone for staying upbeat in this thread, I think its all positive... we just need to keep figuring out the best way forward and as always we are listening.


Dinotropia
posted in thread Plundering Thunder on 2017-04-04 10:47:50-07:00
Nope, it looks like a slightly older list snuck through. That was an upgrade to the platinum plunder series itself, so the top 256 players in the plunder will get the Salty Sam Mercenary. Page has been updated!


Dinotropia
posted in thread Plundering Thunder on 2017-04-04 10:27:38-07:00
Avast ye mateys! What's that glow on the horizon? Something smells like treasure...

hextcg.com/plundering-thunder/

Discuss!


Dinotropia
posted in thread AH not working, and Account on Cooldown. on 2017-04-04 10:06:01-07:00
Hey Lewtz,

If you are having issues longer than 24 hours, please contact our customer service. They should be able to help you get squared away.


HEXahedron
posted in thread Consistent Crashes in Hex Clash on 2017-04-04 06:23:02-07:00
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Ossuary wrote:

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HEXahedron wrote:


I'm still responding to the support requests that came in over the weekend, so if you haven't heard back yet, I'll ask for just a little more patience. If you haven't contacted support, and feel that the issues that occurred during the tournament negatively affected your ability to compete, then please submit a support ticket. We want to make sure no one feels they unfairly lost their entry fee.
The support system you guys use since the split doesn't seem to have a way to re-open or escalate tickets, and replying to a closed ticket doesn't seem to re-open it either. That seems like an oversight. What is the proper procedure to escalate an issue? Should I open a new ticket and reference the old ticket number, or does responding to the closed ticket put it back in the queue but just not show me that?
You can escalate open tickets. The inability to reopen a closed ticket is intentional. You should open a new ticket and reference the ticket number of the original.


HEXahedron
posted in thread Consistent Crashes in Hex Clash on 2017-04-03 22:24:05-07:00
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Witherstench wrote:

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HEXahedron wrote:

I'm still responding to the support requests that came in over the weekend, so if you haven't heard back yet, I'll ask for just a little more patience. If you haven't contacted support, and feel that the issues that occurred during the tournament negatively affected your ability to compete, then please submit a support ticket. We want to make sure no one feels they unfairly lost their entry fee.
i would love to fill out a ticket but for some reason it will not let me sign in.
i log on to the game and forums everyday without a problem but it asks me to relog in for support and it says my email and password dont match.
Support requires a separate account, not tied to your Hex account. That way we can help in case you get locked out of your Hex account. Just register a new support account using the same e-mail address as your Hex account.


HEXahedron
posted in thread Consistent Crashes in Hex Clash on 2017-04-03 21:26:43-07:00
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Treasure wrote:

The name of the guy from support is pure Gold his name is : Scamman (I hope i didn't break a rule by saying his name)
My paternal grandfather was a used car salesman. True story.

Since my name is part of the company record and more-or-less public, it's not a problem to mention it. Just don't do the same sort of thing with a player who hasn't made their identity public. THAT would be against the rules.

I'm still responding to the support requests that came in over the weekend, so if you haven't heard back yet, I'll ask for just a little more patience. If you haven't contacted support, and feel that the issues that occurred during the tournament negatively affected your ability to compete, then please submit a support ticket. We want to make sure no one feels they unfairly lost their entry fee.


Dinotropia
posted in thread HEX Clash Results - April 2nd on 2017-04-03 16:07:52-07:00
Kismet was very kind to him :)


HEXCoryJones
posted in thread Friday Update! 3.31.17 (the MONDAY after) on 2017-04-03 13:59:54-07:00
the prize pool for the HEX CLASH will rotate roughly with the 2 set block, so every 8 months...
this first one will rotate out with set 7 so we can get on that schedule, so these will be the most scarce (it may not be EXACTLY to the day, but roughly)


HEXCoryJones
posted in thread Friday Update! 3.31.17 (the MONDAY after) on 2017-04-03 13:53:37-07:00
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Alchemy wrote:

I know this will seem salty and I will take slack but I purchased AAA Herofall at a premium price on the basis there would only be a maximum of 100 playsets in the system we now appear on track for double this volume. Whilst I am really happy more players will get a chance to get this card and always felt top 32 was too few, I would have made very different purchasing choices if it was clear upfront this would scale with attendance. Hell at Top64 I might have fancied my chances to play and grind for them. Don't even get me started on the sleeve drop rate....
I thought of YOU specifically when I made the decision to increase the number, people that bought some AAA cards was the only downside :(
sorry man

oh you bring up a good point, my post is unclear... this increase of prizes was for this tournament only as a make good, the next one is back to normal


Dinotropia
posted in thread HEX Clash Results - April 2nd on 2017-04-03 12:25:47-07:00
Here are the results of the HEX Clash!

hextcg.com/hex-clash-results-april-2nd/

Discuss~


HEXCoryJones
posted in thread Friday Update! 3.31.17 (the MONDAY after) on 2017-04-03 12:22:30-07:00
Hi everyone!
so I didn't do the update re-cap on Friday as I wanted to see how the HEX CLASH went and spend some time talking about how amazingly flawless it was... well... damn :(

So, the good news is we had 435 players!!!! amazing!
the bad news is of course the technical issues... we thought we had it all worked out but sadly we had a couple of things thrown in the way.

so the secondary good news is, all the problems are pretty simple and we should be solid for next week, none of the problems are a mystery and we already have actionable solutions ready to go :)

yes I am bummed it wasn't flawless (you would be surprised based on our history to know I am usually a bit of a perfectionist) , but one of the things we have had to come to terms with as the developers of HEX (and sadly as a fan you will have to bear with it also), is that a small company making a BIG game will be forced to use the fail then fix method of development. its the curse of a small group taking on a huge challenge but I think we have made the best of it, and try to always reward the players patience. And please know we like it even less than you, its just a hard reality for us...

so in the spirit of rewarding your patience, we have doubled the door prizes and extended the top 32 prize to the top 64

Overall I am very happy with the tournament (at least the idea of it and the response from HEX players) and know next week will be much better. In the future we will look at the HEX CLASH prize pool and may adjust it based on attendance, we want to get a slightly better idea of the numbers after it has been running for a little while. I am also actively working with Corey on a NEW weekly tournament format... I'M CRAZY FOR OP!! :P hopefully we can announce that in a month or so...

so that's it, I hope you have a great Monday! I just granted a play set of AAA Herofalls to my secret account so I am happy !

talk to you on Friday!

love, cory


Dinotropia
posted in thread Account flagging on 2017-04-01 22:27:54-07:00
Hey Timson,

There is no need to worry, this is part of our automatic fraud prevention system. The issue you are experiencing should be resolved within 24 hours. We don't want to share any more information at this time as it defeats the purpose of these measures, but I want to stress that safeguards like these are in place to protect HEX and the player economy and you are not being flagged because you necessarily did anything wrong.


Dinotropia
posted in thread In Logo Parentis on 2017-04-01 10:00:00-07:00
Greetings everyone! We have an exciting announcement about our next animated sleeve offerings:

hextcg.com/in-logo-parentis/

Discuss!


Dinotropia
posted in thread Friday Update - Clashic Rock on 2017-03-31 14:23:05-07:00
That is quite strange @CoachFliperon Everything looks good on our end. Have you tried a repair install?


HEXPureforce
posted in thread Gaining rank in ladder on 2017-03-31 11:44:42-07:00
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Gregangel wrote:

The glich reveal something important : you can not reach a decent rank by just playing Draft

@JeffHoogland was in top 20 by just drafting with a very good win rate... now he is no more in TOP 100

There is cleary some tweak to think about here. Draft should really deserv the same laddering power than evo
I think that make the limited ladder a really big joke
This is something on our radar.

We're looking into rating values of draft vs evo vs sealed gauntlet. Our goal with it is to actually address these concerns where there incentives for those players looking to qualify for the CCS.

I'll give more comments and information as time goes on and we've determined the best strategy. But I want to give more transparency on this front and allow players to play their favorite format, and not feel like the game is dictating what they do. There can be incentives in player urging you to play one mode over another, but I don't want the decision to be made for you.

But this is one of the many things I'm looking into to improving the matchmaking and ladder ranking processes.


NOBLELixil
posted in thread Delete/lock please on 2017-03-31 11:05:37-07:00
It's not supposed to end. You play all 3 games now. It was changed with this patch.


Dinotropia
posted in thread Patch Notes v1.0.5.074 on 2017-03-31 10:50:39-07:00
For everyone's information, there was an extra Draft change that made its way into the patch!

Two losses no longer removes players from Draft Gauntlet. You now play for 3 matches total regardless of record.

The patch notes have been updated accordingly.


HEXPureforce
posted in thread Patch Notes v1.0.5.074 on 2017-03-31 10:49:45-07:00
Of note, for the random rare for earning 1 win in the Draft Gauntlets, you're also now not eliminated on your second loss.

We wanted players to have the opportunity to still earn a prize even when their first two rounds had not gone well. Therefore, you're not eliminated on your second loss, and instead have the ability to play up to three matches!

It has also been added to these patch notes:
  • Two losses no longer removes players from Draft Gauntlet. You now play for 3 matches total regardless of record.


Dinotropia
posted in thread Friday Update - Clashic Rock on 2017-03-31 10:00:00-07:00
Welcome to a round up of the week! We have game updates, a new AAA card, and the start of our HEX Clash:

hextcg.com/friday-update-clashic-rock/

Discuss~


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-03-31 09:37:42-07:00
Perfect! Enjoy playing then!


NOBLELixil
posted in thread Patch Notes v1.0.5.074 infinite loop on 2017-03-31 08:49:25-07:00
Whoever had loop, can you guys try again please?


Dinotropia
posted in thread Patch Notes v1.0.5.074 on 2017-03-30 23:00:00-07:00
Our patch notes are now up!

hextcg.com/patch-notes-v1-0-5-074/

Discuss~


Dinotropia
posted in thread HEX Clash Start Date on 2017-03-30 14:38:51-07:00
My understanding is that it is a random drawing.


Dinotropia
posted in thread Patch v1.0.5.074 Announcement on 2017-03-30 13:51:41-07:00
Our servers will come down briefly today for a quick update:

hextcg.com/patch-v1-0-5-074-announcement/


Dinotropia
posted in thread Sealed Primer on 2017-03-30 10:01:50-07:00
InfamousNeo Sealeds the deal with an intro into limited:

hextcg.com/sealed-primer/

Discuss!


Dinotropia
posted in thread AAA Herofall on 2017-03-29 17:30:45-07:00
Hey everyone! We have a super exciting update to share with you about the HEX Clash:

hextcg.com/aaa-herofall/

Discuss~


HEXahedron
posted in thread Why won't HexEnt take my $$$ on 2017-03-29 13:39:33-07:00
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Eraia wrote:

I don't know if Hex's webstore blocks connections from these types of services... but perhaps using a web-based proxy service might actually help in this case.

A lot of webstores automatically block connections from that type of thing, so I don't know for sure... but if we're just wanting a stable connection, then a VPN'd connection or a proxy service might help get you an indirect, but stable, connection to the store.

It'd be up to Hex to determine if something like this would be a problem from a ToS/etc. standpoint... but... it sounds like everyone's running low on ideas overall.
VPN connections are allowed. And I suppose it's possible that a different proxy won't encounter the same problem.


HEXahedron
posted in thread Why won't HexEnt take my $$$ on 2017-03-29 13:18:29-07:00
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Erukk wrote:

A bit of a sad necro on this.

My ticket with support was closed without any resolvement of the issue. Again, the issue was tracked to my IP changing during the transaction process, and they said that if i disabled the proxy i was using i would be able to finalize my transaction, and they closed my ticket there.

The problem being is that if i am using a proxy, i had no idea i was doing so, and i have no idea how to turn it off. I tried all the solutions on google, but they either seem to show i'm not using one or not working after trying them. Like CoSVII, i tried doing the transaction through my phone, secondary computer, and pad as well with similar results, so i'm wondering if it has to deal my way internet plan (family share plan using a mobile hotspot since i live in the boondocks) as a whole now.

The whole matter is getting a bit disheartening though. :/
Hello Erukk,

I understand how frustrating this process has been, but I'm willing to continue helping you on this. I only closed your support ticket because you had stopped responding.

That being said, I've run very low on ideas for solutions, and if anyone in the community has a suggestion Erukk might try, please put it forward.


Dinotropia
posted in thread Limitless - SD Skies on 2017-03-29 10:00:00-07:00
With the Clash coming up, Jeff Hoogland pushes his limits:

hextcg.com/limitless-sd-skies/

Discuss!


HEXCoryJones
posted in thread HEX Clash Start Date on 2017-03-28 19:45:15-07:00
there is absolutely positively NO time we can schedule this and not upset someone...

people live in just about every time zone and play this game, so we make the smartest choice we can, and thats it


sorry


Dinotropia
posted in thread Now non US players seems to be worthy of less attention (post gameforge) on 2017-03-28 18:34:33-07:00
Hey guys, this is a reminder to keep things polite and constructive. I understand that some of the tournament offerings are not always convenient for your timezones, but that is one reason we are reaching out. Take 5 before posting and put your best feedback forward. That is the best way to be heard.

Cheers,

Dino-


HEXPureforce
posted in thread HEX Clash Start Date on 2017-03-28 11:06:12-07:00
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NicoSharp wrote:

Will scaling, non-cash based, rewards, based on participation, ever be considered for clash, if participation explodes well over 128 players per tournament?
This is something we have considered.

We're interested in how many players these draw, but something in this vein has been discussed before, and is on our radar.


Dinotropia
posted in thread HEX Clash Start Date on 2017-03-28 10:00:00-07:00
The date you all have been waiting for! Are you ready to Clash for cash?

hextcg.com/hex-clash-start-date/

Discuss~


HEXPureforce
posted in thread Now non US players seems to be worthy of less attention (post gameforge) on 2017-03-28 12:12:09-07:00
Hey guys, when making these changes we were looking to create standardized times that were consistent, easy to remember, and accommodated the bulk of our playerbase.

We included some offering for EU players, but I understand that these times aren't good for some of you. So, I would like to gather some feedback. When do you guys usually play? I am not promising anything right now, but I would like to hear from everyone, and try and get feedback that can better accommodate your desires.

Thanks,

~Corey Burkhart


HEXPureforce
posted in thread HEX Clash Start Date on 2017-03-28 12:04:04-07:00
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Plotynus wrote:

The Hex clash is just great and I'll make my time some sunday to play it for sure. Even if I suck at limited. :)

Just a quick question, does the door prizes need a minimum of played rounds?

P.S. Would love to also see some regular cash constructed tournament along with the CCS. Even if I have to pay some platinum to participate! I love this idea of regular paid tournaments, just what the competitive scene needs.
There's no minimum requirement on the number of rounds played to earn the door prizes. We wanted players who didn't have access to their Sunday to still have a chance to earn these prizes. Just by entering and not being in the cut for the specific prize, you're in the drawing for the door prize.

Note, those prizes on the line are:

  • 8 Players not in the top 8 will receive a copy of the Wizard Battleboard!
  • 8 Players not in the top 16 will receive a copy of the Herofall AA sleeve!
  • 8 Players not in the top 32 will receive a copy of the Herofall AA card!


Dinotropia
posted in thread Fully Equipped - Beginner's Brutecrown Bluff on 2017-03-27 11:00:00-07:00
Nicosharp built a handy guide on how to tame the brutes in the Alachian Sea's first dungeon:

hextcg.com/fully-equipped-beginners-brutecrown-bluff/

Discuss~


Dinotropia
posted in thread PvE Compendium - 500th Article Celebration Giveaway! on 2017-03-25 11:46:53-07:00
Impressive! They do some great stuff over at team clockwork. If you guys like PvE content I encourage you to give them a look :)


HEXPureforce
posted in thread Gaining rank in ladder on 2017-03-24 13:50:12-07:00
Hey all, an update for you on the Ladder:

Thanks to your feedback, we’ve identified the issue with the player ratings. We know how to correct the issue, when it started, and how we’ll implement the fix next week to correct player’s ladder ratings.

As for now, I want to assure you that you can continue to play ladder matches. While your ranking inside of the cosmic tier of the ladder may not display correctly, none of your match data is lost. You can continue to play and climb normally.

We’ll be issuing a statement next week that will give all the details of what occurred and how we’re correcting the problem.

Until then, happy battling, and thanks for your understanding!

~Corey Burkhart


Dinotropia
posted in thread Fly Swatting on 2017-03-24 11:45:11-07:00
Sleeves will be granted (hopefully) later today. However, they are now in client so the granting can occur! We will message out when people get them :)


HEXCoryJones
posted in thread Friday Update! 3.24.17 on 2017-03-24 10:54:11-07:00
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Plotynus wrote:

class=userAvatarImage

HEXCoryJones wrote:

set 7 is 95% complete in client!
You're the man Cory, have a great weekend! 8o

P.S. For the love of all that is holy, please have some mercy with my wallet.
hey I'm not saying you HAVE to buy the sweet sweet forest battle board, I'm warning you about the potential feelings that may crop up when its gone... I'm watching out for March 28th you!


HEXCoryJones
posted in thread Friday Update! 3.24.17 on 2017-03-24 10:36:12-07:00
Hello! its another Friday, they come so fast like time is speeding up... it feels like minutes ago I was talking about last weeks update

great week for HEX, seems like more and more TCG people are discovering HEX, and we have some great streamers and evangelists making that happen, thank you so much for helping us spread the word, its funny, every-time a hardcore TCG person finally stumbles onto HEX the reaction is pretty much the same... WTF! how did I not know about this game then they start punching everyone in the mouth sort of a spastic rage / joy thing (the last part might just be my imagination)

This was a great week internally as the engineers finally got a clamp on a long time HEX tournament bug (thanks HAVOC :) for the assist) , and on the creative side we finished the 2-week thematic pass and are now ordering art for set 7! I have to say the story and thematic that will take players from set 7-10 are awesome, very excited to see the art roll in and more importantly for YOU to see the cards. Fun fact set 7 is 95% complete in client!! go go HEX engine!

to the UPDATE!
... ya if you want that forest board buy it now, cuze it aint coming back for a LONG time (if ever), the boards will be another fun HEX collectible like sleeves we are currently working on several new ones with various ways to obtain them, looking forward to showing those off in the future... so if you don't want that not so complete feeling grab the forest board...

HEX PRIMAL tournament! awesome, more and more and more organized play, if you like the competitive side of HEX its only going to get better, sort of gave up on my standard constructed brew from last week, you know whats good main board... MISERY! in the mono blood deck I am loving it

mmmm... alternate art, and a PIPPIT no less! Ben and I designed the Pippit race specifically to represent who we are in HEX (if a magic genie shaped like a large bowl of cereal intereted me into HEX and I had to pick a race I wanted to make sure there was one I loved deeply and totally)

and finally please check out the GKR kickstarter if you are into that sort of thing its pretty amazing, WETA isn't fucking around when it comes to cool factor...

have a great weekend!
love, cory


HEXCoryJones
posted in thread New large undertaking on 2017-03-24 10:14:08-07:00
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Skirovik wrote:

As much as I imagine I could pull off a dress almost as well as Cory, I don't think we are the same person.
no no... we are


Dinotropia
posted in thread Friday Update - Eventful Growth on 2017-03-24 10:00:00-07:00
Welcome to a round up of the week! We have another patch, tournament updates, and more!

hextcg.com/friday-update-eventful-growth/

Discuss~

+ comments from Cory Jones!


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-03-24 09:38:39-07:00
Its still looping? :S


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-03-24 08:04:40-07:00
Can you guys please try again?


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-03-24 05:15:01-07:00
I notified devs about it, please be patient tho it is very early in PT time zone.


NOBLELixil
posted in thread Patcher stuck in loop downloading same file on 2017-03-24 03:18:58-07:00
Is this all recent? You guys still can't break out of loop?


Dinotropia
posted in thread Patch v1.0.5.057 Announcement on 2017-03-24 01:52:47-07:00
Our engineers looked into the loop. It should be resolved. On the off chance you still have problems, please let us know here.


Dinotropia
posted in thread Patch Notes v1.0.5.057 on 2017-03-24 01:00:00-07:00
Our patchnotes are now up!

hextcg.com/patch-notes-v1-0-5-057/

Discuss~


Dinotropia
posted in thread Primordial Knowledge – 2017 Season 1 CCS Analysis on 2017-03-24 12:00:00-07:00
Varranis sketches out the CCS meta and etches out a gem of a deck:

hextcg.com/primordial-knowledge-2017-season-1-ccs-analysis/

Discuss~


Dinotropia
posted in thread Patch v1.0.5.057 Announcement on 2017-03-23 15:28:45-07:00
Our servers will come down briefly today for a quick update:

hextcg.com/patch-v1-0-5-057-announcement/


Dinotropia
posted in thread Deck Drilldown - Redlings on 2017-03-22 10:00:00-07:00
Jeff Hoogland is in with a Ruby hot Dreadling brew:

hextcg.com/deck-drilldown-redlings/

Discuss~


Dinotropia
posted in thread Hexploration – Oh the Horror! on 2017-03-21 10:00:00-07:00
Ali Aintrazi breaks down his top 8 experience:

hextcg.com/hexploration-oh-the-horror/

Discuss!


Dinotropia
posted in thread Fly Swatting Preperations on 2017-03-20 12:00:07-07:00
We have a quick fix before our bug-hunting tournament this afternoon:

hextcg.com/fly-swatting-preperations/


Dinotropia
posted in thread Fly Swatting on 2017-03-18 10:28:25-07:00
We are doing something nice for those who help us with this testing. The testing must occur during normal business hours at a time when our engineers are prepared for it. as they will be actively running and monitoring these events.


HEXCoryJones
posted in thread Friday Update! 3.17.17 on 2017-03-17 16:35:05-07:00
Happy St. Patrick's day!! don't forget to check out one of the best leprechaun based things of all time...



big update this week!
I appreciated the Winter Moon shout out by our CCS champion Urshulgi, its always fun to learn a bit more about our HEX players and his excitement really makes the whole thing extra special. the meta was interesting, clearly there wasn't a ton of time between the launch of Scars of War and the tournament, it really challenged the deck builders to crack the meta quick, I think we has just started to see what SOW will mean in terms of constructed decks. I'm currently tinkering with a conscript deck I came up with (see attachment) ...not done but getting there

Also LOVING draft with SOW it totally reignited my passion for draft, I really like 6-6-5 (I'm sort of missing it for it the weekend as we do 6-6-6)

we mentioned the tournament improvements, this is a HUGE deal for us a real focus for the engineering team, part of the publishing move was setting up our own resources and that came with some hurdles, we are overcoming them and will be on track to launch the HEX CLASH with (I hope) zero bugs very soon... I am looking forward to a weekly limited format event, I think its just the sort of thing HEX really needs.

next up was the first COLLECTOR deck! I have to say finally seeing an animated CARD in play is pretty fucking awesome, I am surprised by how much I love it, certainly we will have to do more of this in the future, but I promise we will be careful not to OVER do it. I want to insure that some of our collectibles are paced in a way that makes you feel like you can follow along. We have a pretty good idea for the next Collector deck and we may mix up what comes with it...

I wont sway your sleeve vote BUT picking anything other than the Gallant Spearcliff is unthinkable!!!

we have the next Platinum Plunder coming up so you can get a second shot at the real prize... NINTH place and Salty Sam sleeve! its funny we had a HUGE discussion about the sleeve and the general consensus (not me) was players would be unhappy about a 9th place only prize but it seems like everyone got the joke and enjoyed the idea... (thankfully)

and finally we did the launch weekend again... I felt like the on again off again launch and all the tech problems left some people unable to play when they had the time set aside and I didn't want anyone to feel left out, plus more 6-6-6 is fun (although I may actually like 6-6-5 better), plus you HAVE to get your Llama Herders... as much as I like that scruffy dude, I'm SUPER happy to play with his more attractive counterpart... (seriously I made a deck around the Llama Herder and my excitement doubled when I realized I could use the AA version, I may be a bit nutty about card art)

hope you all have a great weekend and enjoyed the Friday update (see you in draft!)

love, Cory

here is a code...

67LCDULEM7KMWAMN9PJYQR6P7


Dinotropia
posted in thread Fly Swatting on 2017-03-17 14:40:33-07:00
Come join us for some bug swatting and a cool prize:

hextcg.com/fly-swatting/

Discuss~


Dinotropia
posted in thread Friday Update - Cry of the Phoenix on 2017-03-17 10:00:00-07:00
Welcome to a round up of the week! We have a new patch, tournament updates, interviews with our Cosmic Crown winner, and more!

hextcg.com/friday-update-cry-of-the-phoenix/

Discuss!


Dinotropia
posted in thread Season 2017 Season 4 Sleeve Poll on 2017-03-17 10:00:00-07:00
Hey everyone!

We are continuing to get sleeves prepped for the long, but oh so rewarding animating process! Thank you so much for all your votes on the 2017 Season 3 Sleeves. To stay ahead of the curve, we are going to ask you to do it again! Here's what you have voted for so far:














We are putting up the 2017 Season 4 Ladder Sleeves to a community vote.

Here are your two options:




This poll will only run for a limited time, so make sure to let us know which you prefer by Friday March 24th!


Dinotropia
posted in thread Patch Notes v1.0.5.039 on 2017-03-17 01:05:04-07:00
Our patchnotes are now up!

hextcg.com/patch-notes-v1-0-5-039/

Discuss~


Dinotropia
posted in thread Patchnotes 1.0.5.039 Announcement on 2017-03-16 17:29:38-07:00
The servers will be coming offline today for maintenance and the installation of a new update:

https://www.hextcg.com/patch-v1-0-5-039-announcement/


HEXPureforce
posted in thread Gaining rank in ladder on 2017-03-16 10:34:06-07:00
Hey all,

Appreciate everyone's concerns here. We're looking into it, and I'll report back next week with what we find.

~Corey Burkhart


Dinotropia
posted in thread Support of other languages on 2017-03-16 10:07:47-07:00
We are working on getting systems in place that should improve that process.


Dinotropia
posted in thread My Hexcellent Adventure - CCS Preparations on 2017-03-16 10:00:00-07:00
Chris VanMeter looks at building a Cosmic Crown worthy deck:

hextcg.com/my-hexcellent-adventure-ccs-preparations/

Discuss!


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 - Top 8 on 2017-03-15 11:41:30-07:00
Here are the decklists from our top 8 most cosmic contenders!

https://www.hextcg.com/cosmic-crown-sho…7-season-1-top-8/

Discuss~


HEXSirSleepy
posted in thread Is there a new URL for images? on 2017-03-15 11:05:04-07:00
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Florin wrote:

Thanks for the reply dBug, that URL doesn't seem to work when I try I get nothing

hextcg.com/wp-content/themes/hex/images/autocard/Burn.jpg
You need to switch .jpg to .png for it to work.

hextcg.com/wp-content/themes/hex/images/autocard/Burn.png


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-14 17:10:19-07:00
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Transience wrote:

Does illusory form's sacrifice ability trigger When you play this, ... abilities or is 'put into play' a different mechanic than 'play'?
You put the card back into play. Therefore, this will not trigger When you play this, powers.
This is confusing because both Playing a card is the same as the zone you put the card into Play. We've considered, initially, naming the In Play zone. Our back end name for years has been the WarZone but i'm unsure why we didn't make that the forward facing name, it's just the name under the hood. Even Chris Woods, who has been here since day 1, doesn't know why we didn't name In Play the warzone.

TL;DR
Putting something into play, is not playing the card. Thus, you won't trigger When you play, trigger events.


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Timlagor wrote:

Pre-SoW: how does Dark heart decide whether the start of turn dreadlings have come into play early enough to be sacrificed?
Tricky but solid question.

The way triggers work is “Time-Stamp” order. This is a fancy way of saying, the oldest power on the board triggers first, and is added to the chain first. Therefore, the oldest card on the board, is the last thing to resolve.

Thus, the common question is Bloodspinner Zorath and Dark Heart of Nulzann, which order should I use my champion power or play my Dark Heart to sacrifice the Dreadling each turn.

If we follow the time-stamps, what we want is the Dread Banner to resolve first. Therefore, it needs to have the earlier time-stamp of the two. Therefore, we should play our Dark Heart of Nulzann first, and then use our champion power second. This will cause the triggers to be:

1) Dark Heart of Nulzann triggers - Sacrifice a troop.
2) Dread Banner triggers - Summon a Dreadling.

Thus, when we resolve the chain, the chain resolves backwards. Thus, the order of resolution is:

1) Dread Banner triggers - Summon a Dreadling.
2) Dark Heart of Nulzann triggers - Sacrifice a troop.

TL;DR

Play your Dark Heart before you use your champion power to make a Dread Banner! Otherwise, get Dark Heart into play then play a card like Dread Botanist to protector your cards from its power of eating non-socketed cards.


HEXahedron
posted in thread Support response time? on 2017-03-14 16:37:43-07:00
Hey Funktion,

Your ticket hasn't been lost. Support just got a much-higher-than expected volume of tickets during the first couple of weeks while we were still getting all of our tools in working order. We've been playing catch-up since then. I'll get to your ticket soon.


HEXahedron
posted in thread Scars of War Steam Bundle on 2017-03-14 13:35:26-07:00
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Foxhold wrote:

Interesting. So, you guys are acknowledging Steam, which is good, and so this begs the question once again of whether or not Steam account linking will be re-enabled. I want this DLC; I will however not be purchasing it since I'm not allowed to use it on my account.

So...pretty please? :)
That's something we'd like to offer again Foxhold, but it's not possible right now. We'll make an announcement about it if/when we are able to link existing Hex accounts to Steam.


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:33:07-07:00
It may take a while to appear in the steam client, but if you use the link in the article it should take you to the right place. Please let me know if that is not the case!


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:21:50-07:00
Should be! Try refreshing the page? I am looking at it right now.


Dinotropia
posted in thread Scars of War Steam Bundle on 2017-03-14 10:00:00-07:00
Our Scars of War Steam Bundle is now live!

hextcg.com/scars-of-war-steam-bundle/


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-14 02:34:48-07:00
The event will be 666. The 566 entries on the first release weekend were a compromise to the dreadlings that had infiltrated our system. Now that we have squashed our fair share, the event can be run as intended and at a time where our international players can attend.


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-13 17:40:04-07:00
Yes - With the exception of the days it is being run on, we are doing a duplicate release weekend event and so it will follow all the tournament formats of the previous event.


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-13 11:05:29-07:00
The event should match the details listed here: hextcg.com/scars-of-war-release-celebration/


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 – The Winners on 2017-03-13 10:00:00-07:00
Here are the winners of the 2017 Season 1 Cosmic Crown Showdown:

hextcg.com/cosmic-crown-showdown-2017-season-1-the-winners/

Congratulations to our top players!


Dinotropia
posted in thread Fully Equipped - Hawkor’s Same-Day Delivery Service on 2017-03-13 12:00:00-07:00
Nicosharp delivers a 1st class mercenary brew right to your doorstep:

hextcg.com/fully-equipped-hawkors-same-day-delivery-service/

Discuss~


NOBLELixil
posted in thread Top 15 players in CCS on 2017-03-11 16:38:14-08:00
Hello everyone,

since we have some issues and players can't see their rankings. Jaggerind was kind enough to take screenshoot of top 15 players.



You can see official news for top 8 players here Cosmic Crown Showdown Season 1 2017 - Day 1 Results


Dinotropia
posted in thread Cosmic Crown Showdown Season 1 2017 - Day 1 Results on 2017-03-11 16:37:35-08:00
Here are the results from Day 1 of the Cosmic Crown Showdown:

hextcg.com/cosmic-crown-showdo…son-1-2017-day-1-results/

Congratulations once again to our winners! Good luck tomorrow~


HEXahedron
posted in thread Still unable to link existing Hex account to Steam on 2017-03-10 18:20:15-08:00
If you have not previously had your Hex account linked to a Steam account, then it is not currently possible to link those accounts. This is an option we hope to allow in the future, but for now it is unavailable.


HEXahedron
posted in thread Patcher stuck in loop downloading same file on 2017-03-10 16:29:18-08:00
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Timlagor wrote:

Still logging in but that seems to have worked!
Thanks!


EDIT: Spoke too soon. Got through patching and get a tiny pupup: Fatal Error missing 'app.info' in Data folder
Hitting ok on that closes it and nothing is left active. -I never reach the splash screen
See if Repair Install helps


HEXahedron
posted in thread Patcher stuck in loop downloading same file on 2017-03-10 16:13:36-08:00
We just made a change that may have fixed this. Can you try closing out and reopening your patcher?


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-10 15:33:57-08:00
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Thoom wrote:

I don't know if this is appropriate to the thread or answerable, but I'm very curious. Now that print runs are dead, what constraints are put on the contents of a pack? I'm assuming at least 1 card of every shard, but anything else?

And are the rareless packs generated for evo generated as normal packs and then have their rare removed, or can/do they follow different rules?
Currently the only rules for the packs are 1 card of every shard + 1 Rare, 4 uncommons, and 12 commons. Evo follows the same rules, except the rare is evaporated into the void, never to return!

We have been toying with other ideas. There was a period of time where one of the coins in each pack. We're toyed with some other ideas as well. We're still experimenting. We might try out different adaptations depending on the different environments we're in and if the format asks for more rules.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-10 14:43:38-08:00
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Amostephil wrote:

With the changes for Random creation the Pesky Pippit isnt any random more at the moment, because there is only one Squirrel in Standard (7/7 skygaurd + major socket).
Any idea for improvements here or will our little pippit now be much more powerful tahn before SoW?
*SPOILERS*

Don't worry, this is being addressed in the future :D. The number of Squirrels in Standard will fluctuate over time, but Pesky Pippit will have some new friends to find in the coming sets!

Just think if we didn't put a Squirrel into the set XD!

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Incindium wrote:

Ancestral Ambush conscripts a troop that blocks another troop. However in a game I played it was allowed to block an unblockable troop. Is this working correctly and if so will you explain why it was allowed to block a troop that was suppposed to be unblockable.
This is a fun question.

So Unblockable prevents a player from declaring a troop they control as a blocker on this troop. However, Ancestral Ambush forgoes that and forces your troop to block the targetted troop. Therefore, the Ancestral Ambush can get around the Unblockable Keyword because the troop is not declaring a block, but instead being forced to block by the effect of the Ancestral Ambush.


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Bootlace wrote:

-Why are Academy of Cerulea and Arachnomicon Unique? Unique in troops has been used only for named troops, is there any established pattern for applying Unique to artifacts or constants?

-What's the reason that socketed cards that created socketed cards don't auto socket cards of the same gem? Is it balance/fun/intuitiveness/consistency?

-With EVO gaining popularity and Sealed now becoming the most important competitive limited format due to Hex Clash, how much has the design of the sets revolved around EVO/sealed formats instead of purely draft of the earlier sets from a limited standpoint.

Kudos btw on the new set, probably the best limited environment since Set 1.
Academy of Cerulea and Arachnomicon are unique for flavor reasons. I think if we could go back, we'd want to make each of the major cities/monuments we print unique. They help tell the story and get the feel of Entrath out there. These weren't done for power level concerns. The pattern is mostly going to be conducted on that Lore based merit, for example, Major cities, alluded to artifacts, major statues, weapons, etc. These will be unique, but generic things outside of that will remain under the 4-of rule.

The reason they don't socket with the same gem is to add a slight bit of variance in experiences. Some examples would be if Cryptcurse Knight or Aspect of the Squirrel continually made the same gem, the experience could get frustrating. The diversity of experiences helps prevent any gem from becoming too much while also broadening the horizons for what's possible. Seeing more of what's out there continues to open up the possibilities for what's to come both for deckbuilders and ourselves. Thus, seeing more of what's possible is the experience we'd rather see than encouraging more of the same.

EVO is something we test a fair amount more than when the system was designed. When it was first implemented, it was really clear we didn't put any testing of what Armies of Myth and Primal Dawn would play like with EVO sealed. We did some initial testing of it with Shattered Destiny, but never balanced cards around it. The focus of our testing up until that point was always draft, constructed, sealed, casual constructed, and PvE.

Now that Evo has become one of the more popular formats, we've definitely put more times towards it. Most of our initial play tests are done in terms of EVO sealed. Rares matter less than finding cool synergies between common and uncommon pairs or trios. Finding which champions pair well. We've learned a fair amount from EVO tests. Once the entire set is in client, we're testing each of the formats throughout the weeks/months of DEV time we have on the set while concurrently designing the other sets existing in the same chapters, and standard environment (This includes things like paying attention to gem designs, rotations, etc).

Thanks you, it means a lot, we really put a lot of work into the limited environment. I know I personally have been enjoying it a lot, and it's really inspiring to hear everyone in the community telling us about the drafts/sealed decks and the decks they've built. We're really hoping to keep up the great work and see if we can continue to one up ourselves in the many sets to come!


HEXahedron
posted in thread [PVE] Deck restrictions not enforced in case of non-standard resources on 2017-03-10 14:29:37-08:00
Resources are specifically exempted from shard grid restrictions. Sin'glar has a special deck-building restriction that effects non-Standard resources.


Dinotropia
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-10 10:54:12-08:00


Dinotropia
posted in thread "Cheapest Only" Auction option is doing weird things. on 2017-03-10 10:40:53-08:00


Dinotropia
posted in thread Patchnotes v1.0.5.031 on 2017-03-10 10:27:42-08:00
It is! Steam should have a bunch of updates, including the ones from earlier this week :)


Dinotropia
posted in thread Friday Update - Catch and Release on 2017-03-10 10:00:00-08:00
Welcome to a round up of the week! We have client improvements, a bonus Release Weekend, and more!

hextcg.com/friday-update-catch-and-release/

Discuss~


Dinotropia
posted in thread Patchnotes v1.0.5.031 on 2017-03-10 10:00:00-08:00
We applied some updates today. Here are some of the latest fixes:

hextcg.com/friday-update-catch-and-release/#patchnotes

Discuss~


Dinotropia
posted in thread Primordial Knowledge – Scars of War Pre-CCS Meta on 2017-03-10 12:00:00-08:00
Varranis breaks down some decks to watch for this weekend:

hextcg.com/primordial-knowledge-scars-of-war-pre-ccs-meta/

Discuss~


Dinotropia
posted in thread Patch 1.0.5.031 Announcement on 2017-03-09 18:24:34-08:00
Our servers will come down briefly tomorrow for a quick update:

hextcg.com/patch-1-0-5-031-announcement/


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 18:22:39-08:00
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BirthingPodder wrote:

Not a Scars of War specific question, but a Scrounge one, since that seems to be a major topic.

In two separate instances, I saw a scrounge card get played when there were insufficient troops in the user's crypt to scrounge and one of their troops died in response. The player was given another opportunity to scrounge their card once additional troops were added to their crypt.

A) Is this behavior intentional and why or why not?
B) If the behavior is intentional, if a player had sufficient troops to scrounge in their crypt, chose not to, and another was added in response, would they also be given a second chance to scrounge their card?
No, this is not intentional.

The act of Scrounging a card is only meant to be at the point at which you play the card.

We'll look into this.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 18:06:18-08:00
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Eraia wrote:

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HEXPureforce wrote:

I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
Therefore, the smash Magus remains a 3/3 in the crypt if interrupted.
If a card were to be added that transformed a card on the chain into a random card...(I don't think such a thing exists right now... but if it were to be added) if you scrounged and then the card were transformed into a card with a different scrounge effect, would it gain the new scrounge effect then since the 'add scrounge power' flag is already triggered?
Sorry got pulled into other nonsense! Getting back into this.

The answer is no, unless it's the exact same power. Thus, if you have Smash Magus (Scrounge 2 = +3/+3) and (Scrounge 2 = +2/+2) Those are different powers.

The reason for this is Deathseeker has two scrounge powers. We need to know which one of the Scrounge Powers you paid for on resolution!


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Asimov wrote:

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Dinotropia wrote:

Hey everyone!

We are opening up a Q&A where you can ask your rules and related questions for our latest set. Our development and QA teams will be stopping by to answer your questions as they have time. Please limit yourself to on-topic questions. This thread is for rules clarifications, mechanics, and engine inquiries.

Have fun everyone!
Can I ask rules question not related to Scars of war? Or point me to which thread I should ask in? :P
Of course! Feel free to toss it here and we'd love to answer it! Plan is to keep this rolling tomorrow and we'll also do one pass on Monday to make sure we got all rules related questions. The focus is related to Scars, but we're here to help :D!



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Plotynus wrote:

So, I want to ask a simple question: Why Dingle transforms a troop but not revert it before?

No problem at all, it was fun to dingle a gambited troop and have 7 dinglers on opp's board, but I would like to know what's the idea behind this if possible.

Thanks :)
Honestly, was just not something we added to the card. It was considered during the design of the card, but felt it wasn't necessary. Revert and Transform is something that belongs to Sapphire's design space see cards like Transmogrifade and Polymorph: Dingler. Just a moving of the dials to keep the card at a common.

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Steric wrote:

Related to the other Scrounge questions: When a troop is given a Scrounge ability by Graven Geist and the Geist is killed while the troop is on the stack, does the troop still get the +2/+2, or since it has lost its scrounge ability, it does not get +2/+2 even though the scrounge cost was paid?
This is a bug. It will currently GET +2/+2 and it should not. If this is not already currently on the KI (Known Issues) I'll be sure to ping @HEXahedron and add it in. We have a fix in, but we're testing to make sure it fixes it and doesn't remove damage things elsewhere in the code. But we're aware of the issue.


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Asimov wrote:

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HEXPureforce wrote:

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Shinshire wrote:

text n stuff
I am super duper smart at chain stuff
Hey I have a NON SoW rules questions but you seem to really know your stuff so can you explain to me how this is supposed to work / if this is working correctly?
It is player A's turn. Player A casts Rotten Rancor, and chooses Elder of Lost Ages as the battle target. Battle resolves and Elder Dies. Then crocs ability to choose 2 targets to battle goes on the chain and has you choose targets, but the Elder of Lost ages is NOT back in play at this point, so Player A selects 2 of Player B's other troops. That battle resolves, both troops die and croc dies, THEN Elder of Lost Ages comes back into play.

Is that correct? I would have expected Elder to come back into play immediately after death so it could be selected as a target for Crocs battle, but that is not the case.

Walk me through it?
Alright, let's run through this.

Player A plays Rotten Rancor, and targets Player B's Elder of Lost Ages. (I'm assuming the target player A's Rotten Rancor is Crocosaur based on the wording).

Rotten Rancor Resolve - Croc is put from the crypt into play. Then the Croc Battles the Elder of lost ages.

Two Triggers occurs > and these wait to go to the chain.
Player A - Croc Deploy - Battle 2 target opposing troops.
Player B - Deathcry - Return Elder to play.

The first trigger, Crocosaur's deploy power, asks player A for targets. These targets must be defined before we can move the power to the chain. Thus, you must select among currently legal targets (Elder of Lost Ages is still in the crypt, and it's power waiting to go to the chain).

Therefore, the chain will then have Crocosaur's Power targeting the other two troops to battle. Then, Elder of Lost Ages's trigger goes onto the chain (Both player's autopass as this is an untargetted trigger).

The chain then resolves with:
1) Elder enters play from the crypt.
2) Crocosaur battles the two troops it targeted.

A little tricky, but hopefully this clears it up for you!


HEXSirSleepy
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 15:45:03-08:00
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Reeplay wrote:

How did you come to the decision to reprint the 5 cards you did and functionally reprint other cards such as withering gaze compared to withering touch? Were there any other contenders?
With the cards reprinted in Scars of War, we were looking for simple, important, effects that we felt were important to the Standard environment, but would be rotating out. Verdict of the Ancient Kings, Turbulence, and Reversion, all have uniquely significant effects that are executed in a very clean way, and were some of our earliest targets for reprints.

With Blood Bearer and Arena Regular, we felt these cards blended extremely well with the mechanics we were planning for Scars of War. Arena Regular has synergy with both the Ruby/Sapphire ‘charges matter’ themed cards and with the Scars of War champions (High Cleric Marzul and Therroz) who grant charges for playing in-faction troops. Blood Bearer is great with both Dreadlings and many of the Blood/Ruby sacrifice cards. Turbulence is a strong answer to many of the Diamond-centric flight decks (paired with either Blood or Sapphire), and Reversion can be a powerful counter to some Valor strategies. So, the inclusion of these reprinted cards should contribute positively to both the constructed and limited environments.

Another reason for including this cycle in Scars of War was to let everyone know that we do intend on reprinting cards going forward, now that we have introduced the Immortal format. If there had been no reprinted cards in the set, it may have sent the wrong message that old cards would never be returning. This cycle clearly sets a precedent that old cards may return in future sets when they appropriately fill a needed role.

To your last question, we considered a short list of other cards initially, but after play-testing we felt that these were the best candidates for exact reprints in Scars of War.
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Reeplay wrote:

Was there any extra discussion about changing turbulence from an uncommon to a common?
When deciding which cards to reprint, we came to a point where had decided that the reprints should be a cycle of cards in each shard at common rarity. We also believed that Turbulence was the card we most wanted to reprint for Wild. We felt that moving it common was a better solution than breaking the common cycle to include a single uncommon.

The higher volume of Turbulence in limited pools allows players a greater opportunity to find solid answers to Flight troops, without being so powerful as to prevent Flight deck strategies from being successful.

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Greyhaven wrote:

Did a priority stop get eliminated between Declare Attack and Declare Block? I seem to remember always having the opportunity to respond to an opponent attacking me before declaring blockers, but now (since one of the very recent patches) it immediately skips to Declare Blockers once the opponent swings. There is still a priority phase between Declare Blockers and Assign Combat Damage, so it isn't much of an issue for most combat tricks, but I feel like troops are more susceptible to When this becomes blocked... triggers now.
Due to focus-feedback from new players, we did make some changes to the game’s default phase stops. We removed priority stops from three specific phases:
  • On the opponent’s first main phase, before combat
  • On your own declare attackers phase, before the opponent declares blockers
  • On the opponent’s declare attackers phase, before you declare blockers
These changes were intended to reduce the number of default stops that a new player would experience, where there were frequently no interactions taking place. In our focus testing, players responded positively to the flow of the game with these particular stops eliminated. These default stops are always able to be overridden in the Manage Phase Stops window.

However, there were a few problems with the way these changes were implemented. First, this change failed to make it into the latest patch notes. This was an unfortunate omission, as this change should have been communicated clearly to everyone.

Second, this change was only meant to affect new accounts, but instead seems to have affected a much larger group of players. If you are currently experiencing this issue, we would ask that you go into your phase stops and click the Accept button to override the defaults with your current settings. (You can access the Manage Phase Stops settings by clicking the gear icon on the phase stop wheel, while in a game.)

I hope this clears up any of the confusion that you and others have been experiencing. We will try to be better about communicating this kind of change in the future.


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 14:30:08-08:00
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Fred wrote:

Explain the following interaction for me please:

  1. Opponent has Walking Calamity in play
  2. I have Bride of the Damned in play with 5+ Blood threshold
  3. I kill Walking Calamity


In what order do all the on death triggers occur? Does the Bride snatch the Calamity from the grave before it gets put back into the deck? If not, can the Bride snatch it from the deck to put it into play under my control?

And if the 10 damage to opposing troops is still on the chain while Calamity is back in play under my control, are opposing troops now my opponent's troops, or does the Calamity deal 10 to itself because it is now opposing to where it was when it died (so then it dies again and now deals 10 damage to opposing troops)?
So this is a fun one. And one we've actually done a fair amount of looking into on the rules side. There's a couple of bugs here's we have some fixes for that we're testing out, and should have in client in a future patch.

We have a few things going on here, I'll try to break this down as best as possible, and loop in Thoom's question as well later on!

The intended result is the following:
Triggers Resolve in Reverse Time-Stamp order, and depend on who's the turn player and who is the non-turn player (Turn player adds their triggers to the chain first, and the non-turn player adds theirs second. Even for untargetted triggers, these still use the chain, but they're not seen on the chain, as both player's autopass on them, and they don't require added input from the players for their triggers to resolve). Therefore, it'll depend on which powers existed first, in this case, on the troops in question.


Example:
(The 'simple' case)
Player A = Walking Calamity Player
Player B = Bride of the Damned Player.

It's Player A's turn.

Player A has a Walking Calamity in play.
Player B has a Bride of the Damned in play.

If player B plays Kill on Walking Calamity, what happens?!

Answer:
Triggers are as follows:
Turn player's triggers:
Triggers are added in the order they're added to the card. Thus:

Trigger map:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

Thus, when these move to the chain, and the untargetted triggers on the chain are as follows:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

These resolve in the opposite order:

Resolution:
(3) Player B gains control of Walking Calamity
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.

ISSUE:
There's an issue with the timing on triggers in some cases. The first of these ALWAYS trigger AFTER other triggers, and therefore should resolve BEFORE other triggers. These are pre-event triggers (They care about some state, or something before their trigger would happen). These are being cleaned up, and we should have a fix for this in an updated build:

When something is inspired by something.
When something is sacrificed
When something dies
Deathcry -


Therefore, we would expect to see this resolve as:
Resolution:
(3) Player B gains control of Walking Calamity
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.
-----Note, there would be secondary triggers caused by this, but we'll ignore that for now ----
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)


However, because of the second issue I eluded to we have the following:

When a player has multiple triggers trigger off of the same event, if the opposing champion also has triggers triggering off of that same event, the triggers can become warped.

Thus, you will see some errors where Turn player's triggers go to the chain (except the first trigger to trigger) then all non-turn player's triggers go to the chain, then the remaining trigger goes on the chain.

Thus, in the case of the Calamity, we see:
(1) Deathcry - 10 the opponent's forces. (From Calamity)
(2) Enter Crypt - Put me into my controller's deck. (From Calamity)
(3) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)

And instead get:
(1) Walking Calamity Deal 10 damage to all of Player B's troops and to Player B's champion.
(3) Player B gains control of Walking Calamity
(2) Player A puts the Walking Calamity into their deck. (They're still the controller of this trigger, despite not being the controller of the card any longer)

In the case of when it's the Bride of the damned player's turn (Player B):

Expected trigger order:
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(3) Enter Crypt - Put me into my controller's deck. (From Calamity)

Expected Resolution Order
(3) Enter Crypt - Put me into my controller's deck. (From Calamity into Player A's deck)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned) Steals the Calamity from Champion A's deck.

Actual Result:
(1) When an opposing troop dies - Put it into play under my control (From Bride of the Damned)
(2) Deathcry - 10 the opponent's forces. (From Calamity)
(CAUSES A SECONDARY TRIGGER FROM KILLING THE CALAMITY ON CHAMPION B's SIDE)!!!
(2b) Calamity Deals 10 to the opposing champion.
(2c) Calamity Enters champion B's deck
(3) Calamity Enters Champion A's deck.

This is a bug we're aware of, and have a fix in for both of these and are just testing them to make sure they didn't break anything else!

To the Rage question...

Rage functions somewhat differently than a normal Trigger. It functions as a trigger in that, it happens a specific time in the game (When the troop that has Rage X attacks) But it is handled by a Game Rule. Thus, the game rule triggers, and the card itself doesn't trigger. Because Rage is a Keyword, and not a trigger.

We do this because we want keywords to be presented at the top of the cards. We also group up all instances of Rage, as to not overload the card. Thus, it doesn't have a time stamp itself to the card that follows other triggers, but obeys the trigger type of game rules. Game rules for a player are always handled last, and therefore resolve first in terms of triggers. Rage is the only Game rule currently that triggers. It was made this way to specifically functions with cards like Quash Ridge Tuskar and Surging Wildfire as it would be very unintuitive if you weren't someone really rule inclined to be concerned why your card wasn't getting buffed or wasn't dealing extra damage.

Great questions!!


HEXPureforce
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 11:06:01-08:00
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Shinshire wrote:

why does Dingle counters Scrounge (since Scrounge is literally a buff applied to the card in all other interactions, that's super unintuitive)?

How Scrounge functions is as -
Pay cost - This gets this power.

The getting of the power, however, doesn't apply until the card resolves. Thus, it's more of:

Pay Cost - This gets this power as it resolves.

Therefore, here's how interrupts work in each of the following scenarios -

1)
I Play Haunting Cry voiding the cards necessary for the scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Haunting Cry doesn't have the added line of text: Draw a card. Lose 1 health.)
Then, if the card resolves all powers of it will fire off.
Power 1 - Draw a card. Lose 1 health.
Power 2 - Add Draw a card. Lose 1 health. to the Haunting Cry.
Power 3 - The added Draw a card. Lose 1 health.

This function of adding a power during resolution and resolving that effect is something added for scrounge.
If the Haunting Cry is interrupted, we'd interrupt the following:
Power 1 - Draw a card. Lose 1 health.
Power 2 - Add Draw a card. Lose 1 health. to the Haunting Cry.

Because all powers of a card are interrupted through the intrrupted effect, the Haunting Cry never gets it's power added to it.


2)
I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Add +3[ATK]/+3[DEF] to Smash Magus
Therefore, the smash Magus remains a 3/3 in the crypt if interrupted.


EDIT REASON:
Didn't cover the case of Dingle XD, which is another corner case!

In the case of Dingle - Why it fails, is that the added power is no longer there to resolve.

It's not a pure Interrupt in the sense. But here's the gist for Dingle.

The Dingle transforms the troop from card template A to card template B. In this case, let's say Smash Magus to a Dingler. The Smash Magus no longer has the power of Scrounge 2: +3/+3 When in it's Dingler form. Therefore, as it resolves, it doesn't add the modifier +3[ATK]/+3[DEF] to itself. While you paid the Scrounge cost, there's no power there telling you what you receive any longer, therefore, no added benefits are given to the Dingler.

A more proper way to explain the above would be -

I play Smash Magus voiding the cards necessary for the Scrounge.
The scrounge animation plays to communicate to players that the alternate cost for the card was played. (NOTE: At this time, Smash Magus doesn't have the modifier running on it of +3[ATK]/+3[DEF].)
Then, if the card resolves all powers of it will fire off.
Power 1 - Run Scrounge Output on Smash Magus
If the Smash Magus is interrupted, we'd interrupt the following:
Power 1 - Run Scrounge Output on Smash Magus

Therefore, because there's no more Scrounge Power on the Dingler, it doesn't get the Scrounge Output from the originally played card.


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SakuyaIzayoi wrote:

ashwood transmuter is restricted to only creating commons. This helped to reduce the swingy possibilities the card could create. Is there a reason that conscript wasnt limited in a similar manner?
This is more of a development question, but I'll address it vaguely. We did play with it, but there were some cards that minimized the different outcomes they had. Thus, you could predict the type of card that you could get from the random outcome. Rather than the card feeling random it felt predictable, and much less fun. Conscript is already fairly complex, and we felt we didn't need to add more wrinkles to it. (We toyed with some ideas of only going 1 rarity above. We toyed with some ideas of % chances on different rarities). We didn't want to do these as we felt it would be more complexity we'd need to place on the players rather than making it truly random.

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Timlagor wrote:

What does ardent race mean?
(pretty sure I can answer this but a lot of people still seem confused)
An Ardent race is any of the following -
A Coyotle
An Elf
A Human
or An Orc.

AND has the Ardent tag. Therefore, something like the Birdeaucrat is an Ardent Troop, but is not an Ardent Race. Similarly, Lazgar Chul is fighting for the Ardent since her escape from Xentoth, but she's a Vennen, and therefore is not an Ardent race. (She is however an Ardent troop though, and would be pumped by an effect like Ardent Courage.)


Dinotropia
posted in thread PinnedScars of War Rules and Mechanics Q&A on 2017-03-09 10:00:00-08:00
Hey everyone!

We are opening up a Q&A where you can ask your rules and related questions for our latest set. Our development and QA teams will be stopping by to answer your questions as they have time. Please limit yourself to on-topic questions. This thread is for rules clarifications, mechanics, and engine inquiries.

Have fun everyone!


Dinotropia
posted in thread Battleboard from 1k clash tourney on 2017-03-09 09:26:04-08:00
Sleeves and battleboards are an account flag. They are applied once to your account and don't exist as independent, tradable items. If you are awesome or lucky enough to get these items twice, you will instead get to enjoy all the other prizes you likely won (like cash monies!).


Dinotropia
posted in thread Deck Drilldown - Bombus Valor on 2017-03-08 10:00:00-08:00
Jeff Hoogland shares a decklist he thinks will make quite the buzz:

hextcg.com/deck-drilldown-bombus-valor/

Discuss~


HEXahedron
posted in thread Login problem on 2017-03-08 12:57:11-08:00
Hello,

Sorry about that. An error with our new support tools was causing your ticket to be repeatedly sent to the back of the queue. I have responded to your ticket directly. Closing thread.


HEXPureforce
posted in thread Daylight Savings Time this weekend on 2017-03-07 17:01:11-08:00
Went through and adapted this myself, thanks Fred for bringing this up.

The Start time for the Cosmic Crown Showdown is always 9am PT. Therefore, when Daylight’s Saving time occurs this weekend for those that observe it, they’ll move forward an hour. (Here in PST, we go to PDT and move from 2AM to 3AM)

The times on the 5-Shards tournaments should only be effected on the Sunday one. Thus, the start times should be as follows:

Cosmic Crown Showdown Stage 1 –
Saturday 9am PT (0900)
Saturday 5PM UTC (1700)

Cosmic Crown Showdown Stage 2 –
Sunday 9am PT (0900)
Sunday 4PM UTC (1600)

Five Shards Weekly Series (Saturday Series #1)
Saturday 4PM PT (1600)
Sunday midnight UTC (0000)

Five Shards Weekly Series (Sunday Series #2)
Sunday 7AM PT (700)
Sunday 2PM UTC (1400)

Let me know if these look off to you (I'll correct them in the post if you find errors). We should have all these corrected on our end for the tournaments this weekend. But I did go ahead and make sure that people that will be in place to correct and fires are aware of the DST change that could cause some issues.

Thanks,

~Corey Burkhart


HEXCoryJones
posted in thread Terms of Service PSA on 2017-03-06 16:29:52-08:00
I want to be clear... I have ZERO tolerance for this, any outside group trying to exploit our players and damage our game will be stopped, any players taking advantage of our generous systems will be BANNED. Cheating in our game not only damages the game it damages the collections of your fellow player, this is intolerable.


Dinotropia
posted in thread Terms of Service PSA on 2017-03-06 15:57:58-08:00
Hey everyone, we have an important reminder about our Terms of Service and how it relates to the sale of currency:

hextcg.com/terms-of-service-psa/


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-06 15:44:50-08:00
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Sethanon wrote:

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Ossuary wrote:

Dino I'm not clear on that part either, but I think the primary concern was that the 3rd win is giving old set instead of new set. Don't 2nd set limited tournaments traditionally stick to all new packs for the payouts beyond the first input pack (or at most 1 pack of the old to replace the one put in)? This structure is effectively giving an old set pack as a prize payout, and reducing the total number of new set packs being generated by evo.
Precisely what Ossuary wrote Dino, I just included the rareless packs for the results to be more accurate (it would be 1:1 ratio without them) and PS was to clarify for anyone who was not remembering what was the payout because it is release celebration (like me). I'm not even saying it is concern, it is just a change and it would be interesting to know what caused it.
After speaking with design, I can confirm that the intended payout for EVO is the most recent set. The current implementation awarding an old pack will be fixed.


HEXahedron
posted in thread Ruby's Favor + Heart of Fire interaction on 2017-03-06 14:51:44-08:00
Good find! Thanks!

I'll add that one to the known issues.


Dinotropia
posted in thread Scars of War Release Celebration on 2017-03-06 09:24:57-08:00
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Silvanos wrote:

@Dinotropia Did this get extended until Tuesday because of the delay? The calendar shows it ending at 10 am on Tuesday for me.
Yes, we extended the event by a day because of our earlier technical issues.


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-06 09:21:01-08:00
I'm sorry, maybe I am not reading your post correctly. It seems that you are saying the Evolving Sealed Gauntlet is currently giving out 1 rareless from Herofall and 2 rareless from Scars of War currently. Then, in your post-script, you say that this was the same as before the release celebration (1 rareless Herofall and 2 rareless Scars of War). This is consistent with my understanding of the way things should be - 1 pack of the older set and 2 of the more recent set are in the rareless pool.

What is the change you would like me to track down?


NOBLERoostasaur
posted in thread AH is showing copies owned again! on 2017-03-05 10:29:50-08:00
Cheapest only' should be de-activated as well for players using the HEX Client, will be doing the same for Steam users on Monday.


NOBLERoostasaur
posted in thread Odd phase passing issues? on 2017-03-05 09:57:59-08:00
Some players are reporting odd passing phases or they aren't able to respond during some combat phases. If you're are experiencing this issue, in the middle of your time clock is a gear icon, hit that and restore settings to default. Should resolve these issues for you.


NOBLERoostasaur
posted in thread DRAFT Queue Warning! on 2017-03-05 09:21:30-08:00
Some players are reporting signing up for a draft, and while still on the queue screen the Draft count goes to 0 seemingly launched.

If this happens please wait 5 minutes, there seems to be some delay with getting pulled into draft. Once fired your draft will start as normal, nothing missed.


Dinotropia
posted in thread Release Event not Live? on 2017-03-04 09:28:45-08:00
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Rhoadies wrote:

are they going to change the evo entry fee to actually match the release celebration announcement? I need my set 5 packs to stay set 5, I stockpiled set 6 for this weekend.

Seems a little disingenuous to create multiple updates and references to updates and then do something different in the client...
A quick comment on the release celebration pack issue: there was a problem getting the release celebration event live. We decided that it was better to have a 665 tournament (that played like a 666 tournament) than to delay the event further.


Dinotropia
posted in thread The bad joke of celebration event pack entree on 2017-03-04 09:26:30-08:00
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Memory wrote:

The fact that we have to use Herofall packs for 6/6/6 makes no sense at all to me and is punitive to all the players who stocked up on Scars packs.
A quick comment on the release celebration pack issue: there was a problem getting the release celebration event live. We decided that it was better to have a 665 tournament (that played like a 666 tournament) than to delay the event further.


NOBLELixil
posted in thread Scars of War Sleeve on 2017-03-04 12:06:53-08:00
It's not available yet.


NOBLELixil
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-03 23:23:02-08:00
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Ertzi wrote:

Patch notes say the AH does not default to Cheapest Only, but it still does for me. Anyone else have this issue? As soon as I leave the AH even for a second, the tab is back on when I return.
Just a question in case you didn't do it. But did you patch?


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 20:18:55-08:00
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Archspire wrote:

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Reeplay wrote:

While it's great the event is live and also extended to make up for the delay this has left me in an awkward spot. I've used up all my set 5 packs in the last few days expecting to be using only set 6 packs for the weekend. To find I still need set 5 packs to enter has left me kind of stuck on my plans. Are there any plans to get the entry fee fixed?
Where was this announced? I checked the main webpage and in-game and I've seen nothing. I hope it's true otherwise I'm completely screwed after the issues tonight.

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Dinotropia wrote:

From Twitter:

Tournaments are unlocked and the release celebration is live! Entry will appear as 665, but the play format is still 666.

We are also extending the celebration by one day to account for the downtime.


Dinotropia
posted in thread Patchnotes v1.0.5.024 on 2017-03-03 20:00:00-08:00
We applied some updates today. Here are some of the latest fixes:

hextcg.com/patch-notes-v1-0-5-024/

Discuss~


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 16:49:41-08:00
From Twitter:

Tournaments are unlocked and the release celebration is live! Entry will appear as 665, but the play format is still 666.

We are also extending the celebration by one day to account for the downtime.


Dinotropia
posted in thread Release Event not Live? on 2017-03-03 15:43:35-08:00
We have been messaging out live updates on our Twitter regarding the release events. Currently, we are locking tournaments for 1 hour so we can introduce an update to the game which should resolve the issue.


Dinotropia
posted in thread Evolving sealed structure changes on 2017-03-03 13:01:34-08:00
Hey guys. This change snuck into the patch, but after confirming with our engineers I can verify that this is an intended change. Our design documents have entry at 1 of each pack or up to 500 platinum as the entry fee. Here is the original post on Evolving Sealed Gauntlets so you can check it out for yourselves, but it was never intended that the entry be fluid. The ability to enter into an EVO with any combination of packs is a bug that we are correcting.

Design wants to add that this is an important fix because converting one pack to another puts downward pressure on the most recent set. It can devalue cards as supply increases and can run the risk of damaging the value of player's collections. As such, this change is important for the economy of the game as well.


Dinotropia
posted in thread Scars of War Release Celebration on 2017-03-03 10:38:02-08:00
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Gwaelan wrote:

isn't the event scheduled to begin half an hour ago? No sign of it ingame...
Our engineers are currently getting them set up. We will message out when they are live.


Dinotropia
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-03 10:18:35-08:00
To give everyone an update, this has been on our high priorities list. The word is that we hope to have a fix today.


Dinotropia
posted in thread Cosmic Crown Showdown 2017 Season 1 - Top 128 on 2017-03-03 10:00:00-08:00
Here are the top players from the 2017 Ladder Season #1:

hextcg.com/cosmic-crown-showdown-2017-season-1-top-128/

Congratulations once again to all our winners!


Dinotropia
posted in thread Friday Update - Scars and Stars on 2017-03-03 10:00:00-08:00
Welcome to a round up of the week! We released our Scars of War patch, started a brand-new ladder season, and are gearing up for the next Cosmic Crown Showdown:

hextcg.com/friday-update-scars-and-stars/

Discuss~


Dinotropia
posted in thread Hex Clash start this week-end ? on 2017-03-03 12:43:13-08:00
We will message out the Clash start so nobody reading our news/social media will miss it.


HEXahedron
posted in thread Dingle cancels Scrounge effects that grant Deploy on 2017-03-02 15:40:50-08:00
Scrounge is an additional cost that adds text to a card as it resolves. If you interrupt, transform, or remove a card from the chain before it resolves, then the Scrounge power does not take effect and no text or buffs are added to the card.


HEXCoryJones
posted in thread Set 6 Launch on 2017-03-01 16:59:42-08:00
Hello everyone!
I wanted to thank you for joining us as we launch Scars or War...

clearly there have been some hiccups, and the vast majority of the technical issues are related to the recent switch to self-publishing
I want to assure you this is a one time transition hurdle and we don't expect this kind of thing to happen with sets 7 and onward

as matter of fact the set 5 launch was pretty seamless and I expect we will be back to that shortly (as always new has a learning curve but we are pretty good at this point in terms of getting up to speed)
so I apologize for the bumps in the road with translations, loading speed and the other issues, it should all be solved relatively soon so hang on :)

love, cory


Dinotropia
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-03-01 16:52:00-08:00
Update: Due to the recent transfer of data from gameforge, the previous season's ladder results were incorrect. We have engineers working on getting the correct results. This doesn't affect the current season's ladder rankings.


HEXCoryJones
posted in thread New gold sink - Kismet Pack on 2017-03-01 16:34:55-08:00
clearly the gold price on these packs is not going to change
BUT... we are watching this as a gold sink and will potential change the price of Kismet's Reserve packs for future sets

we want it to be a successful gold sink that also feels good...


HEXahedron
posted in thread Close the AH until Cheapest only bug is fixed on 2017-03-01 16:02:34-08:00
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GobBluth wrote:

no official mention of this
It is, and has been, in our known issues list. It is being looked into as a high priority issue. There are no plans currently to disable to auction house because of it.

Also the effect of the bug is not that it shows the most expensive item instead. More expensive? Yes. Most expensive? Only in some cases.


HEXahedron
posted in thread A tear shed for our fallen comrade on 2017-03-01 14:17:33-08:00
Hey everyone,

It's my bad that this wasn't included in the patch notes.

We changed our internal bug tracking software while we were making the switch to self publishing, and we lost a lot of data on closed issues when we made the change. We use closed issues to track changes made to the game for the purposes of writing patch notes, but for any change prior to the transition we had to rely on our memories unless it was a check-in from engineering. Since this was a data change, it wasn't recorded in our check-ins.

This is something I knew about, but had forgotten when it came time to put together the patch notes.

Sorry about that.


Dinotropia
posted in thread Hexploration - Preparing for War on 2017-03-01 14:00:00-08:00
Ali Aintrazi shows us what to expect with the Immortal rotation:

hextcg.com/hexploration-preparing-for-war/

Discuss!


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-03-01 12:09:55-08:00
OK we just started looking into the post patch rankings. Working on them now. Will report here any feedback or information I receive.


Dinotropia
posted in thread 2017 Ladder Season 2 on 2017-02-28 10:00:00-08:00
Our first ladder season of the year ends today. Let's see what Season 2 has in store!

hextcg.com/2017-ladder-season-2/

Discuss~


NOBLELixil
posted in thread New € conversion rate on 2017-02-27 18:47:52-08:00
Can you guys stick to the topic please :)


Dinotropia
posted in thread Scars of War Patch Announcement on 2017-02-27 14:00:00-08:00
On Tuesday, the servers will be coming offline for maintenance and the installation of a new update.

hextcg.com/scars-of-war-patch-announcement/

Discuss~


Dinotropia
posted in thread Scars of War Release Celebration on 2017-02-27 10:34:49-08:00
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Galliard wrote:

Is that random rare for 1 win in Draft going to be permanent?
This is a change that is coming soon - some dreadlings nom'd our communication cables and this change won't actually appear in the Scars of War patch. Instead it will be targeted for the following patch instead. Sorry for the confusion!


Dinotropia
posted in thread Set 6 and Cosmic Crown Showdown. on 2017-02-27 10:10:50-08:00
We will not be providing qualified players with a temporary playset for the upcoming cosmic crown showdown.


Dinotropia
posted in thread Scars of War Full Spoiler List on 2017-02-27 10:00:00-08:00
Scarred but not broken, we prepare for war once more. Here are all the weapons you have to master:

hextcg.com/scars-of-war-full-spoiler-list/

Discuss!


Dinotropia
posted in thread Scars of War Release Celebration on 2017-02-27 10:00:00-08:00
Scars of War releases this Tuesday. Here's how we're going to celebrate!

hextcg.com/scars-of-war-release-celebration/

Discuss~


Dinotropia
posted in thread Main website feedback on 2017-02-27 12:40:07-08:00
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Casus wrote:

Hello,

Agreed with @Halko for the forum link.
@Dinotropia is it possible to change the new Calendar tab in website and have the following link: forums.hextcg.com/calendar/
I guess it's due to I'm in FR website version (I don't managed to change into EN version the website as it depends of my location I suppose), so I've instead this link forums.hextcg.com/fr/calendar/ (which is broken in the forum)
I would admit all languages except EN have this issue, and we should have the same board link for all and not the /language into the link.
I will have to look into this further. The link *IS* forums.hextcg.com/calendar/ on the main site. I think there may be some hanky panky going on with the localization / region settings.


Dinotropia
posted in thread Main website feedback on 2017-02-27 12:38:47-08:00
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Halko wrote:

I have two things myself.

We need a link to hextcg.com/store/ at the top of the main site ASAP.

The main forum link should direct to forums.hextcg.com/index.php?board-list/ instead of forums.hextcg.com/ for ease of access.
The store link is under the HEX category of the main site HEX -> HEXSTORE


Dinotropia
posted in thread two two factor authentication issue on 2017-02-26 23:13:46-08:00
There are no extra features on our website currently. The only purpose logging onto the hextcg.com site serves is enabling or disabling two-factor authentication to protect your account, or to change your password. Everything else is handled through the client (buying platinum, etc). If you can log into the forums and into the game, you should be set.


Dinotropia
posted in thread Fan site resourses transition on 2017-02-24 23:25:32-08:00
You can find most of the set images posted on our media section under the Fansite Kit section.


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 22:27:58-08:00
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Katkilla wrote:

Is the Herofall card from the clash tournament an AAA or is it just the sleeve that's animated?
The Clash Herofall reward is an AA card, not an AAA card.


NOBLEReverter
posted in thread Scars of War Spoiler!! on 2017-02-24 21:48:22-08:00
Someone must have reverted their Spacebook account.


HEXRysu
posted in thread Scars of War Spoiler!! on 2017-02-24 17:47:48-08:00
Hey guys!

I gave my friend Hex Hexington a new card from Scars of War to spoil, and they decided to post it to their Myspace.

Here's a link to their myspace:

myspace.com/hexington

Check under Photos.

Cheers

:)


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 13:13:06-08:00
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Neverness wrote:

Can you clarify if Gorn has double blood threshold, as the champion image shows single blood.
He is single threshold. The correct line is: Gorn of the Hell Pits - Has been increased to 4 charges and health reduced to 21.


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:14:57-08:00
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Draconix wrote:

Is the new music going to
Display Spoiler
nothing here ,tricked you!

lets just say it will have more of a 1KB vibe to it...


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:13:58-08:00
NO... everyone in house NEEDS to know your playing HEX... and be happy for you :)


HEXCoryJones
posted in thread Cory, Thank You on 2017-02-24 11:02:21-08:00
thanks for the thread Schild!
and we are discussing it on our side :)


HEXCoryJones
posted in thread That new startup logo splash! on 2017-02-24 11:00:58-08:00
ya, sorry about the volume issue... we will fix it
also, we are re-doing the music :)
I had something else in mind... you'll see


Dinotropia
posted in thread Primordial Knowledge – Scars of War Combo Brews on 2017-02-24 11:00:00-08:00
Varranis takes Mad Progenitist's flavor text to heart:

hextcg.com/primordial-knowledge-scars-of-war-combo-brews/

Discuss~


Dinotropia
posted in thread Friday Update - Making Change on 2017-02-24 10:56:00-08:00
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Showsni wrote:

I assume the 21 health Gorn in the article is just a mistake, since they didn't mention changing his health total?
That was an oversight on our part. The 21 health change is intended. Here is what Corey Burkhart has to say:

Corey Burkhart wrote:

In addition, we adjusted Gorn's health total. The aggressively focused champions are usually the ones that we like having lower health totals. This creates a tradeoff for their aggression, the balance being that they are easier to kill themselves. Therefore, in selecting a more aggressively focused champion like Gorn, you should be taking on some risk in gaining a powerful effect like Rage 1. However, Gorn had an average health total of 23 in the format, which was a little bit too high when granting Rage 1. In addition to adjusting his charge cost, we've reduced his health by two.


Dinotropia
posted in thread PinnedHEX User Ranks on 2017-02-24 10:36:23-08:00
Hey all,

Just a reminder/ clarification: The HEX Veteran tag is for players who were members of the original Cryptozoic forums before the change over to Gameforge forums. It is a little something nice for those who have been with us through think and thin. To be eligible for a tag, I need to see either:

  1. A link to the gameforge forums that shows you have a veteran tag there
  2. A link to the cryptozoic forums with your old account

Thanks everyone!


Dinotropia
posted in thread All the Help I can Get on 2017-02-24 10:24:24-08:00
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Amostephil wrote:

sorry, i tried to post a deck with the new cool deck theme, but that didnt function and now i cant use that again in this thread and cant edit my post oO
something went wrong i think.
@Dinotropia we need help here^^
I will look into lack of editing privileges (that is weird), but the decklist looks mostly okay. I think your main problem is that Ninja Training is one of the cards which we don't yet have in the system so it is displaying as blank.

Can you edit other posts?


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2017-02-24 10:18:45-08:00
Part 7:

Q: Why are races bound to specific shards? Why no Sapphire orcs, Wild humans, Diamond elves or Ruby coyotles?

A: A lot of the reasoning for this is for thematics. Sapphire has certain characteristics that crcs do not have. Sapphire is the most cerebral of the shards, whereas the crcs are far more savage. Wild is a very nature loving shard, while the humans we have seen so far are generally all about building giant castles and sticking to rules, etc. Now these rules are not hard and fast across each of these races, but it’s important that you create the rule before you make the exceptions. Lazgar Chul, was the first of these kinds of exceptions, but it’s those exceptions that prove the rule. When you see a Ruby coyotle or Diamond shin’hare, it will be an important moment for story.

TLDR: Each race’s shards are thematically tied to those races, but there are always individuals that are outliers amongst their own race, such as Lazgar Chul. –Ryan Sutherland

Q: Why are there no other cards like The Triumvirate, where you combine cards to something new?

A: For some mechanics, I think it’s important to let something unique keep its uniqueness for a while. Much of what Shards of Fate did was show all of the different things we can and someday will do. There’s also some downside that by spending two cards to make one card you are opening yourself to get 2 for 1’d by your opponent which makes cards like these less appealing to a large number of players. I think you’ll see cards like these in the future, but only after we’ve found the right thematic for them.

TLDR: You’ll see them when the time is right. –Ryan Sutherland

Q: What are the thoughts on a PvP format where card equipment and/or PvE cards can be used against one another?

A: This was something I envisioned when I started interning for HEX over 4 years ago now. I think it sounds exceptionally awesome, and I’d want to give it a special weekend or two to let it play out sometime. As far as a long-term healthy format, I think it would be lacking. Equipments are designed somewhat in a vacuum trying to give a new taste or twist to many of the cards you already enjoy in HEX. They’re not designed in the sense where we’re building tons of decks with these and battling them against other equipped decks.

I fear this format would be widely imbalanced and we’d have to re-design, nerf, and buff equipment for the health of this format if it was something that existed forever. Even though PvE cards and Equipment are content we could change, it’s seldom a decision we make lightly. We’re always concerned about the monetary decisions that people have made with their possessions, but we still want to do what’s best for the game.

In short, I expect we’ll do this at some point in time, but I don’t think it’s something that would exist forever unless it’s a huge hit and we’re willing to change the format aggressively with nerfing and buffing cards, equipment, mercenaries, and classes. –Corey Burkhart


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2017-02-24 10:17:44-08:00
Part 6:

Q: What is the atmosphere in the office like on a day to day basis? Is communication pretty open (rowdy, creative thought, ideas are blurted out to the group and you toss them around) or structured (focus driven, maximum efficiency, lot less free discussion)?

A: R&D is without much doubt the loudest department in the building. We will often yell ideas and jokes at each other, and often it’s hard to decipher which is which. We work in an open office so conversation is very open. If I need to concentrate, it’ll involve headphones and Spotify. That said, all someone has to do is wave at me to get my attention for my opinion on something.

Everyone in our department has domain over their portion of the game, so the structure of the day is going to be pretty freeform for most of us depending on what we need to get done. When we have an actual topic to discuss we will schedule a meeting, although lately many of those have been outside as opposed to in a meeting room. If you need to talk to someone in another department, we have chat programs for that or you just walk over to them and discuss it face to face.


TLDR: Rowdy, but everyone has their job and gets it done. –Ryan Sutherland

Q: What are your plans for improving the collection manager? Letting us quickly switch between PVP and Arena cards is nice, but decks don't get saved in that category so my Decklist is still pages long. How about visually grouping decks in folders by pvp/pve validity and shards included (standard resources or cards played, preferably the first)?

It is not normally our policy to talk about future features, but I will say that we are aware of our UI needs. The collection UI is one of the most complex screens of any TCG because of all the masters it needs to serve. It needs to be easy for new players but also smart enough to help a veteran player find the perfect card for their deck. It needs to communicate legality, format restrictions, and handle searching through large collections smoothly. Not to mention, in HEX specifically we have equipment and campaign considerations which extra screens and thousands of additional items to display cleanly. This is an area we have a close eye on, and are always looking to improve. -Nathan Revere

Q: Being as specific as you'd like, what is the reprint policy for HEX. To give specific questions which would be helpful to know, do you favor functional reprints over actual reprints? Would you prefer to print a new 4 cost board wipe in Blood instead of just reprinting Extinction for example and why?

A: We will make reprints as necessary, but until we have a larger backlog of cards, I don’t think we’ll see a ton of those kinds of cards. I prefer actual reprints to functional reprints, but I like cards that play with current mechanics more than I like actual reprints. That’s not a blanket statement though. I personally like to have “Clean” versions of basic cards, like Nature Reigns and Reversion available in a format. Of course, often sets will have new mechanics that need to meet a certain threshold so we will print a card like Rust and Ruin instead.

When it comes to sweepers, I think that’s a little different. I certainly would rather print a new 4 cost board wipe that wipes in a slightly different manner or a 5 cost board wipe with a clear upside. Having sweepers that are contextual make for a more interesting experience than having nothing but Extinction. Having cards like Heat Wave, Mass Polymorph Dingler, Lazgar’s Vengeance, Horrors of War and Clash of Steel seeing play in a format is more interesting because it makes for matchups that are more dynamic than if we had a bunch of Extinctions. Is this me condemning Extinction and saying it will never be back? No, of course not, but I like the look of formats with diverse, yet still effective, mass removal effects as opposed to one sweeper that is clearly better than others. That said, when we decide Extinction should come back, I’d be surprised if we didn’t use Extinction itself as opposed to some other name. It’s much nicer to see an old friend return rather than some kind of impostor.

TLDR: We’ll lean toward actual reprints unless they don’t make sense for some kind of story reason. –Ryan Sutherland

Q: What is it like working with a developer & publisher that are in two very different time zones?

A: It can be a challenge working across the ocean, but we have regular conference calls to make sure we are all working in sync. It is certainly sometimes a challenge, but the upside is that we have access to a passionate team who works to make HEX awesome every day. -Nathan Revere

Q: Why are there only 5 shards? Are there plans to have more of them?

A: Great question. I wasn’t here when the game was originally conceived, but from what I remember from conversations about the original game being created, all of the different mechanics were hard pressed to support six different shards without a good amount of bleed. Also, even though we are named HEX, there’s certainly a beauty to the number 5. Not to get into weird Numerology or anything, but I also think there are certain numbers that have a certain mystique like 3, 5, 7, 10 and 12.

At this point, it would be even more difficult to create definition for a sixth shard because we’ve kind of set in stone what each of the shards do and tried pretty hard to not leave any unexplored space. I don’t think it would be very likely for us to add it.

TLDR: Too difficult to create back then, too difficult to add now. Somewhere in the middle I spouted some nonsense about weird number religion. –Ryan Sutherland


NOBLERoostasaur
posted in thread AH Cheapest issues on 2017-02-24 09:25:36-08:00
Some users are reporting issues with the Auction House and the information displayed while the cheapest box is selected. You may want to unselect the cheapest only box in the meantime if it is an issue.


HEXWiggly
posted in thread Updating stand alone client on 2017-02-24 07:37:54-08:00
If you want to message me the ouput log from the patcher it should tell me what file you're spinning on. The log file is in <install folder>\\HexPatch_Data\\output_log.txt.


HEXWiggly
posted in thread Can no longer log in through Steam on 2017-02-23 19:13:09-08:00
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Excrutio wrote:

Same, I would get INVALID_ACCOUNT using my original e-mail. I tried to log in to the website and it told me to log in to the client and convert to a Hex Account. Went back to steam and gave it a new e-mail address and password and all is well. Steam account automatically linked to it correctly.
If you want help a bit more, you could reset your original login here en.hex.gameforge.com/passwordreset.html. If the email is correct you should get a reset link, then you can set the password. If you login to the client with your email, pass, it should give you some error if this truly was the account that was also linked to the steam account. If not then they are 2 separate accounts.


HEXSirSleepy
posted in thread New Set 6 Spoiler Thread on 2017-02-23 17:56:31-08:00
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Lawton wrote:


  • Copy Cat - revealed
  • Jurassic Spark - revealed
  • Friar Tusk -revealed
  • Cryptomaniac - not known yet
  • Escape Goat - revealed
  • Commander P.R.O.M.P.T. - revealed
  • Birdeaucrat - revealed as the name of a token
  • Chark Mart - revealed


Just wanted to let you know that Cryptomaniac had a name change late in development. That card was renamed to Deathseeker.
We did this to avoid creating confusion between Cryptomaniac and Cryptcurse Knight, which were both rare blood cards with similar sounding names and similar stats.

Cryptomaniac is a cool name though, so there is always the possibility that we bring it back in a future set... but I wouldn't look for it in Scars of War.


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-02-23 16:51:33-08:00
We've started updating the ladder ranks the process is not completed as of yet however.


NOBLERoostasaur
posted in thread Sudden Drop In Ladder Rank During Server Outage on 2017-02-23 08:55:55-08:00
We'll be investigating this issue today.


HEXWiggly
posted in thread Can no longer log in through Steam on 2017-02-22 23:47:57-08:00
I'll try to out-line the various transition states.

Game Account State1 - auth by user/pass
Game Account State2 - auth by user/pass, and linked to steam
Game Account State3 - auth linked to steam

So if you had an account in any of the 3 states prior to transition, it is itself a unique account. So when we go to transition:

State1 - download patcher login user/pass -> get old gameforge id -> re-cache credentials, mark as transitioned, clear gameforge linkage

State2 -
possible senario #1
step 1 - transition via user/pass -> ask migrate -> check gameforge id -> re-cache creds, mark as transitioned, clear gameforge linkage
step 2 - login via steam -> see gameforge steam linkage -> ask migrate -> get gameforge id, can't find it, lookup already transitioned account, link to that.

senario #2
step 1 - connect via steam -> ask migrate -> check gameforge id -> detect we have no user/pass show create user/pass dialog
senarios -> user enters user/pass from old linkage, lookup is preformed, if same gameforge id -> link account
else its a different gameforge id, its a different account no merging supported.
user enters user/pass but maybe forgot the password, you get account exists error (you need your correct gameforge user/pass)
user enters new user/pass -> make sure its really new (check gameforge, check hex) then cache that set it on the account, this old gameforge ID now has this user/pass auth (along with steam auth), the original gameforge user/pass is no longer valid, because this is now set for the migrated account.

step 2
option1 - user logins in the normal client with old gameforge/user pass, can't find this in hex's auth, check gameforge, check hex again on the id returned, notice its already transitioned, get invalid_account error, you didn't use the new user pass set in step1.

option2 - user login in the normal client uses new user/pass, you're in

State 3 - (user only had steam linkage)
step1 -> connect via steam -> ask migrate -> check gameforge -> detected we have no valid user/pass show create user/pass dialog
user must end new unique email/pass all steam accounts require email pass now. (allows SSO on forums).


So if you had a unique Steam account and a unique Normal auth account, these accounts are still separate accounts, we can't merge the data its not supported.

Probably the biggest hiccup here is, you have normal and steam auth on your account, but you've been using steam so long you forgot your normal auth, now you can't link. In that case you would need to reset your password with gameforge's system (so you knew what it was) then enter the credentials in the create account popup. The link to reset your pass with gameforge; I'm working on seeing where that might be, but as of right now I'm not sure if there is one. Or you could pick a new email and live with that as your normal email/pass auth. If you do pick a new email, there is no recovery of your old email. At some point when gameforge is no longer checked for migration you could recover it at that point (once we add in change email functionality).


HEXahedron
posted in thread Random Artifacts Created by dwarves in pve from their passive master artificer have no gems socketed in them on 2017-02-22 22:17:35-08:00
Interesting. I'll see what Magician thinks about trying to get class gems added to the random table if you have the talent. Might be a good option to workaround that issue if it's annoying a player.

Thanks Isengard!


HEXahedron
posted in thread Random Artifacts Created by dwarves in pve from their passive master artificer have no gems socketed in them on 2017-02-22 21:50:27-08:00
Random gems on created cards will only create gems that match your current thresholds. Since you don't have any thresholds at the start of the game, there wouldn't be any valid gems.

Out of curiosity, do you have the class gems talent? I can't remember if those are included on the random gem table or not, but this would be a good way to determine it, since they're thresholdless.


HEXahedron
posted in thread Missing AA Buccaneer Sleeve on 2017-02-22 20:48:47-08:00
Already looking into it, but it's good to know that this is happening to multiple people.

Question for anyone reading this: does anyone still see their Buccaneer sleeves?


HEXahedron
posted in thread Can no longer log in through Steam on 2017-02-22 20:18:21-08:00
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Sinzar wrote:

Still having the same problem. I can login with standalone client, but Steam client only gives me Invalid_Account error when trying to login through the create account screen.
As long as your steam account was previously linked, and you've logged in via the standalone, typing any sort of new account info into the sign-in should link you back to your account without changing anything. It will only block you if the address is already being used of an account. Just make sure the new e-mail you use is something you have access to in case something goes wrong.
(If your normal e-mail is address@email.com I recommend using address+1@email.com for the new account. I think most e-mail domains allow this as a trick to have multiple addresses for a single account. Gmail does at least.)


HEXahedron
posted in thread is Captain's Parrot obtainable in client yet? on 2017-02-22 19:26:56-08:00
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Isengard wrote:

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HEXahedron wrote:

Just a quick update, since we weren't actually expecting the loot fix to happen until the Scars of War patch, and it somehow snuck into today's patch. (Let me know if you see any other loot updates)

With the Scars of War patch, Captain's Parrot will be updated to be 2-cost in order to keep it on a more balanced power level with other PvE cards.
did anything else get fixed? like wrath of zakiir?
I highly doubt any card functionality bug fixes would have snuck in. Stay tuned for Scars of War!


HEXahedron
posted in thread Can no longer log in through Steam on 2017-02-22 19:10:32-08:00
Just input your current account info as though you were creating a new account and you'll be connected (I know this isn't intuitive, I apologize).

Alternatively, if you've already verified the account through the standalone client, then even if you create a new account while logging into steam, it will still connect you to a previously linked account with no changes to your account information.


HEXahedron
posted in thread is Captain's Parrot obtainable in client yet? on 2017-02-22 19:01:11-08:00
Just a quick update, since we weren't actually expecting the loot fix to happen until the Scars of War patch, and it somehow snuck into today's patch. (Let me know if you see any other loot updates)

With the Scars of War patch, Captain's Parrot will be updated to be 2-cost in order to keep it on a more balanced power level with other PvE cards.


HEXahedron
posted in thread Can't log in on 2017-02-22 13:03:53-08:00
We're still undergoing maintenance. The server is closed for the time being.


HEXahedron
posted in thread PinnedKnown Issues on 2017-02-20 14:55:53-08:00
Gameplay
  • Some cards with multiple effects still resolve if all of their targets become invalid


PvP Cards

Coralcove Witch
  • Witch's Protection does not create a priority window for the opponent
Fifth Book of D’harsis
  • Fifth Book of D’harsis’s payment power does not ask for a target and automatically targets the opponent
Grave Nibbler
  • Inconsistently being buffed by effects like Soul Armaments, Command Tower, etc.
Ruby's Favor
  • Ruby's Favor does not trigger Heart of Fire when damage to opposing champion is chosen
Ruthless Intimidator
  • Crush the Underworld does not create a priority window for the opponent
Rustongue Lasher
  • Corrosive Spit does not create a priority window for the opponent

PvE Cards and Equipment

Ghostblade Duelist
  • AA Ghostblade Duelist is unaffected by Leather Dueler's Duds equipment
VB1311
  • Propagation Helm equipment does not properly modify VB1311's Deploy power


Campaign

Rewards
  • Fortune buffs from Gaal Camps do not currently display while in an encounter
Talents
  • Eye of a Sniper has the incorrect prerequisites

User Interface
  • Resolve button incorrectly displays over certain windows
  • There is no way to tell which card in a crypt is being targeted by an action or power on the chain
  • Many tunneling troops incorrectly have their card names in their text boxes
Auction House
  • Cheapest Only button is no longer visible in the auction house
Campaign
  • The mercenary Upgrade button can remain visible in the mercenary selection window after the mercenary has been upgraded
Inventory Stash
  • Some stash items are missing their set icon
  • Chests are missing their set icons
Pack Opening
  • Scars of War packs do not display their set icon
Rewards
  • Rewards pop-up for Hex Primal Immortal Queue victory does not display (rewards are granted properly)
  • Tooltips showing collection information are missing on cards in the rewards window

AI Bugs

Eternal Drifter card
  • The AI can use an Eternal Drifter with Bunjitsu's charge power without sacrificing any troops


NOBLELixil
posted in thread Let's count to 10,000! on 2017-02-20 12:08:53-08:00
Well about time to start spamy threads <.< so I guess you all know how this goes

just post a number till we reach 10,000
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